Superboy Prime
http://img113.exs.cx/img113/2324/DarkSuit.jpgvshttp://upload.wikimedia.org/wikipedia/en/2/2c/Megaman.jpg
The original Arm-Cannon badasses face off in the Covenant High Charity.
No prep. Samus Aran has every upgrade, energy tank & visors available to her in Metroid Prime.
Mega Man will be allowed to transform into Hyper Mega Man:
http://upload.wikimedia.org/wikipedia/en/e/ea/Hyper_mega_man.jpg
Here's a list of Mega Man's abilities for those living in the unknown:
Super Strength: Mega Man's enhancements give him extraordinary strength. He can lift and move tremendous amounts of weight, as demonstrated in Mega Man 5, in which he braces the upper levels of a fortress from collapse.
Design: Interior endoskeleton is composed of strong, lightweight titanium alloy. Outer epidermal layer is composed of a Light Industries made synthetic ceramic polymer that has skin-like texture. Has magnetic joints located in knees and elbows to reduce friction and wear. Legs contain air cavities to absorb shock when jumping. Powered by a reactor located within his chest cavity. Traditional two-tone blue exterior armor frame also made of titanium alloy. Nano-robotic cells allow for nearly instant reconfiguration to change from hand to weapon.
Weapon Copy: An advanced form of Rock's original ability to use any tool, the Weapon Copy ("Variable Weapons System" in Japan) allows Mega Man to adapt the attacks of his enemies and make them his own. However, he usually has to defeat them in combat first. The WC also changes the colors of Mega Man's armor.
Slide: Introduced in Mega Man 3. Allows Mega Man to slide along the ground at a high speed to evade attacks and enter small crevices.
Jet Adapter: Introduced in Mega Man 6. Allows Mega Man to fuse with Rush and become "Jet Mega Man". In this form, Mega Man is equipped with the "Jet Booster" and can fly or hover for short periods of time.
Power Adapter: Introduced in Mega Man 6. Allows Mega Man to fuse with Rush and become "Power Mega Man". In this form, Mega Man is equipped with the "Super Knuckle", an ultra-powerful, short-range attack that knocks back foes and breaks blocks.
Super Adapter: Introduced in Mega Man 7. Allows Mega Man to fuse with Rush and become "Super Mega Man". This form combines the two previous Adapters, allowing Mega Man to fly (or, in this game, double jump) and launch a rocket fist (which can be equipped with an enemy-tracking rocket system). Bass stole the plans for this and adapts it for use with him and Treble.
Mega Kick: Introduced in Mega Man Powered Up. As Mega, he can use powerful kicks to destroy enemy robots. Known as Rock Kick in Japan.
---
Discuss.
The original Arm-Cannon badasses face off in the Covenant High Charity.
No prep. Samus Aran has every upgrade, energy tank & visors available to her in Metroid Prime.
Mega Man will be allowed to transform into Hyper Mega Man:
http://upload.wikimedia.org/wikipedia/en/e/ea/Hyper_mega_man.jpg
Here's a list of Mega Man's abilities for those living in the unknown:
Super Strength: Mega Man's enhancements give him extraordinary strength. He can lift and move tremendous amounts of weight, as demonstrated in Mega Man 5, in which he braces the upper levels of a fortress from collapse.
Design: Interior endoskeleton is composed of strong, lightweight titanium alloy. Outer epidermal layer is composed of a Light Industries made synthetic ceramic polymer that has skin-like texture. Has magnetic joints located in knees and elbows to reduce friction and wear. Legs contain air cavities to absorb shock when jumping. Powered by a reactor located within his chest cavity. Traditional two-tone blue exterior armor frame also made of titanium alloy. Nano-robotic cells allow for nearly instant reconfiguration to change from hand to weapon.
Weapon Copy: An advanced form of Rock's original ability to use any tool, the Weapon Copy ("Variable Weapons System" in Japan) allows Mega Man to adapt the attacks of his enemies and make them his own. However, he usually has to defeat them in combat first. The WC also changes the colors of Mega Man's armor.
Slide: Introduced in Mega Man 3. Allows Mega Man to slide along the ground at a high speed to evade attacks and enter small crevices.
Jet Adapter: Introduced in Mega Man 6. Allows Mega Man to fuse with Rush and become "Jet Mega Man". In this form, Mega Man is equipped with the "Jet Booster" and can fly or hover for short periods of time.
Power Adapter: Introduced in Mega Man 6. Allows Mega Man to fuse with Rush and become "Power Mega Man". In this form, Mega Man is equipped with the "Super Knuckle", an ultra-powerful, short-range attack that knocks back foes and breaks blocks.
Super Adapter: Introduced in Mega Man 7. Allows Mega Man to fuse with Rush and become "Super Mega Man". This form combines the two previous Adapters, allowing Mega Man to fly (or, in this game, double jump) and launch a rocket fist (which can be equipped with an enemy-tracking rocket system). Bass stole the plans for this and adapts it for use with him and Treble.
Mega Kick: Introduced in Mega Man Powered Up. As Mega, he can use powerful kicks to destroy enemy robots. Known as Rock Kick in Japan.
---
Discuss.