Gender: Male Location: In Luna's mane, chasing STAAARS!
Has anyone really felt anything for the single player as of late? This year's Gears 4 E3 presentation didn't exactly wow me like Gears 2 and 3's did in the past. Not sure whether the franchise has spoiled me or its flare was gone the moment Epic Games left.
Hopefully things will improve in the months to come before release. Really do want it to be good.
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Last edited by Nemesis X on Jun 27th, 2016 at 02:43 AM
I can see where you are coming from. The section they showed this year didn't really wow me. However, I would agree that it does look very similar to the first Gears which I know is what they are trying to accomplish.
The only Gears single player I liked was 2, so gears has never been very good on that front. 1 was passable and 3 was outright trash. This one looks like an improvement IMO.
I'd agree if it wasn't for the multiplayer. I played the beta so much with my bud that I made it to level 50. I had a ton of fun, so that makes it worth it to me
Gender: Male Location: In Luna's mane, chasing STAAARS!
Most notable for me from Gears 1 was the ambience of some of the levels in the game like the Jacinto prison and the Imulsion factory. I like that part in 4 they showed where JD and Kait were in this ghost town, dark with the quiet wind blowing in the background and they get trapped later in a building with only these alien pods offering light. But then you see the updated version of that same ghost town in 2016 without the darkness, removing the creepiness and therefore that feeling like you're playing Gears 1 IMO.
__________________ Thanks Scythe for the sig.
Last edited by Nemesis X on Jun 27th, 2016 at 10:48 PM
Yeah, that's what I remember about Gears 1. It felt small but it's what made the game incredibly intense. My favourite moments was fighting off attacking Locusts at the gas station, or avoiding the dark areas so you didn't get slice to death. Or the gas pumping station in the tunnels. All that shit was awesome.
I thought Gears 2 what completely in a different area and I thought it was definitely the weakest of the bunch. Gears 3 I thought was really, really good and I don't understand the hate for it. It had a lot of great moments and fighting the immulsion-Locusts was different enough. It also had that great level where you walk through a bombed out city was a pretty good idea.
Gender: Male Location: In Luna's mane, chasing STAAARS!
At first, it bothered me [SPOILER - highlight to read]: the new enemy faction you'll be facing is going to be robots built by the COG but when you think about it, we did have Jack and considering how many people died during the original Gears trilogy, a robot army would make a good substitute when the population of your species is at an all time low.
Yeah, I'm surprised by that content. It's going to microtransaction route instead of 2-3 significant pieces of content.
I'm not sure if it's good or bad. On one hand, it's basically garbage but the other, you are not losing anything that important.
For instance, you get the maps for free on a rotating basis but you can pay to be able to play them privately. It's kind of lame but it doesn't remove the ability to play them.
Gender: Male Location: In Luna's mane, chasing STAAARS!
Not sure how I'm supposed to feel about there being classes in a Gears horde mode. I liked the one back in 3. 4's looks like a wannabe Team Fortress 2.
Gender: Male Location: In Luna's mane, chasing STAAARS!
I might've posted too soon. Was tired and didn't think clearly at the time but looking back, it looks alright. To actually place your defenses anywhere on the map is a definite improvement. Just gotta pray the microtransactions don't spoil Horde Mode because there's actually enhancements you can unlock from Gear Packs for your character. Thankfully the Coalition confirmed they can't be used in Versus Multiplayer. I would've drawn the line there if that happened.
I wonder how all the classes works. For instance, is the Engineer the only one you can build defenses? Or can there be multiple people of the same class? Can they be changed on the whim?
Day 1, and I like the Class system because it creates a team dynamic. Someone may want to roll Sniper but someone else may roll engineer so they can get a discount on fortifications such as turrets. It makes it where everyone fulfills a roll so even if you're not good at combat you can still hang back and repair your fortifications
This is actually a very good design choice as it gives everyone a roll to play.