Realm of the Gods RPG/RTS INFO AND GOD CREATION PAGE

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Burning thought
Realm of the Gods RPG/RTS

Realms of the Gods Rp

the idea is that the players are all gods on an enormous world, they will create their own civilisation that will evolve from small villages of peoples who are just learning about the world who will eventually get better technology, intelligence or battle skills with their own styles of buildings, weapons and beliefs, some may use swords and shields while others use magic or gunpowder ofcourse those who choose technologie will not be large or muscular and would be rather intelligent much like magic, the God who is the player can choose all this and develop their people until eventually the Gods can battle one another for ultimate supremacy for the idea to be the ONLY God of this world.

Rules:

usual rules apply

ofcourse you may be a God but you cannot be so powerful that you can destroy the entire world with a flick of your finger, you have to fair on your abilities and what you teach your creations so in a way NO GOD MODING, even if you are a god

your people cannot get technology above gunpowder, for example, laser cannons and space cruisers are out of the question but nothing says you cannot use magic to create large war machines powered by such magic or steam tanks, boats or perhaps a special power source to allow futuristic objects, however the rule above does not allow an enormous magic powered weapon of mass destruction, or 1000ft tall robots with magic lasers while other gods only have weak forces, so you must weary not to make your things too powerful

other than that i dont think there should be much more of a problem apart from you would have to actualy show your culture has learnt skills of technology or magic, you cannot have a steam tank with a magic wizard fireing from it, if you do try to meld both magic and technologie then your forces will be weaker in both aspects even if you do have both slightly at your command

If a player says you can attack them and you have a war then it will be decided fairly and in depth by me to decide the winner

i will list a lot of info of how things will be run and certain Tech tree,s of roughly what sort of things you can build and cast right in this area so you can check back to see what your capable of

Burning thought
The Gods you can play as can be the God of anything, it can look like anything but all gods are about 200 ft tall or smaller if you wish, they can all be destroyed, but if so your gods spirit will reform back at your home city but you cannot fight for a day or research technology or learn magic

In this game you choose your god, wether it be a god of Hunting, Technologie, you cannot be god of magic, instead you must choose an element of Fire, Lightning, Ice etc etc, water and others you can think of, you must make up your abilities but there are limits, so read the rules and be fair, if another player thinks that your spell is too powerful and i agree then you must think of a new one.

Your God can be a god of two things if it/he/she wishes, for example you could be the god of Fire and Ice but your powers over each is weaker than if someone just chose fire on its own. You would not be able to use much of your fire ability if you fought against a fire god.

There can only be one God for each type, for example, there can only be one master god of fire, or ice, and only one god of Fire and ice, but if there is a god of fire but not of Fire and ice, then you can be it.

below is the character sheet

Name: (name of god)

God OF: for example, God OF fire and lightning or Master god of Fire (what you are the god of, you must show within your people culture and abilities what you are the god of, you can be a god of two things but your powers in each will be weaker than a god who controls one power if you control only one power then you must say you are the Master god of whatever it is, for example master god of technologie)

appearance: (what your god looks like)

People appearance: (what the people who follow you look like, all followers start off as humans but you can transform them to look like whatever you want however they cant be bigger than 7 ft tall and they cannot have powers such as super strength or such, but their looks must also show what culture path they follow, technological people woul not be huge and muscular, wheras neither would magic user but a barbarian race may do

Culture path: (either Magic, Technologie or Military sword fightning and enchanted weapons, if you are the god of a magic force and the god of technologie then you may have both Magic and technologie and use them but ofcourse as usual you will be weaker at both)

If you can draw or can scan some pictures in it would be brilliant, people may find it hard to imagine some weapons, people and vechicles that you describe and your God, if you can, it would be prefered if you could show pictures either drawn by you or by someone else or scanned in from a book, ofcourse this is not necessary completly but you may find some people may not understand what you or your things are or what they are like.

Burning thought
Path of Technologie

this is for cultures who choose steam engines and gun powder and invention over magic and swords

this is a table or list more like of what capabilites you have and your research tree,s and such, this is only a guide but you cannot have things larger than the guide states for such machines or more weapons but their looks and movement patterns etc etc are your to descirbe or show pictures of.

The Technology path is when your god is not part of technology or powered over it but your culture is technological wheras the half god technology path is when your god is half Technological and half something else, and the God techno path is when your god is the master Techno god

Technology has five levels, you start off on the first, enginerring, each level has a certain number of researches that you can research, you can research only one a day, after all researches are complete in one level you can increase your level to the next one, so from engineering to master engineering and so on, then you research all of them research options before moving on, you gain the first research for free, for example for engineering you gain gun powder as first research, so you get it for free but all others you must research daily

the following post is the list of technology

Burning thought
Technologie Path list

Technologie path (your god is not associated with technology only your people are)

Level 1 Engineering

1. Gun powder (powder grenades and muskets)

2. unarmed steam- machines (size 15ft max height/length)

3. small steam boats, unarmed, max 25 ft length, 10ft width)

level 2 Master Engineering

1. Auto reloading rifles, shraptnel grenades (far more effective than powder)

2. Armed steam machines (3 light armaments such as muskets , size 20ft max height/length)

3. medium steam boats, carry 2 light weapons, max 45 ft length,20ft width.

4. small aircraft, unarmed, 20ft length, 10ft width max.

5. small cannon, powder mines

level 3 Technology inventors

1. Rapid fire rifles, missle launchers, bio medi kits

2. heavily armed steam machines (6 armaments, medium size such as cannons, heavey flamethrowers or smaller arms, size 40ft max height/length)

3. Slow speed, small gunship, armed with dual light weapons (only rapid fireing rifles)

4. Short range Tesla/lightning guns, mortars and cannons

5. heavey mines, smart tracking mines

level 4 Technology lords

1. Performance drugs, guided missle launchers. dual wield rifles

2. Steam copter, two medium missle weapons

3. medium aircraft, fast jets, armed with dual missle weapons/light rapid fire guns, 35ft length, 15ft width max.

4. Super mines, jumping tracking mines

5. hand held napalm grenade launchers

level 5 Techno Masters

1. Super med kits, machine protection suits, two auto rapid fire cannons, super performance drugs, no triple rocket launchers however they have been replaced by two napalm grenade launchers

2. Super steam machines (10 arms, double cannons,mortars,long range tesla guns, multiple rapid fire rifles, size 70ft max height/length)

3. Steam copter, two medium missle weapons

4. heavey ship, with 5 heavey weapons, 2 small boats, 1 medium ship.

5. Automatic fireing cannon gun turrets with rapid fireing rifles attached for anti infantry.

Burning thought
Technology path list continued:

half Technology God path (when your god is half a technology god and half something else)

Level 1 Engineering

1. Gun powder (shrap grenades,auto reloading rifles)

2. Flamethrowers and firework missles (early cannon),

3. Armed steam machines (3 light armaments such as muskets and small flamethrowers, size 20ft max height/length)

4. medium steam boats, carry 2 small weapons, max 45 ft length,20ft width.

level 2 Master Engineering

1. Automatic, rapid fire guns, missle launchers,bio engineering medi kits)

2. Short range Tesla/lightning guns, mortars and cannons

3. heavily armed steam machines (6 armaments, medium size such as cannons, heavey flamethrowers or smaller arms, size 40ft max height/length)

4. small aircraft, unarmed, 20ft length, 10ft width max.

Level 3 Technology inventors

1. Performance drugs, dual rifle wielding

2. Long range tesla guns, double cannons, auto reloading

3. Steam copter, two medium missle weapons

4. medium aircraft, fast jets, armed with dual missle weapons/light rapid fire guns, 35ft length, 15ft width max.

level 4 Technology lords

1. Super performance drugs.

2. Auto reloading Artillary cannons

3. Super long range Tesla gun

4. heavey ship, with 5 heavey weapons, 2 small boats, 1 medium ship.

5. tunneling transport machine, armed with triple cannon, rapid fireing and can carry up to fifty troopers and one armed steam machine of size 20ft height/length

6. Automatic fireing cannon gun turrets with rapid fireing rifles also.

level 5 Techno Masters

1. Super med kits, machine protection suits, two auto rapid fire cannons, , triple guided missle launcher mounted on back of machine suits, an extra belley mounted super long range tesla gun)

2. Super steam machines (10 arms, double cannons,mortars,super long range tesla guns, multiple rapid fire rifles, size 70ft max height/length)

3. Medium steam copter, armed with quad cannons, artillary guns and rapid firing rifles

Burning thought
Technology path list continued again (last one i promise laughing out loud )


Master Technology God Path (when you are the master god of Technology)

Level 1 Engineering

1. Gun powder (automatic machine rifles, rapid fire, powder missle launchers)

2. heavey flamethrowers, Cannons, Mortars

3. heavily armed steam machines (6 armaments, medium size such as cannons, heavey flamethrowers or smaller arms, size 40ft max height/length)

4. small aircraft, unarmed, 20ft length, 10ft width max.

5. heavey armed ship, carries 3 medium weapons and 1 small boat armed with 1 light weapon.

level 2 Master Engineering

1. Bio engineering med kits, performance drugs, dual rifle wielding, guided missle launchers)

2. Long range tesla guns, double cannons and mortars, auto reloading

3. Super steam machines (10 arms, double cannons,mortars,long range tesla guns, multiple rapid fire rifles, size 70ft max height/length)

4. medium aircraft, fast jets, armed with dual missle weapons/light rapid fire guns, 35ft length, 15ft width max.

5. heavey ship, with 5 heavey weapons, 2 small boats, 1 medium ship.

6. floating air dirigible, armed with small weapons but also small bombs.

7. Slow speed, small gunship, armed with dual light weapons (only rapid fireing rifles)


Level 3 Technology inventors

1. Super med kits, machine protection suits, two auto rapid fire cannons, super performance drugs, triple guided missle launcher mounted on back of machine suits)

2. Quad cannons and auto loading long range Artillary guns, rapid fire

3. advanced aircraft, super speed jets, armed with multiple guided missle systems, a heavey bomb weapon and light rapid fire weaponry, size 55ft length, 25ft width max.
4. battlecruiser, 12 advanced weapons (quad cannons, artillary guns), 7 small boats, 3 medium ships, 1 heavey ships.

6. air dirgible upgrade to steam bomber, armed with four heavey bombs.

7. Medium steam copter, armed with quad cannons, artillary guns and rapid firing rifles

8. Automatic fireing cannon gun turrets with rapid fireing rifles also.

level 4 Technology lords

1. Improved machine suit with jet pack, four rapid fire cannons. Quad guided missle launcher mounted on back of suit

2. Doube 8 barreled chain gun cannon, rapid firing auto reloading, total of 16 rapid fireing shell launching weapons

3. Super aircraft, quad guided missle systems, super heavey bomb weapon and rapid firing quad cannons, size 70ft length, 40ft width max.

4. super steam bomber, 10 super heavey bombs

5. super steam copter gunship, armed with double 8 barreled chain gun cannon, 2 super heavey bombs and 6 heavey guided missles, rapid fireing.

level 5 Techno Masters

1. Mastered machine suit, special force field added that can protect the suit for a short amount of time (5 mins)

2. Master Battleship, 20 super advanced weapons (8 barreled cannons), artillary guns, 12 super missle systems, pair of small nuclear missles, carries a battlecruiser

3. Master aircraft, ultrasonic jet engine, Force field, one small nuclear missle, 10 rapid fire rifles, duel 8 barreled rapid fireing cannon, 8 super missle systems

4. master Bomber, carries 4 small nuclear weapons, 12 super bombs, has jet speed and force field

5. Mastered Steam machine, has access to all weapons, including one full yield nuclear weapon as well as duel 8 barrel guns, artillary, missles, rapid rifles. Has 20 ports to fit these weapons, Size 400-500 ft in height/length max.

6. Air cruiser, huge flying machine, access to all weapons, can hold up to 20 mastered aircraft and 20 mastered bombers, can wield one full yield nuclear weapon, has 10 ports to fit other weapons

7. allows contruction of up to 4 full yield nuclear weapon facilities that can help in wars and sieges, also all Cannon gun turrets are upgraded to duel 8 barrel rapid fire cannon towers and with force fields.

Burning thought
Thats all the Tech tree for the Technological path, the magic and the Enchanted sword and armor path's will be added soon

Burning thought
(meanwhile you can post character sheet here, heres mine for example)

Name: Medrasadis (Med-ra-sa-dis)

God OF: Master God of Time

appearance: his body seems to be made of a black, smooth shiny metal, similiar to the stone obsidion only its metal, there are large cracks across his body, each crack has beams of white light coming through, his eyes are slits with glowing white light within and he holds an hourglass, many sun dials and clock shaped patterns are across his body

People appearance: The People of the Time God Medrasadis are strange creatres, they are tall, standing 7 ft but their backs are slightly bent and their large necks come down, they are often wearing blue robes and carry hourglasses like their gods, they use staffs to use time magic

Culture path: Magic, Time powers

since ime a lover of drawring i shall definatley draw images all the way through the RPG but i dont have a scanner at the moment and cannot put any pictures in sad

Shalimar_fox
Name:Jade
Master Goddess of Love

People appearance:The women are the most beautiful things on earth,while the men half nice looks.The women wear pink and the men white robes.The women do all the fighting,they normally wear all types of Jews that their Goddess wears.these Jews hold the magic of love/lust.

Culture path:Magic,love power

Deit
name: Zen (he has a pet monkey...if that's ok.)
Monkey God of micheif (spelling.)

people's appearance: the people are kinda strong, and are able to fix things, and are easy to get along with.

Deit
(I don't have any monkey pic's if I need a pic for him, but I have a pic for the people, hears what they kinda look like. ((seeing as no ones the same, but that's not the point now is it??)) here it is.)

Darth Acheous
namebig grinarakulum(Da-rok-olum_
God of:master god of water
apperance:a giant 145 ft dragon made of black water and where ever I walk water appears.
poeple: underwater they are merpeople with webbed fingers and sharp teeth but out of the water they are blue-skinned humanoids

SuperChangeling
My God's name is Bare, he is the god of steel. His people carry stone mace's. They live in small Hutt's and sleep on the floor. They have the physique of a large Gorrilla. They are six feet tall to start out with. They have maroon hair. There best warrior is Cromp, he carries a stone mace and is 7 feet tall, he has red hair and speek's Irrish. He wear's a bear skull on his head, he rides on a bear, he has a cape and wear's gothic cloth's. This is what a usewal person look's like. They are called The Poeple, and they live on an island called Styzxe. The Island has plenty of tree's and animal's.


Culture path: Pagon' s.


Bare' apperiance, he has a giant slytire mace and he stand's 100 feet. He has the power to crush villages. Sence he is he god of steel his mace is a 50 foot seel spiked killing weapon. He wear's iron robes.


Warior's apperiance: They have the physique of a large Gorrilla. They are six feet tall to start out with. They have maroon hair. There best warrior is Cromp, he carries a stone mace and is 7 feet tall, he has red hair and speek's Irrish. He wear's a bear skull on his head, he rides on a bear.

Darth Acheous
when does the actual game start??

Deit
(I kinda found a pic for my character.)


http://upload.wikimedia.org/wikipedia/en/c/cb/SunWukong.JPG

SuperChangeling
Hre is my gods guy.


http://www.discounthobby.com/Merchant2/images/GRI/GRI-1109.JPG

FG725
name: Dralig
God of: weather
Appearance: A large shark-like creature, his body adapts to his environment. When on land he grows lungs and will return to gills in the water. If he has to climb a mtn. He can grow razor claws to dig into it making climbing easier.
Peoples Appearance: Unlike their god they cannot adapt to their environment as him. They live in a large platform that they continue to build in the middle of the ocean. They have been able to survive do to their gods ability to change the weather conditions. He can stop winter in their lands giving them time to catch food and everything else. They look like you and I all of them are incredibly strong. From building all day and the women catch the food but have to build boats.
Culture path: Military/economical

Burning thought
very good so far people, the RP will begin as soon as everyone has a god in this page, ill wait till next week or maybe two so that we give everyone a chance to be ready since the people who start first will develop much faster

heres the list so far, those with * near name are already here smile

1.chizzle
2.changeling *
3.FG725 *
4.janick
5. Fox *
6. AOR
7. Darth *
8. Deit *

Chizzle has been coming and going lately so we may have to start without him but i have seen Janick and AOR posted to join pretty recent so he should be joining soon

SuperChangeling
Originally posted by Burning thought
(meanwhile you can post character sheet here, heres mine for example)

Name: Medrasadis (Med-ra-sa-dis)

God OF: Master God of Time

appearance: his body seems to be made of a black, smooth shiny metal, similiar to the stone obsidion only its metal, there are large cracks across his body, each crack has beams of white light coming through, his eyes are slits with glowing white light within and he holds an hourglass, many sun dials and clock shaped patterns are across his body

People appearance: The People of the Time God Medrasadis are strange creatres, they are tall, standing 7 ft but their backs are slightly bent and their large necks come down, they are often wearing blue robes and carry hourglasses like their gods, they use staffs to use time magic

Culture path: Magic, Time powers

since ime a lover of drawring i shall definatley draw images all the way through the RPG but i dont have a scanner at the moment and cannot put any pictures in sad



I like to draw to!

Burning thought
Originally posted by SuperChangeling
I like to draw to!


why dont you draw some of your people then, we have an image of your god but it be nice if we could see what your people are like and their huts and such and weapons if you can smile

SuperChangeling
Originally posted by Burning thought
why dont you draw some of your people then, we have an image of your god but it be nice if we could see what your people are like and their huts and such and weapons if you can smile


Sure, I dont color in my pictures though. I get right on it!!!

Burning thought
good good, smile , i just got my scanner so as soon as its set up i can scan in pics of my things smile

Shalimar_fox
Can Gods team up

Twilight Janick
name: Nekogal
Master God of: Technology
Appearance: An elf-like creature, with a rifle disguised under a crossbow.
Peoples Appearance: Some of them are suffering from obesity due to the misuse of their technology.
Culture path: Military/economical

Shalimar_fox
on the 21st of this month i will be going down south and i should get back just before two weeks

FG725
here's basically what my god looks like

Burning thought
Originally posted by Shalimar_fox
Can Gods team up

yeah they can

gods can team up and use their abilities together, also they can share 1 technology together, this technology/research/magic skill will take 3 days of real time to learn, however this can only be done once, for example the god of technology can share the knowledge of rifles with an ally but then they cannot give another technology, only level 1 technologies can be learnt by an ally from your skills.

there can only be a maximum of 3 allies together so that you dont all team up on one guy but 3 people can team up or once you have gained their trust and they have shared a technology then you may declare war once again and so wont be friends, but then you cannot be friends again for a whole week

Burning thought
Originally posted by FG725
here's basically what my god looks like

also nice image Fg did you make it or is it online

SuperChangeling
Originally posted by Burning thought
why dont you draw some of your people then, we have an image of your god but it be nice if we could see what your people are like and their huts and such and weapons if you can smile


Ok I drew a real good picture, all I have to do know is run it through the scanner and copy it onto this computer.

Burning thought
excellent, i havnt drawn in a few months so ime remembering my old skills

SuperChangeling
Originally posted by Burning thought
excellent, i havnt drawn in a few months so ime remembering my old skills



It will take a little bit for me to transfer it, It only goes on to another computer. Dang I will be a couple hour's.

Burning thought
aww ime lookin forward to seein em

FG725
Originally posted by Burning thought
also nice image Fg did you make it or is it online
wish I did but I can't draw for crap on paint and don't have a scanner so yeah that one is from online

Burning thought
oh well doesnt matter does it, its still good smile

Burning thought
heres some info on Magic for people who follow magic path

bascially its similiar to technology, 5 levels each with skills, every level has skills that you must research to be able to go on to the next level, the first skill you get for free on each level, each level and skill takes a whole day to research

the same as technology these are just guideline, if you have fair spells and other players dont mind you using them for your level then you can research them for a day, but remember you cannot have mass destruction magic or really strong powers if your only level 1

basically every level has a blast, beam, AOE (area of effect) blast, or special skills among summons and other special skills, not all levels have all of these subjects

if your on the magic path then you must specify your element or type of magic, if you are a god of an element such as fire or such then you must have fire as part of your magic, your element determines what form your attacks are, for example a magic blast with the element of fire creates a fire ball, lightning for a lightning element and so on, same with most attacks, fire beam if your a fire element, other such skills and things you invent yourself if your not an element must be specified what they do and ofcourse they must fair for other players

also teleports are accessble for magic users forces, each level has a teleport spell and this spell increases with power, at level 1 you can only use it once per battle but at level 2 you can use it twice and 5 you can use it five times, ofc levels 3 and 4 it can be used 3 and 4 times, teleportation can give you a lot of tactical advantges, but you cannot teleport into enemy home cities, only his smallest towns but cities, villages and home cities are inaccessible, you must fight to get into those if the players wants to fight.

Unique powers or skills are given and chosen completly by the players and can do anything to benefit him or damage enemy forces as long as they are fair and appropriot to your level, i will say if it is not fair or inapropriot but these abilities can be a great boon.

heals only can be cast three times per battle, level 1 heal can be cast 10 times, also speed effects last only 10 minutes no matter what level)

Magic path (if your god is not to do with magic but ur culture is)

level 1 adept magic users

1. single magic blast (range 10-20 metres)

2. summon imp (unarmed, only economic)

3. teleport short range (20-30 feet)

4. weak heal (heals 5 people of wounds within a 20 feet range)

level 2 mana magi

1. magic blast, two shots (range 14-26 metres)

2. summon armed imp (launches magic blast spell, 14-26 metres, two shots)

3. water walk (walk on water for half an hour)

4. teleport, med range (50-70 feet)

5. small force field (lasts 5 mins, protects from simple light weapons but not explosive weapons or anything greater, close range attacks are also not protected by)

6. speed boost (soldiers and monsters move 20% faster towards enemies and fight faster too)

7. greater heal (heals 20 people within a 60 feet range)

level 3 magician

1. magic beam (20-30 metres)

2. magic blast, 3 shots (range 25-40 metres)

3. AOE magic blast (range of 25-40 metres with a 12 metres blast radious)

4. summon lesser monster (summon any type of monster but it must be smaller than 20ft in heigh/length and cannot fly or cast spells but can fight with claws or one long range attack of up to 70 metres range maximum)

5. teleport long range (120-180 feet)

6. greater water walk (walk on water for 3 hours)

7. super heal (heal 50 people within 100 feet range)



level 4 master magician

1. long range magic beam (50-70 metres)

2. magic blast 5 shots (range 40-70 metres)

3. AOE super magic blast (range of 40-70 metres with a 25 metres blast radious)

4. teleportation master range (300-500 feet)

5. summon greater unarmed monster (summon any type of monster, can fly and cast benefitial spell on your troops such as shields, speed boosts and healing, also for every one of these, 30 of your troops gain an increase in range by 20 metres for all skills and faster movement speed)

6. summon lesser armed flying monster (summon any flying monster that can cast level 2 spells along with its own FAIR powers it is given, it can have 2 unique powers that you can give it, it moves at a fast speed)

7. strong forcefield (for 10 mins units are invulnerable to all infatnry based weapons and light weapons, this is only usuable by imps, lesser monsters and unarmed monsters of any class wether greater or lesser)

level 5 Archmage


1. super blast, 7 shots (range 70-120 metres)

2. teleport ultimate range (infinate reach)

3. summon medium armed monster (monster can use level 4 spells, can have 3 unique given FAIR spells that can help the player, cannot fly)

4. lesser armed water monster (monster can swim, use level 3 spells and can have 1 unique benefit thats FAIR)

5. super speed (move at 50% increased speed so can get to enemy lines very fast, affects 40)

6. much greater heal (heals 100 people in a 150 feet range)

AOR
Name: Tzeencth

Master God of Thought (philosophy, intelligence, wisdom, etc...)

appearance: http://www.nw.schule.de/wes/hgb/schuelerhomepages/hbf03/Sebastianhomepage/tzeentch-1024.jpg

People appearance: People look well built, like normal people. However strong adepts (Philo's or the priests of the culture) wear a mystical armor that allows them to maintain connection with the will of Tzeentch. The more powerful the adepts the more they resemble birds.

Culture path: A very civilized people. They focus on the greater beauties of life, and the value of life itself. Because of this, they have limited warfare technologies, and rely on the use of adepts to defend them in battle. They posses great libraries all of which hold untold knowledge, and are great with trading and navigation. They seldom open themselves up to other civilizations and usually dwell in harsh locations using the weather as a bulwark.

FG725
Originally posted by AOR
Name: Tzeencth

Master God of Thought (philosophy, intelligence, wisdom, etc...)

appearance: http://www.nw.schule.de/wes/hgb/schuelerhomepages/hbf03/Sebastianhomepage/tzeentch-1024.jpg

People appearance: People look well built, like normal people. However strong adepts (Philo's or the priests of the culture) wear a mystical armor that allows them to maintain connection with the will of Tzeentch. The more powerful the adepts the more they resemble birds.

Culture path: A very civilized people. They focus on the greater beauties of life, and the value of life itself. Because of this, they have limited warfare technologies, and rely on the use of adepts to defend them in battle. They posses great libraries all of which hold untold knowledge, and are great with trading and navigation. They seldom open themselves up to other civilizations and usually dwell in harsh locations using the weather as a bulwark.
small head he has

AOR
Originally posted by FG725
small head he has

Or really big armor ermm

Burning thought
Magic list continued

in this second list is the half god elements, half god elementals are gods that are half the god of an element and half a god of something else but because of their half side of element they have special powers

all half god element soldiers can cast two spells at a time into one attack, for example one man can cast a magic blast and an magic AOE attack all in one strike causing a lot of damage and destruction

however you cannot have your people cast two of the same spell, you must have a variety but combo spells are good too such as magic blast combined with beams or AOE, perhaps even teleportation and water walk for traval for some people this can be a great boon

invisibility and transformations are also new, tranformations can only be used twice per battle and the creatures summoned last only till the end of the battle and do not stay in your army, invisibility can only be used twice per battle also.

also every blast and AOE blast are guided slightly and have a near zero chance of missing their target unlike those who not guided by a god

all monsters in this section can not get bigger or smaller than 20-50ft in height/length apart from imps, but water, air or land monster cannot break this rule unless it says otherwise

level 1 adept magic users

1. magic blast, 2 shots (range 14-26 metres)

2. summon trained imp (can use 1 unique players chosen ability once per battle and can cast level 1 skills)

3. water walk (walk on water for half an hour)

4. teleport, med range (50-70 feet)

5. small force field (lasts 5 mins, protects from simple light weapons but not explosive weapons or anything greater, close range attacks are also not protected by)

6. half god speed boost (soldiers and monsters move 20% faster towards enemies and fight faster too, at the same time they can go invisbile for 5 seconds per minute that this skill is activated confusing enemies slightly)

7. greater heal (heals 20 people within a 60 feet range)

level 2 mana magi

1. magic beam (20-30 metres)

2. magic blast, 3 shots (range 25-40 metres)

3. AOE magic blast (range of 25-40 metres with a 12 metres blast radious)

4. summon trained lesser monster (summon any type of monster but it must be smaller than 20ft in heigh/length and cannot fly but can cast level 1 spells and can fight with claws or one special long range attack of up to 70 metres range maximum, these creatures may have ONE unique special ability)

5. teleport long range (120-180 feet)

6. greater water walk (walk on water for 3 hours)

7. super heal (heal 50 people within 100 feet range)

8. metamorphasis (instantly transforms 5 small enemy soldiers into trained imps)

9. summon stealth water beast (summons an armed water beast that can use melee attacks or 1 long range attack, it can also periodically go invisble for 5 minutes for stealth but cannot attack while in this state)

10. levitation (any small soldier or lesser creature casting this can fly for 5 minutes)

level 3 magician

1. long range magic beam of confusion (50-70 metres, confuses larger enemies which makes them not able to move or attack for 3 minutes, doesnt work on machines and has only a 20% chance of confusing, also doesnt work on VERY large monsters)

2. magic blast 5 shots (range 40-70 metres)

3. AOE super magic blast (range of 40-70 metres with a 25 metres blast radious)

4. teleportation master range (300-500 feet)

5. summon greater trained unarmed monster (summon any type of monster, can fly and cast benefitial spell on your troops such as shields, speed boosts and healing, also for every one of these, 30 of your troops gain an increase in range by 40 metres for all skills and faster movement speed)

6. summon lesser armed flying monster (summon any flying monster that can cast level 2 spells along with its own FAIR powers it is given, it can have 2 unique powers that you can give it, it moves at a fast speed)

7. strong forcefield (for 10 mins 20 units are invulnerable to all infatnry based weapons and light weapons, this is only usuable by imps, lesser monsters and unarmed monsters of any class wether greater or lesser and only effects them, however unarmed monsters can cast this on smaller troops which affects 20 units)

8. super metamorphasis (transforms 20 enemy small soldiers into trained imps)

9. deadly transformation ( tranforms a medium sized or smaller creature into 10 trained imps or one lesser armed flying monster)

10. invisibility (makes 40 troops invisbile for 5 minutes, only imps can detect those under the effect of this spell, each imp can detect 5 troops)

11. larger armed flying monster (can cast level 3 spells and has two unique special abilities chosen by player, can also use its own special double magic beam attack, which breaks the rule of not being able to use two spells in one cast)

level 4 master magician


1. half god super blast, 9 shots (range 90-160 metres)

2. teleport ultimate range (infinate reach)

3. summon medium armed monster (monster can use level 4 spells, can have 3 unique given FAIR spells that can help the player, cannot fly)

4. lesser armed water monster (monster can swim, use level 3 spells and can have 1 unique benefit thats FAIR)

5. half god super speed (move at 50% increased speed so can get to enemy lines very fast, affects 40, makes them invisble for 10 seconds of every minute of the spell, similiar rules apply to this spell as the level 2 variant)

6. improved greater heal (heals 100 people in a 150 feet range, also creates a level 3 force field around those healed but it only last 3 minutes)

7. more powerful metamorphasis (transforms 50 enemy soldiers into trained imps)

8. summon super imp (an imp that can fly, cast level 2 spells, can have 3 unique abilities chosen by player and can cause a confusion spell, takes 5 imps to cast it and it either effects 20 small soldiers or 1 medium creature and lasts 5 minutes making them ineffective)

9. summon summoner monster (summons last until end of battle, also the monster can only summon 5 creatures from its list , the list is, super imp, medium armed monster and larger armed flying monster, these can be summoned in combination but only until 5 are summoned in total, onece all summoned the summoner monster can only cast its weak level 1 spells which can still come to be of use if needed, it cannot summon Necromancers)

10. summon Necromancer (the Necromancer can raise the enemy and allied dead into skeletons to fight for the caster, they can each raise 40 troops but only last until end of battle, after the 40 the necromancer has a special healing spell that heals 30 units)

level 5 Archmage

1. summon greater summoner monster (summons the same monster as the level 4 summon monster but can summon 2 summon monsters and it itself can summon 10 monsters instead of 5, it can also summon 2 necromancers)

2. greater armed monster (uses level 4 spells or lower, can summon a necromancer OR Healer, not both at the beginning of the battle and can use 4 unique skills given by the player, it can also dig under ground once to any battle location, this beast can be of 80-120 feet tall and breaks the size rule for creatures)

3. Ultra half god heal (heals 300 soldiers, raises 20 dead permenently within 200feet , creates a level 4 force field around those healed but it only last 5 minutes)

4. mega force field (can only be cast once and only by greater unarmed monsters, this field protects 50 soldiers from harm completly for 15 minutes, however they cannot attack enemies either)

5. AOE beam blast (a beam that creates a 10 metres explosion that kills troops for every troops the beam itself kills, the beam itself kills roughply 4 men, but the increased power for it means it cannot be used with other spells and can be only cast twice in a battle)

6. summon imp mound (can be used twice in battle, summons a mound that summons a super imp every 5 minutes of battle and lasts for the battle)

7. masters blast (this mastery attack creates an enormous explosion of magic, instantly killing 200 soldiers, there is no protection from this spell other than kill super beast casters which are the only ones that cast it, the player must tell his oppoent that he is going to use it and then the opponent must check its forces to see if it has anything to hit the back lines and destroy the super beast caster, if he/she doesnt then 200 soldiers die, this spell is only cast once)

8. summon Super beast caster (can only have 3 of these in entire army, they can use all spells from level 1-5 and have a special shield that deflects any infantry attacks, you should put other shields over them to protect them for they are very valuable, these creatures can have 3 player chosen special abilities)

Burning thought
Originally posted by FG725
small head he has

yeah pretty small aint it laughing out loud but i suppose warhammer sort of things often do, i often do drawrings with heads to small

Shalimar_fox
the first magic list would work for my char right

Burning thought
yeah, the others are for if you were the god of an element such as fire or such or a magical nature like mine is but love isnt really a type of magic, you can blast someone with a love bolt laughing but yeah the first is yours

AOR
Originally posted by Burning thought
yeah pretty small aint it laughing out loud but i suppose warhammer sort of things often do, i often do drawrings with heads to small

Hey Tzeentch can have as small of a head as he wants, as long as he still remains beastly stick out tongue

Burning thought
finaly last magic list

this list is for a god of a master element or magic type, these are the strongest magic powers but you can only use them if yo are master of a magic type

Master god magic users can cast up to three diffrent spells or three of the same type of spells in a row or at the same time because their power is so great.

all other rules apply from the half god and magic path lists to this list unless it says otherwise

the especially large creatures, from maybe level 3 and definatley 4 and 5 from this list are not affected by speed or shields created by other creatures other than themselves



level 1 Adept magic user

1. magic beam (20-30 metres)

2. magic blast, 3 shots (range 25-40 metres)

3. AOE magic blast (range of 25-40 metres with a 12 metres blast radious)

4. summon trained lesser monster (summon any type of monster but it must be smaller than 20ft in heigh/length and cannot fly but can cast level 1 spells and can fight with claws or one special long range attack of up to 70 metres range maximum, these creatures may have ONE unique special ability)

5. teleport long range (120-180 feet)

6. greater water walk (walk on water for 3 hours)

7. super heal (heal 50 people within 100 feet range)

8. metamorphasis (instantly transforms 5 small enemy soldiers into trained imps)

9. summon stealth water beast (summons an armed water beast that can use melee attacks or 1 long range attack, it can also periodically go invisble for 5 minutes for stealth but cannot attack while in this state)

10. levitation (any small soldier or lesser creature casting this can fly for 5 minutes)

11. summon trained imp (same as half god trained imp)

12. great speed (move at 90% enhanced speed, allowing great speed for your army, also allows them to go invisble for 20 seconds of every minute of the spell)

level 2 mana magi

1. long range magic beam of confusion (50-70 metres, confuses larger enemies which makes them not able to move or attack for 3 minutes, doesnt work on machines and has only a 30% chance of confusing, also doesnt work on VERY large monsters)

2. enhanced magic blast 8 shots (range 60-90 metres)

3. AOE super magic blast (range of 40-70 metres with a 25 metres blast radious)

4. teleportation master range (300-500 feet)

5. summon greater trained unarmed monster (summon any type of monster, can fly and cast benefitial spell on your troops such as shields, speed boosts and healing, also for every one of these, 30 of your troops gain an increase in range by 40 metres for all skills and faster movement speed)

6. summon lesser armed flying monster (summon any flying monster that can cast level 2 spells along with its own FAIR powers it is given, it can have 2 unique powers that you can give it, it moves at a fast speed)

7. strong forcefield (for 10 mins 20 units are invulnerable to all infatnry based weapons and light weapons, this is only usuable by imps, lesser monsters and unarmed monsters of any class wether greater or lesser and only effects them, however unarmed monsters can cast this on smaller troops which affects 20 units)

8. super metamorphasis (transforms 20 enemy small soldiers into trained imps)

9. deadly transformation ( tranforms a medium sized or smaller creature into 10 trained imps or one lesser armed flying monster)

10. invisibility (makes 40 troops invisbile for 5 minutes, only imps can detect those under the effect of this spell, each imp can detect 5 troops)

11. larger armed flying monster (can cast level 3 spells and has two unique special abilities chosen by player, can also use its own special double magic beam attack, which breaks the rule of not being able to use two spells in one cast, also this skill must be learnt last in the level 2 list)

12. summon summoner monster (same as half god summoner monster)

13. summon necromancer (same as half god necromancer)

14. healer (heals 50 soldiers per 5 minutes of the battle, may have 4 healers in an army only,they are weak so protect them, they have no
armaments)

level 3 magician

1. summon greater summoner monster (summons the same monster as the level 4 summon monster but can summon 2 summon monsters and it itself can summon 10 monsters instead of 5, it can also summon 2 necromancers)

2. greater armed monster (uses level 4 spells or lower, can summon a necromancer OR Healer, not both at the beginning of the battle and can use 4 unique skills given by the player, it can also dig under ground once to any battle location, this beast can be of 80-120 feet tall and breaks the size rule for creatures)

3. Ultra half god heal (heals 300 soldiers, raises 20 dead permenently within 200feet , creates a level 4 force field around those healed but it only last 5 minutes)

4. master god mega force field ( this field protects 50 soldiers from harm completly for 15 minutes, however they cannot attack enemies either, this master god version is also cast by various other beasts but mostly by the greater unarmed monster )

5. AOE beam blast (a beam that creates a 10 metres explosion that kills troops for every troops the beam itself kills, the beam itself kills roughply 4 men, but the increased power for it means it cannot be used with other spells and can be only cast twice in a battle)

6. summon imp mound (can be used twice in battle, summons a mound that summons a super imp every 5 minutes of battle and lasts for the battle)

7. masters blast (this mastery attack creates an enormous explosion of magic, instantly killing 200 soldiers, there is no protection from this spell other than kill super beast casters which are the only ones that cast it, the player must tell his oppoent that he is going to use it and then the opponent must check its forces to see if it has anything to hit the back lines and destroy the super beast caster, if he/she doesnt then 200 soldiers die, this spell is only cast once)

8. summon Super beast caster (can only have 3 of these in entire army, they can use all spells from level 1-5 and have a special shield that deflects any infantry attacks, you should put other shields over them to protect them for they are very valuable, these creatures can have 3 player chosen special abilities)

9. Teleport (infinate reach)

10. Master god blast, 14 shots (100-200 metres range)

11. more powerful metamorphasis (transforms 50 enemy soldiers into trained imps)

12. summon super imp (an imp that can fly, cast level 2 spells, can have 3 unique abilities chosen by player and can cause a confusion spell, takes 5 imps to cast it and it either effects 20 small soldiers or 1 medium creature and lasts 5 minutes making them ineffective)

level 4 master magician

1. Enormous monster (5 unique player picked abilities, heal itself to full health once per battle which creates level 3 force field, it has two long range attacks that are similiar to artillarly plus can cast all level 3 spells or lower and can summon an imp mound for free, this creature can be of 300-500 feet in height/length

2. giant flying beast (4 unique player picked abilities, can fly, use all level 3 spells or lower, can be from 300-500 feet in length, 100-200 feet in width, carried inside it, 12 large flying armed monsters and has within it a super beast caster, only one of these can be in the army at a time)

3. beam of death and destruction (this beam can destroy any 1 medium target or lower with one shot and may be used 5 times, the beam not only destroys that target but also all smaller enemies in the target line)

4. great sea beast (can be of 700 feet length to 300 feet width, has 4 unique player chosen abilities and carries 20 stealth water beasts)

Level 5 Archmage

1. Summon Monstrous Leviathon (can be of any length or heigh to a maximum of 2000 feet, can cast all spells unless super spells and can fly, swim or walk on land, can summon with it two enormous monsters and three greater summoning monsters, such a creature is immune to all infantry weapons and only high powered weapons can do significant damage. Only one can be in an army at a time and it can only be used once in a battle every 3 days)

2. Call full Magic godlike power (this spell can only be used once per 4 days, can only be cast by the god himself/herself/itself. The player casting must warn their opponent 5 minutes before casting, after the 5 minutes you intstantly destroy the opponents army, however if the opponent has more than 15 flying creatures of high power, or 30 artillary weapons they can launch their weapons at the god before it casts, causing the spell to obliterate the God and its army instead theirs so use this spell with caution and strategy)

Burning thought
i seemed to missed a few things out, first of all, the large armed flying monster in the half god path doesnt say it must be the last in that skill list to be learnt which is true to it

Also all Magic armies at level 3 regardless of Path get a special magic defensive tower that launches level 3 spells and lower to protect towns and so sieging armies beware. Also at level 3 for the Master God path, level 4 for the half god path and level 5 for the magic path they get a special shield that protects all their cities from ALL attacks for 15 minutes, within that time they can stop enemies in their tracks while moving their soldiers

laughing finally (gasp) well ofcourse most of these stats are guidlines apart from damage and sizes but certain special spells you can invent yourself that i havnt thought of as long as its fair and appropriot for its level.

rules for battles are next

Burning thought
BATTLES


basically players can battle eachother for towns and cities, each player can contruct towns and cities, and each player can capture them increasing the amount of troops they gain, also battles claim lives so dont waste your people

basically you gain an amount of people per day which are your troops (ill explain in detail in the next part) but these can summon creatures and such and then you can go to war if another player doesnt mind and you can capture eachothers Troops (if a defender wins) or cities (if the attacker wins) which can overall increase power, allies who battle together share their winnings ammongst themselves fairly

if you ally with someone you must stay their ally for 3 days and cannot fight them, you must also help them with a quarter of your army if they fight unless your army is very small in the first place or if your also under attack from a diffrent direction, however all allies get spols of their wars and share technology, if you want to be allies for longer than 3 days then you share technology, 1 technology from your previous level can be given for a longer friendship and once again you are allies for 3 days, however from then on you can either stay friends or split up and stop reciving support from eachother or bonuses however if you suddenly become hostile another player may not like it and may not allow you to join with them again, there can never be a player on their against all other players, i will join them if they are alone, and another player must join me and split with their team otherwise the RPG/RTS will not be fair will it big grin

an army can have a maximum of 3000 soldiers in it, plus creatures/machines, you can only have 1 small creature/machine for every 50 people, 1 medium creature/machine for every 300 and one large for every 500. You can only send 500 soldiers to defend or to war, so if you get attacked on multiple sides, with a full army you can defend more than one area

Creatures and machines take a amount of time to be built/summoned and so:

small creatures/machines take 1/2 hour to build

medium creatures/machines 1 hour

large creatures/machines 3 hour

specific creations that there can only be a limited amount of take a whole day to build and level 5 super creatures/machines take 3 days to summon/build

Battles will be thought out in detail and be made a fair decision on by me, for example, 3 men with automatic guns could beat 10 sword wielding men easily but if they were wearing super enchanted armour and shields with the support of a few beasts then they would win, i will try to be as fair as i can

Burning thought
final post of today is Towns and people

when the RP starts you can research one skill/technology a day and every 1/2 hour of the day you gain 25 people. each person is an extra soldier to your army.

Also you can build towns, a town supports population for 100 people, your civalisation when we start the RP has 100 people and a city, cities are upgrades of villages which are upgrades of towns. A city supports 500 people. it takes 15 hours to build a town, but for every 200 people you have it reduces by 2 hours until you take no time at all to build towns at a full population but by then you already have max number of towns which is 6, towns upgrade to Villages, this takes 5 hours, then villages upgrade to cities which take a whole day, they like your first supports 500 people

when you have 2 cities, you can research 2 new technologies/skills at the same time from the same level and they will both be ready at the end of a whole 24 hour period, when you have 4 cities your research only takes 12 hours to be complete and so speed it up very fast, finally by 6 cities you can research level 5 and super powerful skills/spells and technologies

Burning thought
this RP takes a lot of remembering confused what you have and what time you last posted, to prevent cheating try to remember what other players have and what you had, and so shall i remember if i can what i and others have, try writing it down so you know how long you have until research is finished so you can begin as soon as possible, i know i will laughing , i wonder if anyone can beat me to level 5 when we start the RPG/RTS wink , if you think someone is cheating PM me and ill look at their posts and figuire out their timing, if someones first post is at 1:00 and they say they have 1000 people at 2:00 then they obiously are cheating or trying to cheat since you only get 25 people per half hour and so since u start with 100 people he would only have 150 people, keep an eye on things like this and we can play a clean and fun game with no cheating, plz dont try to spoil it big grin

Shalimar_fox
as of now i would like to have one god as an friend.if no one picks WAR then i'll ask once more.i would like it to be the time god god of all,or weather

SuperChangeling
Originally posted by Burning thought
BATTLES


basically players can battle eachother for towns and cities, each player can contruct towns and cities, and each player can capture them increasing the amount of troops they gain, also battles claim lives so dont waste your people

basically you gain an amount of people per day which are your troops (ill explain in detail in the next part) but these can summon creatures and such and then you can go to war if another player doesnt mind and you can capture eachothers Troops (if a defender wins) or cities (if the attacker wins) which can overall increase power, allies who battle together share their winnings ammongst themselves fairly

if you ally with someone you must stay their ally for 3 days and cannot fight them, you must also help them with a quarter of your army if they fight unless your army is very small in the first place or if your also under attack from a diffrent direction, however all allies get spols of their wars and share technology, if you want to be allies for longer than 3 days then you share technology, 1 technology from your previous level can be given for a longer friendship and once again you are allies for 3 days, however from then on you can either stay friends or split up and stop reciving support from eachother or bonuses however if you suddenly become hostile another player may not like it and may not allow you to join with them again, there can never be a player on their against all other players, i will join them if they are alone, and another player must join me and split with their team otherwise the RPG/RTS will not be fair will it big grin

an army can have a maximum of 3000 soldiers in it, plus creatures/machines, you can only have 1 small creature/machine for every 50 people, 1 medium creature/machine for every 300 and one large for every 500. You can only send 500 soldiers to defend or to war, so if you get attacked on multiple sides, with a full army you can defend more than one area

Creatures and machines take a amount of time to be built/summoned and so:

small creatures/machines take 1/2 hour to build

medium creatures/machines 1 hour

large creatures/machines 3 hour

specific creations that there can only be a limited amount of take a whole day to build and level 5 super creatures/machines take 3 days to summon/build

Battles will be thought out in detail and be made a fair decision on by me, for example, 3 men with automatic guns could beat 10 sword wielding men easily but if they were wearing super enchanted armour and shields with the support of a few beasts then they would win, i will try to be as fair as i can


Graet idea.

Burning thought
Originally posted by SuperChangeling
Graet idea.

thx

Burning thought
Originally posted by Shalimar_fox
as of now i would like to have one god as an friend.if no one picks WAR then i'll ask once more.i would like it to be the time god god of all,or weather

sure ill be your ally fox, but i may change to meet what my people need big grin nothing personal ofcourse, but Fox does need an ally, how about this Fox as a bonus for not being very much of fighters, you and anyone who is your ally gains an extra 15 people every half hour since yor the goddess of love

at least then people may especially want to be your ally to get the bonus and it makes sense considering your the god of love, so it makes send that you would prob breed more embarrasment

perhaps ill give other bonuses or perhaps people can make up fair bonuses for their gods, only a maximum of about 2 or 3 though and nothing too major that makes you too powerful

Burning thought
Also heres something to make things a little more fairier

considering technology has guns and cannons and automatic weapons they only get 15 people per half hour and have a maximum of 2500 people, they can only build 5 cities, however, their powerful weaponry makes up for this because i think its unfair that they have just as many men as the people who only have swords an enchanted weapons, the bonus of only haveing 5 cities that you can research level 5 earlier since u only need 5 cities for it when everyone else needs 6 or 8

Magic races get the normal 25 per half hour described earlier

The Sword and enchanted weapon races with more military styles have more men, they gain 50 people per half hour with a max population of 4000 but they need to build 8 cities to get hold of level 5 technology but at 6 cities they can research 3 things at a time so this should make all the races develop at diffrent speeds and have more diffrent numbers and tactics smile

Burning thought
well weve definatley got a lot of people in this RP so you guys have quite a few allies to choose from, as soon as i can ill make the rough list of things for the military sword fightning melee warriors who use martial arts, bodily strength or numbers to overwhelm their enemies

as soon as i draw my God and people as well as possible and got my new scanner working then i can put em on here so you guys know what my stuff is, i might also draw examples and possbilities of things you can have in your armies if your having a hard time deciding what your things are or what they look like

as i said before its MUCH easier if you draw all your things you have and your people but some people dont have scanners or cant draw (hell even ime finding it difficult to draw and i enjoy it) and so these people may just desrcribe or get pictures from internet.

Shalimar_fox
thanks

SuperChangeling
Originally posted by Burning thought
sure ill be your ally fox, but i may change to meet what my people need big grin nothing personal ofcourse, but Fox does need an ally, how about this Fox as a bonus for not being very much of fighters, you and anyone who is your ally gains an extra 15 people every half hour since yor the goddess of love

at least then people may especially want to be your ally to get the bonus and it makes sense considering your the god of love, so it makes send that you would prob breed more embarrasment

perhaps ill give other bonuses or perhaps people can make up fair bonuses for their gods, only a maximum of about 2 or 3 though and nothing too major that makes you too powerful


Well I will be Fox's ally, and not just beacuse I get 15 people per half hour. eek!

Shalimar_fox
ok.

SuperChangeling
Originally posted by Shalimar_fox
ok.


Dude, I was just jokeing, I wasnt serius. Sorry.

Shalimar_fox
I know

SuperChangeling
Burning Thought, this is what The Poeple of Bare look like

http://img101.imageshack.us/my.php?image=thepoeple3yp.png


I drew it myself!!!!

Bare sent his poeple to join Jade and Medrasadis.

Burning thought
Originally posted by SuperChangeling
Burning Thought, this is what The Poeple of Bare look like

http://img101.imageshack.us/my.php?image=thepoeple3yp.png


I drew it myself!!!!

Bare sent his poeple to join Jade and Medrasadis.

not bad, their melee fighters then aint they, they use all sorts of weapons especially stone clubs and such

good good

ill give it a while and then ill post all the info on swords and militay and then we can wait a few more days until everyone is ready and see if Chizzle is here

Burning thought
whats the teams like so far,Fox do u have an ally yet, or am i it at the moment

Shalimar_fox
oh loos like someone was not (SuperChangeling)joking.now i don't know if you will try to kill my people now

SuperChangeling
Originally posted by Shalimar_fox
oh loos like someone was not (SuperChangeling)joking.now i don't know if you will try to kill my people now


I wont, for now...

Burning thought
i think ime one of your allies, also if changeling attacks at this point his going to end up losing all the people he has to send because ime backing yu up and you know magic as well so two magic forces each 100 strong VS changelings 100 forces with swords would lose laughing anyway what am i saying the RP hasnt started yet

SuperChangeling
Bare wishes to battle Darakulum when the RPG starts.

SuperChangeling
magic forces each 100 strong VS changelings 100 forces with swords would lose


No melee and up close and persinal would win, these guys can take a beating.


http://img101.imageshack.us/my.php?image=thepoeple3yp.png


I am just joking, I am out numbered, i wont attack.

Burning thought
Originally posted by SuperChangeling
Bare wishes to battle Darakulum when the RPG starts.

well if youve got a lot of numbers and ofcourse youll need to build boats cause hes the water god then you prob would do well

however he is magic so magic is unpredictable also he may not want to fight, you cant make him smile

SuperChangeling
Originally posted by Burning thought
well if youve got a lot of numbers and ofcourse youll need to build boats cause hes the water god then you prob would do well

however he is magic so magic is unpredictable also he may not want to fight, you cant make him smile



OK.

Burning thought
just finished drawring my god, going to scan it and then post it in here, then l8ter ill add some pics of my people and architecture

SuperChangeling
Originally posted by Burning thought
just finished drawring my god, going to scan it and then post it in here, then l8ter ill add some pics of my people and architecture



Cool, I am drawing the hutt's now.

Burning thought
Medrasadis God of Time

Darth Acheous
weopons- swords of titanium, poison needle at the end of their tales
homes-carved out boulders and caves
cities- reefs, trenches, beaches and water at them, ocean sinkholes
military buildings-80ft thick, 200ft high frozen waves created by darakulum that have holes and caves craved thruogh them. inside the walls is where their mounts like speed turtles, sharks, sea serpents, and sea-monsters.
sea-monsters- an 80ft tall humanoid with giant turtle-shells as armor. blue skin, 4 red eyes.

Darth Acheous
Originally posted by SuperChangeling
Bare wishes to battle Darakulum when the RPG starts.
Darakulum is always ready to pawn his enemies and then we'll all have a dance party. Happy Dance laughing ... my seamonsters will pawn your ass

Shalimar_fox
My people.Live next to the waterfall the Jade was born out of.Always red,pink,and white blossoms falling.their house is made of wood but their court yard is caved in pink,white,and red clothe.the jungle proved extra protection to her people and and rainbow always reminds them of jade.

Burning thought
People of the God of time

Burning thought
finally i made my drawrings, Photoshop helped with the backrounds wink i didnt draw those

Burning thought
my people live in floating buildings of marble that hover off the ground, inside the buildings is a strange dimension of time where the walls, rooms and furniture can strangely disapear and reapear in completly diffrent places at the will of those who live there so they can change their houses any way they want to

they use their powerful staffs as weapons, able to simply disintegrate bodies and when a lot of them come together they can wipe almost anything from time completly, they also have a special power over time that allows them to stop objects that are coming at them such as certain magics, arrows, bullets and missles and simply eventually they will flash out of existance

the time gods people are however frail and slow, so unless they are at good range with the enemy or can shoot you before you attack them they are weak and will not survive many shots

Monsters of time eat the essence of the things they attack, often swallowing them into time energy

ime afraid when the time gods people pwn he does not let them have dance parties, he hates music smile

Burning thought
Originally posted by Darth Acheous
Darakulum is always ready to pawn his enemies and then we'll all have a dance party. Happy Dance laughing ... my seamonsters will pawn your ass

can you draw your large sea monster if possible plz, if you cant i dont mind but it would be nice if you could make a rough drawring if possible big grin id like to see it, ime curious

Shalimar_fox
people power.as i said the women fight.the jews they wear can make an enemie fall inlove with them but the spell fades after 5 mins.after winning the worship Jade for their gift and they normal don't sleep that night.(lets keep it at that.)

Darth Acheous
I would because im really good artist but we have no scanner.

Shalimar_fox
Originally posted by Darth Acheous
I would because im really good artist but we have no scanner. same here but this hp 3 in 1 won't work on this dell

Darth Acheous
...might get 1 soon... I hope.

Darth Acheous
if not Ill just give a really good description.

SuperChangeling
Originally posted by Burning thought
Medrasadis God of Time


Nice job man.

ULTRA_TRUNKS
can i join in

SuperChangeling
Originally posted by ULTRA_TRUNKS
can i join in

Sure.

Burning thought
Originally posted by SuperChangeling
Nice job man.

thx smile

Burning thought
Originally posted by ULTRA_TRUNKS
can i join in

ofc you can join, just make a character sheet and u can

Burning thought
Originally posted by Darth Acheous
I would because im really good artist but we have no scanner.

do u think my drawrings were any good, got any tips, i find it hard to draw complete 3d things or from a ground view

ULTRA_TRUNKS
did anyone make a god of war already?

Shalimar_fox
no

ULTRA_TRUNKS
name: Tauris master god of war

people appearance: they are all at least 6 ft. aqnd they were war scared iron armor they have been taught to the laws of wars from childhood by the age of 14 they must all be a masterwith a sword or they are slain. they live in a large reinforced stone kingdom.

gods appearance: looks like my pic except 200ft. tall

culture path: military sword fighting and enchanted weopons

is this alright?

SuperChangeling
I am going to change my god to 200 feet instead of 100.

ULTRA_TRUNKS
when are we gonna start?

Burning thought
ime going to wait till next week sometimes, because ive got a holiday coming up and so had Fox if can remember, also i want to give peopole some more chance to join

Also i havent finished the Techtree for Enchanted weapons and military yet which the last group

Shalimar_fox
don't worry about me as long as i can get an recap when i'm back

Burning thought
ok, monday of next week i should be able to start this thing up

ULTRA_TRUNKS
alright cool

Shalimar_fox
how about a pairing ultra trunks

ULTRA_TRUNKS
how many people can we pair with?

Shalimar_fox
one team can only have three.in these case it would be me,burning,and you

ULTRA_TRUNKS
oh really cuz i told aor that i would pair with em cuz hes the god of wisdom and im war

Shalimar_fox
oh well.just do try to take over my city

ULTRA_TRUNKS
so we cant team up with more than three people, it should be at least five

Burning thought
maybe if we get more people, we only have about 8/9 people now which gives us 3 teams of 3 people which is perfect, if it was 5 or 4 then not only would the battles get very complicated but some could be unfair considering some people are not fightning gods and some are very strong fighting armies, also 3 is enough, each player can have a maxium of about 3000 people in the army, so that would be 9000 people not including monsters fightning on the battlefield which is more than enough, perhaps when/if we ever have 15-20 players i may increase it

ULTRA_TRUNKS
ya i guess ur right

frickin frick
is it kool if i join


Name: scorpion

God OF: master god of fire

appearance:looks like mi pic except 200 ft tall

People appearance:7ft tall fire deamons

Culture path: Military sword fightning and enchanted weapons

Burning thought
cool sure u can join

Burning thought
now we have 10 peeps

Burning thought
Military fighting, physical skill techniques

This is the final tech tree, this is the rough outline of skills that come in the form of physical combat and masters of war and melee fightning

Martial arts is also in use here and so is armour making



basically every level allows certain armours, weapons and techniques, same with all, you must research all the skills in one level to go on to the next and you get the first two levels of research for free for every level as a special bonus for being part of this path.

not all people of this path have all the skills, some are prefered to use swords and bloodthirsty tactics and do not have much use for heavey armour or shield wheras some follow the armoured path but some may not follow either of these and use kung fu or martial arts such as judo, karate and many others.

whenever this guide refers to swords it means all melee weapons such as Axes, hammers and maces and such

Path of military/physical power and armoury (this is the path if your god is not associated with this type of path and only your culture)

level 1 barbarian/nomad fighter

1. basic fighting skills, karate chops and kicks or simple head locks and punches of strength

2. armoury that protects against fists and weak magical attacks

3. swords that are shaped well and balanced for skillful fighting, three bullets can be blocked if the sword

4. the strength to leap into battle from a small distance (10ft-15ft jump)

5. meditation (power of meditation to heal the mind body and soul at the same time as giving the ability to dodge bullets for a a minute or two)

level 2 trained warrior/martial artist

1. slick blades (can throw sword like a knife, the magic upon it makes it come back to the hands of the warrior who had thrown it)

2. armoury that protects against bullets for a small amount of time

3. monster wrestling (the strength to beat down upon small monsters and fight skillfully against them and sometimes kill them outright with a mighty manouver, only 10% of the armies warriors train in this skill)

4. call of spirit (can bring back 70 dead men to fight once again, can be used 10 times a battle)

5. shield of reflections (every soldier can carry this shield or only a certain amount, this shield can reflect one small spell, the reflected spell hits its caster instead or dispears completly, after the shield reflects a spell it becomes a normal shield)

6. enchant speed (enchants the boots of the wearers so that they run much faster, 20% increase, can only be done to 30% of the soldiers in the army)

7. war cry (calls forth barbariens and nomads from natural villages or from their homes to join your god for this battle only, adds 100 men to your army for the battle)

level 3 general/martial master

1. reflexes (can dodge many bullets, can only be tought to 20% of army)

2. shield of absorbtion (can equip up to 20% of army with shield, makes many attacks such as crushing attacks from large creatures be absorbed into the shield, the shield can survive 3 of such attacks before breaking)

3. masters sprit call (calls forth 200 men from the dead to fight once again)

4. silence, a powerful spell that stops lower level enemies than you from casting spells for 2 minutes, only affects 10% of enemy army but can be a major boon, can be cast twice (this does not affect large or medium sized creatures nor enemies higher than level 3)

5. master craftmens armour, this armour can absorb many bullet shots and some spells that are level 2 or lower, cannot affect Master god spells however but bullets are affected all the same, also the armour can take a couple of powder rockets or small cannon blasts but doesnt protect much against it. (this must be the last research done in level 3)

6. long swords, one handed giant swords that slice through enemies, can take many at a time and the power of the hits can sometimes send certain creatures to their feet)

7. enchant of fire, weapons burn with fire allowing to sear flesh and even cause pain to lesser monsters and some medium beasts, can evaporate frozen enemies,if enchanted on armour it will protect the wearer from the first fire attack unless the attack is of master god level (this can also combines with ice to create the special ability, only 15% of the army can use this enchant)

8. enchant of ice, makes weapons turn enemies to frozen blocks for small amounts of time on striking making them useless, only affects small enemies, while frozen ice weapons do not affect them but normal weapons and fire are deadly, if enchanted on armour it will protect the wearer from the first ice attack unless the attack is of master god level (this power combines with fire to form a special power, also only 10% of the army can use this enchant)

(special: frost and flame, this combination of fire and ice can freeze enemies in a small area as the sword hits flesh at the same time as sending heat through the ice which evaporates it, can be effective against smaller monster and groups of weak opponents)

level 4 hero of ages

1. mount mastering (increase speed by 60%, your people can ride a mount such as a horse or other creature)

2. call of the dead (calls forth 500 dead warriors to fight once more from the dead)

3. armor of mana (a magical armour that absorbs many spells below level 3 and can survive many level 4 or lower spells as well but does not have good protection against physical power, such armour is especially expensive to craft and so only 45% of the army can wear it)

4. super strength, can wrestle and beat smaller creatures easily, and can throw over some medium sized enemies, only 20% of your army can learn this strength.

5. hero's vigour, your men fight through most damage, if a man is riddled with thousands of bullets or only loses an arm and is near death, his body through heroic power becomes indestructible for 2 minutes before dieing, people who die from this however can never be resurrected, only effects 200 people maximum and can be cast only once per battle)

6. speed of ages, allows up to 150 people in your army to be trained to be able to run at near light speeds to appear in the enemies front lines instantly in a battle

7. shield of the medusas gaze, turns the front line of your enemies army (maximum of 100 people) into stone, for 1 minute, this only works once however so the shield are almost normal after that use, only 15% of your army can use the shield. The shields are not completly without power after this attack, every 1 minute of the battlefield it has to power to slow down the enemy its pointing at as if it was weighed down by the earth, this only last for a few seconds but can be a great advantage)

level 5 Legendary Warrior

1. master swordsmen, can spin their weapons deflecting many bullets or small magics such as bolts, only one bolt can be deflected however but many bullets, only small bullets are affected

2. Armour mastery, an armour that is invulnerable to all light weapons such as bullets and can survive some cannon blasts as well, such armour is especially expensive to craft and so only 45% of the army can wear it.

3. enchant of lightning, enchants weapons with lightning causing extreme damage to metal wearing enemies or machines and destroying small ones easily, if enchanted on armour it will protect the wearer from the first lightning attack unless the attack is of master god level (combines with wind to form the special power) can only enchant 10% of army with this)


4. enchant of wind , calls forth wind to enchant weapons, this enchantment blasts small enemies and creatures to their feet, causing them to be vulnerable for a short amount of time, this can sometimes affect medium sized creatures as well and some larger, if enchanted on armour it will protect the wearer from the first wind attack unless the attack is of master god level. ( combines with lightning to form the special power) can only enchant 15% of the army with this

(special: call of the storm, blows enemies of their feet with every strike, even some medium creatures fall to the floor, as an enemy falls, lightning blasts through their bodies, often frying them, if it is metal that the weapons strike then the metal will sometimes create a powerful chain reaction causing small machines to explode completly and medium sized enemies to shut down for a few minutes)

Special 2: minor elemental prowess. (only 25 soldiers can use this power) this magic is formed when all 4 elemental enchants, lightning, wind, fire and ice combine to make the ultimate enchant of this path, it gives all the abilities of all 4 elements and also enchants armour at the same time protecting them from elements.

5. martial hands of power, can instantly kill a medium sized enemy or smaller with a critical hit, only tought to five people in the army and it only works once each.

6. shockwave, teaches 25 of your soldiers to cause a powerful shockwave, knocking down up to 5 enemy soldiers with each shockwave, this happens every 5 minutes giving advantages to many of your troops

7. mind bend, only works once per battle, affects only large creatures or smaller, instantly turns the targeted enemy to your side for 5 minutes of the battle.

SilentSoul
God Of: Master God of Ice

Appearance: Like the pic but she is 150 ft tall


People appearance: 6 feet tall, most are females who are very beautiful. pale skin and icy touch, all have blue eyes, the hair is varying colors of blue. Females wear blue and white robes. Males wear blue robes with snowflakes on them.

Culture path: military sword fighting and enchanted weapons

Darth Acheous
Originally posted by Burning thought
do u think my drawrings were any good, got any tips, i find it hard to draw complete 3d things or from a ground view
when drawing 3D I find it hard to do if the face is directly toward you so have them turn their head a bit and dont make them symetrical. kinda make them "pose". Other than that I just draw good and dont know how.your drawings are pretty good.

Burning thought
Originally posted by SilentSoul
God Of: Master God of Ice

Appearance: Like the pic but she is 150 ft tall


People appearance: 6 feet tall, most are females who are very beautiful. pale skin and icy touch, all have blue eyes, the hair is varying colors of blue. Females wear blue and white robes. Males wear blue robes with snowflakes on them.

Culture path: military sword fighting and enchanted weapons

very good akira, ok when ive put down the rest of the sword and military tech info we can prob start

Burning thought
Originally posted by Darth Acheous
when drawing 3D I find it hard to do if the face is directly toward you so have them turn their head a bit and dont make them symetrical. kinda make them "pose". Other than that I just draw good and dont know how.your drawings are pretty good.

yeah i have the same problems, i cant draw em facing, also i dont like drawring cartoons, i like shading and that sort of thing too much

AOR
Originally posted by Darth Acheous
when drawing 3D I find it hard to do if the face is directly toward you so have them turn their head a bit and dont make them symetrical. kinda make them "pose". Other than that I just draw good and dont know how.your drawings are pretty good.

well hurry ninja

SuperChangeling
Alright are we gonna start?

SilentSoul
We gunna start?

Burning thought
ok ok, people wait a moment.........................................................................there ya go thats your moment, as soon as i hear a ready from at least 4 other people ill start the RP but remember, the moment you start you have 100 people and 1 city and have not researched anything, when you start you can research a level of power from your path, if your technologie or magic based then your rough tech tree of researches is up here, if your military then ur gonna have to wait a while big grin . Also the sooner you post in the RP your in the world and your gaining people, also when your researching something you have to do it like whats below, for example:

when you want to research something post this:

researching...........(put here what you are researching such as Technologie level 1 or somethin like that)

if i was on the path of magic but my god was not a master god of a form of power or magic such as an element or certain other special magic such as time like my god then this is the sort of research i would probably do:

researching.............level 1 adept magic users

this means ime researching level 1 of magic if ime not on a path, even if you were on a god path, half or master then you will still research level 1(rememnber you get the first research for free, number 1 research but not the level)

research takes a day so there no time to lose when the RP starts fully

Darth Acheous
Originally posted by Burning thought
ok ok, people wait a moment.........................................................................there ya go thats your moment, as soon as i hear a ready from at least 4 other people ill start the RP but remember, the moment you start you have 100 people and 1 city and have not researched anything, when you start you can research a level of power from your path, if your technologie or magic based then your rough tech tree of researches is up here, if your military then ur gonna have to wait a while big grin . Also the sooner you post in the RP your in the world and your gaining people, also when your researching something you have to do it like whats below, for example:

when you want to research something post this:

researching...........(put here what you are researching such as Technologie level 1 or somethin like that)

if i was on the path of magic but my god was not a master god of a form of power or magic such as an element or certain other special magic such as time like my god then this is the sort of research i would probably do:

researching.............level 1 adept magic users

this means ime researching level 1 of magic if ime not on a path, even if you were on a god path, half or master then you will still research level 1(rememnber you get the first research for free, number 1 research but not the level)

research takes a day so there no time to lose when the RP starts fully
can these 4 play Happy Dance god of the disco smokin' god of plants(that we like) mad god of grrrr laughing god of jokes

Burning thought
Originally posted by Darth Acheous
can these 4 play Happy Dance god of the disco smokin' god of plants(that we like) mad god of grrrr laughing god of jokes

erm......no big grin

Burning thought
ok ok look on the Realm RP thread, its started but be quick as soon as you post your part of the game, and every 5 posts or so state how many people and towns you have, and cities, and read ALL the rules before you post anything, dont mess up the game because your too lazy to read roll eyes (sarcastic)

SuperChangeling
Originally posted by Burning thought
ok ok look on the Realm RP thread, its started but be quick as soon as you post your part of the game, and every 5 posts or so state how many people and towns you have, and cities, and read ALL the rules before you post anything, dont mess up the game because your too lazy to read roll eyes (sarcastic)



Gotcha.

Burning thought
hmm this page is goin down a little, bump

Twilight Janick
I'll resign from this game.

blackshadow
name:shadowking(blackshadow is his real name but in his realm call him Shadowking)
God Ofbig grinarkness
Appearence:he looks like a shadow that has mastered fire
People Appearance:each of them are shadows that practice differant cultures
cultures:all

Burning thought
sure oyu can join but remember, a god of diffrent cultures can only go up to level 3 of the cultures and you will only be the master of Magic since ur master of fire smile

SilentSoul
bump he he just wanted to do that ^_^

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