I don't think Widowmaker needs nerfing. She's bullet fodder for someone capable of getting close to her. If only there were some characters capable of flanking!?
People will just mope if there is a character that counters theirs. Simple enough.
I've realized I can't stand playing with strangers. The game itself is fun but I get so frustrated with poor team dynamics.
I'm addicted to this and can't stop playing.
Hooked on Soldier, Genji, Mcree, Winston.
I have a reinhardt on my go to team that is surprisingly aggressive, but he keeps throwing shield down and moving sporadically - which doesn't help the people actually BEHIND the shield.
problem people were finding is getting close to her with any decent team is impossible. Winston is supposed to be a counter as well but by the time he gets to her he has already lost a good chunk of her health meaning she just has to clean up.
She is squishy but the only people able to take advantage of that most of the time were other snipers.
I think there are more annoying characters but I can degree why they did this. Widowmaker could make or break games on her own.
This probably doesn't mean much, but for what it's worth, I've literally never had this problem.
That said, I'm glad they were at least reasonable about her nerfs. She still does the same amount of headshot damage, which I think is fair. She mostly just had some mild bodyshot and scope frequency adjustments.
Now that Zenyatta can't be casually one-shot by a body shot from a full power Widowmaker scoped shot he has no counter. No one will be able to stop him.
Kinda already not liking Widowmaker's nerf. Sniping doesn't have as much a kick to it anymore unless you happen to make headshots. She's still viable enough to use though, so could've been worse.
Forgive me if I'm speaking out of turn for lack of Widowmaker play, but isn't that kind of the point to playing a sniper; to quickly kill from afar with precision and efficiency?
If you ask me, I feel like snipers are quintessentially meant to strive for headshots (or other immediately lethal methods) in most cases, so I can't help but suspect that she was originally intended to be designed with that in mind. When you can just as easily fill an enemy with half a mag in the space of two seconds to get the same amount of work done, there's little incentive left to be precise or efficient, which I think is what Blizzard (as well as some of the community) saw as a problem.
Plus, her tagline, "one shot, one kill," doesn't really fit in that case.
Personally, I never had a problem with her or McCree to begin with (this coming from a Zenyatta main), but from what I gather about them, I feel like the changes are at least somewhat reasonable and well-intended, which I'm glad for.
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Last edited by Etherean Fire on Jun 16th, 2016 at 07:26 PM