Didnt realize you'd posted that particular comment (read the thread in one sitting), so i'll change silly to highly unlikely IMO, as you routinely posit pretty on point scenarios.
No offense meant.
Has TWD comic ever covered the smell issue? The show has never made a big deal of it.
You'd think for the smell to overwhelm DD, who lives in NYC, a city rife with sensory input, it would have to be at a level where normal humans would have huge issues with it themselves (surgical masks, bandanas, gas masks being the norm).
Last edited by riv6672 on Nov 23rd, 2016 at 10:58 AM
In the TWD, they manage to get past the walkers by covering themselves in dead walker juice (and comment how disgusting it smells). IOW, smell is a pretty major point in the TWD universe.
Now, DD is (obv) rightly being chosen for his danger senses, which according to some portrayals, enable him to smell danger from three blocks away. That's gotta be pretty sensitive...and to then have an entire city covered with walking rotting corpses? All I'm saying is, it has to have an impact. Considering other senses (hearing) have been a way of incapacitating DD before.
Oh the covered in gore thing.
I dont see it that way.
You cut up any animal, fresh or not, and it smells. Again, no offense meant but if regular humans on TWD arent overwhelmed by the smell on a regular basis, DD should be fine IMO.
Snake Eyes or Daredevil I think. Daredevil's senses would be pretty useful here. The only doubt with Snake is there may be times it would be useful for the bodyguard to be able to give vocal instructions.
wait, you're choosing the one member of the turtles that's extremely vocal and constantly shouts "cowabunga" in a scenario that requires strealth? More over, you choose the person on the list that's most likely to get shot at by any survivors?
He's also got superhuman piercing durability (so walkers can't bite him - he's taken on Mousers), doesn't rely on armour (so can't have it ripped off him), has *some* ninja skills (so can be stealthy when he wants to), plus wouldn't be fatigued by carrying me on his back whilst leaping from rooftop to rooftop.
Not to mention, sewers. Plus, Mikey has some bullet dodging feats of his own, and can deflect lasers with his nunchucks IIRC.
Yeah but think about the difference between dropping a frog in hot water and putting him in room temperature water and slowly heating it. The people in TWD universe are accustomed to a smell that's built up more and more over years as the number of zombies have increased all over the place, DD hasn't. By the same token, if you take a trip to an African village the place is going to stink to high heaven in your mind, but to the natives YOU are going to be the one who's now stinking up the place because of your cologne and such. The whole ordeal is almost definitely going to be a seriously distracting assault to DD's sense of smell.
Personally, I'd go with Snake Eyes. Most of the options could get you out of town safely when you get right down to it, but with Snake Eyes I know I won't have to listen to any life lessons or long monologues about what a tragedy the whole thing is so I'll prob get out of town quicker overall.
Nose blindness is a pretty good theory, but it only goes so far.
For smell to be that debilitating to DD, its going to be something regular people dont just ignore. People would be sick all the time and needing to actively guard against it.
TWD universe hasnt to my knowledge made a big enough deal over smell (not to mention walkers obviously dont "rot" as we know it, or they'd be reduced to skeletons within months) for it to be an issue.
I get its fun to poke holes in other choices, though; i mean, Batman being an ass, Mikey getting shot for food, Snake Eyes being unable to warn you to look out behind you, stinky smell...all in a day's work.