Originally posted by AlmightyKfish
Thanks.
Anyway, on with teh match-
Even if Electro cannot grapht a complex 'armour' of superheated plasma, he can at least make shielding around each of his teammates of superheated plasma (from Ionizing the air). This alone causes problems for yoru team in actually damaging them.
Air ionized at even 1% (a 'cold' plasma) is still usually several thousand degree's celsius. This means-
Any physical attacks aimed at my team, will end with the assulting object melting/vapourising. This also gives 'Emerelda' a problem, as this scan shows-
http://www.picamatic.com/view/1023457_18/
If Martian skins bubbles at under 100 degree's celsius, imagine what happens to her when she gets near any team member.
Also, the fact that the anomaly is very close means any effects it has, would be far greater than Magneto's affects of the Magnetosphere.
The Magnetosphere is roughly 65,000 km above the Earth's surface. At this distance it has affected telepaths, but not to a huge extent.
Now image an anomaly within 3 miles. Increasing further as Electro uses more energy to combat your team.
All TP's powers are going to get badly effected. Although this disables Jean as a useful element of the battle, it also causes Emerelda's powers (which are effectivly held together by her control of her TP) to decrease massivly. As stated, by Batman, without full control/concentration of his TP Manhunter wouldn't be able to 'keep up' with the JLA's heavy hitters.
With an anomaly messing with TP this close, it's going to take all of miss martians psi-reserve, and a chunk of Emma's to keep her power's at her base levels, let alone Manhunter levels. She has to concentrate on doign this at the same time as fighting Electro, who in this environment can basically weaponise the entire city (albeit not at once, NYC is too big).
So whilst having to use up large reserves of psionic energy to keep her powers stable, Emerelda also has to handle the massive temperature increase whenever she nears an opponent, avoid the mass amounts of metal Electro can weaponize and control at high speeds (think what Magneto does with cars etc), and also avoid physically touching any fire that comes from exploding cars (Electro can remotely detonate cars by sparking the gas tanks)... and the more she avoids, the more energy Electro uses, the bigger than EM anomally, the harder it gets for her to accomplish all these things.
Anyway, next.
Abom vs Alch
Although the Satan's Claw did defeat Rhino, there is a huge difference between Rhino's and Abom's durability.
Rhino has been physically put down by Spiderman.
Abom has shrugged off hits by Hulk before.
Also, Punisher put down Rhino w/ the claw by hitting him-
http://img153.imagevenue.com/img.php?image=41861_Punisher_War_20_122_674lo.jpg
http://img213.imagevenue.com/img.php?image=41867_Punisher_War_21_122_568lo.jpg
http://img241.imagevenue.com/img.php?image=41869_Punisher_War_22_122_418lo.jpg
Alch gets anywhere near that close to Abom and there's a very good chance he'll be eating his own fist.
Abom is able to match Hulk's speed and reaction times, which aren't amazing, but are still superhuman.
Also, Blonksky is no fool. Ex KGB, he knows how to fight. He is not the Rhino (a idiot who got shrunk by Deadpool then carried around on a keychain for two weeks =/)
If Alch goes in for a physical hit, Abom can either hit him back harder, or create near nuclear force level shockwaves.
Also, the fact is, you don't have any targetign systems in the armour...nor do either of the characters in that amalgam have the reaction times to be able to operate effectivly at that speed.
Original Rampage armour increase strength and durability + flight (but nowhere near Mach 1, let alone Mach 10) + Red Rockets flight and shielding capabilities.
You've added insane flight speeds onto an armour containing no sensory input. Both characters are human =/. This ends with Alchemist flying into the ground at multiple times the Speed of Sound.
That ends with a very messy splat (unless the armour protects Alch, then he just breaks every bone in his body against the armour's insides)
With the Sentinals auto targeting, well no bullet is getting through a field of superheated plasma. Unless, it's made of an indestructible metal (as far as I'm aware, she doesn't use adamantium shot's).
In a fight, Omega/Oracle amalgam isn't going to be the most dangerous combatant. Nothing she can dist out can take down Abom, and Omega Sentinal was been effected from Nightcrawlers hits ( Messiah Complex, ports in and knocks her into the snow) although it clearly didn't damage her, it still showed she could be moved by someone of average human strength. One hit from Abom and guess what happens.
And just to say, you've been a great sparring partner too, really helped me learn 'the ropes' as it were.
Darling, first of all, you're right about Saraswati being the most dangerous of your opponents. And she can kill your Electro with ease.
Snipe you from far away? Shown.
Your Nightcrawler's "KO" was a lie. Plain and simple.
http://img513.imageshack.us/my.php?image=xmen205019tl3.jpg
http://img509.imageshack.us/my.php?image=xmen205020ku4.jpg
He kicks Regan Wyngard in those scans. Lady Mastermind. Karima is unharmed.
BTW, if you're talking about that issue, take a look at that....
http://img443.imageshack.us/my.php?image=xmen205017gb3.jpg
Massive blast, huh?
And no, she won't have any problems targeting your team from far away.
Karima scanned through the Hecatomb, which is a big mess of psioic and electromagnetic energy, to find solid core inside.
http://www.picamatic.com/view/1032140_X-Men_#199_003/
It's much bigger thing than Electro is producing here. So, no messing with her scanners for you.
http://www.picamatic.com/view/1032164_Excalibur_#12_06/
More autotargeting. I can take you out from far away.
As for Emeralda thing.. that would have been true if I intended to go in close quarter combats with you. In fact, what I'm doing here is getting the further away from you physically as battlefield permits. Let your psionic suffer from being near epicenter of huge electromagnetic anomaly.
http://img472.imageshack.us/my.php?image=asm42569th7tt.jpg
In Electro's case (and that was supercharged Electro) stuff happens only when upclose. So it would be Jean who'll suffer all the "pleasures" of electromagnetic anomaly f*cking up with psi-powers. BTW, you've said nothing about supercharging Electro in prep. So you're using regular Electro and are putting ridiculous strain on him.
Once Electro is sniped down by Saraswati (quick thing to happen, given those "special" bullets tailor made to take out telekinetics and electromagnetic manipulators), your plasma armour fades since there's nobody to sustain it anymore.
Also, seeing as Electro HAS NEVER DONE anything remotely like that on panel, if he somehow manages to produce it in the prep, it would be extremely unstable and will consume all his concentration. His reserves are finite.
So no throwing stuff at me (which I can dodge, BTW). And after Electro is down (he'll be down for sure, you are straining him beyond his limits here) I can a)use my telepathy on you without restrains if I didn't manage to put you down before due to the fact, that being in the epicenter of electromagnetic anomaly won't benefit Jean's powers at all; b)blast you with Martian vision- you know, the blast that send Supergirl flying
http://www.picamatic.com/view/882326_Teen_Titans_048_-_page_13/
c)take pleasure of KOing your Abomination in h2h. Once Electro is down (won't take too long here given scans above), your plasma armour fades (and creating that stuff on normal Electro level, not "I've tapped into electric power of an entire city, draining it entirely" level is straining). And even with it...
http://www.picamatic.com/view/993177_12/
Making such a brief contact as well-aimed hit with superhot skins of Red Devil and Brimstone is bearable thingy. Not that I'm going to do that while Electro is "on", though...
Now, to piloting capabilities. Nyssa Raatko is peak human due to numerous bathing in Lazarus Pits (chronologically she is about 250 years old but keeps her body at the physical age of 30). Think about Black Widow level physique here.
Max 10 etc is suicildal without proper training, but Max1\speeds around that are possible. Not to mention that due to camouflage spell Abom won't know where to look and he's not a flier, so moving at Max 1\subsonic speeds is fair game here.
He won't know from where he was attacked here. Even though he has KGB training and fully intelligent in his monstrous form...
If he starts thunderclapping wildly, he's more likely to take out his own teammates. I don't need top speeds of the engine to avoid you...what can't see, can't hit, isn't it? Max 1 does the job just well. But Abomination would be the last from your team to survive, that's true... Why? Because he's the least dangerous one here.