Yep, because otherwise there would be no reason to play him.
No, you are 100% wrong here. Hanzo's hitboxes are not some special snowflake exception compared to the other projectile weapons. They all have the same headshot hitbox.
All projectile weapons have a bigger hitbox than the hitscan ones, But Hanzos hitboxes are bigger than the rest of the projectile weapons.
Ive tested with Torbjorn left click vs. Hanzos arrows in the training room. The horizontal distance of me shooting empty air and still getting headshots was greater with Hanzos arrows than with Torbjorn's projectiles.
Its funny some are ok playing a broken character , yet their cries were the loudest about McCree and Widowmaker.
On the second video, compare Genji's shot at the very start to Hanzo's 11 minutes in.
No it wasn't, you're just really biased so you imagined some larger hitbox with Hanzo.
Do you think that Blizzard just arbitrarily decided to program Hanzo's arrow hitboxes different from every other weapon?
Because both of those characters were actually overpowered when used by players who knew what they were doing, and Hanzo wasn't and isn't. Do you understand the difference?
If Torbjorn, yes, because people treat it as some bullshit universally perfect strategy (it barely qualifies as a f**king strategy, by the way), and there's basically no answer to it as of yet to prove them wrong.
If anyone else, I just consider it hilarious (just as I originally did with Torb until it caught on).
On my team yes, because you have some idiots saying "DUDE! LET'S DO A TEAM OF SYMMETRA'S! I'M SURE THEY WON'T PICK HEROES LIKE D.VA, WINSTON, OR PHARAH TO SHIT ON OUR STUPID CHEESE STRAT".
On the enemy team not really. It's easy to handle (with one exception, which I will go over in a moment) for the most part. Was against a full team of Reinhardts yesterday. I just played Pharah and bombed them from above when they could do basically jack shit to me.
The one exception is indeed a strategy that involves stacking Torbjorn, but only on the Volskaya Industries map. This map's design just lends itself absurdly well to stacking turret heroes like Torb or Bastion, and to be honest I don't actually know how to counter it with anything resembling consistency.
Gender: Male Location: In Luna's mane, chasing STAAARS!
When everyone picks Torbjorn/Bastion at Watchpoint Gibraltar. Everyone always goes for that stupid stack as a last line of defense every time they're losing to the team moving the payload.
There is something so rewarding about beating a team that tries to gamebreak by all utilizing the same hero, or the majority of the team as one person.
Is there any hero that you guys feel is truly overpowered? For awhile I thought Bastion was (Mainly because of teams that would stack Bastions) but Genji can literally tear through him like paper.
Junkrat stands out to me as the most overpowered class currently, purely in the context of "skill vs results". No other character can rack up kills without even having to really aim with as much consistency.
That said, I don't think he's problematic to the point where adjustments need to be made. Like Bastion he's strong but has counter-play, and unlike pre-nerf McCree his kit doesn't really allow him to stray outside of his niche.
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
Mercy's Ult is OP, charges way to fast for being the best game changer in the game.
Junkrat is fine. He has many counters. Plus most people play him like retards.
There are a few than know how to play him and give the impression he is OP, but he isnt.
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Last edited by Inhuman on Jul 1st, 2016 at 06:55 AM
Ran into a team of assholes using the Symmetra Glitch in Dorado. For only the second time, but I think they mainly used it because my team crushed them before the first checkpoint in the first round and they did it out of salt.
Mercy is the only character I might single out as being truly too strong. A good Mercy whose team doesn't throw her to the enemy Reaper is very hard to kill and has arguably the best ultimate in the game, which takes no time to charge.
I don't know if I'd say she warrants nerfs like McCree or Widowmaker did, but she's probably the best hero right now.
A more interesting question is which heroes are underpowered right now?
When I think of heroes that are too weak I think of mostly D.Va. She should be the tankiest hero in the game, but in practice she folds like a house of cards under fire because of her ****ing enormous headshot hitbox. She has to remain basically stationary to use her guns (which are useless beyond close range), and her ultimate might honestly be the worst ultimate in the game. A Reinhardt can negate it for his entire team with a basic ability, and the ultimate itself is hugely telegraphed.
Gender: Male Location: In Luna's mane, chasing STAAARS!
Competitive play is proving to be a joke. Wanna rank up fast? Stack some heroes because fair balance is dead. I was hoping Blizzard would've gotten rid of that bullshit specifically in that mode but no. If you wanna get anywhere close to being high tier and unlock that golden gun for your character, you better get in there with three Winstons and Torbjorns!
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Last edited by Nemesis X on Jul 4th, 2016 at 12:11 AM
Hopefully... Whether I win or lose, dealing with stacking in competitive is much more troublesome than in quick play, with how much more desperate teams/players are to win because of the benefits.