By virtue of being Smash. The party game gamers (Including the faceless corporations and clueless nerds who run Evo) think is a competitive fighting game, and has mechanics so frustrating single player is a slog.
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
For me, I think that would have raised issues because Nemesis was faster, stronger and able to hurt you from range in a way Mr. X never could. I don't know how they would have balanced that out tbh.
All the complaining from players about how OP Mr X was in the RE2make may have led to them toning down the general difficulty with Nemesis in the next game. The experience with Mr X was supposed to be buildup for Nemesis, not the other way around.
This is why the last great Ninja Gaiden was II on the 360. Razor nerfed the legendary difficulty into oblivion, and the Sigma's fundamentally toned things down in a bad way.
__________________ What CDTM believes;
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
I just kept wishing for Mercenaries mode. It feels like such staple at this point, it's a shame not to include it. I love that RE is willing to experiment, but I'd like to see them play with the framework already set by Mercenaries/Raid. Don't discard it completely. Heck, I only let RE7 off the hook for not having Mercs due to how great all the other DLC was. Nightmare at least somewhat scratches the Mercs itch too.
There is some fun to be had in Resistance, but it felt like a halfway point between Mercs and Outbreak, while being worse than both. The asymmetric horror thing is being done better with Dead by Daylight and Identity V anyway.
Last edited by StyleTime on Jan 1st, 2021 at 04:23 PM
Yeah, as much love as I have to RE3R and the original, it was definitely the most disappointing game this year. Too little content and the inclusion of Resistance was gimmicky at best.
Probably gonna pick up the RE2 remake soon, disappointed to hear the remake of RE3 isn't as good but I preferred Code: Veronica to RE3 anyway so here's hoping they do a better job with that if they decide to do a remake.
__________________ Then lets head down into that cellar and carve ourselves a witch
I enjoyed RE3 Remake. I never played the original but I still had fun. It is short and I would be unhappy if I paid full price...but I got it on on 50% plus sale (forget what the actually percentage was).
Yeah, disappointing is a good word, as Pr also said. I also enjoyed R3make a lot. While it did cut content, the things it does do are generally executed well. It was a positive experience overall, and I've played through multiple times.
Both are actually on sale for 60%-70% off on a couple of platforms right now, including the deluxe edition(highly recommended). Perfect time to jump on them. Don't misunderstand us, R3make is still a good game, especially at such a discount.
I also got it on sale, and felt pretty good about the purchase afterwards. Played the originals too though, and history repeats itself basically.
Even back then, RE3 was considered good but slightly worse than RE2. Nemesis was memorable as an enemy, but the game was a bit overshadowed by RE2 just like with the remakes.
Last edited by StyleTime on Jan 2nd, 2021 at 03:17 AM
In reality, even RE2 remake is still short and it was also at full price.
I think what Capcom should of done is combine both games together as one complete package. Interweave both stories into a new single player experience....
Hmm...I'm not sure I agree about RE2make. With the four main campaign scenarios, completely free dlc/extra stories/modes, and unlockables, it at least feels justifiable. It definitely expands on the original.
With R3make, there's just stuff missing completely, with Resistance being tasked with filling in the gap. Might even have worked if anyone actually wanted Resistance lol. And I guess the unlockable goodies for us RE nerds who will replay.
Last edited by StyleTime on Jan 2nd, 2021 at 04:10 PM
Also RE2R is only short when you learn the in and outs of both scenarios and are capable of making speedy playthroughs. But then you have the unlockables being attached to rankings and difficulties, 4th Survivor, tofu mode with various tofus to unlock and the Raccoon City stories or whatever they were called as free dlc.
RE3R on the other hand is very, very linear without too much to explore in the first few playthroughs.
__________________
Not today, not tomorrow...
Last edited by Adam Grimes on Jan 2nd, 2021 at 04:19 PM
Gender: Male Location: In Luna's mane, chasing STAAARS!
RE2 is not as short as the RE3 Remake. At least it offers replay value giving you the perspectives of both Leon & Claire with different cutscenes, weapons, character interactions and some alternate pathways. Comparing these remakes is...NO!
RE2 has more going for it carrying most of the original over, an actual love letter to it's fans. It's devs went through the effort spending more time, hiring people behind RE fan projects to help, talking with Shinji Mikami asking for his opinions, etc.. I'm not even sure if these guys who made RE3 Remake even played the original version and only skimmed through it like crazy fast resulting in this quarter cooked abomination.
My issue isn't as much with the length, as it is with how much content wasn't in RE3 that was in the original. Sure, 2 changed some stuff, but it still had most of the major areas and beats represented at least somewhat substantially.