Captain REX
Welcome, players, to the reference thread for any and all rules concerning the Firefly RPG!
It is designed to be pretty simple and easy to understand, but if there are any questions about how things should work, let me know and I would be glad to walk you through it.
BASIC GAMING MECHANIC
"Permission to come aboard, captain?"
The Firefly game will be making use of a dice pool system, which means the more talented you are with a certain skill, the more dice you roll towards your intended goal. The system uses six-sided dice, in which you try to have 5s and 6s appear as they are counted as successes. Even getting a single success counts positively towards your score! However, there might be situations where you need more successes, or your dice pool is reduced, to represent the difficulty of a task.
Dice pool is composed of two things- a stat and a skill. Stats are the physical and mental aspects of your character, whilst skills are specialized talents that your character has developed. For example, say that your character has an itch to be shooting at something (or someone). The roll for firing a gun would be based off of your Dexterity stat and your Guns skill. If you had a 3 in Dexterity and a 4 in Guns, that'd give you a dice pool of 7 to shoot with. If something was harder to hit, it may only give you 4 dice to shoot with.
That... pretty much covers the entire system! Anything beyond this explains modifiers and basic information that you need to make full use of the dice pool that you are given.
Just for clarification, for the purposes of online gaming, I will perform all rolls myself and tell you how you did.
It is designed to be pretty simple and easy to understand, but if there are any questions about how things should work, let me know and I would be glad to walk you through it.
BASIC GAMING MECHANIC
"Permission to come aboard, captain?"
The Firefly game will be making use of a dice pool system, which means the more talented you are with a certain skill, the more dice you roll towards your intended goal. The system uses six-sided dice, in which you try to have 5s and 6s appear as they are counted as successes. Even getting a single success counts positively towards your score! However, there might be situations where you need more successes, or your dice pool is reduced, to represent the difficulty of a task.
Dice pool is composed of two things- a stat and a skill. Stats are the physical and mental aspects of your character, whilst skills are specialized talents that your character has developed. For example, say that your character has an itch to be shooting at something (or someone). The roll for firing a gun would be based off of your Dexterity stat and your Guns skill. If you had a 3 in Dexterity and a 4 in Guns, that'd give you a dice pool of 7 to shoot with. If something was harder to hit, it may only give you 4 dice to shoot with.
That... pretty much covers the entire system! Anything beyond this explains modifiers and basic information that you need to make full use of the dice pool that you are given.
Just for clarification, for the purposes of online gaming, I will perform all rolls myself and tell you how you did.