Hmm, maybe Fallout 4 is the last game that Bethesda can do using their existing technology.
Ori and the Blind Forest is a great game. My only gripe are the instant kill running areas. I enjoy them in platforms but Ori has some of the most delicate parts of it. You literally cannot make one single mistake and slow your progress down or it's instant kill. As well, it's takes a fair bit of trial and error to figure out what way to go and what abilities to use. It's still a great game though.
Played F4 for about 145 hours it's really good but it could have been better.Got all trophies etc.
For me it's still MGS only need 2 trophies for platinum.
The repetitivness is annoying but with all the equipment and options it cant take away from the fun.
For example take out a unique sniper without firearms.Its tough cause she keeps changing her location so instead of going h2h and runin around you can just locate her and drop a supply box on her head to ko quiet.
Yet to play Witcher 3.
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Bankai.
Last edited by Estacado on Jan 7th, 2016 at 09:12 AM
Sometimes Fallout 4 looks nice, generally outside when the sun is shining and there's nothing really nearby, but it feels like the character models took a step back from Skyrim, and Skyrim's dungeons and interiors seemed to have better looking.
I put in about 15 hours into Fallout 4. I'm enjoying the **** out of it.
- I agree about the graphics. In some cases, it's quite beautiful and others it's "meh". I agree regarding character models as well.
- I don't agree regarding shooting mechanics. While they are not as good as most shooters, they more than adequate and way better than anything Fallout 3 tried to do. I would equal it to the first two Mass Effect games.
- I like the weapon upgrading system. It makes all that junk worth it.
Overall, while it's not as important as Fallout 3, it's still a better game than it and I think it's better than Skyrim.
The original game had an interesting story, with hundreds of interesting sidequests, and over 500 hours of gameplay, if you're REALLLLLLYYYYYYYYY good.
Base game Skyrim had more diversity in its setting than base game Oblivion did. Oblivion only has good or unique setting diversity if you take into account Shivering Isles. And even if you do take Shivering Isles into account, the Dragonborn DLC for Skyrim provided almost as much variety in setting as Shivering Isles did. So overall, Skyrim still has a far more interesting setting as well as a more varied one than Oblivion's generic temperate medieval setting of Cyrodiil.
Not really sure what you mean by gameplay diversity, to be honest. Off the top of my head, Oblivion notably had spellcrafting (I do miss that), as well as more skills and classes than Skyrim (RIP acrobatics and athletics, I shall miss you my friends).
Skyrim by comparison had better combat, a new form of magic you could use in the Dragon Shouts, the ability to catch an arrow in mid-air if you're quick enough (no really, you can do this in-game if you're a badass). Oh, and dragon riding I guess.
The difference in content between Oblivion and Skyrim wasn't nearly as jarring as the difference between Morrowind and Oblivion IMHO.