Gender: Male Location: In Luna's mane, chasing STAAARS!
So the people finally get one of the most anticipated sequels and we're back to the graphics debacle. Never changes indeed. Fallout 3 was mostly grey and rusty brown and nobody complained about that at the time.
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Thanks Scythe for the sig.
Last edited by Nemesis X on Jun 6th, 2015 at 06:49 AM
In most cases, I would agree but Fallout 3 is based in a nuclear wasteland....what type of environments do you think they can do?
I thought Fallout 3 has a nice blend of open areas filled with interesting areas to explore and a huge downtown area that is different than outlaying areas.
I was going to post this but figured people are entitled to their opinion.
But, yeah, you shouldn't expect environmental variety in a nuclear wasteland.
But there were caves, glowing flora, suburban areas, downtown areas (which included actual locales from Washington DC...which was awesome), subways, and water areas. Plenty of variety. Just not much flora or fauna. I think that's what areas wasn't feeling.
Yes, the have a ****ing aircraft carrier for a town and a town built around a nuclear weapon.....
Also, tons of unique areas to explore. This came out in 2008, before the apocalypse setting became popular so seeing a run down grocery store was pretty damn cool. Hell, each vault has a unique theme to it so they don't all feel the same.
You guys are right, there isn’t a ton of variety that they can do with a nuclear wasteland. And Betheda really did a good job with the little they could do. However, that does not excuse the lack of variety IMO. In such a case, I’d say that Bethesda would have been better using an entirely different setting.
It's been 200 years later, the wasteland shouldn't actually really be all that "nuclear" anymore; there's plenty of stuff Bethesda could do with the rebuilding of society aspect of Fallout that's present in basically every game but 3.
You're very much correct. In Fallout 3, they try to "science" that with there being tons of nuclear waste stored in the area: underground and above ground. So it is supposedly constantly spilling into the area and water.
You can see how that's not really the case in NV in many areas: wide open spaces with no radiation (same in F3, really...just seems to be more radiation in F3).
I can't really disagree. Megaton is a pretty cool town that contradicts your statement, imo. Well, there are probably 2 or 3 other settlements that contradict you. But those are exceptions, not the rule. I think you're statement is still largely accurate of F3.
In the end, as long as the developers are consistent throughout the game, I'm happy.
The game portrays the setting of being bleak and wastland-ish through its graphics, story, characters dialogue and other things so even if the science behind the game is kind of suspect (which I don't know anything about) within the game, it makes sense.
I'm playing the game again for the third time and it's still pretty fun. The mystique is obviously gone and I don't really care about learning the areas like I did during previous playthroughs but I'm exicited to play the DLC that I never got too.
Looks like we are going to get what we wanted out of this game (improvements and changing how it plays and not just a huge New Vegas expansion).
Here are things that are better/different:
1. Settlement building like the game Rust.
2. Minecraft-like device building (turrets, lights, etc.).
3. Pip Boy Application.
4. Layered armor systems.
5. An in depth weapons and armor crafting system (50 base weapons with 700 different modifications that can be made: an absurd amount of possibilities/combinations).
6. A scrapping system where you can just collect scrap and use it to craft weapons, armor, or settlements.
7. Main character voice acting (sorry, I don't like silent main characters.).
8. Yes, you can play as a female character.
9. Offspring that looks like a combination of the parents (they have a nice little algorithm that combines the features/traits of both parents and makes a baby that looks like both of you...pretty cool).
10. Pip Boy mini-games. Kind of like an NES on your wrist. Yes, you can pause the real world and play a mini game on your pip boy. Nothing new for a game but a fun little distraction.
11. Real-world pip-boy. This...I don't even know. You put your phone into the real pip-boy. The phone has an app installed for the game. And you use the pip boy like you would in the game. Seriously. I don't even know how to explain this properly. You don't need the pip boy that comes with the special edition: you can still use your smart phone separately as your in-game pip boy...which is great. The pip boy watch is just there for hardcore folks. I won't get the pip boy but I will use the app.
Watch this:
Here's a huge 16 minute gameplay trailer/demo:
Ushgarak, are these types of updates more what you were looking for/wanted? I think it is a step in the direction you wanted. I'm just not sure this is everything that you desired.
Edit - I should note that they are using a new engine for this game. The characters still look a bit cartoony/blocky, though. So does the dog. Hell, the Deathclaw seems to be more worked on than the clothes. Not sure why. Is that a style choice?
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Last edited by dadudemon on Jun 15th, 2015 at 01:39 PM