Megaman & Zero VERSUS Sonic & Shadow

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HonkyTonkMan
Who takes this?

Sol Valentine
What versions and what do they have in thier arsenal?

shin_gear
Why do you have to type VERSUS all the time...why can't you just type vs?

Of course I mean no offense by asking that. You're a cool guy.

I'd bet on Sonic and Shadow.

HonkyTonkMan
It's more of an eye catcher.
Uhhh i'll make it simple, all characters are in their prime. To be honest I haven't played much Megaman. embarrasment

Sol Valentine
If they're at thier prime, then the Hedgehogs win easily.

ZeroX
Sonic & Shadow has good team work but Megaman & Zero has more in there arsenal

shin_gear
Hedgehogs are too fast for the MM team. They can move at either the speed of light, speed of sound or some mach speed, whichever one.

With the chaos emeralds it's very hard for them to lose.

ZeroX
yes i agree with you they got a good defense but they need offense,to win a battle you need offense and defense not just one of them.

ESB -1138
We got two super fast hedgehogs and one of them is capable of throwing semi-trucks around and both can control time and space. Shadow has Chaos Control, Chaos Blast, Chaos Spear, and the Lightspeed Attack and Sonic has the Lightspeed Attack, Chaos Control, and Sonic Wind.

Not to mention the famous Super Sonic Spin Dash and Homing Attack. Megaman and Zero don't stand a chance. They can only try to win but the two hedgehogs take this.

HonkyTonkMan
Just to aid team Mega Man a little.
ZERO
Weapons & abilities

Abilities
Strength: Like many other Reploids, Zero has super strength. He can lift in excess of several thousand pounds but the precise maximum capacity is never disclosed.
Speed: Zero has above average running speed and jumping ability complemented with a special dash maneuver that allows a quick speed burst over a limited distance. In X4 and later games, Zero can enhance his jumping and dashing abilities by defeating certain Mavericks (like in X4, Split Mushroom and Jet Stingray), allowing him to double-jump (Kuuenbu) or single-jump and air dash (Hienkyaku). By the time of Mega Man X6, Zero has internalized these Kuuenbu and Hienkyaku techniques into his default systems. Also, from X5 and later on, Zero can install chip upgrades received after certain criteria are met, like rescuing Reploids, and enhance his dashing and jumping abilities even further.
Learning System: Zero, like X, can gain the data of defeated enemies and use them to gain powerful techniques. Almost all of the special techniques gained from defeated mavericks involve the use of Zero's Z saber or another energy blade weapon, and usually no ammunition is required except for Zero's Giga Attack during which he slams his fist into the ground unleashing a full screen-engulfing energy attack.
Armor upgrades: Though not as sophisticated as X, Zero does have the ability to enhance his Armor in some games of the X series. Notable differences are: Zero gets his upgrade as a whole, whereas X gets individual pieces for legs, head, body, and arms. Also, unlike X who looks different in every Armor he dons, Zero's Armor structure doesn't change, but only its color does. The best known Armor upgrade of Zero is his black armor which usually reduces the damage he takes and increases various aspects of Zero's saber attacks unless you are playing Mega Man X8, where his armour acts like the Proto Form in the MMZ games. In the Zero games, however, he gets varied armors for his body, legs, and head (Zero 3 and up).
Teleportation: Throughout the series, Zero, as well as many other reploids have demonstrated the ability to teleport from location to location as a quick means of travel. In his appearance in SVC Chaos: SNK vs. Capcom, he used this as an ability to quickly move around the fighting area as both a means to dodge attacks and a way to quickly reach the opponent to attack.

MEGAMAN
X is equipped with various abilities and powers to aid in his persucution of Mavericks and their threat to the peace and stability of the Earth. His most distinguished ability is the X-Buster, an arm cannon, that is able to transform from Mega Man X's arms to attack.

Super strength
X has strength well above the normal human capacity. He can lift in the proximity of several thousand pounds, although the exact maximum is never revealed in the games.

X-Buster
X's primary weapon is the X-Buster, described as Mega Buster Mark 17 in the first game. The X-Buster focuses energy from X's fusion reactor into a plasma bullet that causes physical damage upon impact. Like the Mega Buster form the original Megaman, the X-Buster can be charged up to a subsequent second and third level to shoot bigger and more powerful plasma blasts.

Weapon Copy
Like Mega Man before him, X has the ability to adapt the weapons systems of powerful Reploids that he has defeated into weapons he can use. These weapons come in many varieties, often providing additional mobility as well as offense. Of course, the Mega Man series convention of janken applies, and each boss character is weak to a different boss character's copied weapon.

Wall kick
X has the ability to cling to vertical surfaces (e.g. walls). On a wall, X normally slides downward slowly, but by kicking off the surface of the wall he can gain height, and even rebound back to the wall to climb it. In the manga this technique is called the "Triangular Jump".

Emergency Acceleration System (Dash)
This ability is similar to Mega Man's slide maneuver in that it increases his speed, but unlike the slide, X is capable of using the ability to leap further than normal in a "dash jump," as well as dash from objects to which he is clinging. X first got the ability from the only mandatory capsule in the X series, in X1. He has apparently internalized the upgrade.

Some armor upgrades allow X to air dash, which is usually only used for puzzles, but can still be used as an evasive maneuver. In Mega Man X3, X is granted a choice of choosing one of four special upgrade chips, with one of the choices improving his dash, granting him the ability to air dash twice during a jump. In Mega Man X7 and X8, X can also air dash from the beginning, indicating that he has internalized this upgrade too.

ESB -1138
Nice. But nothing you mentioned is greater than what Sonic and Shadow have...Super Transformations. Not to mention Shadow has been seen to lift thousands of pounds before when he flipped a semi-truck with a single hand and both have far faster than Megaman and Zero able to run at the speed of sound plus the Lightspeed Dash/Attack.

Both Sonic and Shadow can teleport with Chaos Control but they can also freeze/slow time with it. Heck when both Sonic and Shadow used Chaos Control they were able to go into the future/present.

Sonic also gains powers in Sonic Next-Gen (horrible game) that allows him to slow down time as well as increase his speed.

Sol Valentine
speedblitz, chaos Control, dead.

Acrosurge
If Sonic and Shadow are getting access to their "Super" transformations, then Zero should be able to access his Awakened Maverick Form, which is invincible, fully capable of speed-blitzing, flight, and a wide area, instant kill attack.

Stalemate, until Sonic and Shadow drain into their regular forms and die instantly.

BTW, the wiki article quoted earlier in this thread is very wrong. The original Mega Man has lifted far more than a couple thousand pounds. His feats include lifting an entire section of Wily's massive Skull Fortress, spinning a multistory dinosaur-mech above his head and tossing it, as well as laying out building-size robots with a punch.

That's just the classic Mega Man. Zero is stronger still. Sonic and Shadow can''t hope to compete in strength or durability outside their super forms.

It should also be mentioned that Mega Man and X are two different robots and both have dealt with speedsters, teleporters, and teleporting speedsters.

If given access to all his powers, even the original Mega Man could take Sonic or Shadow. Time-Stop + Mega Buster to the head = Rock win.

lightness
sonic & shadow are too fast for megaman and zero to do anything. are we using original megaman or x? not that it makes a difference

zero can move with after images so he's not slow but sonic and shadow are light speed

Acrosurge
Originally posted by lightness
sonic & shadow are too fast for megaman and zero to do anything. are we using original megaman or x? not that it makes a difference

zero can move with after images so he's not slow but sonic and shadow are light speed Sonic and Shadow are not light speed in their regular forms. X, Zero, and Mega Man are all androids with minds that can compensate for high speed. They've dealt with speedsters and Instant-Transport foes. Speed alone will not kill them, especially with Zero bringing the Dark Hold to this fight.

If Sonic and Shadow get their Super forms, then X and Zero must be allowed their Awakened and Unknown forms, which makes this a stalemate until Sonic and Shadow run out of power and perish instantly to X and Zero's area attacks.

Whether X or Mega Man is involved with this fight really doesn't matter if Zero is getting his fully Awakened form. He could solo both hedgehogs in that state. *shrugs*

shin_gear
I don't buy invincibility in any video game, unless it's clearly stated or implied in the game that certain modes of characters are invincible.

Acrosurge
Originally posted by shin_gear
I don't buy invincibility in any video game, unless it's clearly stated or implied in the game that certain modes of characters are invincible. Fair enough, but then how do you judge this fight if all characters are in their ultimate modes?

Zero has been stated by his creator to be the strongest being in the universe. Hyperbole, maybe, but X has been stated on numerous occasions to possess limitless power. He has proven the point by sealing a force capable of destroying the planet within himself and keeping it there for over a century.

Aside from their super forms, Sonic and Shadow are fast and stylish, but that won't be enough against the sheer skill, versatility, and durability of Zero and X (if he is indeed involved in this fight). The Hunters have been fighting super-powered androids literally for centuries. Sonic and Shadow have fought their battles, but can't come close to this kind of experience.

Acrosurge
Originally posted by ZeroX
Sonic & Shadow has good team work but Megaman & Zero has more in there arsenal I thought it worth mentioning that if this is X and Zero, then they have a huge teamwork advantage over the hedgehogs. Centuries of experience fighting as a team will do that.

Really, outside their super-forms, the only advantage Sonic and Shadow have is their speed and that just isn't enough.

ESB -1138
Plus you have Shadow who is capable of throwing a semi-truck with a single hand, Chaos Control (which he has been shown using without a Chaos Emerald) that controls time and space. Shadow has also been shown to be capable of defeating Sonic while fighting Diablon, and managed to survive a fall from space itself.

Throw in Sonic and the two hedgehogs have more than what it takes to take down X and Zero.

(Oh, and I figured it was X since he mentioned Zero)

lightness
i theorize that dark hold only works on machines since all mm enemies are electronic. i'm not sure if it'll work on organic things but i guess it's their trump card if it does

Acrosurge
Originally posted by lightness
i theorize that dark hold only works on machines since all mm enemies are electronic. i'm not sure if it'll work on organic things but i guess it's their trump card if it does The Dark Hold stops time, not electronics and this is stated in the game sourcebook. I only mentioned it as a counter to Chaos Control. It is certainly not X and Zero's only winning card.

I already proved how strong classic Mega Man is; his feats of lifting a portion of Skull Fortress from foundation level and tossing building sized robots more than trumps Shadow's semi-truck strength feat. X and Zero individually are stronger still than Mega Man, and therefore, Shadow.

The least of X and Zero's armaments include the ability to raise energy shields, go intangible, go invisible, reverse gravity, create black holes capable of swallowing energy blasts and matter, create Soul Body clones (think Bunshin no Jutsu), raise barriers that can freeze attackers on contact or drain their energy, fill the air or floors with acid, summon swarms of Phoenix-like creatures or past Maverick Hunters, slow time or stop it, or simply toss around ludicrously large energy blasts with terrifying rapidity. This is the short list of what X and Zero bring to the table and it does not include their ultimate forms.

Sonic and Shadow's only real advantage here is their speed, which can be countered by X and Zero's android reflexes, area attacks, time-stops, intangibility, and gravity control.

King Kandy
Originally posted by Acrosurge
then Zero should be able to access his Awakened Maverick Form, which is invincible, fully capable of speed-blitzing, flight, and a wide area, instant kill attack.
Um, Invincible?

Sure didn't seem like that when you slug out 5-6 damage with Giga Crush.

HonkyTonkMan
Wow this is still going.

Fire Ninja
Been a while, good to see you acrosurge.

-@shtar out

Fire Ninja
X & Zero

ESB -1138
Originally posted by Acrosurge
The Dark Hold stops time, not electronics and this is stated in the game sourcebook. I only mentioned it as a counter to Chaos Control. It is certainly not X and Zero's only winning card.

Expect Dark Hold is drained rather quickly unlike the unlimited power of the Chaos Emeralds.

Originally posted by Acrosurge
I already proved how strong classic Mega Man is; his feats of lifting a portion of Skull Fortress from foundation level and tossing building sized robots more than trumps Shadow's semi-truck strength feat. X and Zero individually are stronger still than Mega Man, and therefore, Shadow.

Really? Because it says that X can only lift proximity of several thousand pounds where as a semi-truck weighs more than 100,000 pounds.

Originally posted by Acrosurge
The least of X and Zero's armaments include the ability to raise energy shields, go intangible, go invisible, reverse gravity, create black holes capable of swallowing energy blasts and matter, create Soul Body clones (think Bunshin no Jutsu), raise barriers that can freeze attackers on contact or drain their energy, fill the air or floors with acid, summon swarms of Phoenix-like creatures or past Maverick Hunters, slow time or stop it, or simply toss around ludicrously large energy blasts with terrifying rapidity. This is the short list of what X and Zero bring to the table and it does not include their ultimate forms.

Shadow has faced someone vastly powerful and was capable on creating hundreds of clones of himself but a simple removal of his rings and Shadow's true strength is revealed and he whipped out all the Mephiles...es within seconds. And again the Dark Hold can't even compare to Chaos Control considering how quickly the energy goes bye bye.

And even then that's a copied ability. In fact most of what you said is just a copied ability X gets in like one game. In fact X really only starts with his X-Buster. Shadow doesn't need the Chaos Emeralds to perform Chaos Control or Chaos Blast as seen in Shadow the Hedgehog when Black Doom took all seven Chaos Emeralds and yet Shadow still was capable on doing both attacks.

Originally posted by Acrosurge
Sonic and Shadow's only real advantage here is their speed, which can be countered by X and Zero's android reflexes, area attacks, time-stops, intangibility, and gravity control.

You basically gave X every single weapon copy that they only get from defeating a certain enemy. So to be fair Sonic and Shadow are Hyper Sonic and Super Shadow. You can't beat invincible.

Fire Ninja
1.Dark Hold is limited to how much energy you have.

2. A semi truck is crap compared too lifting a dinosaur Sized Mecharoid and spinning it over your head.

3. X and Zero have faced planet busters

4. Sonic is not invincible in his super forms. He's been knocked down by knuckles for one and can be knocked down by a robot built by Eggman ( Last boss of Sonic 3)

ESB -1138
(1) Dark Hold drains power so fast it isn't even funny.

(2) Where was this?

(3) And Sonic has faced the god of destruction (Perfect Chaos), Shadow has faced the Immortal Life Form (Devil Doom), and both (with Silver) have faced the god of the sun, Solaris. Oh and the Ark was capable on destroying a planet as well as the Death Egg.

(4) The Master Emerald has the power to negate the Chaos Emeralds. What is Knuckles the guardian of? The Master Emerald. Try not to think about it hard oh and if they actually made Super Sonic 100% invincible back during the Genesis era that would have taken away all difficulty. Because according to you a robot that throws down Super Sonic can harm him and yet being hit by Perfect Chaos's blast (which destroyed the Egg Carrier 2) doesn't do a thing.

shin_gear
Megaman and Zero can't win this.

Fire Ninja
Originally posted by ESB -1138
(1) Dark Hold drains power so fast it isn't even funny.

(2) Where was this?

(3) And Sonic has faced the god of destruction (Perfect Chaos), Shadow has faced the Immortal Life Form (Devil Doom), and both (with Silver) have faced the god of the sun, Solaris. Oh and the Ark was capable on destroying a planet as well as the Death Egg.

(4) The Master Emerald has the power to negate the Chaos Emeralds. What is Knuckles the guardian of? The Master Emerald. Try not to think about it hard oh and if they actually made Super Sonic 100% invincible back during the Genesis era that would have taken away all difficulty. Because according to you a robot that throws down Super Sonic can harm him and yet being hit by Perfect Chaos's blast (which destroyed the Egg Carrier 2) doesn't do a thing.

(1) No, it doesn't, and as long as it has energy it will no drain.

(2) Megaman II

(3) Most if not all the bosses were defeated by their super forms. Furthermore, God and immortal are just titles.

Oh, and Omega could warp reality, The Dark Fairy was a planet Buster, Sigma could destroy a city with the wave of his hand. . .All beaten By Megaman And Zero. Infact, Zero was in a weaker body when he defeated Omega.

(4) Knuckles did not even use the Master emerald. Infact, he was nowhere near it, now if your claiming that knuckles can tap into it's power anytime to negate Super Sonic. . .Despite the fact that he just hit him to K.O. him. The burden of proof is on you.

Alot things don't hurt him, but the claim that he's invincible is crap. Maybe, invulnerable, bt invincible since eggman and knuckles could K.O. him

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