USH'S LORD OF THE RINGS GAME- Main Rules and character creation (Updated 2011)

Text-only Version: Click HERE to see this thread with all of the graphics, features, and links.



Ushgarak
Below is the latest update of the rules for this very old-school RP game. Although I have done my best to present character creation as straightforwardly as possible, this system does require a certain amount of attention to get things together. It's over three decades old after all! However, it does have its own charms in many ways.

I'll put some basics of the main rules systems up sometime soon. For now, we have here how to create characters and level up (levelling up details are in the Professions section, as levelling up is identical to the process you go through as part of making your character)

Ushgarak
Rules Basics

When making skill checks I roll a d100, giving an option between 1 and 100. I add your skill, the higher the better.

In combat I also subtract your foe's defence. Higher the result, the more damage you will do. The more armour you wear, the more likely you are to be hit, but the less likely you are to take heavy damage.

General combat weariness loses you stamina, but heavy wounds can easily cause severe problems which can take you out a fight quickly.

Helmets and Greaves give you penalties but mitigate the effects of some of the nastier wounds.

General reminder- in this game, you get hacked to pieces if caught point-blank using a bow.

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ORIGINAL RULEBOOK REFERENCES

I have simplified many parts of this game. The 1981 source material is obscure in places, especially with tables.

But as the materials I am working from come either from that book or work from my brother related to it, some obscure references might be in. I replaced some, but replacing all might take some time.

Here is the explanation of some strange terms or abbreivations you might see:


Concussion Hits/Hits: What I call Stamina

Defensive Bonus/DB: Defence. I just shortened it

Movement and Manoeuvrability/MM rolls: I renamed these 'Mobility', because it was snappier and saved me having to type that lot out each time.

Offensive Bonus/OB: The name for any skill that results in an attack. That's all the Weapon skills, Directed Spells, and also Base Spell, even though there is so little that affects Base Spell I didn't include it in the creation process (save the note that Mages get a bonus with it)

Resistance Rolls/RR: Actually, these are in and you all have scores in them. They are set by race. Elves score the best, btw. It's just a complication I didn't want to bother you with yet; there is a background choice that improves it. Your Resistance rolls give you some measure of defence against extremes from elements, and also poisons and disease (Elves are totally immune to disease, btw). Inanimate objects make Resistance Rolls too, which some spells refer to

Table References: e.e. ST-4, or U-7. The main rulebook is stuffed full of tables which appear in almost random order. I can't possibly re-print those on the boards and have tried to remove all references. if they are still in... well, they refer to some game mechanic or another that I will take care of.

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THIEVES

A Thief can be many things, from actual cutpurse to dashing rogue. Regardless, thieves are very often in high demand.

A Thief is certainly able to fight but their true speciality, of course, is in the Subterfuge skills, where they excel. Other than they, they also have a very broad set of skills, and are generally competent people.

Bilbo was a Thief. Not literally, even though others thought so, but he developed as this Profession choice does.

Profession Stat: Agility

Gain the following for each Level (including Level 1!)

- One development point in mobility
- Three development points in Weapon skills
- Three development points in General skills
- Five development points in Subterfuge skills
- Body Development goes up by 10


BONUSES: Thieves add their level to all Combat rolls and all rolls involving General skills, add twice their level to all rolls involving Subterfuge skills, and add three times their level onto all Perception rolls. With Secondary Skills, they add twice their level to all pathway rolls, and their Level to Hunting and Weather Watching rolls.

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ANIMISTS

An Animist is a magic-using class, a student of the spiritual link between physical things. There are many types of Animist, but the ways they can chose from involve command over nature- be that weather, animals, plantlife, healing, and so on.

For Men, Animist is seen as priestly, or Shamany. To an Elf, Animism is simply understanding the links between living things, and how the world works.

Animists are not fighters, of course, but they are far more physical than mages. They can handle a weapon, and can wear the lighter armours without penalty to their powers.

The most famous Animist of all is Elrond himself. From the books, Radagast was certainly one as well, though as an Istari he was cheating somewhat. Arwen seems to be one as well, in the films.

Profession Stat: Intuition, and this is VERY important to them

Gain the following for each Level (including Level 1!)

- One development point in mobility
- One development point in Weapon skills
- Two development points in General skills
- One development point in Subterfuge skills
- Two development points in Magical skills
- Two development points to spend on improving any language
- Body Development goes up by 5
- Five development points to spend on Spell Lists


BONUSES: Animists add their level to all Use Item and Perception rolls. They add one times their level to all rolls involving General skills. They add twice their level to all Directed Spell rolls and their Base Spell bonus. With Secondary Skills, they add three times their level to all Herbalism rolls, and twice their level to all Foraging, Hunting and Weather Watching rolls.

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MAGE

Rarest of all classes, the Mage is the practitioner of Arcane forces. Beyond men- save those who seek out power in Evil- Dunadan have such a spark which they may refer to as Magic, whereas those who normally produce Mages- the Elves- again are confused by the term Magic and see theirs as an art like the Animist, only dealing in tangibles rather than physical things.

Magic is a rare and subtle thing in Middle-Earth, involving far more careful effects than blasting fireballs, in total contrast to fantasy worlds in general. Still, Mages can push such effects if they really have to, but these times are definitely the exception. Even Gandalf never rattled off fireballs in a fight, though obviously he was pushing things come the Balrog.

A Mage can wield a weapon. Without that ability they are doomed, for Magic will not protect you from all things. But they are hardly specialists in such area, and any armour disrupts their Magic, making them highly vulnerable.

Obviously, Gandalf was a Mage, but then he is an Istari, likewise Saruman. Galadriel is one too, but what these all have in common is that they are ancient and powerful beings. Such power among the young is rare indeed.

Profession Stat: Intelligence, and this is VERY important to them

Gain the following for each Level (including Level 1!)

- Two development points in General skills
- Five development points in Magical skills
- Body Development goes up by 5
- Two development points to spend on imrproving any language
- Five development points to spend on Spell Lists

BONUSES: Mages add twice their level to all Magic skills and their base spell bonus, and +3 onto the Directed Spells skill. With Secondary skills, they add three times their level to all Lore rolls.

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EQUIPMENT

Each of you starts play with the following:

1. A basic weapon of your choice
2. Either Soft or Rigid Leather armour
3. A shield
4. Ammunition for a Ranged weapon to last one story

Other than that, each game you may expend your Money Options to buy extra equipment. Once spent they are gone, though you might find sources during play that give a continuous amount each game. Here are some general options. Note that quality items are not easy to get hold of, though in Fornost high-quality items are available, and those who find themselves greatly in favour may find exceptional quality ones available too.

Any three of the following (including the same piece repeated): New weapon, leather armour, arm and leg greaves, ammunition to last one story, a helmet: One point

A Pack animal: One point

Light or Medium Horse: One point

High-quality weapon: One point (+5 to rolls with that weapon)

High-quality leather armour, OR helmet, OR greaves: One point (-5 to penalties)

Metal Armour: One point

Heavy Horse: Two points

High quality metal armour: Two points (-5 to Mobility penalty)

Lesser Warhorse: Three points

Exceptional quality weapon: Three points (+ 10 to rolls with that weapon)

Exceptional Quality Metal Armour: Four points (-10 to Mobility penalty)

Exceptional quality leather armour, OR helmet, OR greaves: One point (-10 to penalties)

Greater Warhorse: Five points

Other things may be available according to the situation.

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Lana
I think I've done this correctly. I wasn't sure what stat Read Runes goes off of as it wasn't listed, so I guessed Intelligence. And I have to pick a spell once those are listed as well.

--

Ellothiel, Half Elf Thief

Stats

Strength: 2
Agility: 3
Constitution: 2
Intuition: 2
Intelligence: 1
Presence: 1

Skills

Mobility

Unarmoured- 2 (3/2) = 5, base is 25, +1 from level 1 Thief, total 26
Rigid Leather- 1 (3/1) = 4, base is 20, total 20
Chain- 1 (2/1) = 3, base is 15, total 15

Weapon

One-handed edged weapons- 2 (2/2) = 4, base is 20, +5 bonus for Lightning Reflexes, total 25
Missile Weapons- 3 (3/3) = 6, base is 30, +3 from level 1 Thief, +5 bonus from Lightning Reflexes, total 38
Thrown Weapons- 1 (3/1) = 4, base is 20, +5 bonus from Lightning Reflexes, total 25

General

Climb- 1 (3/1) = 4, base is 20
Ride- 1 (2/1) = 3, base is 15
Swim- 1 (3/1) = 4, base is 20

Subterfuge

Stalk/Hide- 4 (1/4) = 5, base is 25
Disarm Trip- 1 (2/1) = 3, base is 15

Magical

Read Runes- 1 (1/1) = 2, base is 10

Other

Perception- 2 (2/2) = 4, base is 20

Defensive Score- 3, base is 15, +5 bonus from Lightning Reflexes, total 20
Body Development- 3, base is 18, +5 bonus by default, +10 from Constitution, total is 33

Spell:

Background:
Money
Lightning Reactions- gives a +5 bonus (special) to all Combat rolls, and to your final Defence total
+1 to any stat, though you can only improve a stat once. (Strength)

Ushgarak
Sorry, yes, it is Intelligence, and Use Item should be Intuition.

Lana
Hurray for me not reading it all right. Fixed now.

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Ellothiel, Half Elf Thief

Stats

Strength: 2
Agility: 3
Constitution: 2
Intuition: 2
Intelligence: 1
Presence: 1

Skills

Mobility

Unarmoured- 2 (3/2) = 5, base is 25, +1 from level 1 Thief, total 26
Rigid Leather- 1 (3/1) = 4, base is 20, total 20
Chain- 1 (2/1) = 3, base is 15, total 15

Weapon

One-handed edged weapons- 2 (2/2) = 4, base is 20, +1 from level 1 Thief, +5 bonus for Lightning Reflexes, total 26
Missile Weapons- 3 (3/3) = 6, base is 30, +1 from level 1 Thief, +5 bonus from Lightning Reflexes, total 36
Thrown Weapons- 1 (3/1) = 4, base is 20, +1 from level 1 Thief, +5 bonus from Lightning Reflexes, total 26

General

Climb- 1 (3/1) = 4, base is 20, +1 from level 1 Thief, total 21
Ride- 1 (2/1) = 3, base is 15, +1 from level 1 Thief, total 16
Swim- 1 (3/1) = 4, base is 20, +1 from level 1 Thief, total 21

Subterfuge

Stalk/Hide- 4 (1/4) = 5, base is 25, +2 from level 1 Thief, total 27
Disarm Trip- 1 (2/1) = 3, base is 15, +2 from level 1 Thief, total 17

Magical

Read Runes- 1 (1/1) = 2, base is 10

Other

Perception- 2 (2/2) = 4, base is 20, +3 from level 1 Thief, total 23

Defensive Score- 3, base is 15, +5 bonus from Lightning Reflexes, total 20
Body Development- 3, base is 18, +5 bonus by default, +10 from Constitution, total is 33

Spell:

Background:
Money
Lightning Reactions- gives a +5 bonus (special) to all Combat rolls, and to your final Defence total
+1 to any stat, though you can only improve a stat once. (Strength)

Mace Skywalker

Ushgarak
Err, that seems to be the old way.

Vera21
*did not know there was LOTR game*

Captain REX
I'm tempted to try getting Talin back in action, but I always say that when something new pops up from this game.

Tptmanno1
This is a really great timing issue Ush.
I was JUST about to bug you about letting me re-do Palidan, who I never was PERFECTLY happy with...
I never even liked his name... But that will stay due to history and keeping of his character, which I have developed into rather than it developing..
So basically, I call the Noldor Mage...

Ushgarak
Vera- ah, well, you see... there is an LOTR game!

Hopefully you will find this more accessible, tpt.

Talin always welcome, Rex!

Mace Skywalker
Ugh, i always mess it up. Ok umm, let me try and read it all again. you can delete that post for me. Actaully can you hellp me out with this Ush, im just gonna mess it up anyway.

Ushgarak
I'm sure you won't. But sure thing, I'll help. Just start with the first bit- pick a race anbd a profession, and just do your stats, We'll take it from there.

Lana
It's actually really easy...I only messed up because I didn't read everything through. Oops. Heh.

Mace Skywalker
Tenharien, Sindarin Elf Warrior

Stats

Starting Stats

Strength: 2
Agility: 2
Constitution: 2
Intuition: 0
Intelligence: 1
Presence: 3

Skills

Mobility:
Unarmoured- 1

Weapon:
One-handed edged weapons- 1
Missile Weapons- 2

General:
Climb- 1
Ride- 1
Swim- 2

Subterfuge:
Stalk/Hide- 3

Magical:
Read Runes- 1

Other:
Use Item- 1
Perception- 3
Body Development- 1
Read Rune- 1
Use Item- 1

I have honestly tryied to figure this out. but i have no idea how to do the (0/0) skill/stat stystem thing. I got about this far while trying to decide what went where but im not sure i even did this right..*sigh* sorry.

Fire

Ushgarak
Sorry about the stats, seemed to miss out the improvements after Dwarf. They're in now; best tinker.

Mace- like I say, just do one bit at a time. Just do the stats first.

Fire
Btw what about gear I used to have this:

Lord Melkor
I quess I can`t play a character with name "Melkor" in this game......

Mithlond
Checked with Ush - Menelacar is fine as he is!

Ushgarak
Yes, that might just get looked down upon, Melkor!

Err, compare to the new rules, Fire. I don't think Argentis has earned any significant money since the game started.

Fire
boooo stick out tongue well then I need to know what I do have (specially armor-wise), cause I might have to change my skills accordingly

Ushgarak
Well, where are your two money options going?

Fire
Horse, as they were last time, kinda need that seeing as I am Eothed. But ofc I expected a change in gear when I read the new system.

Ushgarak
Ok, you can have a point of Money for going through Baranar, then.

Fire
woot! I got something out of naggin' I never give my players anything when they nag Lol THX USH
I'll use the point to buy chain armor then.

Captain REX
Originally posted by Ushgarak
Talin always welcome, Rex!

Oh, I'm sure he is! Thing is, I hardly remember the Journey to Fornost, and I get incredibly lost when I try to join in on the current game.

Ushgarak
Luckily, Rex- or unluckily for me- no-one else does either, and everyone else gets confused too. We are in a process of rebuilding.

Captain REX
Well, in that case, I'll try to give it a go...again.

And if I finally get a grasp of things, Anglomir and William Took might make a return as well, since I'll be able to help BB and Zink make sense of things.

*skips off to make Talin again*

Mace Skywalker
Ok im going to attempt to do this again today from the beginning.

Fire
Just to make sure I got it Ush there is no more trading skill points like Subterfuge for General or Weapon skill points. The only swap that is allowed is Perception/Herbalism and Secondary skills right?

Ushgarak
Basically, yes.

Fire
K thx

Tptmanno1
I'm making my character when you bug your brother Ush!

Captain REX
Why would he need to bug his brother? ermm

Anyways, Talin is in the works.

Ushgarak
Tpt wants the Essence Magic rules.

Tptmanno1
Yup...

Captain REX
Ah, right.

Captain REX
How many points for equipment do you get with the Money background?

And would anything labeled 'Metal Armor' count as Chainmail?

Ushgarak
Each Money background is wqorth one money choice.

And yes.

Captain REX
Okay, let's hope I did this right...


Talin
Dwarven Warrior
Level 2- 25000

STATS
Strength: 3
Agility: 2
Constitution: 3
Intuition: 0
Intelligence: -1
Presence: 0

SKILLS
Unarmored (1+2*5+10)= 25
Rigid Leather (1+2*5+10)= 25
Chain (9+3*5+10)= 70
One-handed concussion weapons (8+3*5+5+6+10)= 76
Thrown Weapons (3+2*5+5)= 30
One-handed edged weapons (2+3*5+5)= 30
Climb (3+2*5)= 25
Swim (2+2*5)= 20
Stalk/Hide (2*5)= 10
Pick Lock (1-1*5)= 0
Disarm Trap (3*5)= 15
Perception (2*5)= 10
Body Development- 9

BACKGROUND POINTS
1 point to Money (Metal Armor)
1 point to Item of Quality (One-handed concussion weapons)
1 point to Nimbleness
1 point to Lightning Reactions

STAMINA- 108
EQUIPMENT-
One-handed Axe
Throwing Axes
Chain Armor

Ushgarak
Can I just get confirmation on your Stamina there, Rex?

And what is the quality item? As a weapon, it needs to be a particular sort. An Axe, I am guessing.

Captain REX
Yes, it's an Axe.

Stamina...

Body Development is 9, multiplied by 12 (Warrior + Pain Resistance) to 108.

Ushgarak
Ah, I wondered if that was it- you do not actually appear to have Pain Resistant.

Captain REX
D'oh! Forgot that I swapped it out for Item of Quality...

Stamina should be 81. Sorry 'bout that.

Ushgarak
Neaty.

This has probably slipped everyone's memory, but the first game vets have access to a +5 quality item, a longsword that once belonged to a true Rhudaurian nobleman, before that country fell.

Captain REX
I do vaguely remember that sword. Mah found it in a Dunlending encampment or something? I remember Dunlendings...

Anyways, you're probably making mention of it because Talin's the only first game vet... ermm

In that case, change One-handed edged weapons to Two-handed edged weapons, assuming that's what that Rhudaurian longsword requires.

Ushgarak
No, it is a one-handed longsword. But you having two-handed weapons does include two-handed axes, you know, should you want to shift style.

And indeed you are right; it was found in the hands of a Dunlending you killed inside a ruined Rhudarian watchtower, just inside the Rhudaur border (Rhudaur now being held by the Hillmen).

Captain REX
Yay for vague memories!

I think I'll keep with the one-handed vibe, though.

Is it possible to wield two weapons at once? Probably a bit impractical if they're not the same kind of weapon.

RocasAtoll
Kelvar Ainee, Dunadan Ranger

Strength: 2
Agility: 2
Constitution: 4
Intuition: 0
Intelligence: 0
Presence: 2

Starting Skills

Mobility:

Unarmoured- 1
Rigid Leather- 1
Chain- 2

Weapons:

One-handed edged weapons-3
Thrown Weapons- 1
Missile Weapons- 2
Pole-arms- 2

Ride- 3
Read Runes- 2
Use Item- 1
Body Development- 10

I'm lost so far. Can someone please help me from here? I've added my points from my profession and race already, but have no idea how to d the rest.

Captain REX
With all skills, add the skill points to the number of their relevant stat, then multiply it by five...

One-handed edged weapons (3) + Strength (2) x 5 = 25.

Trickster
Originally posted by Captain REX
Yay for vague memories!

I think I'll keep with the one-handed vibe, though.

Is it possible to wield two weapons at once? Probably a bit impractical if they're not the same kind of weapon.

If you don't want the sword, feel free to toss it Darvan's way... stick out tongue

Oh, Ush, btw - do we all get a point of money for going through Baranar, or was that just for Fire's horse?

Captain REX
Oh, I forgot to include my Constitution in my Stamina. Should be 85.

Also missed out on my Warrior bonus for Thrown Weapons and One-handed sword, plus the Rhudaurian sword. I should be at 36 and 41 respectively.

RocasAtoll
Originally posted by Captain REX
With all skills, add the skill points to the number of their relevant stat, then multiply it by five...

One-handed edged weapons (3) + Strength (2) x 5 = 25.

Thanks.

Kelvar Ainee, Dunadan Ranger

Strength: 2
Agility: 2
Constitution: 4
Intuition: 1
Intelligence: 0
Presence: 2

Starting Skills

Mobility:

Unarmoured- (1) + Agility (2) x 5(+10)=25
Rigid Leather- (1) + Agility (2) x5(+10)=25
Chain- (4) + Strength (2) x 5(+10)=40

Weapons:

One-handed edged weapons- (3) + Strength (2) x 5=25
Thrown Weapons- (1) + Agility (2) x 5=15
Missile Weapons- (2) + Agility (2) x 5= 20
Pole-arms- (2) + Strength (2) x 5=20

General Skills:

Ride- (3) + Intuition (1) x 5=20

Magical:

Read Runes- (2) + Intelligence (0) x 5=10
Use Item- (1) + Intution (1) x 5=10

Others:

Stamina: 4 x 10=40 + 5=45 +15=70

Background:
Nimbleness
Pain Resistant
Money Option (Metal Armour)

I think this is right. My stamina is incredibly low compared ot my old character.

Fire
think you missed a few things Roca:
Namely
add twice your level onto all combat rolls, Perception rolls, and Stalk/Hide rolls.
add three times your level to all rolls involving General skills.

transelates in +2 to all weapon, perception and stalk/hide skills
and +3 to all general skills.

Also not sure about your stamina.

RocasAtoll
Thanks again for the help.

Kelvar Ainee, Dunadan Ranger

Strength: 2
Agility: 2
Constitution: 4
Intuition: 1
Intelligence: 0
Presence: 2

Starting Skills

Mobility:

Unarmoured- (1) + Agility (2) x 5(+10)=25
Rigid Leather- (1) + Agility (2) x5(+10)=25
Chain- (4) + Strength (2) x 5(+10)=40

Weapons:

One-handed edged weapons- (3) + Strength (2) + Level (2) x 5=35
Thrown Weapons- (1) + Agility (2) + Level (2) x 5=25
Missile Weapons- (2) + Agility (2) + Level (2) x 5= 30
Pole-arms- (2) + Strength (2) + Level (2) x 5=30

General Skills:

Ride- (3) + Intuition (1) + Level (3) x 5=35

Subterfuge:

Stalk/Hide- (0) + Perception (2) + Level (2) x 5=20

Magical:

Read Runes- (2) + Intelligence (0) x 5=10
Use Item- (1) + Intution (1) x 5=10

Others:

Stamina: 4 x 10=40 + 5=45 +15=70

Background:
Nimbleness
Pain Resistant
Money Option (Metal Armour)

Stamina's more of an observation. My old one was 120.

Fire
lol don't multiply your lvl times 5 just add +2 if you are lvl 1 or +4 if you are lvl 2.
(+3 or +6 for general skills stick out tongue)

Ushgarak
Trick- yes, Darvan can have the money too.

Two weapons- the old weapon list is around somewhere. Answer is yes, but they are of particular style. You can have sowrd and short weapon, two shortswords, or two knives. Thus far, all double weapons are one-handed edged.

Captain REX
Yeah, not really Talin's thing, I don't think.

RocasAtoll
Originally posted by Fire
lol don't multiply your lvl times 5 just add +2 if you are lvl 1 or +4 if you are lvl 2.
(+3 or +6 for general skills stick out tongue)

Damn.

Kelvar Ainee, Dunadan Ranger

Strength: 2
Agility: 2
Constitution: 4
Intuition: 1
Intelligence: 0
Presence: 2

Starting Skills

Mobility:

Unarmoured- (1) + Agility (2) x 5(+10)=25
Rigid Leather- (1) + Agility (2) x5(+10)=25
Chain- (4) + Strength (2) x 5(+10)=40

Weapons:

One-handed edged weapons- (3) + Strength (2) x 5(+2)=27
Thrown Weapons- (1) + Agility (2) x 5(+2)=17
Missile Weapons- (2) + Agility (2) x 5(+2)=22
Pole-arms- (2) + Strength (2) x 5(+2)=22

General Skills:

Ride- (3) + Intuition (1) x 5(+3)=23

Subterfuge:

Stalk/Hide- (0) + Perception (2) x 5(+2)=12

Magical:

Read Runes- (2) + Intelligence (0) x 5=10
Use Item- (1) + Intution (1) x 5=10

Others:

Stamina: 4 x 10=40 + 5=45 +15=70

Background:
Nimbleness
Pain Resistant
Money Option (Metal Armour)

Trickster
Okay, I just made Darvan, but I'm going to have to redo him as Silvans can't be Adventurers stick out tongue

That'll show me for not reading things properly! I'll try and get a redone sheet in sometime this week.

Fire
any idea what he's gonna be trick?

Trickster
Ranger, probably. I'm looking at Thief and Warrior too, though. Thing is, I want that agility bonus but still to be a fighter.

Ushgarak
Literally speaking I guess a Silvan could be an Adventurer, just that it would be REALLY unusual, as opposed to other Elves, where it would just be odd. Silvans really do have a reputation for being insular; obviously thst can change but that is what gameplay is for.

Still, if you really want it I'll allow it.

Ushgarak
btw, the only part of this system that seems to be confusing people is the bonus to rolls by Profession, so I shall simplify a bit how that is noted.

Ushgarak
Ok, changed. Now people making characgers don't have to add in bonuses if they do not want to-I'll just remember it. Only the base scores need to be totalled.

Trickster
A work in progress (I think);

Darvan Leafbrook, a Silvan Ranger (Trick)

Stats:

Strength: 2 (+1+Background)
Agility: 3 (+1)
Constitution: 2 (Profession)
Intuition: 2 (+2)
Intelligence: 1
Presence: 2

Skills:

Unarmoured- 2 (+1+0) Base: 25 (3/2)
Soft Leather- 3 (+1+2) Base: 30 (3/3)
One-handed edged weapons- 4 (+1+2) Base: 30 (4/2)
Thrown Weapons- 1 (+1) Base: 20 (3/1)
Missile Weapons- 4 (+1) Base: 35 (3/4)
Climb- 4 (+1+1) Base: 35 (3/4)
Ride- 3 (+1+1) Base: 25 (3/2)
Swim- 5 (+1+1) Base: 40 (3/5)
Track- 2 (+1+1) Base: 15 (1/2)
Stalk/Hide- 6 (+2) Base: 40 (2/6)
Pick Lock- 2 (+2) Base: 15 (1/2)
Read Runes- 1 Base: 10 (1/1)
Perception- 3 Base: 25 (2/3)
Body Development- 8 (+2+2+3 for Pain Resistant)
Body Development Value- 7
Stamina: 52 (Base total + Constitution)

Spell choices: 3

Background:
Money Option (Last Story)
Item of Quality: Elvish longsword
Lightning Reactions
Pain Resistant
Strength Bonus

Equipment:
Throwing knives.
Soft leather armour
A shield.
Elvish longsword (Background)
High quality longbow (purchased with money option) & arrows

Fire
seems good Trick

Mace Skywalker
Ush can you please help me with my stats, im still stuck on them.

Trickster
Originally posted by Fire
seems good Trick

I can't wait for a couple more boosts in my combat skills, though.

Fire
you have those quality weapons they give a nice bonus already

Lord Melkor
So I understand that Noldor mage is already reserved?

Ush, what about a person from Harad who was taken as a hostage while he was only a child, and brought by Dunedains?

Ushgarak
Actually, I'm a bit fuzzy about what type of Elf Palidan is. There's nothong to stop a double up.

What you describe- though I am not sure whose hostage it was and what you mean by 'brought'- would be a Human.

Lord Melkor
Well, you mentioned that people from south and east are forbidden, because they are mostly under the sway of Sauron, so I was wondering....

Ushgarak
If you grew up in the West then you would have a Western template. if you grew up in the East or South you would be evil.

Tptmanno1
Originally posted by Ushgarak
Actually, I'm a bit fuzzy about what type of Elf Palidan is. There's nothong to stop a double up.

What you describe- though I am not sure whose hostage it was and what you mean by 'brought'- would be a Human.
Yup Palidan is Noldor Mage...

Ushgarak
Ok Mace, here goes.

Sindarin Warrior, right? Ok.

Strength: 2
Agility: 2
Constitution: 2
Intuition: 0
Intelligence: 1
Presence: 3

You gave those earlier. They are absolutely fine.

You happy to put in the skills now?

Bespin Bart
Anglomir make yet make a return...

Ushgarak
Yay!

Ushgarak
Oh, Elves, half elves, Dunadain... all that lot... note that I have corrected the 'Proficient' background. it's worth a whole lot more than one Spell choice now.

Ushgarak
Slowly putting together the Spell bits. Added in the basics, and the Open Channelling Lists. Animist Channelling spells follows soon.

Captain REX
Time for Talin's background info, now that I've refreshed my knowledge of Middle-Earth!

-

Talin II Ironbeard is a Dwarf of the Longbeard clan, of Durin's line. A Dwarf of Erebor, Talin moved to the mines of Moria for personal profit, along with his father, Talin I Ironcap, and his brother, Burin. He pushed for an expedition to Darud-Mor, one of the abandoned Dwarf mines located where the Blue Mountains and Grey Mountains met. While the expedition proved successful and the mining resumed, Talin found himself without a proper market. After establishing contact with the Shire, he found himself a business partner in the form of William Took and traveled to Arthedain from Rivendell with a fellowship of Elves and Men. His goal was to convince the King to provide escort to the Dwarf-Hobbit trade lines between Darud-Mor and the Shire.

Talin is stout and hardy, like all males of his race. His beard is thick and brown, braided with gold bands. He wears finely-crafted Dwarf chain mail into combat, wielding a hefty axe, a gift from his cousin in Moria, as well as throwing axes and the longsword of a Rhudarian nobleman, found in his journey to Arthedain.

RocasAtoll
Eh. Might as well get up my bio eventually. I'll do it by tomorrow.

Captain REX
Also, question: am I allowed in the gaming thread or should I wait it out?

Ushgarak
Oh please, join in.

General Zink
William Took
Hobbit Thief
25000 Level 2

STATS
Strength: -2
Agility: 5
Constitution: 4
Intuition: 0
Intelligence: -1
Presence: 1

SKILLS
Unarmored ((1+5)*5)= 30
Rigid Leather ((2+5)*5)= 35
Thrown Weapons ((3+5)*5+5+2)= 47
Missile Weapons ((5+5)*5+5+10+2)= 67
One-handed edged weapons ((1-2)*5+5+2)= 2
Climb ((4+5)*5+2)= 47
Swim ((1+5)*5+2)= 32
Tracking (1*5+10+2)= 17
Stalk/Hide ((9+1)*5+4)= 54
Pick Lock ((3+1)*5+4)= 24
Disarm Trap ((3+1)*5+4)= 24
Perception (5*5+10+6)= 41
Body Development= 6

BACKGROUND POINTS
1 point to Item of Quality (Rivendell Bow)
1 point to Stat Improvement- Strength +1
1 point to Observant
1 point to Lightning Reactions
1 point to Pain Resistant

STAMINA- 6*9+5+20= 79
EQUIPMENT-
One Rivendell Bow & Arrows
Iron Spheres
Knife

Ushgarak
Added in, near the start of the thread, explanations of some old rules references I might have left in in places.

Also added in the Animst spells, some of which are very kickass.

Also replaced the duff character reference for Adventurers (left the Ranger one in by mistake), and put in the proper one that the LOTR Hobbits wer all Adventurers. Not that a Thief is at all unsuitable, Zinky, but William was an Adventurer before on that basis. Happy with what you choose?

Lana
I am SO tempted to redo Ellothiel and pick Animist right now. Not like I am, as it stands, really particularly good at anything anyway...heh.

Ushgarak
Corrected the Spell focus options from Backgrounds.

General Zink
Hmm, I think Thief suits him a bit better.

Ushgarak
Thief it is!

Lana

Lord Melkor
So, the Noldor mage is playing after all....

I am thinking about Sindar animist.

Lord Melkor
Elladil, Sindar Animist

Strength: 0
Agility: 2
Constitution: 1
Intuition: 0
Intelligence: 1
Presence: 3

Add two points to one stat as defined by your profession
Add three points among other stats (you may not improve the profession stat)

Strength: 0
Agility: 3
Constitution: 2
Intuition: 2
Intelligence: 2
Presence: 3

Starting Skills

Unarmoured- 1
One-handed edged weapons- 1
Missile Weapons- 2
Climb- 1
Ride- 1
Swim- 2
Stalk/Hide- 3
Read Runes- 1
Use Item- 1
Perception- 3
Body Development- 1
Read Rune- 1
Use Item- 1


Profession: Animist, Level 1

Profession Stat: Intuition, and this is VERY important to them

Gain the following for each Level (including Level 1!)

- Increase two different weapon skills by one.- one-handed edged weapons and missile weapons
- Either a. Increase three different general skills by one, OR b. Increase a single general skill by two +2 to Track
- Increase a Subterfuge skill by one
- Add two to your Body Development
- Add one to Perception and Herbalism
- Add one to two different Magical skills- Read Runes and Use Item
- Substitute any one increase to increase a Mobility skill by one
- Substitute any one increase to increase a Secondary skill by two
- Gain five Spell choices

Animists add their level to all Use Item, Herbalism and Perceptions rolls. They add one to all rolls involving General skills. They add twice their level to all Directed Spell and Spell Offence rolls.

Body Development Value: 6

Background choices: +1 to Intuition, Observant, Spell Adding focus( necklace from the leaves of Niphredil)

6 spell choices:

I Vellon o Levain:

Level 1: Animal Tongues
Level 2: Cloaking
Level 3: Summons
Level 4: Find Familiar
Level 5: Animal Passing
Level 6: Major Summons



I Vellus o Araw

Level 1: Rot Wood
Level 2: Corrosion


Cherdir o Selaib


Level 1: Herb Foraging
Level 2: Herbal Cure
Level 3: Plentiful Ingredients
Level 4: Balm

Final Stats:

Strength: 0
Agility: 3
Constitution: 2
Intuition: 3
Intelligence: 2
Presence: 3

Skills:


Mobility

Unarmoured- 1 (1/2) = 3, base is 15


Weapons

One-handed edged weapons- 2 (2/0) = 2, base- 10
Missile Weapons- 3 (3/3) = 6, base- 30

General

Climb- 1 (1/3) = 4, base 20,
Ride- 1 (1/3) = 4, base 20
Swim- 2 (2/3) = 5, base 25
Track- 2( 2/2)= 4. base 20+10 from Observant=30

Subterfuge

Stalk/Hide- 3 (3/3) = 6, base is 30

Magical

Read Runes- 1 (1/2) = 3, base is 15
Use Items- 1 (1/3) = 4, base is 20, +1 for level 1 Animist=21

Others

Perception- 3 (3/3) = 6, base is 30, +1 for Level 1 Animist, +10 from observant=41
Herbalism- 1 (1/3) = 4, base is 20, +1 for Level 1 Animist=21
Body Development= 6+2=8

He would use elvish bow and staff as weapons, as well as soft leather armor.

How about this character? He would be a really young elf from Rivendell, kind-hearted, a bit naive and curious about the world around him. Perhaps a friend of Ellothiel?

Lord Melkor
Hmm, actually I am not sure if playing a young elf is apropriate in Middle Earth`s 3rd age.....

Bespin Bart
*rushes in*

Anglomir
Gondorian Warrior
25000 Level 2

STATS
Strength: 3
Agility: 1
Constitution: 1
Intuition: 2
Intelligence: 0
Presence: 0

SKILLS
Unarmored ((2+1)*5+10)= 25
Soft Leather ((1+1)*5+10)= 20
Rigid Leather ((6+1)*5+10)= 45
Chain ((1+3)*5+10)= 25
One-handed edged weapons ((5+3)*5+10+6)= 56
Throw weapons ((3+1)*5+6)= 26
Missile weapons ((1+1)*5+6)= 16
Polearms ((3+3)*5+6)= 36
Ride ((3+2)*5+2)= 27
Swim ((2+1)*5+2)= 17
Stalk/Hide (2*5)= 15
Disarm Trap 2
Perception ((2+2)*5)= 20
Leadership (4*5)= 20
Body Development- 8

BACKGROUND POINTS
3 points to Money (Lesser Warhorse)
1 point to Nimbleness
1 point to Item of Quality (Ancestral Gondorian Sword)

STAMINA- 82
EQUIPMENT-
Ancestral Gondorian Sword (+10)
Shield
Throwing Knives
Rigid Leather Armor

I THINK I did that right...

And I will name my horse 'Norolim,' which is 'Ride-fast.' Anglomir thinks an Elvish name would sound pretty.

Ushgarak
It happens enough to be practical here, Melkor.

Thanks guys.

Lord Melkor
Hmm, what kind of reason my character has to be at the tournament....

I can`t find the backgrounds of other elven characters, I assume we are on a mission together, sent by Elrond or Galadriel?

Ushgarak
Lord no! Elrond has informally asked any Elves from Rivendell to act as Observers, but any Elf there has come to Arthedain for personal reasons. The number one hook I have for you is that King Arvedui has asked representatives from the free nations to come and see Arthedain's struggle first hand.

It is important that I specify that, because no Elvish nation is taking any official part in the struggle. As it stands, Arthedain is on its own.

Lord Melkor
Okay, so I am from Rivendell, Elladil is the youngest elf there and was really eager to learn more about humans. He still has the enthusiasm and drive to learn that most elves have abandomed long ago, since the fall of the Noldor kingdoms. So far he has mostly studied the natural world of animals and plants, now the time has come to see more of the world. Though would someone not experienced be sent alone?

Bespin Bart
I seem to remember the men of Gondor having come as a means of trying to unify the two nations?

Ushgarak
There is a certain faction in Gondor interested in renewed ties. It's a very small faction but is boosted by the King being amenable to it.

It's always fraught, of course, because it is well known that Arvedui made claim to Gondor's crown.

Tptmanno1
Originally posted by Lord Melkor
Hmm, what kind of reason my character has to be at the tournament....

I can`t find the backgrounds of other elven characters, I assume we are on a mission together, sent by Elrond or Galadriel?
Thats err... Because I never got around to writing one..
I'm thinking of something like, being taught the "arts' by Galadriel and then Palidan left to see for himself the "Folly of man" or something of the like.

Ushgarak
As for experience, Melkor- any Elf is free to do as he will.

Vera21
Originally posted by Ushgarak
There is a certain faction in Gondor interested in renewed ties. It's a very small faction but is boosted by the King being amenable to it.

It's always fraught, of course, because it is well known that Arvedui made claim to Gondor's crown.

Which, of course, annoyed the whole lot of them because they're not Men, they're Gondorian. Blah blah blah. Silly men.

Anyways, I'm looking at creating a Silvan Ranger named Gwilwileth. oh

Lord Melkor
Originally posted by Tptmanno1
Thats err... Because I never got around to writing one..
I'm thinking of something like, being taught the "arts' by Galadriel and then Palidan left to see for himself the "Folly of man" or something of the like.

You have never seen Valinor, right?

Ushgarak
Nah, way too young.

Lana
Wheee, lots of Elves.

I've come up with a very vague background for Ellothiel but basically the only thing of any importance from it is that she's half Sindarin Elf and chose immortality.

Blaxican
sad

Man this looks so fun. I would join up in this, but it looks too complicated...

FoxyFoxxe
Okay, I started and I was getting it, but once I was finished, I realized I made a mistake. Would you mind walking me through this?

Alright, she's a Dunadan, so her Starting Stats are:

Strength: 1
Agility: 0
Constitution: 2
Intuition: 0
Intelligence: 0
Presence: 1

Background: 3

Then she's a warrior so her stats improved to:
Strength: 3
Agility: 2
Constitution: 2
Intuition: 1
Intelligence: 1
Prescence: 1

Right so far?

Then her skills started out:

Unarmoured:1
Rigid: 1
Chain: 2
One-handed edged weapons: 2
Thrown: 2
Missile: 1
Pole-arms: 1
Ride: 1
Read Runes: 1
Use Item: 1
Body Dev. : 3

Then because of her profession, her stats improved to

Unarmoured: 2
Rigid: 3
Chain: 3
One-handed weapons: 3
Thrown: 1
Missile: 3
Pole arms: 2
Ride: 2
Climb: 1
Stalk/Hide: 1
Disarm
Read Runes: 1
Use Item: 1
Body Dev.: 6

Body Dev. Value: 9

Right? Or... do I add those skills after the whole:

Unarmed (2/2): 4. Dice Roll Base: 20 thing?

Tptmanno1
Originally posted by Lana
Wheee, lots of Elves.

I've come up with a very vague background for Ellothiel but basically the only thing of any importance from it is that she's half Sindarin Elf and chose immortality.
I know! We could use more Men or other people.
I mean I would be one but I wanna be a mage too badly.

Ushgarak
Updates are currently in progress. Spells have been moved into their own thread; the apce created will be used to put in the Main rules (I'll shift character creation all up one post).

Please note that some important Secondary skills have been added; Herbalism has become one of them.

Ushgarak
As an addendum to that, Profession bonuses to Secondary skills have now been included. Feel free to reinvest to make use of any of these.

Lana
...will I need to redo anything because of that?

I suppose I should go look at it...

Ushgarak
Ok, workable spell lists now exist for everyone.

Vera21
Okay, hope I did this right. I decided to go Warrior, yay killing things.

Gwilwileth
Silvan Elf Warrior
10000 Level 1

STATS
Strength: 2
Agility: 3
Constitution: 2
Intuition: 1
Intelligence: 1
Presence: 2

SKILLS
Unarmored ((1+4)*5)= 25
Soft Leather ((3+4)*5)= 35
One-handed edged weapons ((2+2)*5+10+8)= 38
Throwing Weapons ((1+3)*5+8)= 28
Missile Weapons ((5+3)*5+8)= 48
Climb ((3+3)*5+1)= 31
Ride ((2+1)*5+1)= 16
Swim ((3+3)*5+1)= 31
Stalk/Hide ((5+2)*5)= 35
Pick Lock ((1+1)*5)= 10
Read Runes ((1+1)*5)= 10
Perception ((3+1)*5)= 20
Body Development- 4

BACKGROUND POINTS
1 point to Item of Quality (Elvish Sword)
1 point to Pain Resistant
1 point to Lightning Reactions
1 point to Proficient

SPELLS
Light
Shade
Light in the Darkness
Burst of Light
Greater Light
Light of War

STAMINA- 4*12+5+10= 63
EQUIPMENT-
Bow & Arrows
Throwing Knives
Elvish Mirkwood Blade (+10)
Soft Leather Armor

Ushgarak
Looks right to me! From The Mirkwood, yes?

Vera21
Most definitely! Maybe a distant relative of Legolas? stick out tongue

Ushgarak
Ahh, I feel the Orlando Bloom love... well hmph. I could be loved that much, if I were just like him.

That would make you royal, of course, seeing as Legolas is the King's son.

Vera21
Is royalty an issue?

And I'm having a hard time picturing you with long blonde hair and a bow. Well, maybe the bow, but not the hair. hmm

Ushgarak
As if Orlando looks like that!

And no, not really, just pointing it out.

Captain REX
I want to be a Princess of the Dwarves if she gets to be royalty.

Orlando looks like that sometimes. eyes

Vera21
Creepy, Rex. ermm

So, I have very little understanding of all the spells, other than what they do and that I thought it fit the Silvan vibe...

Ushgarak
This is true.

You're only due one spell choice, though, which gets you two spells.

Vera21
Well, I took Proficient for a Background point.

Ushgarak
Ah! That gives you five points to spend on one list alone- generally the entire of one list, but being a Warrior you could only ever use the first three. Hence, proficient might be a tad of a waste for you.

Vera21
Ah, okay. I'll make that change.

So, spell wise, just Light and Shade?

And I think I'll change that Background point to another Item of Quality, giving me an Elvish Mirkwood Bow at +10.

Oh, and a shield would be good, wouldn't it?

Ushgarak
You get a shield as part of your starting gear I believe.

Fire
shield is always useful. Btw Ush do Eotheod still get the +20 on combat rolls while they're mounted?

Ushgarak
Yup, thanks for reminding me- must put specials in.

General Zink
That's gotta be nifty.

Ushgarak
Ok, some people have posted seeking help with character creation- are they still interested? I now have the time needed to help.

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