Just Jacob
You and few others are holding up in a house in a large residential district of a huge city. The city is still pristine and beautiful, just no people can be found. Your only company are the others that live in the home. Food and water are becoming scarce and leaving the house is slowly becoming the only option. There are supplies located all over the city, but getting to them is the hard part. The only things standing in your way is a horde of thousands of virus infected people. They care not for their own survival and live only to kill you. They are not dead, but have lost all form of their own humanity. Reason, or pleading have no affect on them. They will kill you in a heartbeat. Your only option is fight your way out of the city, and look for others that might have the same strange immunities to the virus that you have. Constant assault from the infected have left the defenses in shambles, and the defenders exhausted. Ammunition is in a decent supply, but food resources are nearly depleted. The survivors have resorted to drinking sodas and eating energy bars to stay awake. Being awake and falling asleep are two very important details. If you fall asleep, you'll most likely be the cause of your own, and the other survivors' deaths. Since the city has expanded so largely, it's about a three and a half day walk out of the city. Using a vehicle is impossible due to the thousands of infected that stumble their way through the streets. Are you up to the challenge of escaping the city?
You and a few other lucky people have an odd immunity to the infection. Not all survivors have the immunity and will change when touched by an infected. Those who can not be infected are usually called "enforcers" by the other survivors.
Supplies are running low, and a large group of survivors are trying their hardest to escape. Life or death all depends on how good the person next to you is. Without them, everyone will die. Stay together.
Name:
Age:
Combat Experience:
Life Left Behind: ((Sounds cooler than Biography))
Motivation To Survive: ((Loved one, or just will to live. Etc.))
Weaponry: ((I don't mind a little creativity, but no lasers and stuff))
Gear: ((Basics like a knife if you want, radio, ammo, etc. The more gear you have, the slower you are.))
Location at the start of the outbreak:
Weight:
Height:
Basic Appearance:
Alternate Appearance: ((NOT required.))
Skill: ((Marksman, Engineer, etc.))
Body Type: ((Athletic, Average, Etc.))
WEAPON CLASSES-
1) Pistols- Small side-arms used in a last moment ditch from your main weapon. Also used for melee if you have none.
2) Shotguns- Heavy duty weapon used to clear out large groups of infected. It's best to work in tandem with a pistol, so not to leave any surviving infected.
3) Assault Rifles- Fully auto, semi, or single shot weapons meant mostly for spray-and-pray situations. Single can also be used for a middle-ranged sniper weapon.
3) Semi-Automatic Rifles- Will spit out a round every time you hit the trigger. Usually used for sniping, or pulling the attention of the infected.
4) Rifles- Long-range weapon best used by someone a safe distance away. Best to have either an assault rifle or shotgun nearby so not to be jumped by infected.
5) Explosives- These depend on what you can salvage and what you can make. Engineers can make all sorts of explosives.
Blunt Weapons- Basically used to crack some infected skulls. What else do you need?
Blade Weapons- Since the infected are not living dead, they will eventually bleed out, if injured enough.
Vehicles- Not advised for long term use, since they only attract more infected and can get trapped in a mob of infected.
ENEMY-
1) Infected- Just an average person infected with a new bio-virus. Very strong and very fast. East to take down alone, but can be deadly in large numbers. Extremely Violent
2) Hunters- Infected with a genetic adaption. Their back legs are very powerful and they leap great distances ((50 Feet)) and hit their target. Fortunetly, they let out a deep grunt, which makes them easy to hear coming.
3) Tanks- Very large infected that have almost unbreakable skin, but multiple hits can take them down. Very rare to see the sculking the city.
4) Smokers- Aptly named because of a thick smoke that pertrudes from them when they are alarmed. It is impossible to see through the smoke and can almost blind you momentarily. They also have a long whip like tung that can be used to hang survivors.
5) Witches- They spend their time writhing on the floor, so it's easy to avoid them. If they are alerted, your best shot it to run from them, because they are the most powerful infected.
6) Boomer- When shot, will explode spewing out putrid bile onto survivors within range. They can also spawn other infected, but they are far weaker from lack of movement. Can also vomit on survivors within range, blinding them momentarily.
You and a few other lucky people have an odd immunity to the infection. Not all survivors have the immunity and will change when touched by an infected. Those who can not be infected are usually called "enforcers" by the other survivors.
Supplies are running low, and a large group of survivors are trying their hardest to escape. Life or death all depends on how good the person next to you is. Without them, everyone will die. Stay together.
Name:
Age:
Combat Experience:
Life Left Behind: ((Sounds cooler than Biography))
Motivation To Survive: ((Loved one, or just will to live. Etc.))
Weaponry: ((I don't mind a little creativity, but no lasers and stuff))
Gear: ((Basics like a knife if you want, radio, ammo, etc. The more gear you have, the slower you are.))
Location at the start of the outbreak:
Weight:
Height:
Basic Appearance:
Alternate Appearance: ((NOT required.))
Skill: ((Marksman, Engineer, etc.))
Body Type: ((Athletic, Average, Etc.))
WEAPON CLASSES-
1) Pistols- Small side-arms used in a last moment ditch from your main weapon. Also used for melee if you have none.
2) Shotguns- Heavy duty weapon used to clear out large groups of infected. It's best to work in tandem with a pistol, so not to leave any surviving infected.
3) Assault Rifles- Fully auto, semi, or single shot weapons meant mostly for spray-and-pray situations. Single can also be used for a middle-ranged sniper weapon.
3) Semi-Automatic Rifles- Will spit out a round every time you hit the trigger. Usually used for sniping, or pulling the attention of the infected.
4) Rifles- Long-range weapon best used by someone a safe distance away. Best to have either an assault rifle or shotgun nearby so not to be jumped by infected.
5) Explosives- These depend on what you can salvage and what you can make. Engineers can make all sorts of explosives.
Blunt Weapons- Basically used to crack some infected skulls. What else do you need?
Blade Weapons- Since the infected are not living dead, they will eventually bleed out, if injured enough.
Vehicles- Not advised for long term use, since they only attract more infected and can get trapped in a mob of infected.
ENEMY-
1) Infected- Just an average person infected with a new bio-virus. Very strong and very fast. East to take down alone, but can be deadly in large numbers. Extremely Violent
2) Hunters- Infected with a genetic adaption. Their back legs are very powerful and they leap great distances ((50 Feet)) and hit their target. Fortunetly, they let out a deep grunt, which makes them easy to hear coming.
3) Tanks- Very large infected that have almost unbreakable skin, but multiple hits can take them down. Very rare to see the sculking the city.
4) Smokers- Aptly named because of a thick smoke that pertrudes from them when they are alarmed. It is impossible to see through the smoke and can almost blind you momentarily. They also have a long whip like tung that can be used to hang survivors.
5) Witches- They spend their time writhing on the floor, so it's easy to avoid them. If they are alerted, your best shot it to run from them, because they are the most powerful infected.
6) Boomer- When shot, will explode spewing out putrid bile onto survivors within range. They can also spawn other infected, but they are far weaker from lack of movement. Can also vomit on survivors within range, blinding them momentarily.