"Games as a service" is the hot new meme in the Publisher world.
Release the game with anemic content, then build upon it with expansions and other bullshit. They've said that content DLC will be free going forward though, so who knows how it'll work out. As a consumer you shouldn't really be worrying about lack of content at launch though, because if you have self-respect you don't buy AAA games on launch day anyway. You wait a couple months for all the game-breaking bugs to get fixed and for the first couple of content/QoL patches to get added in.
I mean the PC version won't even have text-chat at release FFS.
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
Last edited by Tzeentch on Feb 5th, 2019 at 01:00 AM
It's very cool that content DLC will be free for the game, hopefully, that doesn't mean that other important portions of the game will be monetized to hell and back.
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
Gender: Male Location: In Luna's mane, chasing STAAARS!
Will EA care though? For awhile, they seem to have been trying to screw Bioware on purpose for years and Anthem is the excuse they needed just like Battlefield Hardline was their excuse to close Visceral. They're making studios go out of their element 'cause they know the sales will suck. Plain and simple.
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Last edited by Nemesis X on Feb 22nd, 2019 at 10:58 PM
Anthem probably cost tens of millions of dollars to produce. It's been in development for 5 years. According to an in-depth Polygon story, Anthem was always in a state of production and was never put on hold. Cory Hudson was there when Anthem was in it's pre-production phase and came back when Anthem was in full production.
EA has numerous issues but they wouldn't waste all that money just for an excuse to dissolve Bioware. They would just close them.
There is a very good article by a publication (I believe Kotaku) that goes in depth on why Visceral was closed. From what I remember, the company had ample time to produce titles that they wanted (for instance, the game where you play as Jack the Ripper and the murder victims are aliens in desguise) while Battlefield Hardline was another project. Sure, it contributed to the downfall but the company had terrible upper management that caused the downfall the company. It's basically what happened to Telltale.
I have no idea if EA will care but there is ample evidence that suggests loot shooters can be successful if they are support correctly. It was my understanding that EA wanted Anthem to be there loot shooter games as a service flagship title so I cannot believe they would throw it away based on bad reviews when it can still be successful in the long run.
Look at Sea Of Thieves....much worst shape than Anthem when released and people are jumping on board months later due to updates and free content expansions. Sure, Xbox Game Pass helps with this but EA has its own service they can utilize.
And I don't believe they would throw away Bioware Edmonton. Too much history and they really haven't made any bad games aside from Anthem. They also have Dragon Age 4 in production and if that game is great....all this would be forgotten.
Sabotaging Bioware is bit more Machiavellian then I would give EA credit for. They just want money.
The issue is that they're late to the party. Borderlands made oodles of money and then Destiny came out and made gangbusters and from that moment EA decided that they wanted in on the lootershooter market too, just like Ubisoft did with the Division. But the fad has passed. And more importantly, they're trying to take people on the same ride that they've already been on at least THREE TIMES if they've played Destiny 1 and 2 and The Division, four if they played Sea of Thieves, which is "pay full price for our game and enjoy this content that you'll blow through in 15 hours and then spend the next 20 hours grinding for gear while waiting for us to anemically introduce more content for you to grind through down the line". It's an old ****ing story.
I agree that down the line they might get a consistent playerbase if they can keep pumping content into the game. The bitter reception toward the game's release right now isn't surprising at all though.
__________________
"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
Last edited by Tzeentch on Feb 23rd, 2019 at 12:06 AM
I think the idea of EA sabotaging their own development groups a bit silly. Why would they want to do that? They most likely mismanage them and make decisions that hurt some (like Bioware using Frostbite) but I don't support the idea EA is doing this on purpose.
I think Anthem took to long to produce and they missed the window by a year. You could say they were late to the party but I think it might be a bit harsh because it was in development for a long time and while you can criticize them for many things, I don't think criticism should be thrown for trying to catch a fad. However, while the loot shooter market might not be as hot, grinding for loot has been around 20+ years and will continue to be around for years to come.
So....Anthem could be still be thing 1 year from now. It does have a few good things going for it and the shooting aspect is always a major thing that brings players back. I only played for 30ish minutes on a beta but I did find the shooting a lot of fun and I enjoyed the world Bioware was trying to create. There was just other problems outside of that dampened it. However, all of this can be fixed.
And after I go through The Division 2...I might check Anthem out if it becomes better.
Gender: Male Location: In Luna's mane, chasing STAAARS!
Eh. If Konami can do it with Kojima's old Metal Gear team, don't see why EA can't with Bioware. They wouldn't be too worried long as FIFA's still a hit for them like Evolution Soccer is for Konami. I want to be wrong here and hope I am but it's just how this all looks to me.
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Last edited by Nemesis X on Feb 26th, 2019 at 12:15 AM
So, what happened when Microsoft bought Minecraft for 2.9 billion. Bad acquisition for MS because the fad had passed, great for the creator.
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
Same problems I outlined before. Second-rate shooting mechanics (it’s not bad but it is surrounded by games so much better at it in this regard). Uninspired loot that came too slowly to give you that reward rush that it needed to sustain itself. Essentially mediocre at both looting and shooting.
Add to it the fact that the story portion of the game was so soulless that I couldn’t really care one lick for the characters (Think Destiny 1 but even less interesting characters). Also the pacing of this game is terribad.
6/10. F U EA. This is the last pre-order you’ll get from me.