Ushgarak
THE SET-UP: Both good and bad guys have split up to pursue various leads in the Galaxy. In this part of the story, both sides seek the deeply unpleasant and violent half-trained force-user Persis, for he holds the Astrolabe that everyone was looking for last story. In the hands of the Dark Siders, the Astrolabe will give them the location they need for the Mausoleum. The Jedi plan to make sure this does not happen, and Persis must be brought to justice.
Persis has fled to the planet Tartarus, the centre of a huge smuggling operation and the subject of a senatorial investigation. A considerable Republican military presence is there. Persis is in the Civilian area, which both sides are having trouble entering. The Dark Siders (Chion, Galder, Jolanta and Rura) simply have to deal with the guards and security in the way. The Jedi (Marcus and Mah) have found themsleves entangled in Republican Bureaucracy and not permitted to enter the area lest they upset the investigation. The Dark Siders have taken a simple approach to their problem, and are trying to fight into the civilian area by force. The Jedi have come to stop them at the docking bay area, and in this fight Chion and Marcus have engaged each other.
HOW THIS WORKS: Well, we all know the drill now. Here is a reminder.
The duellists take it in turns to attack each other. The attacker describes his attack and then the defender describes his defence. One person will succeed- a decision I make based on the skill of the fighters, the quality and appropriateness of their post, and a small random factor. I control Chion in this fight, with a further random determination made to see how appropriate his response is.
The winner of the round scores a point, and then the attacker and defender swap places. Aside from taunts, no other moves can be made except the single move or countermove you make each round! If drawn, the attacker wins
First to five points wins the duel, but like in tennis you must win by two clear points. The amount of points by which you win a duel is how dictates what happens to the loser- a two point loss is a superficial wound, more is losing a limb, a five point win kills your opponent outright. Regardless, you cannot pursue a defeated opponent no matter what; if you lose a duel (and survive) you can always escape.
At the start of any round, either combatant may try to flee.
ANALYSIS:
Like the Gundark/Chion duel of last time, this is a meeting of two highly different fighters and hard to call- though if last time is any indication, Chion has the advantage. His twirling claymore-sized sabre is a nightmare to deal with if you cannot get the timing right.
Chion has moved to the attack and so goes first.
Score:
Chion- 0 Marcus- 0
This is a time-limited duel. Only a certain amount of rounds will be fought before the fight ends.
Chion to attack.
Marcus, Chion's sabre continues with its momentum, Chion knowing that a traditional style with a blade that size would quickly see him beaten. the windmill whilring comes closer and closer, but then suddenly at the bottom of the circle his blade twists and starts to come forewards and upwards, as Chion completes his final step forwards. The blade is coming up to cut you in two!
Persis has fled to the planet Tartarus, the centre of a huge smuggling operation and the subject of a senatorial investigation. A considerable Republican military presence is there. Persis is in the Civilian area, which both sides are having trouble entering. The Dark Siders (Chion, Galder, Jolanta and Rura) simply have to deal with the guards and security in the way. The Jedi (Marcus and Mah) have found themsleves entangled in Republican Bureaucracy and not permitted to enter the area lest they upset the investigation. The Dark Siders have taken a simple approach to their problem, and are trying to fight into the civilian area by force. The Jedi have come to stop them at the docking bay area, and in this fight Chion and Marcus have engaged each other.
HOW THIS WORKS: Well, we all know the drill now. Here is a reminder.
The duellists take it in turns to attack each other. The attacker describes his attack and then the defender describes his defence. One person will succeed- a decision I make based on the skill of the fighters, the quality and appropriateness of their post, and a small random factor. I control Chion in this fight, with a further random determination made to see how appropriate his response is.
The winner of the round scores a point, and then the attacker and defender swap places. Aside from taunts, no other moves can be made except the single move or countermove you make each round! If drawn, the attacker wins
First to five points wins the duel, but like in tennis you must win by two clear points. The amount of points by which you win a duel is how dictates what happens to the loser- a two point loss is a superficial wound, more is losing a limb, a five point win kills your opponent outright. Regardless, you cannot pursue a defeated opponent no matter what; if you lose a duel (and survive) you can always escape.
At the start of any round, either combatant may try to flee.
ANALYSIS:
Like the Gundark/Chion duel of last time, this is a meeting of two highly different fighters and hard to call- though if last time is any indication, Chion has the advantage. His twirling claymore-sized sabre is a nightmare to deal with if you cannot get the timing right.
Chion has moved to the attack and so goes first.
Score:
Chion- 0 Marcus- 0
This is a time-limited duel. Only a certain amount of rounds will be fought before the fight ends.
Chion to attack.
Marcus, Chion's sabre continues with its momentum, Chion knowing that a traditional style with a blade that size would quickly see him beaten. the windmill whilring comes closer and closer, but then suddenly at the bottom of the circle his blade twists and starts to come forewards and upwards, as Chion completes his final step forwards. The blade is coming up to cut you in two!