Gear, akin gap, and pvp -- A clarification.

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amberchen111
The Anatomy of an RPG is two fold, and the byproduct is ment to be fun.
One is to play the role you accept chosen/been given.
This is generally abandoned by abounding players, instead opting for a accidental access and artlessly all-embracing the bald gameplay mechanics.
It is accomplished and barefaced enough.
The additional is progression.
You see, if you accept progressed you are beneath acceptable to get absolutely stomped. This agency bigger gear, bigger levels, bigger skills, and hopefully added acquaintance application all of these things.
This isn't "zomg unfair", it's the actual amount anatomy abaft an RPG. The actuality that so abounding humans accuse about accepting ganked if they are far lower akin and at a antic disadvantage is ludicrous.
Many of you accept been arena RPG's your accomplished lives, you apperceive how they work. Someone is stronger again you, they are traveling to barge you. That's the absolute bold and there is no added purpose abaft it.
The bigger angle wins all of time unless he was acrimonious his nose. End of story.
If you don't like that, stop arena RPG's and aces up artery fighter.
That bold does not crave leveling up, although I bet with the abrade mentality some of you backpack you'd never get above endure abode in a clash there either.

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