F.e.a.r

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mailedbypostman
Discuss F.E.A.R here. Personally i think the GS description sums it all up.
"You don't always need the criminally insane, hell-spawned demons, or the shambling undead for a good scare. Sometimes all you need is some heavy atmosphere and a disquieting 8-year-old girl. Monolith's F.E.A.R. banks on the notion that the most frightening things are those you don't understand and those things that are just out of sight, and the dividends this philosophy pays are truly unsettling.

You have two threats to deal with in F.E.A.R. There's the very real army of cloned soldiers who are controlled psychically by Paxton Fettel, a telepath gone mad. The other threat is less tangible, but involves some shared bond between your character, Fettel, and a young girl named Alma who regularly appears to you in visions. As you sweep your way through a series of empty industrial complexes, taking on squad after squad of Fettel's drones, you'll see things out of the corner of your eye--a light will flicker, some boxes will fall off a shelf, maybe a door will slam shut.

Sometimes you'll turn a corner, and it's nothing. Sometimes you'll turn a corner, and you'll catch a glimpse of someone walking away, only to see that person disintegrate into ash. Sometimes you'll investigate a strange noise, only to find yourself face-to-face with a well-armed enemy operative. This constant uncertainty about what could possibly be around the next corner creates a built-in sense of dread in F.E.A.R., something that's made taut by a soundtrack filled with bone-chilling strings.

The visions you have are always blood-soaked and disturbing, but the best moments are those you don't see. For example, early on you come to a locked gate with a Special Forces team backing you up. You leave the scene to go unlock the gate, but by the time you come back, your team has been reduced to a pile of smoking skeletons. You don't know what happened, but you know it's not good.

Have you ever seen The Shining? It's certainly scary when Jack loses it and starts taking the axe to the woodwork, or when a gout of blood starts pouring out of the elevators. But F.E.A.R. is more like the twin sisters that appear at the end of the hallway, beckoning the boy Danny to come and play. You're not sure what you're seeing, but you know it shouldn't be there."

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