Making this new because of the leaks that it'll be on Nintendo Switch.
Star Wars: Republic Commando is a tactical first-person shooter video game, set in the Star Wars universe. It was developed by LucasArts using the Unreal Engine, and published for the Xbox and Microsoft Windows in 2005. The game features both single-player and multiplayer game modes. In the story, set in the Star Wars Legends expanded universe, players assume the role of RC-1338 ("Boss"), an elite clone trooper, referred to as "clone commando", who leads Delta Squad, consisting of three fellow clone commandos – RC-1262 ("Scorch"), RC-1140 ("Fixer"), and RC-1207 ("Sev") – each with their own distinctive personalities. The story follows Delta Squad as they complete increasingly difficult missions throughout the Clone Wars.
Republic Commando received generally favorable reviews at release. Many critics praised the story and combat, but criticized the short length and average multiplayer. In the years since its release, it has come to be considered one of the best Star Wars games ever made, and has gained a cult following.
Never let anyone else define you. Don't be a jerk just to be a jerk, but if you are expressing your true inner feelings and beliefs, or at least trying to express that inner child, and everyone gets pissed off about it, never NEVER apologize for it. Let them think what they want, let them define you in their narrow little minds while they suppress every last piece of them just to keep a friend that never liked them for themselves in the first place.
I agree, just wish there was more. It was so short and just left me wanting. I played through twice on PC and once on Xbox One, I didn't get to play it in it's heyday, but I did play the Demo they had on another SW game, was so good.
I mean if we get a few less new games to focus on porting some of the really good old ones, I am a-okay with that, tbh, keep em comin, Disney.
"The Daemon lied with every breath. It could not help itself but to deceive and dismay, to riddle and ruin. The more we conversed, the closer I drew to one singularly ineluctable fact: I would gain no wisdom here."