What makes it completely different? Is the new Zelda a first-person shooter or something? Is there a dialogue wheel, or NPC squadmembers? What is it?
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This newest one? Couldn't tell you yet since we've seen very little of it.
I'm pointing out why your complaint isn't valid, though. Nintendo releases multiple games from their IP's, yes, but those games aren't just expansions on the game that came before.
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Of course the core gameplay is going to be the same. If they change it it won't be Zelda. Thing is Zelda comes out what? Once every 5 years? Halo and CoD, specially the later, come out a little too soon.
What Zelda offers is new gameplay mechanics which might be gimmicky. And it also gives us brand new entirely different worlds. With CoD and Halo you couldn't care less. They are all just scripted run down a hallway and shoot everything down. They both feel really really generic when you think about it. And I'm a big fan of both shooters.
Hate on Nintendo all you want.
PS: I do want them to spice things up. At least combat wise. The dungeons are fine though.
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Last edited by Zack Fair on Jun 10th, 2014 at 07:10 PM
Majora's Mask, Wind Waker, and Skyward Sword all play out very differently. The only two 3D Zelda titles that are very similar (in the vein of CoD) are Twilight Princess and OoT.
So why is it okay for Zelda's core gameplay to be the same with a few gimmicky changes tacked on to every sequel, but it's not okay for Halo and Call of Duty's core gameplay to be the same, with gimmicky changes tacked on to every sequel?
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
I'm not saying its okay. I'm saying Halo and CoD are bigger offenders because they don't offer the other stuff Zelda does, and they also come out once every FKN year. Keep in mind Zelda has been around for more than 30 years. The way Halo and CoD are going in 30 years they will be completely irrelevant. Halo is already suffering.
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Last edited by Zack Fair on Jun 10th, 2014 at 07:11 PM
What does Zelda offer that Halo and Call of Duty don't?
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
Entirely different worlds with different ways to explore them. Dungeons. Side quests. Zelda is better. Now this is just my opinion, but I stand firmly behind it.
Halo and CoD are "walk down pretty hallway and shoot." Nothing more.
Oh and it looks like they will revisit the way Dungeons are going to be tackled in this entry. Looks to me like they want to get rid of the "Can't access location until you get the proper item" cliche.
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Last edited by Zack Fair on Jun 10th, 2014 at 07:15 PM
So you expect dungeons and sidequests in a competitive online shooter? Or are you blaming those franchises for things that are beyond its control?
Dungeons and sidequests are standard gameplay aspects for the genre that Zelda inhabits. Final Fantasy: Lightning Returns has dungeons and sidequests. I guess it's an amazing game?
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
LOL. I don't expect dungeons and sidequests on shooters. Are you being dense on purpose?
You are the one who asked what Zelda offered that the shooters didn't. It is also cute how you ignored my statement about Zelda offering completely different worlds with different means to explore them.
Real classy.
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Last edited by Zack Fair on Jun 10th, 2014 at 07:19 PM
Well, your assertion is that it's okay for Legend of Zelda to be a repetitive franchise and it's not okay Call of Duty and Halo to be repetitive franchises because Zelda offers the player things like sidequests and dungeons and these shooters don't. So the logical question would be: what are you expecting from a shooter then?
__________________
"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."