PC gamers always get the shaft. Jamestown is one example: The PS4 edition gets four new ships, new maps, more content. The fans ask devs if there's plans to bring that to PC, even as a paid dlc, and they say "No. We're completely focused on making the best PS4 experience."
Another example, is a game called Strike Suit Zero. The PC release was essentially a glorified tech demo, and the "directors cut" version was built specifically for the PS4, and later PORTED to PC. With many, many bugs as a result.
PC gamers are an afterthought.
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
Amnesia is a phenomenal game but it screwed up the horror genre near irreparably and did waaaay more damage than RE4/5 ever did. Most horror games these days are shitty low effort first person run and hide simulators (indie horror games are especially guilty of this) and I attribute this exclusively to Amnesia.
I can agree with that. I will say that some of the very good games have influences from that genre (RE7, Alien Isolation, Evil Within 1/2 and even RE2 remake) but I agree with the rest.
This was what first got me into the likes of Doom and Mortal Kombat as a kid to begin with, so it's kinda natural I guess, even though I also still liked and played Mario and other things that were more for my age.
I started a replay of the series just before Christmas, and while I stopped during Inquisition due to the sheer amount of side-quest shite, I had enjoyed playing Origins and 2 to an extent I hadn't expected, and I had originally loved Origins and liked 2 a fair amount. 2 has very strong characters, a decent plot and some damn, damn deep lore too.
I love FFVIII. I don't know if I would put it as close to VII as you, but I can't argue with anyone that likes VIII that much. It's a wonderful game, and the Draw system really never bugged me that much (it seems to be most people's biggest gripe). Plus, Triple ****ing Triad.
Not to mention all the substandard ports. Arkham Knight, for example.
More varied game design outside of first person running and hiding. Implement combat and more involved interactions.
IMO RE7 and Alien Isolation are two examples of horror games that do first person right. Alien Isolation, especially, handled it perfectly. Plenty of enemies and situations you could deal with differently. If you ran into a group of survivors, you could drain your own resources to kill them in a gunfight, stealth past them, or you could attract the Xeno and hightail it out of there while it slaughtered the shit out of them. Working Joe Androids were ignored by Xenos and were hard to kill, so they were more of a threat which in turn encourages stealth or running, but you could kill them if you really got in a pickle (which only happens if you run into hostile Joes). Doing so runs the risk of attracting the Xeno if you use firearms, so melee weapons are probably smarter. They are especially vulnerable to EMPs and the stun baton (depending on the model you encounter; the industrial models are immune to EMPs) if you wanted to use your crafting resources.
The Xeno itself was flat out invincibile so the only way to deal with it for most of the game was stealth. Stealthing around it was always a minigame. You could use the motion sensor to track its movement, but it can faintly hear the beeps it gives off on the sensor which in turn attracts it. This means you had to pick and choose when to use the sensor. You had options for stealthing around it like hiding, the use of flares and noisemakers to draw it away, and flashbangs. You could also use find a junction box and reroute systems to turn off air filtration and make shit foggy or turn off lights so it's harder for enemies to spot you. You could use those same boxes to set off alarms or speakers in a different area and draw the Xeno (or any other enemy) away from where you want to go. Eventually, you got a flamethrower that was capable of actually scaring it off and giving you breathing room but this was just a temporary solution and ammo is insanely limited. The Xeno also the best and most unpredictable AI I've ever seen in a horror game. I've run through this game on the highest difficulty a few times and I still can't anticipate what it's going to do. It could relentlessly stalk the hell out of you for 30 minutes or it could disappear into the vents for large chunks of game time. It might randomly 180, sprint down a hallway, and accidentally run into you, or it might fuk off in search of you to a different wing. If you're hiding under a table but still in plain sight, it's going to see you so its better to hide under and behind things that break its line of sight.
Basically give more varied situations, options for dealing with those situations, and AI more complex than just chasing you around and hitting you like Outlast or one of the other 20 Amnesia clones. If you're not going to have combat, expand on the stealth. IMO Alien Isolation is the most underrated horror game of the past decade.
The problem with varied approach's in stealth games, is I'm horrible at stealth, but feel like I'm not doing it right if I just kill them. It's why I never got far in Thief or Dishonored.
Something like Soma forces me to think outside my comfort area.
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
Never was a fan or got the appeal of the Halo series.
At the time I was playing Unreal Tournament , Quake 3, Tribes 2. When Halo dropped, it was just a generic space shooter to me that copied elements like the look , and game-play from those games I mentioned and other similar game out at the time.
Played it at friends houses, and I was underwhelmed.
I guess if it was your first FPS then it would have been amazing. Kind of like the feeling I got when I first played Goldeneye on the n64.
Halo is great but that could be my nostalgia speaking. I was a kid when I played it so I doubt I was all that hard to impress. It is kind of typical sci-fi fare and I haven't really been impressed with it since Reach, so I can understand his stance tbh
It doesn't even have to be stealth. AI is just one of the better done examples. They could also just go the RE7 or RE2 route, give you a good amount of weapons/unlockables with limited resources and add boss fights (just like older survival horror games like Silent Hill or og RE).
After playing Duke Nukem 3d for years, I was like "Meh".
Hell, Goldeneye was more fun, imo.
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.