Originally posted by dvampire
I never knew you could pick any controller to use for a tournament that's good news and make since too. Nobody wants to here some lame excuse from someone after they lose then start blaming it on the controller or the console itself (I have a lot of friends that do that).
Anyways, you said you enter MVC2 tournaments, were you any good, like able to play against the top palyers like justin or Alex? And what was your favorite team to use (or the team you play best with)?
They allow controllers, what most tournaments don't or that most players won't allow is having you macro buttons, like 3x Punches or 3x Kicks into one button on controllers.
This is a big reason why I play the J-Stick when it comes to MvC2 because the buttons aren't in awkward positions to input and execute. Given I've learned how to do it on the d-pad through years of playing, however my lvl of gameplay is not on the same lvl as if I where to use a stick.
As for tournaments, I've played in many, a couple in Evo, and there's just no way, guys like Justin and all are on a completely, and I mean this completely different level.
One of my buddy who lives in Cali is a much better MvC2 player then I am, and he placed only within the top 33 in MvC2 in the US. I would have to only dream about placing that well, simply because MvC2, the gaps between a solid player, to a super elite is just simply gigantic in comparison to other fighting games.
Originally posted by chithappens
1) The DC version DID have slowdown in the exact same instances I mentioned, just like the arcade. Get over yourself man.
Proof? Considering the entire MvC2 Tournament Community disagree's with you, pretty much makes your statement above completely mute. Guys like J.Wong, or the top-players, heck, you don't even have to be a top player in MvC2 realize that the DC version is near arcade perfect.
I've seen countless Triple Team Supers with ZERO lag on MvC2 for the DC during my multiple years of playing it on there. Why is it that Sent's Fly/Unfly combos don't lag on the DC...but they magically do on the PS2/XBox version.
Why is it that hit-boxes are all weird and completely whiff on the PS2/XBox version, but they are perfect in stride with the arcade version for the DC Version?
Care to explain that to me?
So it's either we are all wrong (meaning MvC2 community), are you are the only one who is right...in fact, watch everysingle MvC2 video for Evolution for the past 6 years and see if you see any huge gigantic "slow down", because ALL of them where utilizing the Dream Cast MvC2.
Originally posted by chithappens
2) RC'ing was gay in the first place. That's why me and my buddies stopped playing cause it makes a lot of stuff inconsistent and weird.
Yet every serious CvsS2 players knows, that RCing has helped out alot of characters who weren't that effective, to actually be effective. Ever seen Ryu's do Shankunetsu RC's? Ever seen how beastly E. Honda got with RC's? Characters like Guile, Hibiki, Honda, Ryu, Ken, Gouki, Chunli, Claw, Iori, etc, etc all gained better advantages in matchups with the help of RC's.
Ever noticed that CvsS2 is not completely infested with Sagat's doing c.fp 24/7 with RC's now in the picture, compared to when RC was not in the picture and how much more powerful Sagat was Pre-RC Days (Pre-RC Days almost 95% of the teams was infested with Sagat...because their was absolutely NO ANSWER up against Sagat's C.FP, now a days, with the help of RC's it can blow right through it). Ever noticed that RC's are not even used that much during real-time match ups, even though it is extremely powerful.
Originally posted by chithappens
On a side note, it seems you were one of those people who only uses top tier characters.
If you actually understood the notion of what I meant by arcade perfect, you would realize that competitive players like to play a perfect port of the real legit game.
How retarded would it be if Tekken 5 came to the PS2 and was completely different from the arcade version, even though it was supposed to be an perfect arcade port? What if they would of had slow downs...Or Hit-Box changes...or toned down damage, when it was stated to be a perfect arcade port.
Would you think this would have been used at Evo2k5 if that was the case? The Answer to that is quite obvious.
Why do you think that nobody uses the ST games from the PS2 to play ST at Evo?
It's not a question about using Top-Tiers, it's a question of...Is this game an actual true port of the game that was released from the arcade, which is what it was intended/stated to be like
When you finally realized this, you would understand what I am trying to say to you.