Mutants aren't a species. If they were they wouldn't be able to breed with humans and create viable offspring. And they certainly couldn't produce non-mutant offspring from two mutant parents (Graydon Creed)
From my POV it'd be damn cool to see a high-meta/low-herald tourney with amalgamation in play between you guys. You are all so effin' creative with that sort of thing--it makes for a very fun read for us bystanders.
Perhaps disallow explicit mind-rape, though, because it's such a cheap tactic. Imho.
Last edited by Galan007 on Feb 3rd, 2015 at 01:49 AM
I'm actually kicking myself a bit for getting dupes banned. Some crazy combos I've thought of in just the last few hours. But in the spirit of what we're doing, it makes sense to ban them.
But I'm absolutely with Smurph on amping. Power + power. The Ray/Supergirl example Leo gave is perfect.
This really won't be as crazy as it could be, and certainly less so than many tourneys at similar power levels. But it'll be fun nonetheless.
Here's a quick consideration: I'm going to use Hawksmoor as an example, since I've debated with him recently. If someone drafts him, can we stipulate that the battle takes place in a city? Same with, say, Namor and being near water. Or a technopath near a city. There are a handful of characters this affects.
No pressure or anything.
I'm fine with no mindrape. But passive abilities like creating illusions or hiding via mental chicanery would be allowed.
Yeah, passive telepathic abilities like: illusion casting, fear-induction, probability manip., mind-scanning/reading, mind-linking, etc. should be allowed. However, telepathically controlling and/or mind-phucking your opponent should be banned... One-trick pony strategies are just dull, imo.
But again, you guys are the ones competing, so it's ultimately your call(s)... I'm just selfishly telling you what I would enjoy reading.
Thanks Galan! The compliment would be more uplifting if I actually felt like I had a really good draft idea in mind...
I think it'll be fun because of that. At least, as a debater I feel that way.
Jack, if drafted, should do battle in a city- that's the only way that he's a Low Herald.
Battlefields shouldn't make characters powers either lower or higher than their drafted tier. I guess we can get creative if we run into a situation that's hard to find a fair battlefield for, but it's only 3 matches.
How do we all feel about drafting characters from other mediums?
Gender: Male Location: Planning to take over the WORLD!
my only issue with this is that it makes researching someone very difficult. i've never been good at some of the other mediums (my nerd-dom only goes so far heh) sooo...i'm not a huge fan. if the others don't care that's fine, i'll figure it out. what medium were you thinking?
No one else joined me on the speed thing, really. And no one's taking Makkari anyway (I think). Classic QS is actually kinda slow by speedster standards. There's gotta be some acceptable middle ground. If we make it Classic QS, we basically remove speed as a potential trump card. I'm fine with removing OHK's like mind rapes, but it'll be nice to have to account for speed and/or have it.
- Dr. Doom is listed as low herald. Can we just ban him right now?
- I have a question, but it's (almost) impossible to ask without revealing the strategy. But here goes my attempt: In the Ray/Kara example, amping isn't allowed. But, for example, what if you drafted Wolverine and, say, Madison Jeffries? The adamantium would be an amp to Jeffries's powers in some sense. But would it count in the same way Ray/Kara does? A potentially similar example would be a rookie GL (btw, GL rings should be banned outright) and someone like Reed or Pym. It doesn't amp their power set, but they're able to utilize the other's weapon or material in a way that will likely exceed the tourney limits. I'm going to need a ruling here....for reasons.
I have no solution to the second problem. Just want to know where others fall.
Did we officially decide on a no-mindrape rule too? I'm inclined to say that if we've limited telepathy to Emma level, we don't need to hinder it any further, but I don't feel strongly about the issue.
Gender: Male Location: Planning to take over the WORLD!
i think adding to a power like jefferies to logan would be all right. there are definitely some defenses against that combo any way. i also don't think the ring in reed's hands or pym's would be all that great--whatever they developed would still just be gl powerful. i agree though--a gl ring should likely be considered outside the cap. banning doom was kinda taken for granted i thought....
as far as speed then--it's hard to come up with a guy between qs and light speed. i hate neutering characters. i'm open to suggestions regarding the speed limit.
i agree with smurph about the tp cap. i think it's suitably hindered.
I'm experiencing a similar obstacle- every character combination feels like the kind of amping that we've banned.
When Scoob combined Moonstone and Hank Pym, it combined the ability to grow + no mass (if I remember right), so he could grow beyond Pym's normal limit.
Is that amping? It's one character's power drastically increasing the effectiveness of another, which sounds like amping, but combining characters to maximize effectiveness is also the name of the game.
Smurph, based on earlier examples, your example about Pym sound like amping to me. I guess, ask yourself this question: could Pym grow to those heights on his own? No. But could Jeffries manipulate adamantium on his own? Yes. One enhances the power, the other just adds a tool for the power to utilize.
Make sense? That may clear up a LOT for us.
On less tricky topics, I'm trying to think of speedsters that meet our requirements. What's Northstar's limit? He may be an acceptable compromise.