Originally posted by Sado22
calm down. and avoid namecalling. despite being the ever-loathable SF hater i'm still being civil. so whats your problem?
You don't know anything about the game, so why bother trying to argue your point?
Originally posted by Sado22
try being civil. we're talking about videogames, pal, not your moma's or sister's cherry. so less of melodrama and more of debates. and less of namecalling too
There's a difference between intentional hate, trolling, to actually debating about the game, keep it about SF at least.
Originally posted by Sado22
compare SF2 to SSF2 to SSF2T.
and for the record "re-drawn" sprites IS what i mean by same-shite-different-packaging. aside from the flame hadouken (which was a glitch in the original SF2) ryu's movelist wasn't upgraded at all. ken got flaming shoryuken. mundance upgrades to established moves doesn't make it a NEW move. we did get 4 new characters though of which neither were shotoclones. in SSF2T we have specials. period and gouki is added who is, lets be honest, another shotoclone. stages? lol, who cares about stages...which were the same anyway.
still nothing new. still the same shite.
Are you series??? Are you that retarded???
Everyone knows that Street Fighter II was the first of it's kind to get "patches"...meaning upgrades. We saw this years down the road with Virtua Fighter 4, DoA3, Tekken 5, Soul Calibur 1...they ALL made countless remakes of the SAME game to patch it up. Your outta your mind that SSF2 to SSF2T didn't play differently.
SSF2T added in Gouki, gave everyone the ability to Tech Out of throws, everyone recieved some new bonuses (Ryu with Dashing Fp, Overhead attack, Ken with new kicks, Bison with a new AA MP, Claw with his new awesome flip kick, Fei-Long's new aerial flip kick, etc, etc, the list continues), gave everyone supers, the option to select Old characters as opposed to just there ST counterparts, not to mention the speed was amped from SSF2 to ST.
However, I'm sure all of this accumulates to a "same game" in your eyes right?
Originally posted by Sado22
SFA series didn't offer anything new. same characters again, with Final fight chums added in the roaster. not NEW. 3 gauges is nothing new. nor is redrawn sprites. the custom combo, however, was a welcomed change. so were the new specials. the movelist was the same as SSF2T more or less. and whatever momentum SFA2 picked up was ruined by SFA3. hate me all you want, but it was garbage. nothing new except, you guessed it, redrawn sprites and a redundant counter system that ruined whatever was left. the only thing good about it was Cody being there and he's from Final Fight. and putting in people for SSF2 in the game isn't "new" either.
Wow, your stupidity continues with the above post, the fact that you state that the redrawn sprites sprites where "nothing new" is a testament to your blinded hate for this series. Everyone who'll read this will think and realize how foolish your comment above it.
Considering that the command list for Tekken for OLD characters has never changed...how is that any different to the command list of the SF cast which has never changed? I mean, it boggles me that you would think and assumed this. In fact, look at SC, look at VF, nearly 95% of all there move's are still the same for the characters that have been there since the dawning day of their series.
Oh wait...this must've all been the "same" game though right?
Final Fight characters where never ever playable on a fighting game for any Capcom game. Alpha Counter's where never "bad" nor did it ruin the game...are you kidding me? It cost 1-Level of Bar and you still Had to take damage before doing it, not to mention QCBD into P/K a scrub just couldn't do it in there dreams...someone like you for instance.
A2 was vastly different from Alpha3..you've got to be joking me...Air Tech, the poke chains from A1 to A2 where removed for a new combo system, 3 ISM bars...one that completely made them utilize different specials, and only one super with a maxed bar, the original Alpha bar, and the V-Ism bar where you can do your own modified combos in. 2-Button throw lay out, with new and returning cast members like Karin, Cody, Fei-Long, Hawk, Deejay, Rog, Claw, etc etc.
However, I'm sure you'll neglect this as well...since you never bothered to play Alpha 2 to Alpha 3, as clearly shown by your comment above, otherwise you would have seen these changes visibly. Heck, even the retarded game critics could notice the differences.
Originally posted by Sado22
already gave it props for changing the damn series for once so don't bother. redrawn, new stages don't count which is why i never gave 2shites about the DR upgrades to T5. nor is putting in TWO new characters an upgrade.
DR is vastly superior to 5.0, not because of the "New characters"...DR was vastly superior to 5.0, because all of the stupid Bullshit that you could do in 5.0, such as Steve's stupid high priority and his dumb INFINITY, Nina's U/F+2 BS, Bryan's retarded 80%+ damage dealing Wallsplats, Devil Jin's B+1 into WGF, Heihachi's 10-Frame punisher of 221~2 dealing 40% all the time. The retarded Crush System was toned down, damage overall was toned down, making DR a much, much better game then Tekken 5 5.0...or the lame retarded version your praising.
It was definitely an upgrade...however again...only a scrub player would not see this. Btw, a scrub is not a name calling, it's a term given to someone who "thinks" they know what they are talking about when it comes to "insert fighting game", yet at the end...they don't even know what the intricacies of anything revolving that fighting game.
I find it hilarious that you seem to slide away from your lack of knowledge and simply go "it's trash"...even though you have no real claim to back it up besides "I think it's the same"...even though it isn't...LMAO AT YOU.
Originally posted by Sado22
relax. i was talking in terms of appearance you know...which was the reason why i was talking about outfits and character design instead of game mechanics
Yes...I'm sure game mechanics aren't "new" changes to a fighting game system...when ultimately it is the most important change of them all. Tell me, what was the biggest change from Fatal Fury 1 to 3 besides adding super specials?
Or please, show me the "biggest" changes from KoF 98(greatest KoF game of all time) to KoF XI besides graphics and newbified controls so that players like yourself could actually play decently?
These are all from SNK a series you seem to praise over Street Fighter, so I'll be waiting to hear your comments as well. Believe me, I'll be waiting to tell you how foolish you are again, when you try to make differences between them all, lol.
Originally posted by Sado22
here's the funny thing. i never said he didn't sink it. i said it wasn't proven. and as far as i can tell from the faqs and tiamat's plotguide, capcom hasn't confirmed squat. in fact, its still unclear what happened to the island since "disappear" is a vague term.
~Sado
Read Vasil and Tiamit's guide again, it even clearly states by them that CAPCOM OFFICIALLY CONFIRMED IT. They have the right to override anything within the endings of any SF game, yes, even your remark above is overwritten by them.