I didn't know Dying Light needed a bigger map. I liked the size but I guess because of vehicles then they would have tooo....
But I don't know. The most amount of enjoyment was from the free running aspect of the game. Hell, they made it the main focus of it. I wonder if vehicles will turn this game into a Dead Island ish type of game.....
I played about 20 hours of the game and I enjoyed how I started to remember sections of the map to a point where I didn't need the compass. It started to make the area you explore memorable. Increasing the size and adding vehicles will remove that part of it and I don't think the benefits will be there.
I enjoyed it. I never got to finish it but I will probably pick it up on sale or something.
The free running is the star of the show. Weapon combat was OK. I liked how the night brought a different aspect to it and made it worthwhile to venture out because of the added boost in XP.
Overall, it's a solid game. Not the best but not bad either.
But the more I think about it the more I don't agree on the size of the map and vehicles for the exp pack. The best parts of Dying Light was free running areas and learning all the little tricks to get you around faster. Especially helpful during the night.
I rather have a memorable map instead of a generic huge map. Shadows of Mordor was perfect in that way. I could never get into Just Cause 2 because of that reason as well.
Jesus this game is fun. Nowhere near as mediocre as I thought it would be. I started it a few days ago and am about to leave the first area after the pit. I cant believe it took me this long to get into this.
I started my first run on hard mode. It's been hard, but rewarding. I like the fact that I actually fear the night time and cant easily destroy a horde of zombies. Other survivors especially are pretty difficult to kill. When I do get kills, it's because I worked my ass off for it. I do feel the game getting easier as I progress and get new moves though. The feeling of progression is phenomenal, and now after spending the entire game with shitty iron pipes and hammers, I've finally got a pistol, two types of assault rifles, and a bow. I feel like a badass.
Also, it's a plus that the main character is voiced by the guy who voiced Chris Redfield. I feel like I'm running through this zombie infested playground as Chris. My only complaint is the lack of interesting characters. They could have done better there.
I also got the game recently too, Just started doing jobs for Rais
took me a while to get use to the weapons how you can only repair them so many times, So used to Techland's previous game Dead Island where you can repair them as many times you like.
It's annoying at the start but you don't run into that issue later on.
You start modding weapons and upgrading them it will make your entire inventory obsolete. I don't think there was one time where I didn't have a kick ass weapon with multiple repairs on it. By the time it's damaged completely, you would of came across another orange weapon that can be modded and make the weapons you have crap.
Yeah, the night makes this game. The smart design decision is that night time doubles XP but doesn't kill your XP gain if you die. you get a point where you can actually kill the volitiles.
And if you play the Following, there a side activity that makes you go into the volitiles nest to extinguish it. But you only got 10 minutes to do so and the caves are designed to be utterly confusing. It's pretty hectic because it's impossible to get out if they come back.