This, along with a recent review on Steam and certain online reviews, confirm my worst fears:
As I suspected, they took a good concept and utterly ruined it.
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
I mean Skyrim at launch had how many glitches? And was/is still considered one of the best games of all time.
Speaking of, Doom has established itself as Bethesda's 3rd biggest IP now, behind only Elder Scrolls and Fallout. Eternal broke the franchise record opening, doubling the revenue of Doom 2016.
Despite your usual posting here and cherrypicking certain reviews/comments apart from the majority of positive ones in the case of this game, I figured Eternal would be successful with how much it had riding on it, but doing this well is even more than I expected; pretty wild considering the shaky ground Doom was still on just a few years ago.
I get where you and some are coming from though on strategy and Doom not mixing too well, after fighting the gladiator demon boss again last night on extra lives mode and being reminded how the first phase was. While the Marauder I didn't mind at first, he overstayed his welcome with the repeated encounters. The Doom Hunter felt more like a proper Doom enemy as far as fighting against at least. Him I didn't mind facing again here and there as he didn't really interrupt the flow in comparison. The other bosses were solid though between the Kahn Makyr and Icon of Sin, the latter of which was like Doom II in the sense of fighting a giant demon while dealing with hordes of enemies but better designed.
Now that they've done their modern spin on Doom II though, as well as the love nods to Doom 64 with the unlockable Unmaker weapon, I don't know what to expect for a future game/story setting after this. Retelling Doom 3 perhaps? Regardless, excellent how they connected it all together now as far as the lore.
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Last edited by Ridley_Prime on Mar 25th, 2020 at 07:54 PM
And the game doing this well was in spite of it coming out the same day as Animal Crossing New Horizons. Now I don't care for AC, but that game was assisted heavily by the timing of the corona virus, probably more so than Doom. Many started to freak out that they'd be stuck inside for months, so they hurried and got a Switch, as that game was advertised as a life simulator you could sink months into, while Doom has like, a 15 hour campaign?
Just made it to the Icon of Sin on my extra lives playthrough and taking a breather before I fight him again.
Favorite weapon? Hm, I guess now it would be the super shotgun. Before with previous Doom's I never used it that much, preferring to be kinda conservative with ammo, but with how it works here where you get ammo back by chainsawing a common enemy or headshotting a Makyr Drone (feels good to be using chainsaw more again on that note compared to Doom 2016 where I hardly used it), find myself going to town on most heavy enemies with super shotty now. If Ash Williams had any inspiration for Doomslayer, which he probably did, makes it all the more fitting far as that weapon.
The assault rifle's my other most used weapon, but for the heavies that run at you, chaingun + turret, and plasma rifle for the rest. Oh yeah, favorite weapon upgrade would have to be lock-on burst for the rocket launcher. Spamming it on classic Cyberdemon, or Tyrant as he's now called... Fun.
Same gothic theme, same difficulty level, none of the good level design.
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
You say that, but the similarities to Devil May Cry is actually why others like Maximilian Dood loved it.
Y'know, the Marauder isn't really that much an offshoot enemy design as I previously thought. Other things like grenades and splash damage from rockets still damage him even with his shield up, not to mention you can quickly change to any other weapon and damage him more after he's pushed back. The game just didn't do a real good job of telling you how to best combat him like with all the other enemies which is why the common player struggled with him so.
Still haven't gotten into the battle mode much yet due to other games on my backlog, but meaning to sometime. My first impression on it was kinda mixed; not sure if it's something I'll play consistently like Doom 2016's multiplayer once I'm done with the milestones. I like how they gave a tutorial for the general rundown on how to play each of the different demons. There's a bit more depth to their gameplay than there was before at least, but the overall package of 2 vs 1 kinda feels like a step down. I know multiplayer's not one of the main focuses for the series and more of a secondary thing, but 2016's online I would say had plenty replay value once they made all the DLC free. Not feeling there'll be that much with this one unless perhaps they add more features to it later. That said, can already tell the Archvile and Marauder will be my favorite demons to play in this game, despite the latter not having his shield when controlling him. The Baron of Hell was one of my favorite playable demons in 2016, but at least he's a summonable one here, so that's something.
And they got their priorities straight with some campaign DLC this time around which is planned, which we never got for Doom 2016 despite the demand for it. I hope one of the campaign DLC's gives us the Mother Demon boss. Game already gave us the Unmaker as an unlockable weapon, so why not?
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Last edited by Ridley_Prime on Apr 12th, 2020 at 10:06 PM
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
Yeah, me neither. This bullshit lore is something you'd expect from Halo, not a goofy 1994 shooter about a random space marine going on a genocidal rampage on account of his pet rabbit Daisy.
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
If we're being honest, the series has taken itself more seriously since Doom 3 in 2004. Apart from world building, the main purpose of the lore was just to build up Doomguy as the badass everyone knows he is, but you can take it or leave it. Also Daisy can be spotted and referenced in parts throughout Eternal, so not like they've forgotten her. That all said, I still kinda like the lore in the Doom 3 universe better. It was just easier to follow and more interesting with the ancient Martian civilization, before they started going with other dimensions, worlds, and stuff.
Wasn't really planning to post here again, but I guess while am here, will give my thoughts/opinions on the DLC.
The Ancient Gods part 1: The Blood Makyrs at first were one of the most annoying enemies ever, but glad they made them easier to kill later with the last update. Didn't mind the Spirits though; microwave beaming/going Ghostbusters on them after killing an extra tough demon was always satisfying.
The end fight on Blood Swamp I have to agree with people was the worst boss/trial in the series by far. Otherwise that level and the others were good, and the end fight with Samur Makyr or the Seraphim made up for the earlier mentioned fight. Pretty much all the levels and parts leading up to him upped the ante from the experience and difficulty of the base campaign, like any quality DLC should.
The Ancient Gods part 2: Liked the armored Baron of Hell as a new enemy type, with microwave beam from the plasma rifle being most effective which I was used to using more after the spirits, but its armor regenerates quick. Stone Imp was interesting too, though annoying in numbers, but a good way to get players to use the normal shotgun and full auto more again. Hated the new Prowler though. If it teleports away before you kill it, you're helpless for awhile as your health depletes and you're unable to dash under its poisonous effect.
This DLC was still easier overall though thanks to the sentinel hammer, which arguably made even the chainsaw obsolete in resource management. Not once did I use my BFG ammo like before, partly because of there not being as many Archviles as you'd normally expect. The escalation encounters (particularly round 2) I guess were harder than the average sections, but would've preferred there still being slayer gate challenges like before. That's where the real challenge was.
The addition of grapple points for the meathook of the super shotgun was fun, but feels like something the game should've always had; it is a grappling hook, of course it should be used to traverse the environment. The final fight with Davoth was fun too imo, but they really overdid it with his regenerating health, though once I got better at reading him (backing up every time he doesn’t flash green as he strikes) and combo damaging him during the stuns, it wasn't too consequential.
Overall though part 2 feels a bit rushed or undercooked compared to part 1 and levels of the base campaign, namely with the length. Was still a good experience though, and I understand they can’t outdo themselves every time, especially with the deadline they had to meet in getting this out in time for the game's first anniversary, plus with covid, the horrible Texas weather event, etc, but still.
Other than that, looking forward to the future master levels that they said would come, especially after Super Gore Nest which was the most challenging thing yet. All those Tyrants and Archviles at the end pretty much desensitized me to any of the enemy spawns that TAG part 2 had to offer.
I feel for another eventual game after this, they'll need to change it up some again like they did going from classic Doom to the Doom 3 era, and from the Doom 3 era to current Doom, lest it gets stale. I'd be fine though with this being the last one for awhile.
And classic Doom is best Doom anyways. TNT: Evilution and Plutonia are timeless classics, and any given Megawad is more challenging then anything these hacks can cook up.
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.