Gaming team VS WoW raids gauntlet

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Burning thought
The Lich Kings twisted answer to the Crusaders coliseum, he has teleported various entities from across the void of gaming fiction to battle together against all the greatest challenges of warcraft. The characters the Lich King has taken will fight for their lives across the major warcraft raids.

The team is as follows:

Kratos-

http://www.bdgamers.net/wp-content/uploads/2006/03/godofwar2_kratos_thumbnail.jpg

DPS/Tank/Warrior
Kratos has the blade of Olympus and all abilities concerning his power after he had his godhood taken from him, however he still retains the powers he gains in the first game, e.g. Poseidon's rage, thunder bolts and rage of the Gods. His major role will typically be
Kratos will wear the highest tier of Warcraft equipment for a Warrior specced to Tank.

Dante-
http://s.bebo.com/app-image/6478617292/6478575293/PROFILE/i.idlestudios.com/img/q/u/08/04/18/dante.jpg
melee+ranged DPS/off-tank/rogue
Dante will help take the pressure off Kratos if required and will be able to use all abilities shown in the DMC games, from pandoras box to his many swords for high melee or ranged damage. His DT will last about a minute, his time powers will be deactivated.
Dante will be clad in the highest tier of Warcraft rogue gear, each relevent piece being replaced if Dante uses his own items (e.g. ifrit).

Diablo Sorceress-

http://media.giantbomb.com/uploads/0/178/528313-sorceress_icon_super.jpg

ranged/magical DPS/support

The Sorceress will play the role of the Warcraft mage, dealing high magical damage from range using all the powers and abilities from Diablo 2 and 3, she can buff other team mates using her own shields.
She will wear the highest tier warcraft mage equipment.

Arch angel Tyrael-

http://news.filefront.com/wp-content/uploads/2008/07/diabloiii8.jpg

healer/priest

Tyrael will take the role of the healer/priest, the council of the high heavens forbid him to use any other powers beyond those he has been given which include the entire resorative and healing powers of the Warcraft priest,Druid and Shaman classes including resurrections (once per gauntlet round per team member) and typical heals, he may also use the warcraft priests shield as well as all buffs the 3 classes he has the powers of would be able to cast.
He will not wear anything other than his angelic raiment which will gain the combined power of all 3 resorative high tier sets of the Shaman, Druid and priest.

Kain-

http://media.giantbomb.com/uploads/0/512/194026-kain_large.jpg

Support/crowdcontrol/warlock

Kain will use his powers for Crowd control, light damage and support of the team. Kains mind control powers will work only on smaller mobs, not bosses and entities typically immune to the priests mind control in WoW. Kains soul powers cannot be used on bosses and will only work 10 times in an instance. Kains inspire hate spells will cause hostile groups to fight each other as long as the team does not interfere and his elemental powers will freeze or burn targets. Kain may not reform from mist and blood shower will do high AOE damage but not kill all enemies in the area.

He will wear the Warlock high tier set.

Rules and Further info

-The team will not be held back by mana, which will be infinite.

-Any time powers that would usually last beyond 30 seconds will remain at 30 and laST no longer.

-A lot of the characters are not seen in cut scene or lore and so their powers and abilities will be closest realistically to what their form suggests, e.g. light cloth mages will be easy to kill even if they have millions of HP in the game but if there is lore on the particular character in the gauntlet then that will be the prime source of information for this gauntlet, however they may not use powers from lore, only those seen in the game with the very limits within the game e.g. cast time.

-Each raid in the gauntlet will be set out exactly how it is in World of Warcraft. Each boss regardless of lore will use only the powers seen in the game, if some of those are lore powers then they will be under the game play rules, e.g. Archimonde may not use finger of death constantly, he will only use it if the Team meets the criteria of him using it in the game, in finger of deaths case Archimonde will only use it if nobody is in melee with him.

-After each raid, the party will re-heal and be at full fighting potential, at the end of this gauntlet all used reagents and abilities will be restored, any damaged items will be repaired etc

The gauntlet itself

The team will face all the major raids in Warcraft in the order of difficulty and level seen in the game itself, Onyxia before Molten core, MC before Black wing lair etc etc. The raids in the game are considered major if there is a World of Warcraft player limit of 25+ so minor instances are not to be taken into account.
For information on each raid, follow their link on this WoWwiki page:

http://www.wowwiki.com/Raids

Round 1 of the Gauntlet:

Kalimdor and Eastern Kingdom raids in the following order:
Onyxia's lair
Molten Core
Blackwing Lair
Temple of Ahn'Qiraj
Caverns of time: Battle for Mount Hyjal

Round 2 of the gauntlet:
Outlands raids in the following order:

Gruuls lair
Magtheridons lair
Serpentshrine Cavern
The Eye
Black temple

Round 3
Northrend raids in the following order:

Naxxramas 25 man
Eye of eternity 25 man
Ulduar 25 man

Q'Anilia
Assuming this is strictly the bosses as they are encountered in the raid rather than their prime at lore, the group might have a hard time with:
- Temple of Ahn'Qiraj
- Battle for Mount Hyjal
- The Eye
- Black Temple
- Naxxramas
- Eye of Eternity

With lore on bosses, add:
- Molten Core

Otherwise, they should run most of it over, assuming they know strategy beforehand. If they don't have proper strategy, they are dead very early on.


They would, if strict lore applies, fail bigtime:
- Eye of Eternity
- Mount Hyjal
- Naxxramas
- Black Temple (Maybe)

I do have confidence in them to prove able to beat the Old Gods seperately, one at the time.


As the rules are right now, they might make it.

ArtificialGlory
How many tries(wipes) do they get? And do they know what they are facing and the tactics? Because some bossfights pretty much doom you to failure if you don't know what you're doing. Like kiting Archimonde too close to the World Tree.

Q'Anilia
If they don't know strategy, a good amount of fights are without hope.

Burning thought
Maybe ill give them a number of tries, 3/4? or perhaps they get a day of prep to learn the tactics from a major WoW guild.

Q'Anilia
Imagine the chaos at Twin Emperors stick out tongue 5 people supposed to bring the emperors down, whereas only one is healer big grin

ArtificialGlory
They should be able to brute force themselves through the lvl60 instances without even knowing the tactics.

Not so sure about others.

Burning thought
Indeed, I was playing on their large amount of variety and most of them being able to take a fair amount of damage before going down even without Tyrael being able to do a lot of healing.

I think personally they will have a good battle on most of the raids, being hard pressed at the bigger fights like Malygos and Archimonde.

Q'Anilia
Originally posted by ArtificialGlory
They should be able to brute force themselves through the lvl60 instances without even knowing the tactics.

Not so sure about others.

I don't think he intended it to be a difference in difficulty depending on their WoW level requirements.

ArtificialGlory
Originally posted by Q'Anilia
I don't think he intended it to be a difference in difficulty depending on their WoW level requirements.

Well, considering that BT said that this is almost a purely gameplay gauntlet and that the characters will be wearing highest tier sets, it sets the group's level to at least 80.

Burning thought
well not purely gameplay, realism is the most important piece and lore is important as well, what I meant about the gameplay is that Archimonde will not use finger of death if characters are in his melee range, as well as other gameplay rules, the rule is to prevent Archimonde and the other more powerful Warcraft entitie from destroying the team, weakening them to have gameplay behaviour, not necesserily gameplay statistics.

Q'Anilia
They have 24 hours to learn ALL strategies?

Burning thought
yes, thats all they get, from the best Warcraft raiding team/guild. Maybe the team, being the best and all will start telling them the hardest and most difficult things first so anything they do not get told could perhaps be learnt. Do take into account that Kain, Tyrael and probably Dante and the Sorc are superior minds to a human, especially the former 2 so they could probably grasp and work out how to do something in these raids even if they are not told.

Utrigita
So they gets schooled in what to do? and gets four tries to get it done properly in?

Burning thought
Yes, although thats arguable, the only thing set in stone is the rules, the characters and the gauntlet itself but if you think they have a more fair and interesting fight knowing the tactics and having more tries then I agree with it.

Q'Anilia
It will be impossible for them if they don't know the strategy of some of the encounters. Not hard: Impossible. So they'll need that briefing, but it won't make their attempts flawless. Honestly, I think they will die completely. I'm just not sure where.

ArtificialGlory
Theory alone can only get you so far. Wipes would still be virtually inevitable.

Rapidash
Originally posted by Burning thought
-A lot of the characters are not seen in cut scene or lore and so their powers and abilities will be closest realistically to what their form suggests, e.g. light cloth mages will be easy to kill even if they have millions of HP in the game but if there is lore on the particular character in the gauntlet then that will be the prime source of information for this gauntlet

With this rule in motion they wouldn't be able to defeat the likes of Algalon.

Burning thought
Why? when has Algalon been in lore, and in gameplay his powers are based upon numbers so....how?

They probably wouldnt kill him imo but then if they get to him theyve had a damn good raid run.

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