Gender: Male Location: In Luna's mane, chasing STAAARS!
It would've been more deep if Shepard's dream sequences had him go through a river styx like in MGS3 and meet everyone he/she killed throughout the games. The kid is lame.
It tries to play out as some great tragedy even though we've never been there before and don't really care THAT much. It tries to make you feel as though you failed even though the boss cheats with invincibility and makes you lose in a cutscene. It hammers in over and over "we win here and we win the war!" to make you feel bad when you're forced to lose. And other stuff.
It's a straw clutching. A massive one. Like, a criticism he's expressed, legitimately, is a context-specific boss loss. It doesn't get any more ridiculous than that.
Speak for yourself. I cared very much because of how important Thessia was to the Galaxy as a whole - as a symbol. It spoke to how dire the situation was for the Galaxy's crown jewel to fall and created a very hopeless tone.
Yep. I loved the 'against the odds' feel ME3 had. Then again, I've always been a sucker for tragedies. Its why I've always loved Silent Hill so much, and why I've fallen in love with Game of Thrones more recently.
I too felt the desperation over losing the asari homeworld as I struggled to fight for it like backfire said. I wasnt fond on the boss fight and how it forced the loss though. So Im kind of conflicted.
That kinda thing where you can't "beat the boss" at a specific point before the ending is a common thing, it's not unique to ME3. There's a segment like that in ME1 with Saren at Virmire where no matter what you "lose" to him, and this is done to carry the story onward, as it was in ME3.
I know why it happened. I just didn't really like it this time around. But it is not like it drags the game down or anything. My only complaint is the original endng and the kid dreams. Just wasnt my cup of tea.
I just wish they'd gone with the Indoctrination Theory instead of all the...well crap we got. Like you pick your flavor of kool-aid, and then you get the ending sequence, etc, etc,...and then when you think it's all over. Shepard wakes up, and the game continues. And then you get a real ending, not some lazy bullsh*t.
I think it might have been interesting if we got back to Earth and Anderson was indoctrinated and had been feeding the Reapers the info you've been giving him since a certain point in the game. That would have been neat to go up against him as a boss and it would have allowed for some great foreshadowing throughout the game.
Actually...that would have worked great. He could have been exposed as far back as Soveriegn or anywhere in between and because of the distance from the Reapers, or as a contingency, it just took a while for him to 'activate', or they just waited till later. And Anderson would be the last person you expect.
Yeah, it would be a total shock. And don't forget that he's been on Earth, neck deep in Reapers the whole game. You'd expect him to be indoctrinated at that point. You keep hearing from him about how he's fighting the good fight and how they're struggling, but dammit they're struggling hard. So how effective would it be to get there and learn that they were overrun months ago, Anderson was captured and indoctrinated and you just walked right into the trap the Reapers set because you trusted him completely and told him everything about the plan.
That would have been a total WTF just happened moment and such a good twist that early career Shaymalan would have been proud. And also you became emotionally invested in Anderson as he was something of a father figure to Shepard, even if you were a Space and talked to his mom like those...2-3 times they allowed over the course of all 3 games.
The thought of potentially having to kill him to take a step forward in saving the galaxy would have made me put my controller down.
That's why I loved ME3. The game needed to be epic and Bioware didn't disappoint. You can argue the ending wasn't as good as it could be but for 35 hours of that game, it was ****ing awesome.
I honestly don't think that's a fair excuse. ME3's faults can't be put down to "we ran out of time", when it's obvious they made conscious decisions to change certain things.
Hudson flat out lied to us. I enjoyed the shit out of several levels in ME3. Some of them were, to use your own words, epic. The game just has failings too, and I think in the end they make the game suffer to an extent.
What could have been a masterpiece became instead just a very good game.
they did dumb the game down quite a bit, though. They did improve the gun customisation and selection from 2, which is great, but Mass Effect is first and foremost about the story and the characters.
ME2 was perfectly fine as regards side missions, and honestly, I consider ME2 to be a much better game than Skyrim.