Gender: Male Location: In Luna's mane, chasing STAAARS!
Go figure people like Cliff Bleszinski would be interviewed in between categories to say nothing but to compliment Battlefront at the Game Awards. And another person interviewed to say the same thing. Knock it off, EA.
There is just as much content in this Battlefront as the originals. I do agree that it sucks that we have to pay for a season pass to access all of the content but that is not something unique to this game nor should it be scrutinized for it. Most major franchises require a season pass on top of the initial purchase. So, considering all of the content that is going to be released with the Season pass, you're getting nearly double the content that you received from the originals.
Your complaint for a lack of kill streak rewards is a valid one but personally, i say if you want kill streak rewards, go play COD. I think the random spawning power up tokens keeps the game fairly balanced. At first i also missed having vehicle spawn points. However, i do think having random spawning power tokens keeps people from camping the vehicle spawn points. There is definitely a way this could be addressed, maybe have vehicles spawn for a team if they gain a certain lead over the other and do the same for the losing team but don't give them as powerful vehicles.
Either way, i agree, there needs to be a more team based focus in the game play in general, and not just vehicles.
I don't disagree with your complaints i just think it's pretty damn fun and i definitely don't see how anyone can say it's not worth the price.
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Gender: Male Location: In Luna's mane, chasing STAAARS!
Battlefront II: 20 Heroes, more than at least 20 maps, classes with different purposes, a campaign mode each for four different factions, wider vehicle variety, Galactic Conquest that actually made you feel like you're fighting for the galaxy going to different star systems and claiming worlds. Also space battles.
Battlefront EA: 6 Heroes, 12 maps, no classes but weapon loadouts and reward cards for your rebel/stormtrooper, not one lick of a campaign unless you count that vanilla easy horde mode with a few cutscenes sprinkled on top.
And classes are a Battlefield devs specialty so for them to skip that is pretty sad. Where there could've been a menu selection screen between engineers, marksmen, shock troopers with anti-vehicle weaponry and medics like in the older Battlefronts is replaced with cheap weapon loadouts. Further evidence the game was rushed out the door.
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Thanks Scythe for the sig.
Last edited by Nemesis X on Dec 7th, 2015 at 03:56 AM
Less maps, less planets, no clone wars, no campaign, no galactic conquest, less heroes, less player size (only three modes allow even 40 player size), no space combat, less vehicle variety, ect.
-No Campaign
-Broken gameplay
-Broken "Hero" system(you can just wait for a hero token, get Boba Fett and go 100-3 with no problem)
-Dumb vehicle system(you just find a vehicle token if you're lucky)
-Pitiful vehicle selection
-No galactic conquest
Gender: Male Location: In Luna's mane, chasing STAAARS!
Battlefront is the nexus of Force Awaken spoilers according to pissed off people. You'll probably want to mute the whole game and ignore any messages from randoms at this point until you see the movie.
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Thanks Scythe for the sig.
Last edited by Nemesis X on Dec 20th, 2015 at 12:19 AM
It's really not that bad. Although I do kind of hate it at the same time. There's a lot of stuff to hate – I mean, just jumping in a Snowspeeder and taking off was one of the best parts of the old Battlefront games (which I played the living **** out of) – but when you get a decent online match and get on a bit of a roll (I'm usually heavily outmatched when it comes to online play), it feels like old Battlefront in all the right ways. Which is basically all I wanted, but I'm still going to make the most of the money I used to buy it.