Ushgarak
This thread is mainly aimed to players who have some experience of the system i.e. Matrix players and those who have taken part in fights so far.
Unlike the Matrix system, which as players there know has changed a heck of a lot as time went by (apologies and appreciation for that will come when that game ends, which is within a month), the Star Wars system is much more tested and so less mobile- in fact, we have only had one revision in six months, and that happened pretty much exactly as we started anyway.
However, we're always thinking about ways the game can be improved; we have eliminated the major problem that existed before that none of you ever saw- which was that Type Cs were vastly overpowered by Blade Tricks which made them too damn fast and dangerous, allowing them to dodge without losing frames- but each time you come up with a solution now you tend to find more problems.
What do players who know the system think of the Complimentary Blade Trick system? There is a concern on the rule making end that it kind of railroads a Type C, who is likely to have a good number of those, into having to take certain Force powers or the Trick is useless; the recent force power total increase was in part to help the Swordsman types, who were beginning to run out uf useful Blade Tricks they could buy (this has become a big problem at home here with a Swordsman who played through from the original Episode III onwards; when it came time to convert to the new system, when he spent experience he pointed out that there were no more useful Blade Tricks for him to buy because he didn't have enough Force powers).
So... some feedback from you guys would be nice; I am toying with a few ideas in that area. The whole Blade Trick/Swordsman issue has been a tricky one, every other template we are pretty happy with. Our main concern now is that Type Cs will blow all their XP on buying Force powers to be able to compliment... and really, it should always be attractive for Swordsman to not follow a Force path if they do not want to.
Once this is solved the Master Tricks will follow, btw. We just need to settle the system before we apply them, else we'll only have to change them again.
Unlike the Matrix system, which as players there know has changed a heck of a lot as time went by (apologies and appreciation for that will come when that game ends, which is within a month), the Star Wars system is much more tested and so less mobile- in fact, we have only had one revision in six months, and that happened pretty much exactly as we started anyway.
However, we're always thinking about ways the game can be improved; we have eliminated the major problem that existed before that none of you ever saw- which was that Type Cs were vastly overpowered by Blade Tricks which made them too damn fast and dangerous, allowing them to dodge without losing frames- but each time you come up with a solution now you tend to find more problems.
What do players who know the system think of the Complimentary Blade Trick system? There is a concern on the rule making end that it kind of railroads a Type C, who is likely to have a good number of those, into having to take certain Force powers or the Trick is useless; the recent force power total increase was in part to help the Swordsman types, who were beginning to run out uf useful Blade Tricks they could buy (this has become a big problem at home here with a Swordsman who played through from the original Episode III onwards; when it came time to convert to the new system, when he spent experience he pointed out that there were no more useful Blade Tricks for him to buy because he didn't have enough Force powers).
So... some feedback from you guys would be nice; I am toying with a few ideas in that area. The whole Blade Trick/Swordsman issue has been a tricky one, every other template we are pretty happy with. Our main concern now is that Type Cs will blow all their XP on buying Force powers to be able to compliment... and really, it should always be attractive for Swordsman to not follow a Force path if they do not want to.
Once this is solved the Master Tricks will follow, btw. We just need to settle the system before we apply them, else we'll only have to change them again.