Seems like from what I've heard, this game will be good in a year or so when it's more fleshed out. It's weird how these games always seem to have the same issues as all the rest in the genre.
Yeah, it is strange. I wonder if Division 2 will follow the same trend.
I think it's one of those genres that is really hard to balance correctly. The loot structure is basically a functional economy and I could understand it being out of whack when the game is first released. It's hard to test that when it hits live.
Division had the same problems when it was released. Loot was totally out of whack and the end game was very, very small and weak. It took the devs 6 months to release an update that fundamentally changed the way the game was structured.
The loot structure is part of it, but even with things like struggling to have a strong narrative or world. It seems particularly bad in this case because it's a Bioware game, it had a 6 year development cycle, and from what I heard it still somehow feels rushed.
Duke Nukem Forever had a much longer cycle, and look how that turned out.
Like in that case, I'd bet somewhere in this mess is incompetent management.
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
Hey, don't critic scores determine how much devs get paid?
I can't find how much Anthem made, or if it's a financial success, but I was thinking:
If critic scores had no real effect on sales anymore, and companies knew this, wouldn't they try and game the critic scores on their own games lower, just to screw the devs and save some money?
Just a thought.
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
Seriously though, why is loot.so difficult to fix?
Is it a case of being unable to fix it? Or unwilling?
Like Vince McMahon hell bent on giving the fans every hour of Stephanie they never asked for, while cutting out the match's they do want?
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
I think it has a lot to do with the type of loot and what that loot could do to the game in general. Problem with loot based games is that you can sometimes create imbalance and "must haves" and plenty of games want to avoid the cookie cutter builds where only certain loot are seen wanted due to their ease of use, power and efficiency. So devs have to be careful when introducing specific type of items as well as balance out their rarity.
But none of that is Anthem's problem. The loot in that game is such hot garbage that ANYTHING would have been a decent alternative for the mountains of dog doodoo they are shoverling at you in that game. Not to mention the terrible way they were handing out loot in the game (you get the loot AFTER each mission). They tried to copy Destiny's loot system while being even more stale and boring. Where Destiny's loot is hampered by its pvp (so devs had to make the loot as simple as possible so that they won't accidentally make something that is too OP when used in combination with other items), Anthem is pure PvE so it should not have been an issue (OP is A-OK in a PvE lanscape). They should have tried to be more like Diablo than they did Destiny.
I would say their incompetence/inexperience combined (they were never as skilled at shooting mechanics as Bungie) with some higher ups forcing them to stick to a Destiny-esque game, gave the game the worst aspects of Destiny while not not getting the best parts (polish and gunplay).
Last edited by Nibedicus on Apr 30th, 2019 at 02:23 AM
Despite the flaws, I keep seeing people say it's a lot better then Warframe.
And I'm enjoying Warframe so far.
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
I hope they turn this game around. I thought it looked kind of fun and was kind of looking forward to trying it in a year, after they fixed a lot of the problems the game reportedly has.
The story around the game would be a lot worst if they just abandoned it.
If Ubisoft didn't try to fix The Division, I believe Division 2 annoucements would be harshly received. However, they fixed it and the story became more about how the made the effort than the original shittastic end game.
It only pisses me off even further this is what they abandoned Andromeda for: another game but this one they apparently didn't know how it worked making everything they've done up to this pointless! Hopefully this'll get EA to not push Bioware to do this live service crap again with Dragon Age at least or else repeat history. Good grief.
__________________ Thanks Scythe for the sig.
Last edited by Nemesis X on May 2nd, 2019 at 04:26 PM
One step closer to the end of Bioware. Keep it up daddy EA. Keep tightening the noose.
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"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."
I think this was kind of always the intent with Anthem. The "A" team makes the game for initial release and then hands it over to Bioware Austin to make any other content down the road.
Actually it's probably for the best, Bioware Austin is responsible for TOR which has become a pretty decent MMO, they can probably take a lot of what they learned form that game and utilize that knowledge to make Anthem decent, where as the Edmonton team seemed to have no ****ing idea how to make a game like Anthem in the first place.