USH'S MATRIX GAME- The Download System, and Download/Loadout Reference Area v2.6

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Ushgarak
Downloading System v2.6

In the Matrix films, the Rebels make use of a system via which essential skills are downloaded directly into their brains.

Also, inside the Matrix, Rebels are able to defy reality- their minds, aware that they are not real inside the Matrix and do not have to obey the rules- allow them to be stronger, faster, and to do the impossible.

Technically speaking these are two seperate areas. But a. for convenience and b. because they both draw upon the same resource- the Mind- they are represented in my game by the same system.

How it works is simpler than it looks- if you can count, you can do it. The only real difficulties are in working out ahat set-up is best for you.

Here is how it works:

Each player has 45 units of memory inside his brain. Into this you can download things that will make you stronger, faster- and just plain better. Now, the first 35 points of those are your 'cold zone'. The knowledge there is as permanent and inflexible as anything you learn day to day- it took hours or days to put in and would take forever to get out again. So choose it carefully.

The final 10 points is your 'hot zone'. Skills (and skills only- not being stronger or faster or your special Focus powers) in here are skills that are very flexible. You can download them and upload them as needed. You may want to leave some of it clear in case you suddenly need to, for example, download how to use a helicopter. If it is full, don't panic, you can get rid of what is in there, it just takes time.

Veterans, whose brains have become more adapted to this, up and download faster than other players and so can be particularly flexible.

Incidentally, no-one should feel obliged to use all of their hot zone with skills- in fact, most of you won't. There is nothing wrong with using some of it for permanent stuff-. just the flexibility of the Hot Zone is there if you need it. It is up to each player to decide how much of their Hot Zone they will be using for in-game up and downloading.

Costs

Here is how much improvements to yourself cost, in memory. This is normally easy, but you must bear in mind two restrictions:

1. If you buy the same thing too many times it tends to go up in price. The amount you can buy befire it costs more is called the 'rollover point'.

2. If you start pushing past the maximum possible human limit (as, for example, most of you will want to with combat skills- because you want to be better than what should be possible!) you have to pay addtional penalties. This is called 'Performing the Impossible'.

Skills- if in the Hot Zone, can be up and downloaded as needed

+1 Martial Arts: 1 point
+1 Guns: 1 point

Remember that your Martial Arts and Guns skills both start at your Dexterity level before you add anything to them (and Veterans add +1 onto both as well).

Rollover point: 4. For both Martial Arts and Guns, it starts to cost double (as in two memory spaces for +1) once you have bought it four times (so it costs 4 to get +4, but 6 to get +5, 8 to get +6 etc.). Note this only counts for what you downloaded- a Veteran's +1 bonus does not count towards this.

Impossible Limit: 13. 13 is the human maximum for these skills. The penalties for going beyond them are as follows:

14: 1 point
15: 3 points
16: 7 points

At character creation, 15 should be the practical maximum.

-

Increase a skill: 1 point.

Downloading skills in advance or as needed (like Trinity downloading the Helicopter pilot programme) is one of the main functions of the whole downloading set-up. 1 point will increase any skill by +3, and will also raise the max on that skill (normally 13) by 1.

--

Permanent effects- cannot be altered even if in the Hot Zone

Increasing stats:

Increase a Primary Stat (Body or Reflexes): 5
Increase a Secondary Stat (Strength, Toughness, Dexterity or Speed): 2

(check the character creation thread to remember what you start at)

Rollover point: 2. You cannot increase a Secondary stat more than twice. A Primary stat costs 7 to increase a third time, and 9 to increase a fourth.

Impossible Limit: This depends on several things...

There are two impossible limits for Stats- the human maximum (10) and your template maximum (non-existant for a Hacker, 9 for a Veteran, 8 for a Natural). Template limits are easier to break because they are only impossible for you, not for humanity in general!

Here are the costs:

Breaking the Human Limit by one (primary): 5
Breaking the Human Limit by two (primary): 12

Breaking the Human Limit by one (secondary): 2
Breaking the Human Limit by two (secondary): 5

Breaking the Template Limit by one (primary): 3
Breaking the Template Limit by two (primary): 7

Breaking the Template Limit by one (secondary): 1
Breaking the Template Limit by two (secondary): 3

Note that once you go past ten you only have to pay the human limit, not the template limit. So a Veteran who gets a stat to 11 has to pay to break the Template limit once, but then pays the Human limit for the second point, not a human limit AND a second template limit. Hence, only Naturals ever have to pay two template limits.

You will note it is prohibitively expensive for starting characters to try and increase primary stats beyond the human limit. That is something for experienced characters to think about.

-

Fu Powers- 2 for every one point

Gun Tricks- 2 for every 3 points

Fu powers and Gun Tricks are the performing of the impossible in martial arts and guns respectively. Gun Tricks cost more because they are more useful on their own- Fu powers need to be in combination and require Focus (see below). You pick your powers and Tricks from the list in the main rules area here:

http://www.killermovies.com/forums/f41/t14847.html

Note that Naturals get a bonus fu power for every three powers they buy.

Zion Combat Protocol: These Paths and Tricks are part of your mandatory basic training. At least 20 points of memory must be spent on Paths and/or Gun Tricks.

Raising the Fu Power limit: 1 point

The maximum amount if fu powers you can have is 20. For each point spent on raising this limit, the maximum increases by ten. Note that this only applies to powers actually bought in the system- the bonus powers a Natural gets do not count towards this limit.

Extra restricted power: 1 point.

Some hard to learn powers and tricks are noted as being 'Restricted'. You may only have one of these, of either type (not one each) with no penalty. Each restricted power you have after the first, of either type, costs you one point.

Special Powers: 1 point each

These Fu-like powers are not in Paths, but are bought at the cost of one point each. They are listed in the main rules.

-

Focus: 2 levels of pool per point.

Focus- a term stolen from the computer game- is your ability to concentrate and focus your mind to realise and achieve the impossible. Paths (not gun tricks) are useless without Focus. The more Focus pool you have, the more continuously you can perform impossible things with Paths. Naturals start with four levels of Focus pool naturally before they download any.

Rollover limit: 4. After the fourth time you buy focus (eight points worth), you only get one point each time you buy it, instead of 2.

Impossible Limit: None, but Focus cannot go past 15 (at a cost of 10 memory). Naturals can only buy it up to 11 (costing 7 memory), as their Natural bonus of +4 would take that to 15.

The average Focus pool would be about ten. Adjust this to yourself according to how much you plan to be fighting up close as opposed to staying at range, how much you plan to do impossible things rather than just fight mundanely, and whether you take expensive Focus powers or not.

Ushgarak
Here is an example of a fully created character and loadout.

Aeneas, Hacker

(Put three points in Reflexes and one in body; then increases strength and toughness by 2)

Fu Powers x30- 15 points
Fu Powers maximum to 30- 1 point
Gun Tricks x6- 9 points
Focus x10: 5 points
Guns x1 (fixed in Cold Zone)- 1 point
Secondary Stat increase: Dexterity- 2 points
Secondary Stat increase: Agility- 2 points

Hot Zone:
Martial Arts x4: 4 points
Guns x3: 3 points
Performing the Impossible: 2 points (MA and Guns)
Spare for Skills in-game: 1 point

Stat and skill totals

Body: 7 (Strength: 9, Constitution: 7, Toughness: 9)
Reflexes: 9 (Dexterity: 10, Agility: 10, Speed: 9)
Mind: 6 (Perception 6, Intelligence 6, Charisma 6, Willpower 6)
Fu: 0
Martial Arts: 14
Guns: 14
Focus Pool: 10

Computers +3= 9
Fix-it +2= 9
Drive +2= 12
Intrusion +3= 13
Observation +2= 8

Fu Powers:

Storm Turtle: Willow Step, Shell of the Turtle, Natural Order

Leaping Storm: Prodigious Leap, Abundant Leap, Vertical Dodge

Invincible Scholar: Eagle Scholar's Block, Learned Tutor's Block, Seven Scholar's Block, Seven Scholar's Hold

Defensive Master: All

Falling Willow: Sacred Willow Push, Two Lotus Push, Two Lotus Twist

Crouching Monk: Spinning Monk Recovery, Whirling Monk Recovery

Swooping Eagle: Talon of the Eagle, Screaming Eagle Swoop, Dreaded Eagle Swoop

Clever Fox: Fox's Retreat, Tail of the Fox, Eye of the Fox

Gun Tricks:

Carnival of Carnage x3
Lightning Reload x2
Eagle Eye x1

Aeneas is an all-rounder. Carrying an Ingrams Mac 10 Machine pistol and copious amounts of spare clips, he sprays ridiculous amounts of bullets at any low level bad guys he meets. He intends to only trade blows close up with tougher opponents- against which his tactic is to block them and follow up with an attack whilst his opponent is disadvantaged. This tactic works well, is very 'focus efficient' and makes Aeneas a very flexible warrior- but against VERY skilled martial artists he may not be able to block them and his entire tactic is destroyed- he will leave fights against truly skilled opponents to specialists if possible. He has also taken some powers to enable him to get out of the way of things! His strategy against Agents is to TRY and block, throw the Agent and then bugger off ASAP whilst he has a chance!

This download set-up is very efficient, avoiding many penalties for having taken things too many times, and allows the user to act with great skill in any situation. On the other hand, there is almost certainly going to be someone around who is better than this grid is at any one particular thing- better shots and better fighters. It also relies on its block strategy against tough opponents- it has no other way of really hammeing anyone.

If you need help in thinking of how to make a worthwhile character, this thread will tell you what to avoid:

http://www.killermovies.com/forums/f41/t13922.html

Ushgarak

Ushgarak
The crew of the Persepolis

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Cloud, Natural, played by SpikeSpiegel

Cold Zone

Fu powers x36 (+12 Natural bonus, total 48)= 18
Fu power maximum increase x2: 2
Focus x10: 6 points
Performing the impossible: 3 (Martial Arts)
Secondary Stat Increase (Strength): 2
MAx4: 4

Hot Zone
MAx4: 8
Drive+3: 1
Spare: 1

Stat and skill totals:

Body: 7 (Strength: 8, Constitution: 7, Toughness: 7)
Reflexes: 7 (Dexterity: 7, Agility: 7, Speed: 7)
Mind: 6 (Perception: 6, Intelligence: 6, Charisma: 6, Willpower: 6)
Fu: 1 (Focus: 5, Fortune: 1)
Focus Pool: 15

Martial Arts: 15
Computers +3
Drive +2 (+3)
Observation +1

Fu powers:
Hands of Light: Hands without shadow
Tightening Coils: Eyes of the snake, Slither of the snake, Coil of the snake, Strike of the snake, Lunge of the snake
Venerable Grasshopper: Kick of the Grasshopper, Grasshopper sweep, Eye of the grasshopper, Jump of the grasshopper, Grasshopper stance, Flip of the grasshopper
Clever Fox: Fox's retreat, Eye of the fox, Tail of the fox, Laughter of the Fox
Healthy Tiger: Claw of the tiger, Tiger stance, Contemplation of the tiger, Unyielding Tiger Stance
Storm Turtle: Shell of the turtle, Willow Step, Walk of 1000 steps, Clothed in Life, Natural Order, Armoured in Life
Invincible Scholar: Eagle Scholars Block, Learned Tutors Block
Defensive Master: Demonk Techniqivous, Super Flash Hand, Produgous Wirlwind Kick
Leaping Storm: Prodigious Leap, Flying Weapon, Gathering of the clouds, Abundunt Leap, Vertical Dodge, Water Weapon
Crouching Monk: Spinning Monk Recovery, Whirling Monk Recovery
Jade Emperor: All of them


Carried equipment (bulk/weight)

Sword: 10/4

10/4

-

San, Hacker, played by Trinity_Matrix

Fu powers x30 - 15 points
Fu Powers maximum to 30- 1 point
Gun Tricks x4 - 6 points
Extra Restricted Power: 1

Focus x11: 7
Guns x3: 3
MA x2: 2

Hot Zone:

Guns x2: 3
MA x3: 4
Performing the Impossible (MA): 3

Stat and skill totals:

Body: 7 (Strength: 9, Constitution: 7, Toughness: 7)
Reflexes: 8 (Dexterity: 8, Agility: 10, Speed: 8)
Mind: 7 (Perception: 7, Intelligence: 7, Charisma: 7, Willpower: 7)
Fu: 0
Focus Pool: 11

Martial Arts: 15
Guns: 13
Computers +4= 11
Fix-it +2= 9
Drive +3= 10
Intrusion +3= 13

Fu powers:

Passive Wings: Crane Stance, Crane Technique, Beak of the Crane, Wing of the Crane
Hands of Light: Hands without Shadow, Dik Mak, Lightning Fist
Venerable Grasshopper: Kick of the Grasshopper, Grasshopper Sweep, Jump of the Grasshopper, Flip of the Grasshopper
Storm Turtle: Willow Step, Walk of a Thousand Steps, Shell of the Turtle, Natural Order, Wisdom of the Turtle
Leaping Storm: Prodigious Leap, Abundant Leap, Gathering of the Clouds
Clever Fox: Fox's Retreat, Tail of the Fox
Crouching Monk: Spinning Monk Recovery
Falling Willow: Sacred Willow Push
Iron Butterfly: All (7)

Gun Tricks:

Both Guns Blazing x3
Lightning Reload x1


Carried equipment (bulk/weight)

Glock 18x2 (8/6)
3 spare clips (7/3)
Knife (2/1)

17/10


-

Azrael, Hacker, played by Trickster

To be re-done

Carried equipment (bulk/weight)

Ingrams Mac 10 (4/3)
1 spare clip (2/1)
Knife (2/1)
Phone 0/0

8/5

Ushgarak

Ushgarak
Ariadne's comments

... will follow!

Ushgarak
Ok folks! It is that time again- time to do your new Download Loadouts, now done with the power picking system instead of the old Path Level system. Also this is the time to make any other changes you think are due to be made, as I know a lot of you have the intention of so doing.

The example- Aeneas- has already been altered for you, as have the rules, so get to work!

Tptmanno1
Burn, Hacker, played by tptmanno1

Fu Moves 20=10 pts
Gun tricks:10=15 pts

Focus x8: 4
Martial Arts x2: 2
Secondary Stat Increase (Speed) x2: 4

Guns x5: 6
Martial Arts x1: 1
Performing the Impossible (Guns): 3

Stat and skill totals:

Body: 8 (Strength: 8, Constitution: 8, Toughness: 10)
Reflexes: 8 (Dexterity: 10, Agility: 8, Speed: 10)
Mind: 6 (Perception 6, Intelligence 6, Charisma 6, Willpower 6)
Fu: 0
Focus Pool: 8

Martial Arts: 11
Guns: 15
Computers +3= 9
Fix-it +2= 8
Drive +2= 12
Intrusion +2= 10
Observation +1= 7
Gunnery +2= 12

Fu and Gun Move/Tricks:
Storm Turtle: All (8)
Leaping Storm: Prostegious Leap
Clever Fox: Fox's Retreat, Tail OF the Fox, Eye of the Fox, Laughter of Fox
Crouching Monk: Spinning Monk Recovery
Venerable Grasshopper: Kick of Grasshopper, Sweep of Grasshopper
Tightening Coils: Eyes of Snake, Slither of Snake
Copper Killer: Lvl 4
Eagle Eye: Lvl 4
Lightning Reload: Lvl 2
Unpredictable Shadow Attack (Ha! no using of Naural Order against me all the time!)
Dancing Shaoulin Stance

Carried equipment (bulk/weight)

Desert Eagle .50 AE 5/4 (empty)
Shotgun 9/4

14/8



Hows that look?
-

Dexx
mine is made. ONLY that you have to take one from mind and palce it back to body. don't you remember me begging all the time? smile
i think i'm ok with the others, no?

Ushgarak
Errr, did you go through the whole power picking thing?

Seems fine, Burn.

Dexx
eek..no..didn't even notice...i'll do it.

Ushgarak
Yay!

Ooh, and Burn, those special powers don't work with Guns, of course, Sitll only Gun Tricks with guns! And you are meant to pay for those powers seperately.

SpikeSpiegel
Could I have everything that I've got, except without Dim Mak and with Flip of the Grasshopper? Would I be able to do that?

Ushgarak
Well, probably...

Tptmanno1
What are you talking about Ush??

Ushgarak
Unpredictable Shadow Attack and Dancing Shaolin Stance. The first will not work with your guns and you have paid for neither.

And... there are 11 powers in Storm Turtle...

Oh, and you also need to pay costs for having a second Restricted power.

Tptmanno1
Crappy crap crap!
Umm...
Drop the 4 moves from grasshopper adn tightening coils, and drop Unpredictable Shadow thingy,

I think that give me enought points right??

Ushgarak
You still have to pay for pay for that special power seperately, I am afraid.

Dexx

Ushgarak
Looks pretty good, Rade, nice going.

Mind should be 6, of course, but that's just a typo!

Just a few things; you have two restricted powers (Unyielding Grasshopper Stance and Whirling Blade Onslaught), one of which you will have to pay extra for.

Intrusion is sadly maxed at the human limt- 12.

And... you have only chosen 2 of 4 Gun Tricks!

Dexx
i did....i have 29 powers instead of 30. Or do i have to pay sepparately


yes..it's a typo, that 7 at mind

Ushgarak
Yes, I am afraid it is a download space to pay for the restricted, not a power 'slot'.

Dexx
so..i can pick two more powers, and pay one more point, basicly.

Ushgarak
Well, depending on what you decide to do; you may drop the second Restricted power.

Dexx
i have 2 spare points anyway..so i'll choose two more powers, pay with one point for that restricted power..and choose 2 more gun tricks.

oh, and why is intrusion at 12?..isn't agility the base?

Ushgarak
Oh, actually, nvm that, Matrix characters can reach a 13. No problem then.

Other than that, all good... though I make it only one spare power.

Dexx

Ushgarak
Okidokey...

But I make that 31 powers.

Dexx
ok..cut that tiger stance out of there

Ushgarak
All done then! Neat. One down...

Castor
This stat stuff confuses me.

The whole Fu body thing....-headache-

Ushgarak
You'll want to read the character creation thread, Castor.

Trinity_Matrix
Let's see if I can do this now...hopefully I'll have time to. Kinda doing some big swapping around...

Fu powers x30 - 15 points
Fu Powers maximum to 30- 1 point
Gun Tricks x4 - 6 points

Focus x11: 7
Guns x3: 3
MA x1: 1

Hot Zone:

Guns x2: 3
MA x4: 5
Performing the Impossible (Guns and MA): 3

Stat and skill totals:

Body: 7 (Strength: 9, Constitution: 7, Toughness: 7)
Reflexes: 8 (Dexterity: 8, Agility: 10, Speed: 8)
Mind: 7 (Perception: 7, Intelligence: 7, Charisma: 7, Willpower: 7)
Fu: 0
Focus Pool: 11

Martial Arts: 15
Guns: 13
Computers +4= 11
Fix-it +2= 9
Drive +3= 10
Intrusion +3= 13

Fu powers:

Passive Wings: Crane Stance, Crane Technique, Beak of the Crane, Wing of the Crane
Hands of Light: Hands without Shadow, Dik Mak, Lightning Fist
Venerable Grasshopper: Kick of the Grasshopper, Grasshopper Sweep, Jump of the Grasshopper, Flip of the Grasshopper
Storm Turtle: Willow Step, Walk of a Thousand Steps, Shell of the Turtle, Natural Order, Wisdom of the Turtle
Leaping Storm: Prodigious Leap, Abundant Leap, Gathering of the Clouds
Clever Fox: Fox's Retreat, Tail of the Fox
Crouching Monk: Spinning Monk Recovery
Falling Willow: Sacred Willow Push
Iron Butterfly: All (7)

Gun Tricks:

Both Guns Blazing x3
Lightning Reload x1

Does that all add up okay? I ended up making some big changes there...a lot more than I had intended, heh...

Darth Revan
Oh Jesus... Just when I had it figured out...

Castor
Castor, Natural, played by Vincent Rendar

Focus x8: 4
CLAW OF THE TIGER
KICK OF THE GRASSHOPPER
EYE OF THE GRASSHOPPER
WILLOW STEP
SHELL OF THE TURTLE
PRODIGIOUS LEAP
THE FOX'S RETREAT
TAIL OF THE FOX
EYE OF THE FOX
LAUGHTER OF THE FOX


Lightning Reload (2)
Both Guns Blazing (3)
Copper Top Killer (1)

Martial Arts x5 (fixed in Cold Zone): 6
Guns x4 (fixed in Cold Zone): 4

Hot Zone:
Martial Arts x2: 4
Performing the Impossible (Martial Arts): 1
Guns x2: 4
Spare: 1

Stat and skill totals

Body: 7 (Strength: 7 Constitution: 7, Toughness: 7)
Reflexes: 7 (Dexterity: 7, Agility: 7, Speed: 7)
Mind: 6 (Perception 6, Intelligence 6, Charisma 6, Willpower 6)
Fu: 1 (Focus 5, Fortune 1)
Focus Pool: 13

Martial Arts: 14
Guns: 13
Computers +3= 9
(3 points unassigned)

Carried equipment (bulk/weight)

Glock 18x2 (8/6) (empty)
1 spare clip (2/1)

9/7

=================
dunno ush, good?

Tptmanno1
Do I not have enought points for it. If I don't just cut that thing out

Ushgarak
Ok, San, that looks just fine, ecept you have two restricted powers, which will take up your last spare download point. BTW, you cannot have a Hot Zone of 11 points, so shunt one of those back to cold.
So San is done!

Ok, I'll cut that power, Burn, and you are done as well

Castor... not sure what is happening with your powers there. There look to be very few of them, and you don't seem to have actually said how many you wanted to buy...

Castor
I actually thought i was a bit excessive with the powers but alas, i guess I will add a few more. I didnt break them down by path.

What do you mean "how many you wanted to buy"?

Trinity_Matrix
Ah, okay.

Dexx
err..ush..it seems i have 3 restricted powers....Unyielding Grasshopper Stance and Whirling Blade Onslaught AND lightning fist...i've just seen.
so..i'll think about eliminating one and replace it with a regular

Ushgarak
Okidokey Dexx.

Well, you have only listed ten powers there, Castor, and the others are messing around with 20 or 30... you have not said how many you wanted to buy via the download system.

Dexx
well..take that lightning fist out, and add that tiger stance.
BUT..this is until you fix that hands of light path...i might change it with some of those...

Ushgarak
So noted!

Captain REX
Yikes, more complicated changing of things!

Ushgarak
Actually, so long as you don't mind picking powers, it makes totalling your Download point much simpler than adding up all the Path totals.

Castor
How bout now ush?

Sharpened Scales: Bite of the Dragon
Passive Wings: Crane Stance
Hands of Light: All(3)
Healthy Tiger: All (8)
Clever Fox: All(5)
Vernable Grasshopper: Kick of the Grasshopper, Grasshopper Sweep, Eye of the Grasshopper
Storm Turtle: Willow Step,Walk of a Thousand Steps, Clothed in Life'
Leaping Storm: Prodigious Leap, Gathering of Clouds,Awesome Downpour, Rain of Fury, Torrent fo Fury
Total: 28

Gun Trick: BGB(3)
Gun Trick: CTK(1)
Guntrick: LR(2)

Ushgarak
Well, I make that 29...

But that is fine, if you are willing to pay for them.

Castor
Umm...sure why not..how else would i gte me..

Castor
get em*....bleh...::kills typo demon::

Ushgarak
Well, I just need a loadout in which they are paid for then!

Castor
What does that mean...lol...confuzled...you mean a whole sheet typoe of thing?

Ushgarak
Errr, like what the others are doing, yeah? Your downloads!

Castor
....::cries:: dont yell at me...use your inside voice ush!..lol

I looked at the char creation thread and it doesnt look anythiing like what these guys are cranking out, did somethign change?

Ushgarak
Only in choosing your focus powers and Gun Tricks- the first post in this thread handles that.

Castor
Focus x8: 4
Sharpened Scales: Bite of the Dragon
Passive Wings: Crane Stance
Hands of Light: All(3)
Healthy Tiger: All (8)
Clever Fox: All(5)
Vernable Grasshopper: Kick of the Grasshopper, Grasshopper Sweep, Eye of the Grasshopper
Storm Turtle: Willow Step,Walk of a Thousand Steps, Clothed in Life'
Leaping Storm: Prodigious Leap, Gathering of Clouds,Awesome Downpour, Rain of Fury, Torrent fo Fury
Gun Trick: BGB(3)
Gun Trick: CTK(1)
Guntrick: LR(2)
Martial Arts x5 (fixed in Cold Zone): 6
Guns x4 (fixed in Cold Zone): 4

Hot Zone:
Martial Arts x2: 4
Performing the Impossible (Martial Arts): 1
Guns x2: 4
Spare: 1

Stat and skill totals

Body: 7 (Strength: 7 Constitution: 7, Toughness: 7)
Reflexes: 7 (Dexterity: 7, Agility: 7, Speed: 7)
Mind: 6 (Perception 6, Intelligence 6, Charisma 6, Willpower 6)
Fu: 1 (Focus 5, Fortune 1)
Focus Pool: 13

Martial Arts: 14
Guns: 13 +3?
Computers +3= 9

Ushgarak
What you do, Castor, ius that you list the powers you chose underneath the loadout- in the loadout you only have to state how many you bought, and how many pointa that ook up.

Castor
I bought 29 and that takes up...29? (Sorry ush, this really makes no sense to me..bleh..sorry to cause all this trouble and all.)

Ushgarak
No problem!

Ok, Focus x8= 4 poonts, yeah? So, by the same logic...

Take a look at the Aeneas example. He wanted 30 powers. As each download point gets you two powers, that goes down as@

Fu powers x30= 15 points

Yup?

Naturals get extra powers, so read the section in the opening post about buying your powers.

Darth Revan

Ushgarak
You haven't listed your Downloading spending on Fu powers, Revan.

Darth Revan

Ushgarak
I am afraid not with the half a point!

And I don't think you meant to leave those spare points in any more, yeah?

SpikeSpiegel
Can I do what I asked to do, or will I have to write it all out again?

Ushgarak
I'll need to see a completed Loadout I am afraid

SpikeSpiegel
I was afraid of that sad

I'll have it done by the end of the week

Ushgarak
No worries, plenty of time. I doubt the final assignment will start much before May, at this rate. Errr... don't quote me on that though.

Darth Revan
laughing out loud

Captain REX
Ush, I do not understand how we are supposed to do this! eek!

Any possible way to get you to help me convert Ares to what he currently was?

Dexx
it's not that hard, rex.

Firstly, you have two more main stats (besides body and reflexes) namely mind and luck. they are all at default 6, and us hackers have 4 points to distribute. We usually add +2 to body, and +2 to reflexes....to have what we had before these two new stats (i have done that)
Then look at your older character version, and count ALL of yout points that are spent on paths and mastering paths and tricks. You have 23, as i can see. If you want to have more...wou'll have to go through the fuss of changing the rest of your stats, and so on...i don't know if 23 is enough for a gun nut smile.
let's say you take 10 out of those points, to be spent on fu powers (ex paths) With these points, you double them...and that's how many powers you can buy (out of the provided list). Twenty is the max...if you want over 20, you can increase the max limit for ten more powers (to 30) if you spend a point for that...(but i don't know if you need poers that much..at your ma skill) smile
with the rest of your points....you get TWO gun tricks for any THREE points spent. So..out of those 23 points...you can the remaining 13 points....(Well..more like 12..to be roundly divided by 3)
so 12 points to gun tricks..that means 8 gun tricks! The math is (x points/3)*2....


looking better? smile

Captain REX
Thanks Dexx. smile

I'll have to work on that later.

SpikeSpiegel
Cold Zone

Fu powers x48: 24 points
Focus x11: 7 points (+4 natural bonus)
Stat (Body): 5

Hot Zone

MA x5: 8
Performing the impossible: 1

Fu powers:
Hands of Light: Hands without shadow
Tightening Coils: Eyes of the snake, Slither of the snake, Coil of the snake, Strike of the snake, Lunge of the snake
Venerable Grasshopper: Kick of the Grasshopper, Grasshopper sweep, Eye of the grasshopper, Jump of the grasshopper, Grasshopper stance, Flip of the grasshopper
Clever Fox: Fox's retreat, Eye of the fox, Tail of the fox, Laughter of the Fox
Healthy Tiger: Claw of the tiger, Tiger stance, Contemplation of the tiger, Unyielding Tiger Stance
Storm Turtle: Shell of the turtle, Willow Step, Walk of 1000 steps, Clothed in Life, Natural Order, Armoured in Life
Invincible Scholar: Eagle Scholars Block, Learned Tutors Block
Defensive Master: Demonk Techniqivous, Super Flash Hand, Produgous Wirlwind Kick
Leaping Storm: Prodigious Leap, Flying Weapon, Gathering of the clouds, Abundunt Leap, Vertical Dodge, Water Weapon
Crouching Monk: Spinning Monk Recovery, Whirling Monk Recovery
Jade Emperor: All of them

Any problems I'll sort out later, right now I'm being rushed out of the study.

Trinity_Matrix
Oh yay, start the last one right when I become super-busy...meh, I'll still be sure to be around, AP exams be damned.

I'll help Barb change his download and hopefully one of us will post it by next week.

And I can help anyone who needs it...really, guys, it's pretty simple yes

Ushgarak
Ok folks, time is a-passing! We need the new loadouts, with your powers individually chosen, done now before we can move on! Some of you are done, I know, but now is the time to note any tweaks...

Dexx
did you fix the hand of light path?

Ushgarak
Not as such...

Dexx
that's my only 'tweak'.....i'll decide my final moves when it's ready

Castor
Okay ush i wanted 29 powers, so i then have

fu powers x 29 = 14.5

right?

Castor
Now how do I figure out

focus x? = ? points
body x? = ? points

after that my loadout will be complete. heh.

SpikeSpiegel
Were my changes ok?

Ushgarak
You need to increase your maximum fu powers, Cloud.

You can't actually spend half a point, Castor. Don't forget the bonus powers you get as a Natural!

SpikeSpiegel
Darn, how much by?

Ushgarak
"Raising the Fu Power limit: 1 point

The maximum amount if fu powers you can have is 20. For each point spent on raising this limit, the maximum increases by ten. Note that this only applies to powers actually bought in the system- the bonus powers a Natural gets do not count towards this limit."

All these things are covered in the opening post.

Don't forget you are a Natural as well, though!

SpikeSpiegel
Yeah, I kind just skimmed through that embarrasment

Castor
so it would be

focus x30 = 15 points
focus x12 = 9(+4 Natural Bonus)
Body?

Ushgarak
Errr, not sure what the double use of 'focus' there is about, Castor.

What is your Body at before you want to increase it?

Ushgarak
Meanwhile, Cloud, adjusted for being a Natural, your focus part of your loadout looks like this:

Fu powers x36 (+12 Natural bonus, total 48)= 18
Fu power maximum increase x2: 2
Focus x11 (+4 Natural bonus): 7 points

Remember, for every three fu powers a Natural buys, he gets a bonus one for no cost, so you only have to buy 36 powers to get 48 in total, and you only have to raise your max limit for the ones you bought. Two points in raising the limit makes the maximum bought powers for you 40, of which right now you have paid for 36 of.

Ushgarak
Right folks, a lot of people still to get finished, so feel free to keep asking questions...

Meanwhile, probably best for you to wait a little while, Revan, unless you want to go Dojo duelling.

Dexx
i want dojo..

Ushgarak
Dojo is still open!

Dexx
yup..however ..i have 3 restricted powers, currently....and i want to know which one i give up after i check the hands of light path..when it's ready

Ushgarak
Heck, what is your third?

Dexx
lightning fist
unyielding grasshopper stance
whirlwind blade onslaught

i'm thinking on giving the last one up...but..i dunno....

Ushgarak
Ah, you told me to remove Lightning Fist... well, tell me when you are sure.

Dexx
when you fix the hands of light path smile...
because.....if i let go of the nslaught...i'm thinking on renouncing my jade emperor apth...ang go to the hands of light one.....pick more moves from that one. that's why i need to know how it looks

SpikeSpiegel
SO I need to pay for the other 4?

Ushgarak
Errr, no. Not unless you want more.

SpikeSpiegel
So I'm done?

Ushgarak
Well, I need a finished loadout.

Castor
the first fous was supposed to be "fu powers" Heh. My body now is...uhh i dont know you took my old stats down..i think it was 8 though..heh...or maybe 7.

Ushgarak
Ok, in that case, Castor, 15 points will idneed buy you thirty powers. Remember to pay 1 extra to raise your maximum powers to 30, and remember as a Natural, 30 powers bought gives you 10 extra powers.

As for Body, increasing a Primary stat costs 5, but if that takes it past 8 (for a Natural) it costs extra sol check out the first page of the thread for those costs.

Castor
So the 3 i have already bought will cost me 16 points and I get a extra 10 for free? shweeet.

cold zone-----
fu powers x30: 15 points
fu powers limit increase: 1 point
*10 free fu powers
Body: 5 points
+3 Computers?

Hot Zone----------
Martial Arts x2: 4
Performing the Impossible (Martial Arts): 1
Guns x2: 4

Fu Powers-------
Focus x8: 4
Sharpened Scales: Bite of the Dragon
Passive Wings: Crane Stance
Hands of Light: All(3)
Healthy Tiger: All (8)
Clever Fox: All(5)
Vernable Grasshopper: Kick of the Grasshopper, Grasshopper Sweep, Eye of the Grasshopper
Storm Turtle: Willow Step,Walk of a Thousand Steps, Clothed in Life'
Leaping Storm: Prodigious Leap, Gathering of Clouds,Awesome Downpour, Rain of Fury, Torrent fo Fury
Gun Trick: BGB(3)
Gun Trick: CTK(1)
Guntrick: LR(2)
Martial Arts x5 (fixed in Cold Zone): 6
Guns x4 (fixed in Cold Zone): 4


(Good?)

Ushgarak
Wel, you haven't paid for any gun tricks so you must do that first.

Computers +3 costs one point.

And remember, it costs another point for each restricted power you have beyond the first!

Castor
cold zone-----
fu powers x30: 15 points
fu powers limit increase: 10 point
*10 free fu powers
Body: 5 points
+3 Computers: 1 Point
Guns: 12 points

Gun Trick: BGB(3)
Gun Trick: CTK(3)
Guntrick: LR(2)


better?

Ushgarak
Perfectly legal... but now you have spent 43 points and not upped your MA or Guns skills yet!

Castor
Martial Arts x5 (fixed in Cold Zone): 6
Guns x4 (fixed in Cold Zone): 4

you mean these two?

How do their points work?

Ushgarak
You are not doing anything technically wrong- just that now you have spent 53 points, out of 45.

Castor
What happens if I take my guns down to 4?

Ushgarak
Right now, that saves two points... and it wasn't that high even as it is.

Right now you have 40 fu powers and 8 gun tricks. That's overspent, I think.

Castor
NM, keep it 12..I only have 30 fu powers. I just have a free 10 i could dowload, I havent yet though.

BGB and CK can go down to 2,that should save 6 points right?

Ushgarak
Err, no, if you have paid for 30 as a Natural, you have 40.

That would leave you with six Gun Tricks, costing 9 as opposed to 12.

Castor
Yeah but I only listed 30 powers. So I may have the abiloity to get 40 but I only have 30 on my load out. Heh. Okay that means I am now overspent by 5 points?

Ushgarak
About that much, yes.

Well, if you are not planning to use all those 40, you can reduce your spending on fu powers!

Castor
I can? That means I can take how many off from my Fu powers?

I have 10 powers that I'm not using, I wanna keep 5 cause I am gonna add a few more powers...but for the 5 im gonna tak eoff how many points will that bring me down to?

Ushgarak
Ok, well, for every 3 powers you buy, a Natural gets one extra. So you could pay for 28 for a total of 37 (14 points), or pay for 26 for a total of 34 (13 points).

Castor
26 for 34 powers sounds reasonable. I can deal with that...still ovr spent by 3 right?

Ushgarak
Ok, lemme see:

Fu powers x26 (+8 Natural Bonus): 13 points
fu powers limit increase: 1 point
Body: 5 points
+3 Computers: 1 Point
Guns: 9 points

Gun Trick: BGB(2)
Gun Trick: CTK(2)
Guntrick: LR(2)

That is 29 points spent. Well, that all looks better now! Now, what were your stats before downloading again?

Castor
I dunno, you took them off the page...they're gone...hehe.

Ushgarak
Heck, I read that accidental 10 you put in actually as a ten... which means you are less overspewnt than I thought. Oh well.

Anyway, check out the character creation thread and run me through what you want your stats at.

Castor
I have to do all that crap again too..oii..alright..

Ushgarak
If you find it that troublesome, feel free to not play.

Castor
I knew you would say that ush, you no get rid of me that easy

Heh, lemme peruse the char cration thread and get to work.

Castor
OKay?

Body 7, Reflexes 6, Mind 6, Fu 1
+4 Focus
+3 Computers
+2 Intusion
+1 Leadership

Bespin Bart
I still need to do this, don't I?

Ushgarak
Ok, in that case, Castor, your body is upped to 8 for five points as said. Now, what did you want your MA and Guns values at? Starting at 6, they will need quite an increase.

Castor
MA: 8
Guns: 7?

Ushgarak
Is that what you want to add, or what you want them at? I hope the first because the average fighting value is 13 or 14...

Dexx
forgot to ask, after you implemented this new system.
is making a MA skill of 16 still illegal at character creation? big grin
imagine an accurate move then....

Ushgarak
Damn straight!

I had best say no, because when we convert to the next big version for any future storylines, no template will start with as 16 and no-one likes to be de-powered.

Dexx
yes i see...well....i decided to let go of the jade emperor apth. the katana is too bulky, and i would rather carry fire weapons. I'm going to change the moves with the hands of light when it's ready

Ushgarak
Oooh, okidokey. I will TRY and get those in by the time we start Assignment 5 but I cannot guarantee it.

Dexx
ok

Castor
thats the added amount ush.

make it 9 and 7

Ushgarak
Aiming for an MA of 15 and a Guns of 13... that could be pricey.

Fu powers x26 (+8 Natural Bonus): 13 points
fu powers limit increase: 1 point
Body: 5 points
+3 Computers: 1 Point
Gun Tricks: 9 points
MA +9: 14
Guns +7: 10
Performing the Impossible (MA): 3

Gun Trick: BGB(2)
Gun Trick: CTK(2)
Guntrick: LR(2)

Ok, now you have spent 56 points... that is 11 over!

Castor
what do you suggest i cut?

Ushgarak
Well... you could put your download increase into Reflexes instead of Body, that would cheapen things.

Alternatively you could but Reflexes to 7 in your stats instead of Fu to 1.

You can cut your Gun Tricks back to 4, that will get a few points back.

You could forget about the Body increase.

What do you think?

Castor
body to start is 6, isnt that a bit low?

Ushgarak
I meant the downloaded body increase.

Castor
Ohh...umm..what exactly does that body do? If its not too important then I'll scrap it.

Castor
yeah scrap the body

make MA + 8
make Guns + 6

Ushgarak
Fu powers x26 (+8 Natural Bonus): 13 points
fu powers limit increase: 1 point
+3 Computers: 1 Point
Gun Tricks: 9 points
MA +8: 12
Guns +6: 8
Performing the Impossible (MA): 1

Gun Trick: BGB(2)
Gun Trick: CTK(2)
Guntrick: LR(2)

Spot on, points wise. Currently you have Martial Arts 14 and Guns 12.

Castor
Sounds good. I guess I'm done?

Ushgarak
If you are happy with that, we are indeed done.

Castor
Yahhhh! Cool beans, now i cant wait for the others to finish...so we can bust some heads...-devilish grin-...err..heh.

Ushgarak
However, Castor, you need to choose the Fu powers!

And eek! We neglected to buy you any focus pool. You will need a few points on that.

SpikeSpiegel
Cold Zone

Fu powers x36 (+12 Natural bonus, total 48)= 18
Fu power maximum increase x2: 2
Focus x11 (+4 Natural bonus): 7 points

Hot Zone

MA x5: 8
Performing the impossible: 1

Fu powers:
Hands of Light: Hands without shadow
Tightening Coils: Eyes of the snake, Slither of the snake, Coil of the snake, Strike of the snake, Lunge of the snake
Venerable Grasshopper: Kick of the Grasshopper, Grasshopper sweep, Eye of the grasshopper, Jump of the grasshopper, Grasshopper stance, Flip of the grasshopper
Clever Fox: Fox's retreat, Eye of the fox, Tail of the fox, Laughter of the Fox
Healthy Tiger: Claw of the tiger, Tiger stance, Contemplation of the tiger, Unyielding Tiger Stance
Storm Turtle: Shell of the turtle, Willow Step, Walk of 1000 steps, Clothed in Life, Natural Order, Armoured in Life
Invincible Scholar: Eagle Scholars Block, Learned Tutors Block
Defensive Master: Demonk Techniqivous, Super Flash Hand, Produgous Wirlwind Kick
Leaping Storm: Prodigious Leap, Flying Weapon, Gathering of the clouds, Abundunt Leap, Vertical Dodge, Water Weapon
Crouching Monk: Spinning Monk Recovery, Whirling Monk Recovery
Jade Emperor: All of them

SpikeSpiegel
Think that's all alright....Hope that's all right

Ushgarak
I cannot really judge unless your stats are there as well. As MA +5 doesn't cost 8, nor will only +5 bring you to a 14 that would cost a one point impossible penalty.

So let's see the stats and we can see what we have.

Castor
Okay Ill get the Fu Powers real quick.

Focus pool. How many points for a focus pool of 10?

Ushgarak
Well, yours is at 5 already- one for your fu stat, and plus four for being a Natural. Then the first four download points worth of focus you buy gets you two focus each. So three points would get you six more focus, for a total of 11. So you do not have to spent much.

Castor
I dont have anything to spend, so I will have to cut back on something...Hmm.

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