The parkour in this game looks absolutely awesome. Fighting looks like utter shite. Finally a crouch feature that doesn't rely on cover.
And dat blood splatter.
I've played every major console AC game, don't see myself stopping that trend this time.
__________________
"To all visitors from Transylvania looking for the head of Voivode Dracula: Yes, we have it. Yes, he's dead. No, you cannot see it. No, he will not return and invade you again. It has been over thirty years, please stop pestering us."
Stealth mode is a welcome (not to mention needed) addition.
Paris looks great, and it's high time we had a city again with so many rooftops; something the last two games have really not been that bothered with (while they had them in 3, they were heavily guarded, which discouraged using them imo). High-ground feature is nice.
It looks like they really worked hard on making the parkour more seamless. I like that.
I just hope they've gotten rid of the whole "one button does everything" system.
Haven't had this anticipation since the first trailer for AC2.
Agreed on the rooftops. As much as openworld in 3 and 4 were, it was so spacious. Too spacious for parkour or to even remain above the ground for more than a hundred feet. That with the 'up/down' manouvers is enough to want this.
Would like to see what else they have in combat. Where 3/4 lacked the stealthy, roofin', assassin side of things, they sure did a good job on the combat aspect. On that, I was disappointed when the gameplay vid for 4 had Ed crouching outside of bushes, with the dev stating that stealth has been worked on. Glad they finally did that and more.
How do you think the multiplayer will work?
__________________
"Gonna need more chloroform..."
"If you look down on us, judge us, condemn us... then you shall fear us!"
Arno looks like Altair in that intro cutscene when he's surveying the crowd, and when he kills someone at an execution.
Do you mean the co-op? Maybe you invite them?
For Far Cry 4, 'friends' can be invited to play even if they don't have the game, on PS4. Maybe this will be similar.
EDIT: No Competitive Multiplayer. Awesome. Now they can concentrate on the story campaign.
Paris is going to be massive apparently.
"To all visitors from Transylvania looking for the head of Voivode Dracula: Yes, we have it. Yes, he's dead. No, you cannot see it. No, he will not return and invade you again. It has been over thirty years, please stop pestering us."
Last edited by Demonic Phoenix on Jun 10th, 2014 at 09:38 PM
But after seeing some of the gameplay, it does look kind of fun. I'm hoping they fill the game with memorable gameplay, take away some of the useless collection shit and that the new additions (controlled descent and etc) change how the game is played.
Damned if you do, damned if you don't.
I reckon there'd be a shit-storm from some people if they had gone with a female main character. People lose their shit too easily over the smallest matters these days.
Still, you'd think Ubisoft would make at least one of the co-op assassins a female.
__________________
"To all visitors from Transylvania looking for the head of Voivode Dracula: Yes, we have it. Yes, he's dead. No, you cannot see it. No, he will not return and invade you again. It has been over thirty years, please stop pestering us."
Aye. Honestly, It is one of those situations where they really can't win. They should have decided right from the start whether they were going to have them or not, and just shut up about it.
I get that they wanted to create a whole new skeleton and moveset if they were going to incorporate a female player, rather than just slap a skin on Arno, and tbh, I can see why: They would have gotten shit about that too. At the end of the day though, these are people with lives and families, and if I was a dev sitting there at 4:30 on a Friday, and they said "we want you to start doing overtime to work on the female character", I can't imagine many people would accept it, given how overworked they are in the first place.
I actually think that putting the main character as a female in the first place would have been fine; it's a series whose narrative would definitely work with a female protagonist. I doubt it would have been a big deal to use a female instead of a male, nor should it be.
tbh, I think most AAA games, narrative permitting, should come with the option to play as either gender as standard, except where that wouldn't really fit (males in Tomb Raider, females in GTA). Then nobody would *****.
This line though:
****ing gold. This is Assassin's Creed. It's ALL they do.
Aveline was a reskinned male model and base, though. Not the same thing as building up a female model from scratch.
That, and it wasn't a AAA title.
Typo on my part; It was supposed to be GTA5, which was, even according to the devs, a very male centric game that dealt heavily with masculinity. A female protagonist really wouldn't have fit in to that kind of game.
Future GTA, sure. I really do hope we get to make our own characters in future instalments; I've wanted that for years.
Define female character. Not trying to undermine your suggest but I'm curious as to just how differently the character would function in contrast to a male.
Ubisoft are taking the stance that a female character has to be animated completely differently. Probably with horribly swaying hips and jiggling boobs.
Makes sense. Reusing a male model for a female main character is a bit lazy.
Though I'm pretty sure they had female characters in the online portion of all the games. They could just use and edit those, can't they?
Still, the whole argument is a bit ridiculous. It really is a lose/lose situation. That link Kazenji put up has some guy using the fact that they had a female protagonist in the past as a point to argue Ubisofts sexism.
The option would be cool, but if they don't have the time, they don't have the time. They shouldn't be put to a firing squad for that.