Harry Potter and the Prisoner of Azkaban Game Walkthrough

Text-only Version: Click HERE to see this thread with all of the graphics, features, and links.



The Ones
- DAY 1 - HOGWARTS EXPRESS

- Cut Scene starting on the Hogwarts' Express.

- Follow Ron into the baggage carriage. Use R1 to aim target on the Monster
book and knock it out.

- Help Ron move the trunk away from the door and go into next carriage.

- Knock out Malfoy and friends.

- Cut Scene - at end of which Harry faints, so as Ron drag him back through
both carriages. If the Dementors attack, wiggle the left analog stick to
break free.

- Another Cut Scene.

9.11 - DAY 1 - BOYS DORMITORY GRYFFINDOR TOWER

- Show Ron the Folio Bruti by pressing the Select button and choosing it.

- In the red trunk there is a Collector's Card.

- Head to the Common Room to learn the Expelliarmus Spell. Then go
downstairs to practise the spells with Ron.

- Go to the 6th floor to visit Fred and George. On the way you'll meet a
monster book - you can only knock it out using the Expelliarmus spell.

- Open the chest in 6th floor corridor.

- In the Glanmore Peakes Corridor 3 flying books attack - very easy to kill.

- Enter bathroom for a cut scene.

- As Ron search the bookcases, cloaks and then open the secret panel in the
wall.

9.12 - DAY 1 - THE MARAUDERS MAP

- Go through door and the floor will collapse.

- In this room you need to push all 3 green hand switches. As Harry jump
from platform to platform, opening the chest on the way (he will jump
automatically).

- To reach the switch on the left walk right up to the wall. Harry will turn
round and walk sideways along the narrow ledge. A door will open and pixies
will appear. Kill them all.

- As Ron push the wall at the back of the opened doors.

- In this room move the trunk to release a beam and a step to climb on.

- Turn the mirror round to reflect a beam into the "eye" on the wall and
steps will appear. Collect the shield for House Points and continue into
next room.

- Shoot at the target on the cog lever to lower a platform until it stops.

- Make Harry climb the rope on the platform and walk across. More pixies
appear so kill these. Climb down platform at other end and when you cross to
the shield a door will slam down leaving Ron in the room.

- Continue and open chest to get a mouse treat for Hedwig. A Monster book
appears immediately after - knock it out using either Expelliarmus or hitting
it when its "mouth" is open.

- You can talk to the green portrait but it won't let you in without a
password.

- Go up the stairs, call and feed Hedwig. As Hedwig, fly to get the
Marauders Map and return it to Harry. It will show on the screen so you can
see secret areas and other people in the same room.

- Go to the green portrait, collect the shield, say the password and enter
the next room.

- Avoid the armoured guard's beam and head to the left and push the switch to
open the door. In the next room avoid the armour again and collect the chest
on the first left and the 2 chests in the centre of the room.

- Go through the door to the East Wing and avoid the armour once again and
Professor Snape. Head forwards then right. Go through the door as Snape
walks away from it.

- The disused bathroom door is now locked. You will have a red flashing
Remembrall on the screen to tell you to end the day by pressing Select and
then X. You have to, as you can't get out of the corridor otherwise.

9.20 - DAY 2 - DEFENCE AGAINST THE DARK ARTS CLASSROOM

- The trunk with the emblem on contains a Collector's Card.

- Head to the 3rd floor down the Grand Staircase. Go through the study area.

- Ron can search all the bookcases for beans, dungbombs etc. Take note of
the dragon statues and rugs - you will come back to these later.

- Enter the classroom for a cut scene and your new assignment.

9.21 - DAY 2 - THE GLACIUS SPELLBOOK

- Follow the corridor into the room and kill the pixies.
-
- Move the cauldron on to the floor switch - need all three characters to do
this so either use L1 to call them or swap between them and move them
manually. The gates up the steps will now open. Get the chest.

- Kill more pixies in the next room. Push the switch to trigger a beam.

- Use Harry to jump across the platforms to move the mirrors so the beam
enters the "eye" and opens a door. Go through this door and collect the
shield.

- Kill the pixies and shoot at the cog lever target as before.

- Jump across the platform and shoot another cog lever.

- Jump across the platforms to the light. Follow the corridor and shoot yet
another cog lever, which opens a door. Go in to new room and open chest.

- Move the box to the smallest bookcase and as Harry climb up and jump across
towards the switch.

- Use one of the others to move the box on to a floor switch and then stand
both of them on the other 2 switches.

- Push the switch which makes stairs appear at the opposite end of the room.
Go up and knock out the Monster book.

- Use Ron to open the hidden door in the wall. Will only be able to play as
Ron here. Kill the 2 salamanders and go back into a higher part of the
original room. Shoot at the cog lever, which opens a door slightly and
pixies appear, so kill them again.

- Only Hermione can squeeze through the gap the pixies came from.

The Ones
9.22 - DAY 2 - ICE BLOCK PUZZLES

- This is the first of 4 ice block puzzles in the game. Move the first block
forwards and to the left to make a step up to the 2 blocks.

- Ignore the floor switch for now and move the ice blocks to the far ledge
and get the 2 chests. Now move them on to the floor switch which lowers the
pillar.

- Move the first block to the other side and climb up and get chest.

- Go through to the room and get the Glacius Spellbook.

- Freeze the floor by holding down the allocated button and climb up the
ledge.

- Either run away from or freeze the floating torches. Open the chest.

- Run through corridor, collect the shield and into a room for the second ice
block puzzle.

- Freeze the puddle to make the ice block and push or grab it around the
floor, avoiding the underground fire, which will melt it if the block lands
on it. Push it to the switch, push switch and steps will appear. Collect
the chest.

- In the next room freeze the "fire water" and collect the shield.

- 4 fire salamanders appear in the original room. Extinguish the fires on
the floor and the salamanders, which turns them blue, then shoot them as
normal.

- Go through the opened door and return to the room where you first came in
and moved the large pot.

9.23 - DAY 2 - FIRE POT BADDY

- This is the first end level baddy (there are only really 3 in total) and is
fairly easy to beat.

- Run around avoiding the baddy until he fires 4 fireballs from his "mouth".
Shooting at him does nothing.

- Use Glacius to freeze the open mouth and he will fire an "arm" at you.
Avoid being hit by this and freeze it. It will then blow up. Repeat for the
other arm.

- Repeat once more and when you freeze his mouth he will blow up.

- Go through the open door, get the shield and head back to the classroom for
a cut scene.

9.24 - DAY 2 - POTIONS CLASSROOM

- Go to the Potions classroom in the dungeon corridor off the Entrance Hall.

- Cut Scene in which Harry is knocked out by a potion.

- As Ron, drag Harry to the front of the classroom.
- Take the Wiggenmeld potion, drink one and give the other to Harry to revive
him.

- Professor Snape tells you that you need to collect these ingredients for
the next potions lesson: fire seeds, Billywig Stings, Chizpurfle Carapaces
and the horn of a Graphorn.

- The Remembrall flashes on the screen so end the day. (Unless you want to
carry on exploring of course).


9.30 - DAY 3 - MUGGLES STUDIES CLASSROOM

- Go to the Muggle Studies classroom on the 5th floor. There is a wooden
gate in the first room, but you need Hermione to crawl under it, so come back
to this later.

- Knock out Malfoy and friends then collect the shield, go through the door
and open the chest in the corridor.

- In the next room there are 2 chests, but one is locked. Knock out the
guitars and amp and the door at the end will unlock.

- Go into the next room and see the ghoul attacking Neville. Don't hit it as
it doesn't do anything but annoy it and then it will charge it you if you're
close enough.

- Use Ron to open the Jack-In-The-Box, which throws him up on to a balcony.
Kill the toys, get the shield and go through the door.

- Get the Lumos Duo spellbook and fireworks will go off knocking over a case
containing Hinkypunks. Shine Lumos on them until they become solid and then
kill them with Flipendo. There are 2 lots of these creatures, and they will
throw fire from their lanterns at you.

- Shine Lumos on the large crystal ball, which shoots out a beam. Move the
mirror to aim the beam at the "eye" on the wall to open the gate. Get the
shield and chest in the corridor.

- More toys to kill. The door you just came through is now locked so you
can't go back. Hope you got all the chests etc. get the shield and go
through another door.

- Kill the robot by firing at it when its "chest" is open. You will be hit
by the rockets and Expelliarmus is of no use. It takes 4 hits to kill it.

- The train will stop so shine Lumos on the crystal ball, which opens a down.

- Climb down and shine Lumos on the ghoul and push or drag him in to the
newly opened cupboard. Door closes automatically.

- Return to the Gryffindor Common Room with Neville.

- Cut Scene and end the day.

9.40 - DAY 4 - HIPPOGRIFF CHALLENGE

- Head to Hagrid's hut outside the grounds - just keep running straight ahead
from the tunnel bridge.

- Brief cut scene. Bow to Buckbeak - he will let Harry and Hermione ride him
but not Ron for some reason.

- Hippogriff Challenge. Hold O to fly Buckbeak and catch as many bats as you
can in the time limit. Get all or most of them for an A!

- Cut Scene in which Harry ends up in hospital.

9.41 - DAY 4 - THE DUNGEONS

- Follow Ron to the dungeons to find Sirius Black. In the 4th floor corridor
knock out Peeves the Poltergeist to unlock the door. Continue following Ron.

- Avoid being seen by the armour and enter the dungeon where Ron reveals
himself to be Malfoy in disguise, but the real Ron appears.

- Use Ron to push open the wall and kill all the Red Caps.

- Follow the corridor and climb up the ledges, not forgetting to open the
chests.

- Go to the owl stand and as Harry call and feed Hedwig. Fly her by holding
down O to the area where Harry and Ron came in.

- Hermione appears so use Harry and Ron to hold up the gate for Hermione to
crawl under. There is a switch near the gate but you can't reach it yet.

- Cross the bridge, extinguishing the fireballs. You can only go one way at
the minute.

- Kill the red Caps in this room and freeze the fountains to climb up the
ledges. As you cross the bridge it collapses behind you.

- Drop down the ledge and smash the boxes to continue across to get the
Reparo spellbook.

- Repair the first box to climb up on to the ledge. Repair the second and
push it off and towards the ledge on the other side. Repair the bridge to get
back across.

- Return to the gate and repair the box in front of the switch, climb up and
push the switch to open the gate.

- Repair the broken bridge and extinguish the fireballs. Use Ron to kill the
Hinkypunks as before. The mist to the stairs will now disappear.

- Go up the stairs and kill more Red Caps.

- You come out in the Potions storeroom and you have to get through without
being seen by the armour. There is a chest in the corner opposite where you
come into this room.

- Hermione can use the Reparo spell to repair a box and get 4 bottles of
Wiggenmeld potion.

- There is a Slytherin prefect walking near the door and you have to get to
it as he is walking away from you. If he sees you, you will be sent back to
the beginning of that room.

- In the dungeons corridor, avoid the armour again and head back to the
Entrance hall.

- Cut Scene and end the day. Ron tells you he has the horn of a Graphorn
ingredient from Malfoy.

9.50 - DAY 5 - POTIONS INGREDIENTS

- You need to collect the four ingredients ready for your next potions class.
Head to Hagrid's hut outside and speak to him about your ingredients. He
gives you little hints for them.

- You will see a light in the distance near some trees so head there to find
2 Venemous Tentaculas and 3 Chizpurfle Carapaces. Use Ron to shine Lumos on
the Chizpurfles and pull them towards the Venemous Tentaculas, which will eat
them and spit them out. Do this for all 3 Chizpurfles and you now have 2/4
ingredients.

- Head back to Hagrid's hut and take Buckbeak. Fly towards the tunnel bridge
you came from the school through and you'll see another light. The other 2
characters who are not on Buckbeak will follow you automatically. Collect the
3 Billywig Sting's here by flying straight at them and Buckbeak will catch
them like he did the bats. 3/4 ingredients.

- Fly round the outside of the school until you see another light in the
greenhouses. Collect the 3 fire seeds here by freezing the fire and the
seeds will fall off the tree. 4/4 ingredients.

- You will need to bow to Buckbeak every time you dismount and want to get
back on. Head back to the Potions classroom leaving Buckbeak at the Stone
Circle, as he can't go through the tunnel bridge.

9.51 - DAY 5 - POTIONS AND CHARMS CLASSROOMS

- Cut Scene and you're told you need to collect these ingredients for your
next lesson: Flying Seahorses, Doxy eggs, Toasted Dragonfly Thoraxes and
Fairy Wings.

- Go to the Charms classroom on the 2nd floor. Ron can find lots of beans
and other items in the bookcases in the study area here. There is a chest in
the corner near the classroom door.

- Go into the classroom for a Cut Scene and a new assignment.

The Ones
9.52 - DAY 5 - CARPE RETRACTUM SPELLBOOK - STAIRS 1

- Freeze and kill the flying torches to open the door. Collect the shield
and continue into the next room.

- Freeze the hot handles and each character has to grab hold off one. Do
this manually as it takes ages to try and get them to do it by calling them.

- When all three characters pull on the handles, the floor moves down and Red
Caps jump on so kill them all.

- When it finally stops moving use Harry and Ron to hold up the gate while
Hermione goes under.

- She enters a large room with a lake in the middle and lowered stairs, which
cannot be repaired.

- Use Glacius to freeze the water and walk across to push the switch which
lets Harry and Ron through the gate but they cannot walk on frozen water so
will have to stay there for now.

- Open the chest, get the shield and go into the corridor. Collect the
antidote bottles. Kill the Red Caps and Doxys. The Doxys will try to bite
you and if you are poisoned use the antidote.

- Enter a room for the third ice block puzzle. Some crates hold Doxys so if
you smash these you will need to kill them.

- Freeze one of the fountains to climb and push a switch. Collect the
antidote up here as well.

- Go to the platform where the mirror doesn't hit the beam. Freeze the
fountain to climb up and turn it round.

- A puddle will appear so freeze it to make an ice block. You need to move
this around on to the floor switch near the door so push the block towards
the green hand switch side of the room first.

- Open the crate and kill the Doxy inside before pushing the block towards
the 2 crates which are together. Smash both and kill the Doxy.

- Push the block to the right of the door you came in by so it stops on the
crate that is already there. Repair the empty crate you've just smashed to
act as a barrier.

- Go to the block and smash the crate it stopped against. Stand behind the
block and push it back towards the repaired crate. Then push it up on to the
floor switch.

- The gate will open so climb up, get the shield and kill the Red caps.

- You will see a broken cog lever so repair it then shoot at it to lower a
platform. Go across this platform and the bridges to push a switch, which
raises the stairs and Harry and Ron will now join you.

- Use Harry to climb up one of the ropes on the concrete platform and he will
walk sideways along a narrow ledge to push another switch. A gate opens but
Harry gets trapped.

9.53 - DAY 5 - CARPE RETRACTUM SPELLBOOK - STAIRS 2

- As Ron or Hermione, go through the gate and open the chest. Use Hermione
to repair the bridge and kill the Red Caps. Use Ron to kill the Hinkypunks
in the room.

- Use Hermione to freeze the fountain so Ron can climb up and shine Lumos on
the crystal ball so shine a beam.

- Freeze the fountain on the mirror platform to climb up and turn round the
mirror to shine the beam in the "eye". This makes a puddle on the floor so
freeze it.

- You need to move the puddle with the crystal ball on it round to shine in
the "eye" on the central platform. Stand either Ron or Hermione in the way
and push the block on to them. They will stop the block.

- Stairs appear so go up and collect the shield.

- Use Ron to kill the Hinkypunks again. Go out on to the platform and turn
left to push a switch to let Harry out and raise the stairs. Open the chest
on the other end of the platform.

- Head across the bridge and you'll see another lowered bridge with yellow
dots on. You need the Carpe Retractum spell to pull this bridge across.

- Use Harry to jump onto the concrete platform and climb up the rope to a
narrow ledge and hit the cog lever until it stops as before. This raises the
concrete platform Harry just jumps on so go through the door with the
torches.

- Continue through several corridors and doors to find the Carpe Retractum
spellbook. The stairs will fall away and Red Caps will appear so kill them.

- Use the Carpe Retractum spell to pull you across from the centre.

- Follow the corridor until you get to a room with a drain in the middle of
the floor. Open the door and pull the bridge across to let Ron and Hermione
join you.

- Go back in the drain room - you'll see a switch behind the gate but you
can't get to it so pull the grate on the wall and make Hermione crawl through
it.

- Ignore the door in front of you for now and turn round and push the switch
to open the gate. Now go through the door.

- Kill the 9 Red Caps in the corridor and collect the shield.

9.54 - DAY 5 - ARMOUR BADDY

- This is your second end of level baddy and is fairly easy to kill.

- Use Harry to pull on the baddy's shields when he stops spinning, avoiding
being hit while he is spinning.

- When the shields fall off they are weird armour creatures so shoot them
when they are standing up.

- After all 4 shields are done, the armour will get 4 swords. Avoid these
and the bombs it throws out. When it stops spinning pull on its head to
defeat it.

- Go through the door to go back to the classroom.

- Kill the flying books and the Monster book. Open the chest near the books.

- Use Hermione to repair the box near the bookcase to climb up and open the
chest there.

- Use Carpe Retractum on the lever on the wall near the larger bookcase to
move it and reveal another chest.

- End the day.

9.60 - DAY 6 - EXPECTO PATRONUM SPELLBOOK

- Go to the History of Magic classroom on the 4th floor. If you take the
shortcut behind the bookcase that Ron can move in the 7th floor corridor,
Harry can use the Carpe Retractum spell. Kill the pixies to get a pull
statue, then pull yourself across to open the chest before returning to the
other side and carrying on to the 4th floor.

- Again there are lots of bookcases here for Ron to search through.

- Shine Lumos on the large crystal ball to shine a beam into the "eye" on the
wall and a secret area containing a chest will appear near the "eye".

- There is a chest in the corridor near the classroom.

- Cut Scene for next assignment. You have to do this area only as Harry.

- Push the "table" type thing into the hole and a pull statue will appear, so
pull Harry across and do the same with the other table.

- The door will now open so go through. This room has 4 table things - one
in each corner and several platforms with pull statues that go up and down
depending on which one you pull on and move to.

- After you move onto the first platform the Dementor Boggart will appear and
will attack you from time to time - just wiggle the left analog stick to
break free.

- Only certain pull statues will pop up at certain times so you can only go
in certain directions.

- Head through the door when all 4 "tables" have been done and open the
Expecto Patronum spellbook.

- Use this spell 3 times to defeat the Dementor Boggart. Cut Scene back in
the classroom.

The Ones
9.61 - DAY 6 - DRACONIFORS SPELLBOOK

- Use Hermione to crawl under the metal gate and open the Draconifors
spellbook. Use this to make dragon statues breathe fire and burn down rugs
covering secret doors.

- Cut Scene showing Lupin and Snape at the exit and a secret door at the
opposite end of the room. Head to the secret door.

- Burn down the rug covering the door to reveal a secret passageway to the
2nd floor. Open the chests and collect items from the bookcases and
cauldrons.

- In the study area, avoid the armour and prefects to get to the exit on the
right hand side of the screen when you enter this room.

- Go to the 3rd floor and again avoid the armour and prefects. Go to the
statue near the stairs in the Gunhilda of Gorsemoor corridor avoiding the
armour once more.

9.62 - DAY 6 - HOGSMEADE

- Scare off Malfoy and his friends, by shooting at them.

- Repair the dragon statue before using Draconifors on it to burn the bush
and release the fairies.

- Hit the fairies and when they fall to the floor, freeze them to pick them
up.

- Dementors will appear so use Harry with the Expecto Patronum spell.

- Return to the Gunhilda of Gorsemoor corridor and avoid the armour and Snape
again. Wait at the window opposite Snape until he moves before you pass him.

- Head back to the Gryffindor Common Room. You have to go through the North
Wing corridor this time as the Fat Lady's Corridor door is locked.

- Use Ron to throw dungbombs near to the trolls. They will be distracted by
them and Ron can run round the trolls.

- If you run out of bombs, search the bookcases for more.

- Open the chest at the end of the North wing and go up to the Common Room
and end the day.

9.70 - DAY 7 - 2ND SET OF INGREDIENTS

- Go down towards Hagrid's Hut and look for the light as before. You will
see some Doxys near a tree. Kill them and then use Harry to pull the eggs
off the tree. Do this 3 times.

- Go and get Buckbeak and fly towards the far end of the school to a little
boathouse with a light to fish for the Flying Seahorses using Carpe Retractum
to pull them in.

- Use the aim and try to hook them as they first come out of the water.

- Buckbeak will have gone so follow the steps up back into the castle. Open
the chest on the battlements. Head to a large roofless room and collect a
chest on the stairs.

- Continue until you come to a courtyard with a fountain in the middle. Go
in here and to the dragon statue. Use Hermione and the Draconifors spell to
toast the dragonflies.

- Head out of the courtyard and to the left and then turn right at the corner
to go outside. Keep heading left until you see the tunnel bridge then head
right and up the hill and back to the Potions classroom.

- Cut Scene.

9.71 - DAY 7 - QUIDDITCH BALLS

- Head to Hagrid's hut and get Buckbeak. You have 60 seconds to fly to the
clock tower courtyard and dismount.

- You now have 120 seconds to freeze the puddle, climb up on to the platform
and use Draconifors to burn the rope and collect the trunk.

- You now have 90 seconds to fly to the entrance of the Quidditch stadium -
look for a tower with the 4 school team flags on near lots of trees and land
in front of the gate. Make sure you walk right up to it.

- Cut Scene and end the day.

9.80 - DAY 8 - LAST DAY OF TERM

- Head to Hagrid's hut. Go through the North Wing and use dungbombs on the
trolls again.

- Cut Scene where Ron gets dragged into the Whomping Willow.

- Follow the tunnel and kill the Red Caps.

- Enter the room and kill the 2 Fire Salamanders.

- Use Harry to pull the bridge and kill 3 more Fire Salamanders.

- Kill the Doxys in the next room. Continue until Hermione has to drop off a
ledge to repair a box. Move the box to the other ledge and kill the Red Caps
there. You have to move Harry manually now as he won't move if you call him.

- Pick up and move the trunk to the switch, climb up and push it to open a
door.

- Cut Scene.

9.81 - DAY 8 - DEMENTORS ATTACK

- This is the third real end level baddy. It is relatively straightforward.

- Drag Sirius Black away from the Dementors. When you get to the lake Harry
will automatically drop Sirius. Now you can use Expecto Patronum on the
Dementors.

- Cut Scene for turning back time.

- Harry is now on a cliff opposite the side of the lake where he dropped
Sirius Black. Use the powered up Patronum by holding the Triangle down until
it automatically shoots the Patronum. I cleared a path between the Dementors
to make it quicker to get to Sirius and ignored all the others on the lake.

- Tap the X button quickly to charge through.

- The Dementor attacking Sirius and the other Harry needs 5 hits to defeat
it.

- Cut Scene. Now take Buckbeak to the tower for Sirius to escape.

- Cut Scene again.

- You can now end the game by talking to Dumbledore, who will announce
Gryffindor as the winner of the House Cup. Quite a disappointing ending
really!

- Or you can complete the card collection and gain more House Points before
talking to him.

Tassie
WHOA



I'm guessing you have the game stick out tongue

Tassie
Okay too late to edit my post but shouldnt this be in the Computer/ Video games forum?

SeptemberRain
It that a good game?

Freddy_vs_Jason
I think it comes out here in 2 days, I would by it but my Step-Mum will only buy me Spider-Man 2 so I have to wait till after I got Spidey 2 and then save up. But Hogwarts is always small, it needs to be a lot bigger.

The Ones
this game is much better

The Unknown
This one is better for game-play, but there's not much to explore as there was in Chamber of Secrets.

The Ones
and it goes too quick

Freddy_vs_Jason
Stink sad.........

fleur13
i kow ive finshed it and i only got it two days ago

plenTpak52
haha. Same thing with THPS Underground. MAN was that an easy game. Barely two days to beat

shangheid
i only reas the part i was on do you ever play quidditch??and i just bought it to bad its to short...o well

Text-only Version: Click HERE to see this thread with all of the graphics, features, and links.