We can assume that they hunt for him on your behalf, unless you want a more involved approach to finding him.
To the marketplace! Any particular skills you want to apply here?
Azarl-
Watering hole of some sort it is! You quickly find a drinking establishment called the Boomtown Boomer, littered with all sorts of unsavory types and salty old miners. Needless to say, the sight of a huge sentient cockroach walking toward them unnerves them. A handful of burly men block your way in.
Relle-
Four successes tells us that Agent Movrigs finds you quite attractive, and when you drop the line about men in uniform, he nervously says he wouldn't mind bending the rules for just a minute to show you around. So in you go! Agent Movrigs is escorted by the other Agent, Snurleon, who appears to be a subordinate but probably not too keen on it. He eyes you warily as the three of you walk into the traffic control tower.
"We operate throughout the tower, employing the majority of the previous staff after retraining them to meet Bureau standards," Agent Movrigs, sounding proud. "But I suspect you'll enjoy the view from the top more than the drab cubicles..."
Xavier-
Yeesh, you hardly know where to begin. While it would be Fix-It to do all the necessary technical work to forge the permit, you actually need some knowledge of contracting and what sort of permit would be required and the like. Does Xavier have Savoir-Faire?
Gender: Unspecified Location: With Cinderella and the 9 Dwarves
I'm unsure where Con is right now, I guess probably outside of the Bureau as Relle is on her date (with two agents no less)?
He could help Xavier with his savoir-faire to forge a permit. Or maybe see if he could inflitrate the headquarter in a sneaky way while Relle is working the direct option (he has both Intrusion and Fix-It). Perhaps he could also find a real permit in the headquarter, either to steal or use as template.
Yeah Relle is in so I'm thinking you should come join Xavier at home base. Xavier doesn't have savor-faire so between us hopefully we can get working permits.
Rand has very little interest in random knick-knacks or whatever disused tech the Arnians chose to leave. He will try to rummage through the rubble with his Jedi Lore knowledge, trying to pinpoint Useld's old shop and see what he can turn up.
If nothing, he will try to scout for Useld himself with the Nokros-An.
Azarl eyes the patrons standing in his way and asks what they want in halting Basic, already irked by their probably xenophobic reasons before they state them.
Jedi Master Drake walked into the room and grabbed onto Xavier's crotch. Xavier looked up in shock, but was interrupted: "I KNOW WHEN THAT HOTLING BLING. THAT CAN ONLY MEAN ONE THING." Xavier tried to reach for his weapon in order to avert his admittedly increasing arousal, but Drake placed his hand on Xavier's to stop him. Xavier was shocked by the words that followed.
"I like ya and I want ya. We can do this the easy way or the hard way."
Azarl- These bar patrons seem inclined to stay in your way. Their work boots remain rooted to the ground in front of you, the tall miner glaring into your multi-faceted eye clusters. One moves his hand to brush back his coat, showing off a blaster pistol.
"We don't take kindly to strangers, buggy boy," the tall miner says.
This elicits a snicker from his cronies.
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Con/Xavier-
With Con opting to help you out, you can take advantage of his wide-traveled wisdom of the Galaxy. Five successes says that Con knows quite a bit about contracting and what to put into the permit. The most difficult part comes from not having an actual point of contact here on Gembrell, since you claimed to have been called in to work on something.
You also need to make up a clearance code; getting that right will depend on your Fix-It roll.
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Rand-
You root around the rubble that used to be Useld's place of business, not turning up much. The man is an archaeologist, and as such, many of his wares were the very random knick-knacks you don't find interesting. Stone figurines, old arrowheads, and so on.
Well after my upgrades I'm rolling with 8 dice on Fix-It so I think Xavier can make that happen. But just in case he will use one force point on Guidance if need be.
Azarl resists using the Force to haul this man into the air and strangling him for all to see. Instead, he opts to threaten them otherwise.
"You think I'll feel it if you shoot me?" Azarl asks, gesturing at the pistol. "I'm a Vran. We do not feel pain. But you probably would. Get out of my way or I'll test the theory."
Do you want to gamble using Guidance before knowing the result of the roll? I will double its effects, but you could still possibly fail. This is not a simple task, after all.
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Azarl-
Going off of your Language roll... they might get the gist but keeping it simple will work better here.
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Rand-
His meager collection proves mostly made up of history textbooks. Valuable as artifacts gathered from an abandoned Jedi Temple, but they contain little you do not already know. This owing to your exceptional Jedi Lore score and possession of the Golden Serpent's Sith tablet.
But this is Star Wars- the most valuable things they don't keep on paper. Even the ancients, since technology hardly advances much in this Galaxy.