Guessing most of the complaints comes from the EMMI. Honestly speaking, I found them more annoying than I did scary or dreadful. Not to say they were badly designed; every death by them was my fault, but once I learned the areas enough to cloak effectively or outrun them, could just power on through. Even when you get the Omega Cannon they're still annoying though, because you gotta make sure you're at a specific spot where you have enough time and range to melt off their face armor. Just being unable to move while aiming gives flashbacks of how Other M handled missiles... That said, all the checkpoints from where you die in this game are more than forgivable enough.
I just finished hard mode earlier. The main difference I found was just having to respect the boss's attacks more and being less greedy far as standing there shooting missiles (the mini bosses like the Chozo soldiers were about the same for me far as difficulty). You still find plenty times to do so in between avoiding them though. Upon a replay, was also surprised at how much better I was at parrying their attacks, some bosses of which I did not get to do with during my first playthrough. Whether it's hard mode or just speedrunning on normal, I think you'll find the game gets better upon a replay, since you know it more by then and will shave off at least least a few hours compared to your initial playthrough.
Yeah, I think some people are more used to being a ball of stats, where you can smash enemies simply by reaching that late game power spike. It's fine to prefer that style, and I even enjoy it in certain games too but...
Metroid Dread isn't quite like that. Gathering more energy tanks will certainly help, and I did that for the final boss since I kept getting dunked on, but you will still have to fight in a defensively sound manner. It allows you a couple more mistakes, but you can't just roll over enemies.
Last edited by StyleTime on Oct 16th, 2021 at 07:45 PM
Isn't pirating a game console called shop lifting?
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