USH'S STAR WARS GAME 2008- ARCHIVAL RECORDS (Character Reference)

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Ushgarak
Inside the Jedi Archives on Coruscant can be found details of all known Force Users...

This thread is the character reference thread for the game, containing details of everyone's characters, and (if created by the player) their backstories. This thread is also used to administrate any changes to characters over time!

Character creation details are here:

http://www.killermovies.com/forums/f7/t488673.html

Ushgarak
JEDI

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Roan Trilanger (Adventurer) played by tptmanno1


PHYSICAL
Strength: 4
Agility: 4
Dexterity: 4
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 5
Perception: 4

FORCE
Force Power: 7
Force Attack: 7
Force Defence: 1

SKILLS
Lightsabre: 9
Pilot: 4
Fix-it: 3
Savoir-Faire: 3
Combat: 2
Jedi Lore: 2
Persuade: 2
Survival: 1
Leadership: 1
Languages: 1
Medicine: 1
Observation: 1

MERITS
Contact with CorSec (see background)
Corellian YT-2000 freighter
Higher Purpose


FORCE POWERS

PUSH/PULL
LIFTING

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS (Strike. Evade, Dash)
CO-ORDINATION (Ward Flurry)
BALANCE (Evasion Spin)

SENSE (Scan, Empathy)
PRESENCE
LEADERSHIP

INTUITION (Dreams, Guidance)
INNER CALM


BLADE SCHTICKS
ORTHODOX GUARD
FORWARD GUARD
BODYGUARD
REFLECTION



COMBAT SCHTICKS
IMPERVIOUS
MARTIAL ARTIST
WHIRLING STRIKE


PILOT SCHTICKS
BARNSTORMER
SOFT LANDINGS
TACTICAL AWARENESS

4xp saved

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Vlad Shafran (Athlete), played by Spidervlad

PHYSICAL
Strength: 4
Agility: 5
Dexterity: 4
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 5
Perception: 3

FORCE
Force Power: 6
Force Attack: 7
Force Defence: 1

SKILLS
Lightsabre: 8
Combat: 3
Guns: 3
Jedi Lore: 2
Languages: 2
Pilot: 2
Fix It: 2
Intimidation: 2
Leadership: 1

MERITS: Famous Master/Mentor: Mace Windu (costs 3)


FORCE POWERS

PUSH/PULL

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION (Ward, Flurry)
BALANCE (Evasion, Twirl)

SENSE

INTUITION (Dreams, Guidance)
INNER CALM


BLADE SCHTICKS
BALANCED GUARD
CHARGE
CLEAVE
PERFECT STRIKE


GUN SCHTICKS
CARNIVAL OF CARNAGE
EYE OF THE STORM

COMBAT SCHTICKS
STREET FIGHTING
TWIN WEAPONS
DODGE AND WEAVE
WHIRLING STRIKE

6xp banked

-

Jelena Bendu (Scholar), played by Brit

Scholar (Type B)

PHYSICAL
Strength: 5
Agility: 3
Dexterity: 4
Defence: 1

MENTAL
Willpower: 4
Intelligence: 5
Charisma: 4
Perception: 4

FORCE
Force Power: 8
Force Attack: 8
Force Defence: 2

SKILLS
Lightsabre: 8
Jedi Lore: 3
Leadership: 2
Persuade: 2
Languages: 2
Savoir-Faire: 2
Observation: 1
Pilot: 3
Combat: 1
Fix-it: 2


Academic Expert- Languages


MERITS
1 Merit to Starship
1 Merit to Famous Master
1 Merit to Mentor


FORCE POWERS


PUSH/PULL (Combat Push, Sabre Throw)
LIFTING

LEAPING

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION

SENSE
LEADERSHIP

INTUITION (Dreams, Guidance)
INNER CALM (Shroud, Revitalise)
TRANQUILITY
INSIGHT (Foresight)


BLADE SCHTICKS
BALANCED GUARD
BODYGUARD


PILOT SCHTICKS
RUTHLESS HUNTER

4xp banked

-

Gallagher (Acolyte) played by Alkaselzer

PHYSICAL
Strength: 4
Agility: 4
Dexterity: 3
Defence: 1

MENTAL
Willpower: 4 (+1)
Intelligence: 5
Charisma: 4
Perception: 4

FORCE
Force Power: 9
Force Attack: 6
Force Defence: 2


SKILLS

Lightsabre: 8
Jedi Lore: 3
Languages: 2
Combat: 1
Medicine: 1

MERITS
One Merit to Ally (Zaland, Klinge-Faust family guardian & mercenary)
One Merit to Higher Purpose
One Merit to Mentor (Master Korth)


FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)
LIFTING

LEAPING

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION

SENSE (Scan, Empathy)
PRESENCE (Persuade, Quietening)
LEADERSHIP
CHARISMA
AWARENESS

INTUITION (Dreams, Guidance)
INNER CALM
INSIGHT (Foresight)


BLADE SCHTICKS
BALANCED GUARD
CLEAVE


Natural Flow- The Acolyte treats his Force Defence rating as being one higher than it actually is (except for improving it with xp).

The Acolyte restores a Force point at the end of each fight or major action scene.

These abilities are cumulative with Flow of the Force

2xp banked

-

Andro Fenris (Swordsman) played by Jazzman_78

PHYSICAL
Strength: 5
Agility: 3
Dexterity: 4
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 3
Perception: 4

FORCE
Force Power: 5
Force Attack: 7
Force Defence: 1

SKILLS
Lightsabre: 9 (+1)
Combat: 4
Observation: 3
Fix-it: 2
Jedi Lore: 1
Leadership: 1
Languages: 1
Intrusion: 1

Merits:
Famous Master- Saesee Tinn
Contact/Mentor- JedI Council, Saesee Tinn


FORCE POWERS

PUSH/PULL
LIFTING

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION (Ward, Flurry)
BALANCE

SENSE

INTUITION

BLADE SCHTICKS
FORWARD GUARD
ORTHODOX GUARD
CLEAVE
RIPOSTE
PERFECT STRIKE

COMBAT SCHTICKS:
Dodge and Weave
Impervious
Martial Arts
Duck
Feint
Focussed Blow

Born to the Sword- A Swordsman gets a bonus die to all Lightsabre rolls.

5xp banked

---

Jovan Wiecko (Scholar), played by Jovan


PHYSICAL
Strength: 4
Agility: 4
Dexterity: 4
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 5
Perception: 4

FORCE
Force Rating: 8
Force Attack: 8
Force Defence: 2


SKILLS

Lightsabre: 8
Jedi Lore: 4
Persuade: 3
Medicine: 3
Observation: 3
Languages: 2
Savoir-Faire: 2
Leadership: 1


Academic Expert: Savoir-Faire


MERITS
Famous Master
Contact (Jedi Archives)
Contact (The Senate)


FORCE POWERS:

PUSH/PULL (Combat Push, Sabre Throw)
LIFTING (Super Lift, Grip, Bombard)

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION

SENSE
PRESENCE

INTUITION
INNER CALM
TRANQULITIY


BLADE SCHTICKS:
ORTHODOX GUARD
CLEAVE

4xp banked

---

Iffa Na'Worru (Athlete), played by Mithlond

STATS

Strength: 5
Agility: 4
Dexterity: 4
Defence: 1

Willpower: 4 (+1)
Intelligence: 4
Charisma: 4
Perception: 4

Force Rating: 6
Force Attack: 7
Force Defence: 1


SKILLS

Lightsabre: 8

Combat: 3
Guns: 3

Jedi Lore: 2
Leadership: 1
Pilot: 2
Sabotage: 2
Intrusion: 2
Languages: 2
Savoir-Faire: 2


SPECIAL: Gifted Acrobat- An Athlete gets two extra dice when making any form of acrobatic roll (that is NOT an attack)

MERITS:
Mentor (Kit Fisto)
Contacts (Jedi Archive)
Higher Purpose


FORCE POWERS:

PUSH/PULL

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS
CO-ORDINATION
BALANCE

SENSE (Scan, Empathy)
PRESENCE

INTUITION


BLADE SCHTICKS:
ORTHODOX GUARD
REFLECTION
CLEAVE

GUN SCHTICKS:
CARNIVAL OF CARNAGE
EYE OF THE STORM

COMBAT SCHTICKS:
DODGE AND WEAVE
FLYING ATTACK
WHIRLING STRIKE
MARTIAL ARTS

2xp banked

---

I have made all correction edits, including typing error.

---

Denzral Vassisk (Adventurer) played by Jedireaper

PHYSICAL
Strength: 4
Agility: 5
Dexterity: 3
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4

FORCE
Force Rating: 7
Force Attack: 7
Force Defence: 1


SKILLS

Lightsabre: 4
Persuade: 3
Fix-it: 3
Combat: 2
Jedi Lore: 2
Guns: 2
Pilot: 2
Survival: 1
Leadership: 1
Savoir-Faire: 1
Medicine: 2
Languages: 2
Observation: 2
Intrusion: 2

MERITS
Star Ship: Prototype Jedi Starfighter (Will probably come under Modified Jedi Starfighter)
Ally: R4-G3 (Soapy)
Contact: Jedi Archive


FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)

LIFTING (Super Lift, Grip, Bombard)

PRECISION (Advanced Sabre Throw, Advanced Bombard, Fling)

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS (Strike, Evade, Dash)

SENSE (Scan, Empathy)

INTUITION (Dreams, Guidance)

INNER CALM

BLADE SCHTICKS
ORTHODOX GUARD
RIPOSTE
REFLECTION

COMBAT SCHTICKS
IMPERVIOUS
FEINT
MARTIAL ART

GUN SCHTICKS
GUNSLINGER

PILOT SCHTICKS
TACTICAL AWARENESS

0xp banked

---

Ushgarak
BIOS- JEDI

---

Roan Trilanger

Roan Trilanger is, most will agree, a ordinary Jedi, that continiously finds himself in extra-ordinary situations. He was born on Corellia as the first son to a distingished CorSec Officer, and as his father often worked closely with Jedi Knights on some unstable cases, Roan was quickly discovered to be force sensitive. Thus Roan began his training as a Jedi Knight, slightly straining his relationship with his father, who, as tradition dictated, desired for his son to follow in his CorSec footsteps. But after sense was talked into him by Roan's master, and CorSec associate, Jedi Knight Ger-Pan Yurl, Roan was given a Corellian freighter, The Spirit of Corellia upon being Knighted. This being to ward off the typical poor luck of lore that accompanied Corellian Jedi that left their home system. After several years of rather typical missions, Roan, through several unlikely circumstances, found himself in the presence of Jedi Master Kellan Gundark, and her companions. They were tracking Dark Jedi across the galaxy. Upon joining the group, and a series of adventures later, Roan found himself crossing lightsabers with the most dangerous being he had thus far encountered, Dark Jedi Galder Starkiller, After a heated battle, a stroke of bad luck befell Roan, and through no fault of his own, he fell, and was defeated by Galder, Luckily though, he sustained no permanent damage. After this instance, Roan was granted a Padawan, Sunda Zannishar. Roan and Sunda's adventures continue, across the galaxy, confronting evil and the Dark Side, where ever it makes itself apparant.

---

Iffa Na'Worru

Name Iffa N’Aworru
Age 25

Race Human
Home world Dehlitica
Height 5’7’’
Weight 85kg
Hair Black
Eyes Brown
Noticeable Features Beard, Turban-like head piece
Brief Description Iffa is of a calm, unassuming disposition. Preferring to stay in the background, observing and listening, he will not always be so forthcoming in matters of mass debating, preferring instead to contemplate situations stroking his beard. This does not mean, however, that he lacks opinion. He often listens to the force in order to make the correct choices.
Physically, Iffa is a fine, athletic specimen. His body is his temple and since a young age he has found it easy to partake in physical activities that others would struggle to complete. This is a racial trait of Dehlitican humans.

Age Event
Birth Mother dies in childbirth. Dehlitican custom states that when this happens the child is abandoned in the jungle. Only the will of the force enables Iffa to survive. He has only the haziest of memories from this time.
2 years Jedi Master Kit Fisto, on a diplomatic mission to Dehlitica, develops engine trouble and is forced to land in the jungle to make technical repairs. He notices a small child foraging for food and senses powerful force potential. He takes Iffa back to the jedi council to be trained as a jedi.
3-22 years Iffa trains as the padawan of Kit Fisto.
15 years During his time in training, Iffa develops a rival by the name of Khamir Sarin, who is jealous of Iffa’s physical prowess. He is another padawan who is banished at this time after trying to kill Iffa during a practise e light sabre duel. “Filled with anger is he,” states Master Yoda, “To the Dark Side will he go.” Sarin blames Iffa for his expulsion and promises revenge. The jedi council keep tabs on Sarins whereabouts.
22 years Iffa passes the trials and is declared jedi knight. The Jedi Council lose Sarin’s position, last seen on the planet of Muunilinst, home to the Intergalactic banking clan.

Dehlitica is hot, tropical planet, home to the dehlitican humans. This particular race of humans has a very distinctive culture based on the survival of the fittest. Arguments are solved through one of three trials: Combat, Endurance, or Strength. As a result of this, illness, especially in children, is seen as a weakness. Any children orphaned or born with illness are left to their own devices in the jungle. The vast majority of these poor youngsters die, but the very few who survive are welcomed back into Dehlitican culture as heroes, having passed the ultimate test of endurance. The Dehlitican culture therefore has produced through extreme natural selection a race of people who are far stronger, quicker and athletic than the average human. Many Dehliticans leave their planet to work as mercenaries, bounty hunters or miners, where their physical attributes are highly sought after.

As he was one of these children who were abandoned, Iffa was never subjected to the Dehlitican culture. He has however inherited the physical racial tendencies of Dehlitican humans.

Ushgarak
RENEGADES

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Xeth Tam (Vigilante) played by Bespin Bart

PHYSICAL
Strength: 4
Agility: 4 (+1)
Dexterity: 5
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4

FORCE
Force Power: 6
Force Attack: 7
Force Defense: 1

SKILLS
Lightsabre: 9
Combat: 3
Guns: 3
Intimidation: 2
Pilot: 2
Languages: 2
Observation: 1
Intrusion: 1
Heavy Weaponry: 1
Survival: 1

MERITS
1 Merit to Mentor (Numok Geth, Zabrak)
1 Merit to Contact (Gralus Turandi of the Taloraan Detective Agency/Police Force)
1 Merit to Ally (R3-U9)
1 Merit to Starship

FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION
BALANCE

SENSE

INTUITION

BLADE SCHTICKS
BALANCED GUARD
CHARGE
PERFECT STRIKE


COMBAT SCHTICKS
DODGE AND WEAVE
DUCK
POWER ATTACK
WHIRLING STRIKE
FEINT
ASSAULT



PILOT SCHTICKS
JINKS MASTER
DAREDEVIL


GUN SCHTICKS
CARNIVAL OF CARNAGE
CLOSE QUARTERS GUNMAN
EYE OF THE STORM

ALIEN POWER
Superior Agility: +1 to Agility pools


Gifted Acrobat- A Vigilante gets two extra dice when making any form of acrobatic roll

Renegades have an extra merit but have no authority as a Jedi

4xp saved

-

Vera-Kin (Solitaire), played by Vera

PHYSICAL
Strength: 2
Agility: 4
Dexterity: 3
Defence: 1

MENTAL
Willpower 4
Intelligence: 5
Charisma: 4
Perception: 4

FORCE
Force Power: 10
Force Attack: 8
Force Defense: 2

SKILLS
Lightsabre: 10
Jedi Lore: 3
Languages: 3
Leadership: 3
Savoir-Faire: 3
Intrusion: 3
Survival: 2
Medicine: 2
Lying: 1
Persuade: 1
Observation: 1
Combat: 1
Intimidation: 1
Guns: 1

MERITS (4)
2 Merits to Reputation
1 Merit to Famous Master (Oppo Rancisis, Jedi Master)
1 Merit to Ally (Barrkyyshyr, Wookiee Warrior)


FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)
LIFTING

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS
CO-ORDINATION
BALANCE

SENSE (Scan, Empathy)
PRESENCE (Persuade, Quietening)
LEADERSHIP

INTUITION (Dreams, Guidance)
INNER CALM
INSIGHT (Foresight)
TRANQUILITY


BLADE SCHTICKS
BALANCED GUARD
ORTHODOX GUARD
BLOCK
CLEAVE
REFLECTION


Respected by the Council- A Solitaire may be on his own path but he is still a Master and due that respect. She has no voice in Jedi affairs but she has much more authority than a normal Renegade and, if working for the Council, it is still expected that other Jedi should defer to her.

6xp saved


---

Wentar Reiua (Ronin), played by Craft

PHYSICAL
Strength: 4
Agility: 4
Dexterity: 4
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 5
Perception: 3

FORCE
Force Rating: 7
Force Attack: 7
Force Defence: 1

SKILLS

Lightsabre: 9
Combat: 2
Pilot: 4
Savoir-Faire: 2
Languages: 2
Intimidate: 2
Leadership: 2
Survival: 2
Medicine: 1
Fix-it: 1
Jedi Lore: 1
Observation: 1
Persuade: 3
Lying: 1


MERITS

STARSHIP- The Free Flier
ALLY- Emso Crubo (Zabrak, ex slave. Now works with Wentar as his mechanic.)
CONTACT- Loj'oon (Reformed Pirate, now owner of an Inner Rim Freight service.)
CONTACT- Hloo'jen (Head of an outer rim anti slavery movement.)


FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)

LEAPING (Great Leap, Defensive Leap)

SENSE (Scan, Empathy)
PRESENCE (Persuade, Quietening)
LEADERSHIP (Staredown)

INTUITION


BLADE SCHTICKS
ORTHODOX GUARD
FOCUSSED GUARD
REFLECTION
BODYGUARD
BLOCK

COMBAT SCHTICKS
FOCUSSED BLOW
DODGE AND WEAVE
MARTIAL ARTS

PILOT SCHTICKS
DEADSHOT
FAVOURITE RIDE
SOFT LANDINGS


6xp saved

---

Jonn Thrane Daisuke (Ronin), played by beeblebrox

STATS

Strength: 3
Agility: 4
Dexterity: 5
Defence: 1

Willpower: 4
Intelligence: 5
Charisma: 3
Perception: 4

Force Rating: 7
Force Attack: 7
Force Defence: 1

SKILLS

Lightsabre: 9 (+1)

Combat: 2

Pilot: 4
Savoir-Faire: 2
Languages: 2
Survival: 2
Intimidate: 1
Leadership: 1
Medicine: 1
Fix-it: 4
Jedi Lore: 1
Observation: 2


FORCE POWERS:

PUSH/PULL (Combat Push, Sabre Throw)
LIFTING

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION (Ward, Flurry)

SENSE

INTUITION
INNER CALM
TRANQUILITY


BLADE SCHTICKS:
FORWARD GUARD
FOCUSSED GUARD
CLEAVE
REFLECTION

COMBAT SCHTICKS
WHIRLING STRIKE
DUCK
FEINT

PILOT SCHTICKS:
FAVOURITE RIDE
RUTHLESS HUNTER
TACTICAL AWARENESS


MERITS
Starship
Ties- Alderaan Security Detail Anti Slavery and Piracy Division (ASAP)

---

Tilulla Rynn (Freelancer), played by Digi

STATS

Strength: 4
Agility: 4
Dexterity: 4
Defence: 1

Willpower: 4
Intelligence: 3
Charisma: 5
Perception: 3

Force Rating: 5
Force Attack: 7
Force Defence: 1

SKILLS

Lightsaber Score: 5
Combat: 4 (Fixed)
Total Pool: 9 (10 due to template ability)

Guns: 2
Intrusion: 2
Observation: 2
Savoir-Faire: 1
Languages: 1
Leadership: 1
Medicine: 1
Survival: 1

SPECIAL: Born to Fight- A Freelancer gets a bonus die to all Lightsaber rolls.

FORCE POWERS:
Push/Pull
Sense
Intuition
Leaping
Swiftness (+Mastery: Strike, Evade, Dash)
Coodination (+Mastery: Flurry, Ward)

BLADE SCHTICKS: 4
Forward Guard
Balanced Guard
Riposte
Block

COMBAT SCHTICKS: 6
Whirling Strike
Focused Blow
Dodge and Weave
Twin Weapons
Assault
Feint

Merits:
- Ally (Astromech Droid)
An accidentally misnamed member of an R2 production line, G8-TR (nicknamed "Gator" by Tilulla) is Ti's handy astromech companion.

- Contact (Utun Ramesh - Bounty Hunter)
Utun, a Hutt, comes from the formerly influential Ramesh clan of Hutts. Utun herself holds strong ties to the Bounty Hunters Guild, and acts as an Organizer of bounties. Her has employed Tilulla on a number of occasions, enjoying her extra skills as a Force-user. Tilulla has helped Utun keep her status as a prominent Hutt, despite coming from a largely deposed family. In exchange for her frequent services, Utun is more than willing to use her knowledge of galactic affairs and bounty hunter information and resources to help Tilulla.

- Ally (Mineh Ishido, Coruscant PI)
During her time as a freelancer on Coruscant, Tilulla made various contacts within the workings of the city. Most notably, a private investigator named Mineh Ishido. Sharing Tilulla's desire for justice, with or without government and Council sanction, the two formed a businesslike friendship that was mutually beneficial. He can act as Ti's eyes and ears on the city-planet when called upon.

Ushgarak
BIOS- RENEGADES

---

Xeth Tam

A member of the Geonosian race and a well-trained Jedi Knight, Xeth Tam was never one to put up with the jargon of the Order‘s political limitations. During his apprenticeship to Jedi Master Numok Geth, he became frustrated that justice was not always served to the offendors that the Jedi sought to stop. Upon attaining the rank of Knight, Xeth temporarily broke ties with the Jedi Order to seek justice in his own way. Fortunately, he realized that his violent mercenary work was bringing him close to the Dark Side, and he reestablished his connections with the Order though he refused to outright return to duty. Instead, he set himself up as a vigilante and private detective in the outer reaches of Republic space. After a few years of successful cases, he was approached by the Taloraan Detective Agency to investigate conspiracies surrounding the Techno Union and the Trade Federation. While doubtful at first, Xeth took a lead on a missing shipment of battle droids that the Trade Federation had failed to account for and found himself on Damagran. His mission briefly conjoined with the hunt for Larios Kuylen, and he ultimately abandoned his investigation to help Master Gundark and her team of Jedi Knights track down the villainous Dark Jedi. They failed to bring Kuylen and his followers down absolutely, but the mission was deemed a success as the Dark Jedi failed to obtain the unlimited power they were looking for and became a lesser threat to the Galaxy. Xeth returned to his investigative work against the Techno Union after recovering from injuries received in a lightsaber duel with Kuylen himself.

Xeth takes great pride in his ability to fight crime and the athleticism that he employs against his foes. With advice and training from his former master and his own personal experience, Xeth has become a well-rounded swordsman with a curved-hilted lightsaber, designed using Geonosian technology to produce a yellow blade and distinctive fluttering noise to his elegant weapon. Additionally, Xeth has accumulated a collection of Geonosian weapons, true to his heritage; a sonic blaster pistol for ranged combat, an electro-pike for close combat, and a sonic pulse emitter for heavier tasks. He also pilots a heavily modified Geonosian light freighter craft known as The Nexu’s Grin and makes use of an R3-unit to assist him in technological matters with his ship and otherwise.

Of further interest is that Xeth exhibits ideals and emotions uncharacteristic of his species. Whereas Geonosians are cowardly by default, Xeth does his best to suppress his fears and show courage in times of danger. Symbolically, Xeth has foregone the blast armor of his warrior caste to represent his dislike for cowardice, instead donning simple Jedi robes that match the earthen colors of Geonosian sand.

---

Wenter Reiua

Wentar Reiua was once considered a shining example of the Order. Diplomatic, patient, a balanced knowledge in both the Lightsaber and the Force, it was no wonder that many were shocked when he left the Jedi Order. But after years of seeing the rich and important continually walk all over the little people of the Galaxy, Wentar decided the cries for help from the oppressed needed him more then the Order did and with that thought, he left.

Over the years since he left the Order, Wentar has spent most of his time in the Outer Rim, helping those in need. Most notably he saved the life of one Hloo'jen who went on to found the ‘Free Slaves Society’, an organization who’s goals are to end slavery on the Outer Rim, while also taking in freed slaves who have nowhere else to go. Though his greatest achievement was managing to convince a high-ranking member of the Kylugo Srum pirate clan to end his life of piracy.

While he is no longer part of the Jedi Order, Wentar still holds their values close and although he has spent over 4 years facing the scum of the Outer Rim he remains the diplomatic and patient Jedi he always was.

---

Tilulla Rynn

Race: Female Zeltron
Wookiepedia Zeltron Entry: http://starwars.wikia.com/wiki/Zeltron
Height: 5'10"
Skin Color: Red
Hair: Black
Lightsaber: Scarlet

Backstory: Tilulla Rynn was born in the slums of Coruscant. Her parents, loving but impoverished, recognized her Force sensitivity despite not being Force sensitives themselves. Realizing that the likeliest career path for a Zeltron of Tilulla's meager background was as an exotic dancer, stripper, or worse, they devoted all of their time to getting Tilulla recognized by the Jedi Order. Fortunately, their efforts paid off, and Tilulla's parents happily relinquished her to the Order for training at a very young age. In her training she excelled at martial skills, but lacked nuance with the Force itself.

Upon receiving training and becoming a Jedi Knight, Tilulla began to receive small assignments from the Council. And during these assignments she encountered those who wished her aid and were willing to pay for her services. She reasoned that despite the Jedi oath of poverty, she could accept rewards for her work and give them to her parents, who continued to live in poverty. As word spread of her willingness to work outside the Council's orders, the number of jobs she was offered increased exponentially. Her parents soon lived comfortably in the Coruscanti middle class.

One day, her parents came to her on behalf of a fellow Zeltron whose family had been taken away and sold into slavery. The Zeltron man was willing to pay handsomely for both the return of his family, and the life of the slave trader. Incensed at his story, she accepted, and used the advanced payment to purchase her own ship in order to track the slavers down. Tillula eventually killed the trader responsible for the kidnapping the Zeltron man's family, but could not locate them.

The Council, aware of her actions for some time but saying nothing due to the limited nature of her actions, took this as the final straw and stripped her of her rank and title. They did not condemn her actions, only that she had accepted personal payments for them, and has done so without the Council's consent. They demanded that she return all money and materials that she had obtained through un-Jedi-like actions. Tilulla refused, by this time disagreeing with the entire principle of ascetic living. She had done a good deed, she thought, and should rightly be allowed to accept a reward for it. She accused the Council's views of being archaic and needlessly punishing, and left the Order entirely. Officially, Tilulla remains part of the Order, but she has severed connections to them of her own volition. It is uncertain how the Masters would react to her return.

Able to support herself both as an ex-Jedi and Bounty Hunter, Tilulla became a sword for hire, though never without investigating the claims of her clients. Any job that she deemed unjust or petty, she would refuse to take. She is much more willing to take jobs that she deems as righteous, though never without some reward for herself. Jobs where neither party seems entirely just are fair game as well, as Tilulla rationalizes that she is as good a recipient as any to profit off of the mutual illegality of others. Her travels have enabled her to develop contacts and skills consistent with a bounty hunter whose adventures span the galaxy.

If in the presence of a Council-sanctioned Jedi or Master, she is likely to defer leadership to them unless her goals differ from theirs. She realizes that the Council itself is a benevolent body, but simply cannot condone their reactionist tendencies (Tilulla herself preferring a proactive approach) and unwillingness to allow material possessions.

Her ship, The Steady Shot, provides her with transport and shelter in between her stays on either Coruscant or other planets. Consistent with her race, Tilulla is capable of producing strong pheromones, has a heightened empathic sense, and has two livers which enable her to consume more alcohol than other races.

Ushgarak

Ushgarak
BIOS- DARK JEDI

---

Nume Rand

During his time with the Jedi Order, Rand was a flawless Knight with a great love for history and diplomacy, ending many disputes by reflecting upon past conflicts. Once he was elevated to the rank of Jedi Master, he was given access to a higher level of knowledge, normally beyond many Knights due to its dangerous nature. Despite his discipline as a Jedi, Rand found himself more and more drawn toward the forbidden wisdom of the Sith. The Dark Side slowly corrupted him after reading tomes of Sith Lore and viewing tainted Holocrons, and eventually the Jedi Master snapped, giving in to the dark power that he craved during a combat mission to the gladiatorial world Rattatak. When his Padawan, Foghren, refused to join him, he brutally ripped his apprentice apart in a lightsaber duel. Going into hiding in the Outer Rim, Rand sought to develop a group of Dark Jedi as his followers, like the Sith of old. After bringing a trio of Dark Jedi into his fold- the swordswoman Rianna Xi, the well-traveled Tanic Starguard, and the academic darkling Gallador Enkidu- Rand sought to connect his group to that of the notorious Larios Kuylen, having heard of his exploits. Unfortunately, Kuylen had vanished, leaving only his lackeys behind, including the unstable Galder Starkiller. This and later additions, such as the wild Dak Kaliero and the prideful Xavier Kolarn, led to sentiments against his leadership which caused him to step down... for now.

Rand is a white-skinned Nautolan from the aquatic world of Glee Anselm. His eyes are black and piercing, and he wears his head tentacles tied back with two strips of black fabric. He wears a tattered, blood-stained and blackened Jedi tunic under a heavy, dark blue cloak, which conceals his single, red lightsaber, which has a hooked, poisonous barb from the mouth of a dangerous predator from his homeworld. Due to injuries sustained in a vicious fight at the Ghost Citadel, Rand was forced to adopt cybernetic implants to keep himself alive, including a synthetic heart that pumps a perpetual cold sensation into his chest and wires that run from the back of his skull into his spine to stimulate his nerves.

---

Rianna Xi

Rianna Xi was born on Bespin and, as is typical for those who train as Jedi, was identified as being Force-sensitive at a very young age and was brought to the Jedi Temple for training. When she was 13 she was taken as a Padawan, her mentor being a Knight named Myraline Kiros. In her training, Rianna quickly discovered that she excelled in lightsaber fighting, and practiced this nearly obsessively, ignoring most of her other training which she found to be boring or tedious, or just simply things she wasn't suited for. Rianna was always extremely stubborn and temperamental, and because of this she was generally disliked by others and most did not think she would ever become a Jedi. She did become a Knight at the age of 19, but as she would learn later, she very nearly did not.

Rianna only lasted two years as a Jedi Knight, however, and finally she became completely fed up and left the Jedi. She wound up on Bespin, and discovered that Myraline, her new Padawan, and another Knight had followed after her. This was the point in which Rianna snapped and completely fell to the Dark Side, and in the ensuing fight she killed both Myraline (and stole her lightsaber) and her former mentor's new Padawan. She was too injured, though, and the third Jedi escaped alive. Very shortly after she was found by Rand, and has been working with the small group of Dark Jedi.

---

Gallador Enkidu

Galllador Enkidu was a gifted student as a Jedi, with strong talent for Living Force, though he had problems with supressing his emotions. But he worked hard to get more in tune with Cosmic Force, with good results. Gallador preferred studying the Jedi Lore to training with Lightsaber. He couldn`t wait to finish his training so he could defend others and help maintain peace and order in the Republic, like the Jedi heroes of old.

Later, Gallador was assigned as Padawan to respectable Jedi Master Harrar-Urr. Going on missions with him, he discovered that Galaxy differs much from his idealistic vision- there was so much suffering, corruption and injustice, Jedi having to bow to corrupt politicians. He wondered why Jedi could not take matters more directly into their hands, guiding the galaxy straight to better future, with their wisdom and insight? He was also interested in using force to pernamently influence the minds of sentient beings, for their greater good. Masters were not willing to discuss such matters beyond simple warnings, with the exceptions of Master Scavione- who helped Gallador in the early stages of his training, and Nume Rand, who had some ideas himself.

Important point in Gallador`s life was a mission with his Master in Hutt space, tracking a rogue Darksider, when he discovered a girl of his own race, the long-lived and sensual Elessar, which he didn`t have any contact with before. She asked him to save her, but Gallador`s Master said that it isn`t part of their mission, and they cannot free all the slaves anyway. Gallador decided that he could not fail that girl, and tried to rescue her on his own. But he was not skilled enough- that girl and many other s died- and Gallador had to be saved by his Master- that was then killed in ambush by the Darksider. Gallador called upon his emotions, which brought him Power he never realized inside himself. He slew the already wounded Darksider, and mercilessly slaughtered Hutt slaver, before running from the exploding mansion. He didn`t tell the Council what really happened..

Gallador tried not to think about this experience too much, but over the following years he kept losing his self-control- at first he didn`t want to reach for Darkisde, but it kept to be tempting- surely one could learn to harness this power and bring its use it for greater benefit? Perhaps it would give Jedi the strenght they needed to bring Order to the galaxy. He tried to hide his dangerous tendencies, but some Masters, particularly Scavione, became worried, even though he was granted the rank of the Jedi Knight, performing well in his missions. But finallly Galldor was caught breaking into restricted part of the Jedi archives, and escaped rather than submitted to the mercy of the Council. He tried to form a Darkisde cult under him, seeking alternate ways to master the Force, but his efforts were destroyed by Scavione. He sacrificed his followers to die while he escaped, killling Padawan that accompanied Scavione in the process, which gave him certain satisfaction. Then he joined Nume Rand`s group, hoping to achieve greater power and understaning under the renegade Master. But it didn`t go as well as he hoped.

---

Xavier Kolarn

Xavier Kolarn was born on a planet in the Outer Rims. He was found by none other than his future Master Ko Cabas. He was brought back for Jedi training at the Temple in Coruscant.

Even at a young age Xavier exhibited a detachment from the world. Most Master would regard this as an ideal Jedi trait. The ability to look into a situation, and form an unbiased opinion.

Many of the other younglings though were not so caring for Xavier's indifference to them. Afraid that Xavier would tell on them, they would beat he Kolarn. He never really gave into them, for he did not care for them.

So at an early age Master Yoda allowed Master Cabas to train the boy. He was the youngest Padawan taken in his class. The two would share many adventures together. Many more than most duos would get in lifetime. The formed a strong father/son bond between the two. In fact Cabas was the only person Xavier had ever even remotely got attached to.

Right before he was to take the Trials, him and Cabas was sent on a faithful last mission at the bequest of Paplitine. This would prove to be their last one any many ways. They were to retrieve a Senator's daughter, from Slaving Pirates. Xavier allowing himself to be captured eventually leads a slave rebellion to retake the ship. One major obstacle stands in there way. A fallen Jedi Knight named Friste Tem, who Xavier had a History with appears. Though he initially beats Xavier, it is Xavier's lightsaber that eventually wins the day.

This does not come without a cost though. As Xavier's mind becomes broken forming a more irrational, glory hungry part of him. In this state Xavier lashes out and kill his Master. Xavier is not pleased with himself, as his entire logical future is gone. He attempts to kill himself but can not.

Freeing a slave, Trax, he has formed bond with. Xavier leaves and begins doing mild mercenary work before finding his way to a band of Dark Force users.

In not to short a time, another band of pirates attack their base destroying their shield generator, a few blame Xavier for this incident though it wasn't his fault. They fly to a place inside Republic space to retrieve one. They manage to acquire one, but not before Xavier fends off a dug army, having to make a daring escape by jumping on the wing of a fellow comrades starship.

Ushgarak
OUTSIDERS

-----

Galder Starkiller (Corsair), played by Captain Rex


PHYSICAL
Strength: 5
Agility: 3
Dexterity: 4
Defence: 1

MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 3

FORCE
Force Power: 5
Force Attack: 7
Force Defence: 1

SKILLS
Lightsabre: 10 (+1)
Combat: 4
Guns: 3
Savoir-Faire: 2
Pilot: 2
Survival: 2
Languages: 1
Intimidation: 1
Observation: 1
Fix-it: 1
Medicine: 1

Born for Carnage- A Corsair gets a bonus die to all Lightsabre rolls.

MERITS
2 Merits to Reputation
1 Merit to Starship
1 Merit to Ally (Rura Ta, Kaminoan)


FORCE POWERS

PUSH/PULL

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION
BALANCE (Twirl, Evasion)

SENSE

INTUITION (Dreams, Guidance)


BLADE SCHTICKS
FORWARD GUARD
BALANCED GUARD
CLEAVE
BLOCK

GUN SCHTICKS
GUNSLINGER
CARNIVAL OF CARNAGE

COMBAT SCTHICKS
Power Attack
Street Fighting
Impervious
Focused Blow
Dodge & Weave
Duck

PILOT SCHTICKS
FAVOURITE RIDE

9xp saved

-----

Edana Vashti (Orphan), played by Edna Witch

PHYSICAL
Strength 3
Agilty 5
Dexterity 3
Defence 1

MENTAL
Willpower 4
Intelligence 4
Charisma 5
Perception 4

Force Rating 9
Force Attack 8
Force Defence 2

Skills
Lightsabre: 8
Jedi Lore 2
Languages 2
Combat 2
Savoir-Faire 2
Lying 2
Survival 1
Persuade 2
Observation 2


SPECIAL: Intuitive Flow: The Orphan has an amazing (though raw) natural gift with the Force. He treats all Force rolls (NOT Force Attack rolls) as Easy.


FORCE POWERS

PUSH/PULL (Combat Push, Saber Throw)
LIFTING (Super Lift, Grip, Bombard)
PRECISION

SWIFTNESS (Strike, Evade, Dash)
BALANCE

LEAPING (Great Leap, Defensive Leap)

SENSE (Scan, Empathy)
PRESENCE (Persuade, Quietening)
IRON WILL (Shroud, Revitalise)

INTUITION (Dreams, Guidance)


BLADE SCHTICKS
ORTHODOX GUARD

COMBAT SCHTICKS
MARTIAL ARTS
DODGE AND WEAVE


MERITS
LUCKY
ALLY (Smuggler named Rya Hiroshi)


-----

Dak Kaliero (Corsair), played by General Kaliero

PHYSICAL
Strength: 4
Agility: 5
Dexterity: 3
Defence: 1

MENTAL
Willpower 4
Intelligence 4
Charisma 3
Perception 4

FORCE
Force Power: 5
Force Attack: 7
Force Defense: 1

SKILLS
Lightsabre: 9 (+1)
Combat: 4
Guns: 2
Languages: 2
Savoir-Faire: 2
Survival: 1
Intimidation: 1
Observation: 1
Fix-it: 1
Intrusion: 2
Medicine: 1

Born for Carnage- A Corsair gets a bonus die to all Lightsabre rolls.

MERITS
3 Merits to Ties (Arnian Royal Navy)
1 Merit to Starship (the Black Dawn)


FORCE POWERS

PUSH/PULL (Combat Push, Sabre Throw)

LEAPING

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION (Flurry, Ward)
BALANCE

SENSE

INTUITION


BLADE SCHTICKS
FORWARD GUARD
BALANCED GUARD
CLEAVE
CHARGE

COMBAT SCHTICKS
Dodge & Weave
Duck
Feint
Impervious
Street Fighting
Twin Weapons
Whirling Strike

4xp saved

---

Toolok Rah (Brigand), played by Baylin

STATS

Strength: 5
Agility: 4
Dexterity: 4
Defence: 1

Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4

Force Rating: 6
Force Attack: 7
Force Defence: 1

SKILLS

Lightsabre: 8
Combat: 3
Guns: 3

Intimidation: 2
Observation: 1
Fix-it: 1
Persuade: 2
Languages: 1
Intrusion: 1
Survival: 2

SPECIAL: Gifted Acrobat

FORCE POWERS

Push/Pull
Sense
Intuition
Leaping Master
Swiftness
Balance
Presence
Inner Calm/Iron Will
Obfuscate

BLADE SCHTICKS

Orthodox Guard
Charge
Reflection

GUN SCHTICKS

Eye of the Storm
Gunslinger
10000 Bolts

COMBAT SCHTICKS

Dodge and Weave
Feint
Street Fighting
Flying Attack
Whirling Strike

Merit
Higher Purpose/Power Hungry
Lucky

(14xp)

---

Azarl Kaal (Heretic), played by Hereticaldruid

PHYSICAL
Strength: 4
Agility: 3
Dexterity: 5
Defense: 1

MENTAL
Willpower: 4
Intelligence: 5
Charisma: 4
Perception: 4

FORCE
Force Power: 8
Force Attack: 8
Force Defense: 2


SKILLS
Lightsabre: 8
Languages: 3
Savoir-Faire: 3
Jedi Lore: 2
Lying: 2
Medicine: 1
Observation: 1
Combat: 2
Intimidation: 2
Leadership: 3
Pilot: 1

Covertly Educated- Via hard work, study, deceit and, if necessary, force, the Heretic has learned as much as many of the greatest academic minds. He adds one to all Intelligence-based rolls, and can make Intelligence rolls on any skill he does not have at no penalty, even on normally restricted skills.

MERITS
1 Merit to Ally (Sith Combat-Protocol Droid)
1 Merit to Contact (Headhunter Slavers)
1 Merit to Contact (Cult of Will)
1 Merit to Power Hungry


FORCE POWERS

PUSH/PULL (Combat Push, Saber Throw)
LIFTING (Super Lift, Grip, Bombard)
PRECISION

LEAPING

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION

SENSE (Scan, Empathy)
PRESENCE

INTUITION


BLADE SCHTICKS
ORTHODOX GUARD
CHARGE
PERFECT STRIKE

COMBAT SCHTICKS
MARTIAL ARTIST

4xp saved

---

Relle Novalinda (Brigand), played by b1plusb2


PHYSICAL
Strength: 3
Agility: 5
Dexterity: 5
Defense: 1


MENTAL
Willpower: 4
Intelligence: 4
Charisma: 4
Perception: 4


FORCE
Force Rating: 6
Force Attack: 7
Force Defense: 1


SKILLS
Lightsabre: 8
Combat: 4
Guns: 3
Intimidation: 2
Observation: 2
Intrusion: 2
Persuade: 3
Leadership: 1
Survival: 1

MERITS
3 Merits to Ties (Assassin Organization)
1 Merit to Ally (Assassin)


FORCE POWERS

PUSH/PULL

LEAPING (Great Leap, Defensive Leap)

SWIFTNESS (Strike, Evade, Dash)
CO-ORDINATION

SENSE
PRESENCE

INTUITION


BLADE SCHTICKS
ORTHODOX GUARD
RIPOSTE

GUN SCHTICKS
BOTH GUNS BLAZING
EAGLE EYE
EYE OF THE STORM

COMBAT SCHTICKS
STREET FIGHTER
FLYING ATTACK
IMPERVIOUS
DUCK
FEINT
MARTIAL ARTS

4xp stored

---

Ushgarak

Ushgarak
Ok, first postings all done. I am aware I have not yet converted everyone who showed an interest, but I will do so if interest continues to be shown.

Feel free to replicate or re-write your bios; submit them in here and I'll post them up. Bear in mind you may be competing for space with others.

Bespin Bart
I'm thinking we should write short, generalized bios with the important parts but less details, just so we can all fit in. smile

General Kaliero
Originally posted by Bespin Bart
I'm thinking we should write short, generalized bios with the important parts but less details, just so we can all fit in. smile
Aww, that's no fun. stick out tongue

General Kaliero

Peach
And here is Rianna!

--

Rianna Xi was born on Bespin and, as is typical for those who train as Jedi, was identified as being Force-sensitive at a very young age and was brought to the Jedi Temple for training. When she was 13 she was taken as a Padawan, her mentor being a Knight named Myraline Kiros. In her training, Rianna quickly discovered that she excelled in lightsaber fighting, and practiced this nearly obsessively, ignoring most of her other training which she found to be boring or tedious, or just simply things she wasn't suited for. Rianna was always extremely stubborn and temperamental, and because of this she was generally disliked by others and most did not think she would ever become a Jedi. She did become a Knight at the age of 19, but as she would learn later, she very nearly did not.

Rianna only lasted two years as a Jedi Knight, however, and finally she became completely fed up and left the Jedi. She wound up on Bespin, and discovered that Myraline, her new Padawan, and another Knight had followed after her. This was the point in which Rianna snapped and completely fell to the Dark Side, and in the ensuing fight she killed both Myraline (and stole her lightsaber) and her former mentor's new Padawan. She was too injured, though, and the third Jedi escaped alive. Very shortly after she was found by Rand, and has been working with the small group of Dark Jedi.

Captain REX
Galder Starkiller was born the son of a renegade Jedi Knight and his wife who had crash-landed on the barren ice world of Hoth. His parents succumbed to the cold and eventually died, while Galder had known no other environment and adapted. He blamed the Jedi Order for their deaths, and dedicated himself to their destruction with his father's lightsaber in hand. After escaping Hoth, Galder honed his connection to the Force and hired himself out as a mercenary, using his abilities as a swordsman and fighter to leave a notorious trail of death and ruin. On this path he deliberately engaged Jedi in battle, marking himself as a enemy of the Republic. Eventually, with agents of the Jedi Order tracking him, Galder sought to evade the brutal yet glorious end that most of his kind had met. He was offered a chance at survival and power through the plans of Larios Kuylen, a fallen Jedi set on galactic domination. Acting as a violent enforcer of Kuylen's will, Galder followed his orders to a tee until the failure of the Dark Jedi at Zeiton, where Kuylen's plans resulted in absolutely nothing. Now aimless without the guidance of Kuylen, Galder returned to a life of mercenary work with companions Takuan Soho and Toolok Rah.

Eventually, through chance or destiny, the trio came into contact with the Dark Jedi Master Nume Rand, seeking to form a group of Dark Side followers in a similar vein as Kuylen for the sake of safety in numbers and power. The group succeeded in securing a stronghold on Epireus after complicated dealings with a man named Doon and wiping out the headquarters of a major criminal organization, the Golden Serpent. Since then, Galder has become increasingly erratic and difficult to keep under control, not settling for mere survival in his strive for ultimate notoriety.

General Kaliero
Now Newjak needs to post and the whole Brigade will have done their bios before anyone else...

Captain REX
Which means the Jedi will all post in five, four, three, two...

Newjak
Newjak comes through for his teammates. stick out tongue

--------

Xavier Kolarn was born on a planet in the Outer Rims. He was found by none other than his future Master Ko Cabas. He was brought back for Jedi training at the Temple in Coruscant.

Even at a young age Xavier exhibited a detachment from the world. Most Master would regard this as an ideal Jedi trait. The ability to look into a situation, and form an unbiased opinion.

Many of the other younglings though were not so caring for Xavier's indifference to them. Afraid that Xavier would tell on them, they would beat he Kolarn. He never really gave into them, for he did not care for them.

So at an early age Master Yoda allowed Master Cabas to train the boy. He was the youngest Padawan taken in his class. The two would share many adventures together. Many more than most duos would get in lifetime. The formed a strong father/son bond between the two. In fact Cabas was the only person Xavier had ever even remotely got attached to.

Right before he was to take the Trials, him and Cabas was sent on a faithful last mission at the bequest of Paplitine. This would prove to be their last one any many ways. They were to retrieve a Senator's daughter, from Slaving Pirates. Xavier allowing himself to be captured eventually leads a slave rebellion to retake the ship. One major obstacle stands in there way. A fallen Jedi Knight named Friste Tem, who Xavier had a History with appears. Though he initially beats Xavier, it is Xavier's lightsaber that eventually wins the day.

This does not come without a cost though. As Xavier's mind becomes broken forming a more irrational, glory hungry part of him. In this state Xavier lashes out and kill his Master. Xavier is not pleased with himself, as his entire logical future is gone. He attempts to kill himself but can not.

Freeing a slave, Trax, he has formed bond with. Xavier leaves and begins doing mild mercenary work before finding his way to a band of Dark Force users.

In not to short a time, another band of pirates attack their base destroying their shield generator, a few blame Xavier for this incident though it wasn't his fault. They fly to a place inside Republic space to retrieve one. They manage to acquire one, but not before Xavier fends off a dug army, having to make a daring escape by jumping on the wing of a fellow comrades starship.

General Kaliero
Holy crap, it worked!

I claim this thread in the name of the Psycho Brigade! All you loser Lighties are pathetic. happy

Newjak
Originally posted by General Kaliero
Holy crap, it worked!

I claim this thread in the name of the Psycho Brigade! All you loser Lighties are pathetic. happy So do we have like an official flag or something to stick into the ground now. big grin

Captain REX
We can design a sashimono to carry into battle...

General Kaliero
Xavier carries it, of course. A back flag kind of makes one a target.

Newjak
Originally posted by General Kaliero
Xavier carries it, of course. A back flag kind of makes one a target. Yeah Dak is what again.

A Giant, Blue lizard that commonly uses twin weapons of death. Oddly enough I doubt the presence of a black flag will really make a difference as to who is targeted stick out tongue

Tptmanno1
Roan Trilanger is, most will agree, a ordinary Jedi, that continiously finds himself in extra-ordinary situations. He was born on Corellia as the first son to a distingished CorSec Officer, and as his father often worked closely with Jedi Knights on some unstable cases, Roan was quickly discovered to be force sensitive. Thus Roan began his training as a Jedi Knight, slightly straining his relationship with his father, who, as tradition dictated, desired for his son to follow in his CorSec footsteps. But after sense was talked into him by Roan's master, and CorSec associate, Jedi Knight Ger-Pan Yurl, Roan was given a Corellian freighter, The Spirit of Corellia upon being Knighted. This being to ward off the typical poor luck of lore that accompanied Corellian Jedi that left their home system. After several years of rather typical missions, Roan, through several unlikely circumstances, found himself in the presence of Jedi Master Kellan Gundark, and her companions. They were tracking Dark Jedi across the galaxy. Upon joining the group, and a series of adventures later, Roan found himself crossing lightsabers with the most dangerous being he had thus far encountered, Dark Jedi Galder Starkiller, After a heated battle, a stroke of bad luck befell Roan, and through no fault of his own, he fell, and was defeated by Galder, Luckily though, he sustained no permanent damage. After this instance, Roan was granted a Padawan, Sunda Zannishar. Roan and Sunda's adventures continue, across the galaxy, confronting evil and the Dark Side, where ever it makes itself apparant.

Lord Melkor
Interesting, some observations:

1. Characters seem to be more similar stat-wise, Gallador no longer being subpar in that area to more physical templates. The main difference is low number of schticks for less fighty templates.

2. On the other hand, there is more difference in Force stat, with Force based template having more distinct advantage there- must be said, Gallador doesn`t have many powers using Force Attack, doesn`t he? Staredown, I think. I must see the full rules on powers to comment more, though.

3. Rand seems more powerful, I think he would even have against Galder in a duel, being better with non-strenght moves. Also, Gallador is worse at skills than in first version, particularly compared to Rand.

4. System seem more simplified and elegant, overall. Big appreciation for Ush. Bio to follow when I find it.

Jazzman_78
Yeah, I think I'm going to like the new balance. Props to Ush for spending what must hae been an incredible ammount of time of converting all this. Especially for taking the time to convert our templates for us.

General Kaliero
Maybe we're missing something, but we in the Brigade have our worries. ermm

Captain REX
I just want to see the full rules before I pass any judgements... but I'm sure Galder will still kill everyone.

Lord Melkor
Gallador Enkidu was taken to the Jedi Temple before the first year of his life has passed. He was a gifted pupil, curious to learn as much about the Force as possible, with above average general potential and strong talent for Living Force, his sensitiveness and emphathy made him particularly good at influencing minds. Yet he was too emotional to fit with Jedi model, so Masters made considerable effort to teach him how to supress his feelings. Gallador was an eager student, and worked hard to be more in tune with Cosmic Force, with good results.

But he didn`t spend most of his time on lightsaber training. Instead, Gallador became fascinated with Jedi Lore. He studied the stories of ancient jedi heroeses, how they defeated the Sith and their evil, negotiating peace and promoting cooperation between the worlds throughout the Galaxy, guiding and inspiring others- and so Old Republic was born, bringing an era of justice and prosperity to Galaxy. Gallador couldn`t wait to finish his training, so he could defend others and help maintain peace and order in the Republic- he wanted to be a peacemaker more than a warror, he considered it more "pure"

Later, Gallador was assigned as Padawan to Jedi Master Harrar-Ur, renowned diplomat and wise mentor. But as he began to travel across the Republic, he discovered it is vastly diffrent compared to his idealistic vision developed in the Temple. There was much suffering, injustice and corruption, and Jedi had to bow and show respect to greedy, corrupt politicians, who didn`t care about the well-being of their people at all, focusing solely on accumulating more power. He asked his Master why do Jedi tolerate this situation- surely they could take matters in their own hands, guiding other beings more directly with their great wisdom and insight? His Master answered that Jedi do not force their beliefs on others, this is the road to the Darkside, path that Sith have taken. Jedi are to advise, never rule! Gallador had to take this answer, but he felt that his childhood dreams have shattered. He also wondered about the reasons for which sentient, civilized beings commit evil deeds- that they are enslaved by their anger, fear-inner demons often so strong that no reasoning can help. But Jedi are able to influence weak minds and alter perception of others for a brief period of time, why they could not make a more pernament effect- it was said that Sith of old could corrupt their victims, twisting their minds through the Power of Darkside. Could Jedi not use reverse technics to heal the minds of criminals? His Mentor didn`t like this line of thought, warning Gallador that he would better forget about those dangerous ideas- using Force to pernamenty influence the minds of of sentient beings is a violation of free will, and clear path to the Darkside! Other Masters were not willing to discuss those matters with Gallador, with two exceptions- Scavione, whom Gallador deeply respected for the guidance in the earliest stages of his training, but whose cold logic made Gallador frustrated, and Master Nume Rand- who was actually quite interested in Gallador`s ideas.

A turning point in Gallador`s life came with a mission to a planet in Hutt Sector, where he accompanied his Master, who was tracking a dangerous Dark Jedi, involved in illegal slave trade, rumored to be a former associate of Kuylen, or even connected to the Sith Lord whose apprentice died on Tatooine.( I am leaving it vague so I don`t mess with Ush`s ideas). Here he discovered the abominable practises of Hutt slavers, and discovered that one of the slaves is a young girl from his own world! She begged for help, saying that she was kidnapped by pirates, and now facing a proscept of being an "entertainer" for Hutts, and she would rather kill herself than meet such fate. Gallador asked his Master for help, but he refused, reasoning that they are outside of Republic territory, on dangerous mission, and have neither time nor resources to start freeing slaves. Young Padawan felt shaken and torn apart! This girl counted on him, he was her only hope, and he felt a kind of bond towards her- she was first member of his species he has ever met, and seeing her brought memories long lost- of his mother, his people and their home! No, he could not fail her, their meeting was certainly a manifestation of the will of the Force. Ancient Jedi would surely act diffrently, they were always ready to fight evil, and not cared about politics! So he made his choice, and what followed was a rescue attempt that resulted in... failure, as Gallador was not experienced and skilled enough to prevail against the defences of powerful Hutt slaver. Fortunately, Harrar-Ur came to his rescue, but at the same time the Dark Jedi decided it is an opportunity to make a move.... and the effect was total mayhem. The Elessar girl tried to convince other slaves to rebel, and was mercilessly killed by slavers. And Gallador`s master died, striken by Darksider`s lightsaber. Than something snapped inside him, and suddenly all the discipline, control, years of training...-it didn`t matter at all! There was only pain, and sorrow, guilt and fear, which turned into anger, and finally into fiendish fury-which brought Power, strenght he never realized he had. Darksider was weakened by the previous fight and Gallador`s Darkside rage surprised him, so he was another to die that day, in that place. Hutt slaver followed, cut into pieces, Gallador didn`t even hear him begging for mercy, than he managed to escape from exploding mansion. He didn`t tell Council the whole truth, and he was a diffrent person than before... - (To be continued)

What happened next: Gallador kept losing his self-control- at first he didn`t want to reach for Darkisde, but it kept to be tempting- surely one could learn to harness this power and bring use it for greater benefit? Perhaps it would give Jedi the strenght they needed to bring Order to the galaxy. He tried to hide his dangerous tendencies, but some Masters, particularly Scovione, became worried, even though he was granted the rank of the Jedi Knight, performing well in his missions. But finally he was caught breaking into restricted part of the Jedi archives, and escaped rather than submitted to the mercy of the Council. He tried to form a Darkisde cult under him, seeking alternate ways to master the Force, but his efforts were destroyed by Scovione. He sacrificed his followers to die while he escaped, killling Padawan that accompanied Scovione in the process, which gave him certain satisfaction. Then he joined Nume Rand`s group, hoping to achieve greater power and understaning under the renegade Master. But it didn`t go as well as he hoped.

Captain REX
You might want to make a condensed version of Gallador's background, since there is only so much room in a post for all the backgrounds... but hey! You finished it.

Lord Melkor
It was originally posted more than 2 years ago, and I actually added condensed ending. I will get back to it.

Peach
Haha, yeah, we all condensed our bios, I think. I know I did, to try and keep it short.

And I'd definitely like to see the full rules. The numbers are easy enough to mostly figure out, but the stuff like Force powers - doesn't make much sense at the moment.

Captain REX
Let's start making misleading conjectures!

Lord Melkor
Condensed Background.

Galllador Enkidu was a gifted student as a Jedi, with strong talent for Living Force, though he had problems with supressing his emotions. But he worked hard to get more in tune with Cosmic Force, with good results. Gallador preferred studying the Jedi Lore to training with Lightsaber. He couldn`t wait to finish his training so he could defend others and help maintain peace and order in the Republic, like the Jedi heroes of old.

Later, Gallador was assigned as Padawan to respectable Jedi Master Harrar-Urr. Going on missions with him, he discovered that Galaxy differs much from his idealistic vision- there was so much suffering, corruption and injustice, Jedi having to bow to corrupt politicians. He wondered why Jedi could not take matters more directly into their hands, guiding the galaxy straight to better future, with their wisdom and insight? He was also interested in using force to pernamently influence the minds of sentient beings, for their greater good. Masters were not willing to discuss such matters beyond simple warnings, with the exceptions of Master Scavione- who helped Gallador in the early stages of his training, and Nume Rand, who had some ideas himself.

Important point in Gallador`s life was a mission with his Master in Hutt space, tracking a rogue Darksider, when he discovered a girl of his own race, the long-lived and sensual Elessar, which he didn`t have any contact with before. She asked him to save her, but Gallador`s Master said that it isn`t part of their mission, and they cannot free all the slaves anyway. Gallador decided that he could not fail that girl, and tried to rescue her on his own. But he was not skilled enough- that girl and many other s died- and Gallador had to be saved by his Master- that was then killed in ambush by the Darksider. Gallador called upon his emotions, which brought him Power he never realized inside himself. He slew the already wounded Darksider, and mercilessly slaughtered Hutt slaver, before running from the exploding mansion. He didn`t tell the Council what really happened..

Gallador tried not to think about this experience too much, but over the following years he kept losing his self-control- at first he didn`t want to reach for Darkisde, but it kept to be tempting- surely one could learn to harness this power and bring its use it for greater benefit? Perhaps it would give Jedi the strenght they needed to bring Order to the galaxy. He tried to hide his dangerous tendencies, but some Masters, particularly Scavione, became worried, even though he was granted the rank of the Jedi Knight, performing well in his missions. But finallly Galldor was caught breaking into restricted part of the Jedi archives, and escaped rather than submitted to the mercy of the Council. He tried to form a Darkisde cult under him, seeking alternate ways to master the Force, but his efforts were destroyed by Scavione. He sacrificed his followers to die while he escaped, killling Padawan that accompanied Scavione in the process, which gave him certain satisfaction. Then he joined Nume Rand`s group, hoping to achieve greater power and understaning under the renegade Master. But it didn`t go as well as he hoped.

Peach
Picked my Combat tricks!

Martial Artist
Focussed Blow
Leaping Attack
Feint
Sidestep
Dodge and Weave

Captain REX
Likewise.

Counterstrike
Sidestep
Focused Blow
Unbreakable
Overhead Blow
Whirling Strike

Newjak
Combat Moves:

Focused Blow
Street Fighter
Martial Artist
Dodge and Weave
Counterstrike
Feint

General Kaliero
Combat Schticks:

Feint
Sidestep
Dodge and Weave
Focussed Blow
Martial Artist
Leaping Attack
Whirling Strike

Bespin Bart

Bespin Bart
And then his Gun and Combat schticks...

COMBAT SCHTICKS
Feint
Focused Blow
Sidestep
Dodge and Weave
Overhead Blow
Whirling Strike

GUN SCHTICKS
Carnival of Carnage
Close Quarters Gunman
Eagle Eye
Eye of the Storm

Tptmanno1
Combat Schticks:
Unbreakable
Martial Artist
Whirling Strike

Captain REX
You know Whirling Strike is for melee weapons, right?

General Zink
During his time with the Jedi Order, Rand was a flawless Knight with a great love for history and diplomacy, ending many disputes by reflecting upon past conflicts. Once he was elevated to the rank of Jedi Master, he was given access to a higher level of knowledge, normally beyond many Knights due to its dangerous nature. Despite his discipline as a Jedi, Rand found himself more and more drawn toward the forbidden wisdom of the Sith. The Dark Side slowly corrupted him after reading tomes of Sith Lore and viewing tainted Holocrons, and eventually the Jedi Master snapped, giving in to the dark power that he craved during a combat mission to the gladiatorial world Rattatak. When his Padawan, Foghren, refused to join him, he brutally ripped his apprentice apart in a lightsaber duel. Going into hiding in the Outer Rim, Rand sought to develop a group of Dark Jedi as his followers, like the Sith of old. After bringing a trio of Dark Jedi into his fold- the swordswoman Rianna Xi, the well-traveled Tanic Starguard, and the academic darkling Gallador Enkidu- Rand sought to connect his group to that of the notorious Larios Kuylen, having heard of his exploits. Unfortunately, Kuylen had vanished, leaving only his lackeys behind, including the unstable Galder Starkiller. This and later additions, such as the wild Dak Kaliero and the prideful Xavier Kolarn, led to sentiments against his leadership which caused him to step down... for now.

Rand is a white-skinned Nautolan from the aquatic world of Glee Anselm. His eyes are black and piercing, and he wears his head tentacles tied back with two strips of black fabric. He wears a tattered, blood-stained and blackened Jedi tunic under a heavy, dark blue cloak, which conceals his single, red lightsaber, which has a hooked, poisonous barb from the mouth of a dangerous predator from his homeworld. Due to injuries sustained in a vicious fight at the Ghost Citadel, Rand was forced to adopt cybernetic implants to keep himself alive, including a synthetic heart that pumps a perpetual cold sensation into his chest and wires that run from the back of his skull into his spine to stimulate his nerves.

Ushgarak
Oh yes, Jelena and Gallador need to decide what their specialities are.

Lord Melkor
Dark Learning works the same as Scholar`s speciality?

I quess Gallador specializes in Jedi Lore, with interest in Sith and non-Jedi force Traditions. It means he is better in that area than Rand, so there is at least one skill he is better, and significant one...

Savoir-Faire speciality could also be useful, but Dark Jedi Lore is much more inspiring.

Peach
Heh. About the note about the Dark Jedi - Rianna's master was not actually a Jedi Master, she was a Knight, and she would have been the Scholar template, so meh, it works.

(also, I giggled at the description for my template, a lot. Fits so very well...)

Lord Melkor
By the way, I don`t want to be nitpicky, but I think Gallador lacks two skill points, which should go into Indimidation and Savoir-Faire, I think.

Newjak
I also wish to comment about USh's note.

Master Cabas was awesome and wold have beaten Xavier in a straight up fight.

The thing was though they had just finished fighting a Dark Jedi so was not full go.

That and he saw himself as Xavier's Father he would never deal the killing blow needed to finish Xavier in the state he was in. stick out tongue

Ushgarak
Sorry, Melkor, did indeed mess up your transition there (in fact you were due 3!)- for some reason your skill set was a real nightmare to analyse compared to the old Cultist template.

-

And regardless! It's the style rather than the logic of the thing! Poor bloody Council, they must be kicking themselves- "Bloody hell, we must stop giving Padawans Masters that they might be able to kill! This is getting silly..."

At least Kuylen killed his Padawan. That's the right way around.

Newjak
Originally posted by Ushgarak

And regardless! It's the style rather than the logic of the thing! Poor bloody Council, they must be kicking themselves- "Bloody hell, we must stop giving Padawans Masters that they might be able to kill! This is getting silly..."

At least Kuylen killed his Padawan. That's the right way around. True, although if it makes you feel better Xavier would have killed his Padawan had he had one stick out tongue

Lord Melkor
Originally posted by Newjak
True, although if it makes you feel better Xavier would have killed his Padawan had he had one stick out tongue

Well, I once inquired Ush if we could get Darkside equivalent of Padawans, but he rejected it. It would be fun.

Ushgarak
I think he means if he had a Jedi Padawan at the time; Kuylen killed his one (though to be fair, Kuylen had offered to bring Argentis with him when he faked his death, and if Argentis hadn't gone LOOKING for Kuylen to try and stop him he would have been fine. Kuylen wasn't actually psychotic)

Lord Melkor
Yes, I just find the idea of our group having students very amusing. But I can see Gallador or Rand having them. Galder would kill his, on the other hand.

Peach
Originally posted by Newjak
True, although if it makes you feel better Xavier would have killed his Padawan had he had one stick out tongue

Hee. I'd hope that the Council would never have been so stupid as to even contemplate Rianna trying to train someone else...we all know that that would be a complete and total disaster.

Originally posted by Lord Melkor
Yes, I just find the idea of our group having students very amusing. But I can see Gallador or Rand having them. Galder would kill his, on the other hand.

Rand had one, I think. He died.

Newjak
Originally posted by Peach
Hee. I'd hope that the Council would never have been so stupid as to even contemplate Rianna trying to train someone else...we all know that that would be a complete and total disaster.



Rand had one, I think. He died. That poor, poor Padawan sad

Lord Melkor
Rand`s padawan was always lightsider, I think. I meant Darkside disciple.... I quess it could be explored in Sith game for Darksiders.

Tptmanno1
I have a Padawan. His name is Sunda and he kicks ass....
Phht....

Peach
Yeah, and we're going to steal him first chance we get.

Newjak
Originally posted by Peach
Yeah, and we're going to steal him first chance we get. Then what will we do to him?

Peach
Train him into a little mini-Psycho Brigade person, of course! I mean, he's already a mini-swordsman.

Newjak
Originally posted by Peach
Train him into a little mini-Psycho Brigade person, of course! I mean, he's already a mini-swordsman. I thought we agreed us training anyone is a bad idea for that person's health. stick out tongue

General Kaliero
So what if it's bad for their health? At best another Brigade member is always good, and at worst we can always throw the little brat at Rand and hope on the off chance the collision damages something vital.

Newjak
Originally posted by General Kaliero
So what if it's bad for their health? At best another Brigade member is always good, and at worst we can always throw the little brat at Rand and hope on the off chance the collision damages something vital. Very true big grin

Peach
Originally posted by General Kaliero
So what if it's bad for their health? At best another Brigade member is always good, and at worst we can always throw the little brat at Rand and hope on the off chance the collision damages something vital.

Thanks, I just got iced tea up my nose laughing at that...

Trickster
I've selected my combat schticks:
Martial Artist
Sidestep
Whirling Strike

Ushgarak
Updated!

Please let me know of any omissions or errors.

SpikeSpiegel
Only one I can see for me is that I should have master intuition rather than sense, other than that it looks right.

RocasAtoll
Combat Schticks
Whirling Strike
Feint
Martial Arttist

I have two merits, but my template allows for four. Should I choose two more?

Captain REX
Ties costs three Merits, but it usually pays off.

RocasAtoll
Thanks man. Thought it was just a contact.

Jedireaper
Does USH have a character or is he solely the GM?

Lord Melkor
Gamemaster. He controls all other characters, so it is a lot of work.

Jedireaper
Ooooh I have 19 charaters in Star Wars: Galaxy at War RP all have unique personalities... And that is probably a quarter of what USH has... ?

General Kaliero
Well Ush gets to control all the NPCs, so the Jedi Council, Senators, pirates, governments, all the mooks we love to kill...

Jovan
what are mooks?

Peach
*points at the main rules thread*

Explains in there. Did you actually read that thread?

Jedireaper
Yea mostly...

Bardock42
Originally posted by Peach
*points at the main rules thread*

Explains in there. Did you actually read that thread?

It's a lot to read, especially for someone unfamiliar with Ush's Roleplay. And reading is just one thing, understanding and remembering are a whole other thing...I should know, I have problems too no expression

Jovan
what Bardock said smile

Captain REX
Mooks are the hordes of inadequate flunkies that try to kill us, but can be lethal in large numbers. Stormtroopers, battle droids, pirates, etc. They usually get taken out pretty damn fast.

Supermooks are slightly less inadequate and take longer to cut down. Destroyer droid, etc.

And then Named Characters, who operate like we do.

Jedireaper
Wht Force powers in masteries ect do you recommend?

Peach
Originally posted by Bardock42
It's a lot to read, especially for someone unfamiliar with Ush's Roleplay. And reading is just one thing, understanding and remembering are a whole other thing...I should know, I have problems too no expression

True, I suppose stick out tongue

Ctrl+F for the win.

Originally posted by Captain REX
Mooks are the hordes of inadequate flunkies that try to kill us, but can be lethal in large numbers. Stormtroopers, battle droids, pirates, etc. They usually get taken out pretty damn fast.

Supermooks are slightly less inadequate and take longer to cut down. Destroyer droid, etc.

And then Named Characters, who operate like we do.

Osokans are also supermooks and we hate them. Bardock, you will quickly learn this hatred. Probably the hard way.

Newjak
Originally posted by Peach
True, I suppose stick out tongue

Ctrl+F for the win.



Osokans are also supermooks and we hate them. Bardock, you will quickly learn this hatred. Probably the hard way. Xavier has yet to face an Osokan
doped

Ushgarak
It must be said, in the new system, the average Osokan won't be as dangerous, simply due to the nature of the system.

Peach
GOOD.

Does this mean they're easier to kill?

I have to uphold my record there, you see.

Bardock42
What are those Osokans?

Peach
Pure freaking evil, that's what.

They're basically a race of pig-like beings that are being used to hunt down Dark Siders...they're tough, very hard to kill (they heal themselves), and their weapons suck and are evil.

Put short, we hate them.

Bardock42
Originally posted by Peach
Pure freaking evil, that's what.

They're basically a race of pig-like beings that are being used to hunt down Dark Siders...they're tough, very hard to kill (they heal themselves), and their weapons suck and are evil.

Put short, we hate them.
I thought we are the evil ones...damn evil pigs.

Who is hunting us down exactly?

Captain REX
The Bureau of Immigration and Undesirables is an organization put together by Chancellor Palpatine in light of a terrible event in Republic space. In the first campaign, years and years ago, the Dark Jedi were trying to secure a Sith artifact for their own use. The Jedi were also trying to secure it, so that it could be destroyed. There was also the third party, the security team of the man who possessed this artifact.

The resulting conflict was a three-way battle between the Jedi Knights and the Malastare police force, the Dark Jedi and their lethal mercenary allies, and another set of Dark Jedi and their security force. It became a massacre in which many people were killed. The result was that the Republic cried out for a more efficient way of hunting down Dark Jedi, as the Jedi were unable to stop us.

Thus the Bureau was formed, recruiting the Osokans as their death squads. They hunt down Dark Jedi and kill them to remove their threat to the Republic... and to Palpatine's rise to power.

Peach
Though that's sort of a hidden agenda, really, their front is to catch criminals and keep them from fleeing from a planet.

Bardock42
I take it from a purely rational standpoint they do have reason to take us in.


So we just lay low and try not to die?

General Kaliero
Originally posted by Bardock42
I take it from a purely rational standpoint they do have reason to take us in.


So we just lay low and try not to die?
...Yeah, that's pretty much it.

Except it's not laying low so much as explosively making ourselves noticed on accident and then running like hell.

Bardock42
Originally posted by General Kaliero
...Yeah, that's pretty much it.

Except it's not laying low so much as explosively making ourselves noticed on accident and then running like hell.

We are darksiders, man, we don't run like cowards. We tactically and evily reform in a more remote place....evily.

Right?

Newjak
Originally posted by Bardock42
We are darksiders, man, we don't run like cowards. We tactically and evily reform in a more remote place....evily.

Right? Sure that is what we will go with embarrasment

Ushgarak
Just to make clear, by 'Palpatine' it is important that it is recognised that the Bureau is very much a Sith thing- it is Sidious' creation, not that anyone in-game knows this.

The Bureau officers wear grey unfforms and it is intended to act as the first administrative step towards the later foundation of the Empire. Ostensibly formed because the Republic lacks an agency that trakcs interplanetary criminals (hence 'Immigration and Undesirables'), the Bureau is a cover for Palpatine's Osokan death squads.

Basically, Palpatine is scourging the Galaxy of anyone that could oppose him. His biggest target is the Jedi, but we know how he deals with them. But his first target in his intervening years is simply other Dark Siders. The Osokans are taking them all out (and no, that's not easy as Dark Siders are bvery dangerous, but how they do it has been explored in game)

So whilst yes, indeed, you are all interplanetary criminals (though possibly only potentially) and the Republic does indeed have reason to want you, this is NOT a legit thing; it's a covert assassination plan engineered by the Sith to remove opposition.

The result of which is that Dark Siderds can no longer effectively exist inside the Republlic. Th first major plotline of this campaign was the Dark Siders discovering the Bureau existed (the hard way), and eventually finding a safe base

It's possible you are now the only ones left. As well as giving you antagonists AND limits to your actions (you cannot simply go to the Republic and start killing everyone in sight because the Bureau will show up) it also for continnuity reasons helps us explain why there are all these Darl Siders around in this continuty, but none by the time of the original films- they have all either died or fled the Galaxy forever

The osokans are probably the most hated thing in-game but oddly enough revenge has already been had on them; our Original Trilogy game told the story of how Palpatine eventually disposed of his own killers (they were, after all, too dangerous to keep around in the Empire).

Newjak
I was sad when the pigs died sad

BUt happy that they got what was coming to them shifty

Peach
Heh, I wasn't sad.

I was pissed that I didn't get to take out the king pig stick out tongue

Newjak
Originally posted by Peach
Heh, I wasn't sad.

I was pissed that I didn't get to take out the king pig stick out tongue At the time I was mad for other reasons stick out tongue

Lord Melkor
But Melkor didn`t get Drakkon`s head as a trophy, or Vasilik`s, despite bravelt engaging the most dangerous warrior on Lanzar?

Peach
Bravely engaging?

You mean accidentally walking into and running from? stick out tongue

Newjak
Originally posted by Peach
Bravely engaging?

You mean accidentally walking into and running from? stick out tongue Don't forget making bad shots while doing so stick out tongue

Jedireaper
You guys do know that it is quiet an adjustment from Unhosted to this... what with all the rules to learn and Force skill, schiticks, and other skills... big grin

Peach
Um, yeah, we did mention this is incredibly different from Unhosted...stick out tongue

I vastly prefer this style of game, really.

Bardock42
Originally posted by Peach
Um, yeah, we did mention this is incredibly different from Unhosted...stick out tongue

I vastly prefer this style of game, really.

It seems more fun to me, too. If the Gamemaster is good and the players are fun to be around it can be really amazing.

Personally I like more open styles, like I think this one is.

Jedireaper
*nods* Yeah! Hoooraah!

Ushgarak
Meanwhile, as my exemption on posting limits only applies to new posts and not edits (grr), I am afraid the Dark Jedi bio area is already poverflowing. Perhaps there can be some voluntary trimming? I'd like to have this thread giving a complete idea of each character- both capacities and background- because it is convenient for me, for other players reminding themselves who people are, and for new players trying to get a quick idea of the cast.

Nor do I want you to feel your work is wasted so perhaps there should be an independant bio thread as well for fuller backgrounds, but for now it would be nice if I nould have mini-versions (as some already are)

Jedireaper
....understands...

Peach
I'm pretty sure I've trimmed down Rianna's as much as possible, it's the shortest one there...

General Kaliero
Dak's current bio is the shortest I could possibly make it while keeping all the important elements...

Ushgarak
Yes, I appreciate some are already concise.

Ok, updated this thread, but there's a whole lot of info floating around now so it is easy to miss stuff. Let me know if something needs adding or changing.

Lord Melkor
Well, I reduced mine in half and this is still the biggest!

Bardock42
Originally posted by Ushgarak
Meanwhile, as my exemption on posting limits only applies to new posts and not edits (grr), I am afraid the Dark Jedi bio area is already poverflowing. Perhaps there can be some voluntary trimming? I'd like to have this thread giving a complete idea of each character- both capacities and background- because it is convenient for me, for other players reminding themselves who people are, and for new players trying to get a quick idea of the cast.

Nor do I want you to feel your work is wasted so perhaps there should be an independant bio thread as well for fuller backgrounds, but for now it would be nice if I nould have mini-versions (as some already are)

I'll give my bio a trimming later today or tomorrow. I like the idea of an independent bio thread, though.

Captain REX
For the purpose of mini-versions, I suggest leaving out the extra details. Rather than saying a full paragraph on why your character fell to the Dark Side, you could summarize it as 'fell fighting Dark Jedi' or 'fell due to love of dark lore' rather than 'Once upon a time, my character really liked dark lore/fighting Darkies, blah blah blah blah.'

Craft
I'm not sure where I post this question, but I'll ask in here. Looking at my character sheet, in the force powers, it says that I have a Leadership from mastering Sense as well as the other Leadership ability. What's the difference between the two of them? The one from Sense doesn't seem to be listed in the main rules.

Bardock42
Originally posted by Craft
I'm not sure where I post this question, but I'll ask in here. Looking at my character sheet, in the force powers, it says that I have a Leadership from mastering Sense as well as the other Leadership ability. What's the difference between the two of them? The one from Sense doesn't seem to be listed in the main rules.

There is the skill called Leadership, which is defined as " The ability to get others to follow your lead by example and direction." and there is the force power called Leadership which is " An imposing ability to direct others to your will. This is an active ability and requires a Force roll on the dominant person in a group. If successful, that group will accept your authority in a situation. This cannot be used mid-fight, or even pre-fight, to stop people who have hostile intention towards you."

Both are quite useful, really.

Craft
Originally posted by Bardock42
There is the skill called Leadership, which is defined as " The ability to get others to follow your lead by example and direction." and there is the force power called Leadership which is " An imposing ability to direct others to your will. This is an active ability and requires a Force roll on the dominant person in a group. If successful, that group will accept your authority in a situation. This cannot be used mid-fight, or even pre-fight, to stop people who have hostile intention towards you."

Both are quite useful, really.

I know about the skill, but these are both listed as Force Powers.

Bardock42
Originally posted by Craft
I know about the skill, but these are both listed as Force Powers. Oh, that's probably a typo.

Craft
Originally posted by Bardock42
Oh, that's probably a typo.

Ah, alright then.

Ushgarak
Pilot Schticks have been added! Although the full rules are not up I am sure you can get the drift, so choose away!

Spidervlad
Ah, good.
Can you still recover Vlad, Ush, or could I be able to recreate him by the new rules but with the same concept?

Ushgarak
Vlad is in now!

And talking of Athletes- afraid I maee an erorr when developing the base Athlete template.

Athletes and Enforcers should only have two Gun Schticks, and Vigilantes and Brigands should only have three. Could those affected please choose which to go? My apologies.

Spidervlad
Alright, Thanks Ush. I still have some exp points from the other missions that I didnt use, right?

Bardock42
Originally posted by Spidervlad
Alright, Thanks Ush. I still have some exp points from the other missions that I didnt use, right? All earlier XP have been put into the updated versions, I believe.

Spidervlad
Oh, so they have been automatically spent for me on the character?

Bardock42
Originally posted by Spidervlad
Oh, so they have been automatically spent for me on the character? That's how it has been done with the others I think.

Peach
Yep.

Craft
Wentar's three Pilot Schticks, Deadshot, Favourite Ride and Soft Landings.

SpikeSpiegel
I'll take Daredevil for my pilot schtick thanks.

Jedireaper
Tactical Awareness

I'd also like to edit my Merit, I hope its allowed:

Space ship: Modified Jedi Starfighter (mounted blaster cannons, and a built in hyperdrive)

The reasons:

Because Denz has been in a few scrapes in space where his hyperdrive ring was destroyed and all he could do was hide and avoid taking fire. So he pulled in a few favors of master Ichinara's (?) friends and managed to get a retro-fit done to the starfighter, permenantly labeling that fighter as his. Also his droid, Arfour hasn't ever had a memory wipe by personal preferance. He could swear the ship ran most 15% more efficiently. He still however uses a standard issue Jedi Starfighter when requied.

Spidervlad
Eh, I got 2 in pilot and no pilot shticks.

I would I be able to purchase shticks through experience points later?

Ushgarak
Yup!

Jedireaper
Is ok Ush?

Ushgarak
Yup!

Spidervlad
How exactly are the rest of the Jedi coming in to Alzarius?
Or are they on their own plot?

Ushgarak
Lance is up! You sure about having 'Guns', btw?

You just need to pick your Combat Schticks.

Spidervlad
How is the official lightsaber score recorded? It's not by templates.
Vlad has a 3, where did that number come up from?

Peach
It's listed in the character creation thread under each template. Generally it's your highest physical stat subtracted from either 8 or 9.

Spidervlad
So the higher the physical stat is the lower the lightsaber score?
That doesn't really make sense...

Peach
Yes it does. You add whatever stat is relevant (generally you'll use your highest stat) to your lightsaber score to get your total score. So most people, except swordsmen templates, will have a default score of 8 or 9.

Spidervlad
So what is the point of subtracting it from 8 or 9 if your going to add it later to find your full lightsaber score O.o

Peach
Because sometimes your lightsaber score goes off of a different stat - it's not automatically the highest one you have. It depends on the situation and what you're doing.

Captain REX
Indeedy. Makes sense to me.

Spidervlad
Oh, alright. Thanks for clearing that up for me.

Jedireaper
That sounds pretty realistic.

Jedireaper
Originally posted by Jedireaper
Tactical Awareness Thar me SCHTICK think I'll pick a different one.

Captain REX
Ush, is there any way that Galder could change his Gun schtick from Gunslinger to Close Quarters Gunman?

Ushgarak
Sure thing! But... one has to ask why?

Captain REX
Being up-close and in-your-face seems to me to be more Galder's thing than being the smooth quick-draw gunslinger. Plus, while Gunslinger affords you an extra success, I think you increase your chances of getting successes by increasing your dice pool, which CQG does when close-up.

All that, and that big alien thug in the saloon made damn good use of it against us.

Unless Galder is getting enough experience from this past episode to buy another Gun scthick, I'd like to make the switch.

Bespin Bart
That reminds me. I think there was a note awhile back saying that Vigilantes only had three Gun schticks, not four. Xeth will discard Eagle Eye until he gets enough xp to buy it back.

Ushgarak
I very much agree that Galder is in your face, but CQG was kinda designed for people that otherwise sucked up close. Galder having both Combat and Lightsabre makes that a surprising choice.

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