curryman specified that, should you draft a body or power that your mind wouldn't know how to use (his example was the shape-shifting abilities of Skrulls) you wouldn't be a maximum proficiency with it.
no, I hear you, it is just that any ruling is going to be dependent on the character, ya? like, god waves or "comic book" black holes aren't banned outright, only in terms of how powerful they are. in theory, anything that wouldn't outright kill a high meta should be allowed, it's just that god waves and black holes tend to be higher than that in almost every instance.
Mind and TK pretty much fall under the same ability in my mind. Is that going to be a huge problem/headache for the judges?
If you draft Xavier as mind then you should not get his telepathy since its a power and not something that he learned. However, you would need to draft Karnak's mind in order to get his weakness-detection since its a technique learned through meditation.
Is that too complex? I'm tempted to just push all mind abilities into mind, passive body into body and other powers into powers.
I tried to make a distinction between the "passive" abilities of someone's body and the "active" ones. So that if you actually wanted to use Miss Martian's telepathy or a Skrull's shapeshifting, you would need an experienced telepath or shapeshifter in their bodies.
I intentionally left slack limitations on telepathy in the rules since I was hoping to see some psionics get drafted, but like I mentioned earlier, if its too much work to specifically determine whether a character's abilities fall into power or mind, I can make a stricter ruling on it
Good! Be the law!
We need strict judges, and I feel like I might be too slack.
I just remember the tourney I tried to host. I left things like time manip or other typically banned abilities open because I wanted to foster more creativity. It ended up being a huge cluster**** because of how open ended it was.
I'm not saying make things super strict, just that a lot of the restrictions that exist are based on previous experience and are there because they are so open to abuse. Just be prepared for contestants to push every limit you tried to set, for as cordial and friendly of an environment that these tourneys are, contestants are working to win, not to make it fair or work well, and they are trying to find the ways around your restrictions rather than working within them.
Perhaps instead of making lots of absolute restrictions there should be some wiggle room, where whether a tactic is made illegal is decided on a case by case/reasonable person basis. The judges/host(s) could look at the tactic and decide if it violates the spirit of the tourney. Just a suggestion.
Btw, do we have a current list of judges?
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“Where the longleaf pines are whispering
to him who loved them so.
Where the faint murmurs now dwindling
echo o’er tide and shore."
-A Grave Epitaph in Santa Rosa County, Florida; I wish I could remember the man's name.
It generally becomes a case-by-case thing anyways, especially as people's plans flesh out. Its more eliminating the things that we know are problematic from previous experience. Like power mimicing or body duplication or constructs, etc. Other tournaments have been brought to a halt because of those things... Or God-Cable... he literally was powerful enough to kill my tournament.
I'm pretty sure that I am the one to blame for a lot of those powers being banned. I know long pig also helped with the duplication thing (we both had duplicators in a match. "My thousand guys beat your thousand guys".)
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Spoil sport! I thought u wanted creativity . Thought I still lost - got neutered and judge not strong enough against immortal construct and Magneto's encounter with a very early version of Cable. lol
I did, and you guys showed me creativity can't be the most important consideration in a tournament. I gave you way more than enough rope to hang me with.