Sadly it looks like Luck is not really useful for any build.
Which makes the Pyromancer particularly good because it has the lowest available value for Luck, it also only has 8 Vitality which is 1 point less than the Sorcerer. The stat that I'm not too keen on is the 12 Strength, contra the Sorcerer's 7, but as long as the weapon I want to use—which will be either a piercing sword or katana—will require 12 Strength or more then it's perfectly fine.
Like Resistance in Dark Souls. It's a useless stat. It doesn't need to be there. It just ends up lowering the appeal of certain starting classes.
I don't think there's an objective response to that question. Even today you have people arguing about which Souls game is the hardest—some people argue that Dark Souls 2 is the hardest while other argue it's the easiest—and whatever they consider the "hardest" is the one they prefer.
The hardest boss in terms of asses kicked was the gargoyles in Dark Souls 1. I went at them over and over for like 7 hours straight. It was my own fault though because I didn't try leveling up or getting a better weapon or something.
So the actual hardest boss would have to be that ****er Raime. I fought him at the top of my game and he still whooped me.
It's hard to tell which Souls is hardest, because after you've beaten one of them your skill is increased so the next one is easier. So I guess the hardest Souls is whichever one is your first.
Failing that, its the ****ing Fume Knight.
Edit: Ruin Sentinels were balls hard as well.
Last edited by Nephthys on Mar 7th, 2016 at 10:38 PM
I had a pretty easy time with Dark Souls 2 tbh, though that may be because I was coming off of Bloodborne. That game gave me some crazy dodging reflexes. The DLC was the only real struggle I had in the game, and the Bloodborne DLC blew it out of the water. So far, Bloodbornes been the hardest for me, though these are the only two in the series I've played.
I'm planning on it. I heard it was supposed to become backwards compatible. I own it digitally on 360. Unfortunately, they have yet to put it out, which sucks since I was planning on playing it before DS3
DS2 was a different kind of difficult than 1. DS2 seemingly just tried to harass and annoy you to death with it's enemy placement. DS1 had a bit more of a "logical" design with it's enemies and levels. Boss wise, DS1 was far superior. The only boss I didn't mash like a flea in DS2 was Raime.
TBH, after a certain level, and mastery of the game mechanics they all become relatively easy from a certain perspective.