KMC: Choose ONE Power TOURNAMENT - Part 2

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Blair Wind
Based on the popular Choose ONE Power thread. The First Tournament


KMC: Choose ONE Power TOURNAMENT - Part 2.

AKA

The Blair Wind Project 2: Book of Shadows.

While scrolling through KMC, you are suddenly approached by God Blair willing to grant you one super power. You are told that everyone who has ever been on KMC will be granted the same opportunity and you will all be transported to a battleground world. Only the victor of the KMC Tournament will be allowed to keep his/her power, everyone else will simply revert to being normal (even if they died, they will come back to life as they were before).

Rules:
It must be low herald or below (ie: no green lantern ring, no power cosmic, no reality warping, no time). Pick something interesting that doesn't make you god.
By choosing one power, you'll get all the passive powers it takes to make the first power work (ie: Superspeed won't kill you, you can breath shallow air fine while flying, etc).
There will be other people who have super powers, but you cannot choose a power like Peter Petrelli's, Rogues, Mimics, etc
You fight in a real world analogue and start where you live.
You are each outfitted with a tracker (subdermal, irremovable, and if you're a telepath attached to your mental energy) that provides all other contestants with your location within a radius of 50 miles.
After the extreme shenanigans perpetrated in part 1, the God of Tourneys has also decided to ban self-BFRs. That is to say, no Spotworld or Mirrorworld hiding. We fight like men!!!


What do you choose and which KMCer comes out on top??

The Contestants

DarkSaint: Energy Manipulation

ID: Matter Manipulation

Supermutan: Temperature Manipulation

Staxamillion: Elemental Manipulation

Blair Wind

Blair Wind

Blair Wind

Blair Wind
ID Post 2

Contestant: Id
Power: Matter Manipulation

Lets recap.

I made an army of clones.
I am orbing whats left of Earth, after setting off all nuclear devices at once. Followed by bombarding Earth from space. Death by atomic fire.
I extended a field of destruction, that is roughly 100 mile radius. To approach me is to have their atomic bonds disassociated.
Each Clone created a bullet. Each bullet is made from an entire mountain. It has the density of a neutron star. And its packed with matter/energy eating quarks. Should anyone survive, this is the silver bullet that will slay thy.

To run and hide means nothing to a character that is able to see matter down to individual atoms.
http://i.imgur.com/0DTh2qn.jpg
What I am also capable off: In case you are not sold by what mentioned above. I have a lot to play with.
I am able to defend myself. I manipulate atoms for god sakes, I can play with the laws of value in every molecule. But if need be I can also put up a force fields for extra protection.
http://www.turboimagehost.com/p/32170574/18.png.html
http://www.turboimagehost.com/p/32170578/19.png.html
Is anyone familiar with Gabriel Shepherds? He is a Proto-Mutant that emulates Superman like abilities through his molecular manipulation. I can trade fistcuffs with the best of them, because my matter manipulating abilities are extensive enough to grant me Superman like physical prowers.
http://marvel.wikia.com/wiki/Gabriel_Shepherd_(Earth-616)
http://www.turboimagehost.com/p/32238574/XMENV3-36-Zone-019.jpg.html
http://www.turboimagehost.com/p/32238575/XMENV3-36-Zone-020.jpg.html
http://www.turboimagehost.com/p/32238576/XMENV3-37-Zone-002.jpg.html
http://www.turboimagehost.com/p/32238577/XMENV3-37-Zone-003.jpg.html
http://www.turboimagehost.com/p/32238579/XMENV3-37-Zone-004.jpg.html
http://www.turboimagehost.com/p/32238584/XMENV3-37-Zone-005.jpg.html
http://www.turboimagehost.com/p/32238585/XMENV3-37-Zone-009.jpg.html
http://www.turboimagehost.com/p/32238586/3456816.jpg.html
http://www.turboimagehost.com/p/32238587/6588181.jpg.html

If for some reason someone survives this ordeal. I have a few cards to play.
I can play twisties.
http://www.turboimagehost.com/p/32169763/Supergod_002_008.jpg.html
http://www.turboimagehost.com/p/32169764/supergod_04_23.jpg.html
http://www.turboimagehost.com/p/32169766/supergod_04_24.jpg.html

I can render them innate, and turn off your powers.
http://www.turboimagehost.com/p/32170306/District_X_004-012_turn_off_powers.jpg.html

I can create a powerful prison. Its an invisible wall MILLIONS of times denser than diamond. This prison will not only hold you, it will KILL YOU. As it has energy absorbing properties to boot.
http://www.turboimagehost.com/p/32169847/docsol_08_0009.jpg.html

Abaddon has been Brought. Good luck to everyone. Lets all go face our horrors and meet with God.

http://s6d1.turboimg.net/sp/66f25461011ac8fb01eb4b241f955f76/abaddon_2.jpg

Blair Wind

Blair Wind
Space Saver.

Blair Wind

Blair Wind
Delta1938 wrote on Jan 22nd, 2017 10:54 PM:
The scale used:
1-10 Offense
1-10 Defense
1-10 Overall strategy.

1=The shittiest post I have ever read.
5=Mediocre. Not good, not bad.
10=A boner-inducing post that literally made me weep upon reading the words from my screen.

DarkSaint: One of the sneakiest plans. Most well rounded capabilities, and the most mobile. Only one shown the capability to track his opponents.

Offense: 8 Defense: 8 Overall Strategy: 10

I have to say, ID's opening move backfires on him. Detonates all the nukes and nuclear power plants in the world. What did DS put a good deal of his argument into? How he can absorb energy to boost himself. Well, ID just irradiated just about everywhere. Radiation for DS to draw on almost wherever he is. I don't think he could deal with ID's destructive field, but don't think he needs to, as his strategy revolves around waiting to strike at the right moment. He did however show he could deal with Supermutant's cold extremes, though he didn't go into detail for how he'd use "cold produces energy" to his advantage. He also showed he can mess with heads, but didn't establish what distance he could, so he may not be able to do it with ID's destructive field.

ID: Aggressive strategy, most potent offense, very well rounded. But opening move backfires on him.

Offense: 9 Defense: 7 Overall Strategy: 8

ID's army of duplicates, I do agree he'll have some. An army? He merely showed he can make them. Can't see DS or Stax surviving the bullet or getting around the destruction field. I don't think though he can handle Supermutant's cold or get around it. Even going with what he showed for Gabriel and assuming he is using matter manipulation to amp his stats, I don't see him taking the cold field or ice. Not seeing him able to manipulate matter within Supermutant's cold field either. Or making nuclear explosions within(trying to detonate from the outside) as atoms are stopped. Nuclear blasts and his weapon outside the field? His cold field slows down to even stops Flash, I don't think they're going to work through it. Nor do I see him able to find DS, despite Doctor Manhattan reading atoms, when Doctor Light can hide from Superman's vision.

Supermutant: Simplest strategy, but extremely effective. Best defense, good warning system.

Offense: 7 Defense: 9 Overall Strategy: 9

Supermutant: He's just gonna wait around for everybody. Has the best defense, a city wide field that slows down to outright stops things. And while he doesn't have the most destructive offensive capability, but effective enough. Even if ID can take the ice shards, I didn't see anything that he could take an absolute zero blast. And while I don't see his surveillance capabilities spotting DS or Stax, he'll know if ID's coming.


Staxamillion: Sneaky, turning into air to breathe is even sneakier than DS's strategy. Did a nice job of showing versatility.

Offense: 6 Defense: 6 Overall Strategy: 5
Staxamillion: He was definitely sneaky, going as far as to turn into normal air only to turn into acid in his opponents' lungs. He might be able to kill DS with acid and poison(as neither of these would fall under energy), but maybe not with all the radiation to heal him. Plus, I don't see him getting the chance to attack, with DS being invisible and inaudible. But he's going to actively go after others, just hidden, and Stax didn't show anything that he could handle the cold field or destruction field.

So I see the battle going with ID detonating nukes and Supermutant making his field, DS soaking up the extra radiation around, Stax goes after either ID or Supermutant to end-up taken out by either field. DS is sneaking around while Supermutant and ID fight, Supermutant's cold prevails, and DS, being the only one shown capable of handling absolute zero(other than Supermutant of course) fights Supermutant. Whether DS is able to use mind ****ery or energy attacks or not(the cold field can stop energy and all), if it gets to DS has to go hand-to-hand, Winter's powers have DS's strength and healing amped and he'll absorb the kinetic energy from Supermutant's strikes and ice shards.

So my vote goes to DarkSaint.

Blair Wind
leonidas wrote on Jan 24th, 2017 05:02 PM:
ok, well, this was...sort of messy to me. after rereading each post a couple times, i'm forced to disregard both id and saint's posts as illegal and over the cap. my reasoning is pretty simple--in id's case, i see mr m himself as the very limit of low herald (he's likely above, only a limited number of feats keeps him there). therefore, any matter manip feats beyond what he showed implies he has surpassed the cap. it would seem id went well beyond to me, implying global levels of control (setting off nukes around the world, and outright comparing himself to cap atom and dr manhattan.... both whose powers extend beyond low heralds). there are other issues as well.

regarding ds's post--again, vulcan to me is the absolute limit of energy manipulation and yet he has himself clearly performing feats well beyond what vulcan has been shown to do. in citing the fine skills and outer limits of complete control of nearly all the good energy manipulators out there, ds seems to me to have expressly SURPASSED all of them. none of the low herald manipulators he mentioned are capable of the collection of feats he has cited. he even went so far as to claim some level of matter manipulation....

so, that leaves stax and mutant. this wasn't easy. mutant decided to basically shield himself and hope everyone would stumble into his trap, but stax took a wait and see approach and floated above. it would seem to me stax would then be able to see from his vantage point that everything in the area of mutant (a full 50 mile radius...) would be frozen. since he is invisible and mutant isn't even trying to hide, that would seem to give stax an advantage here. but how would he enter the field area without freezing himself?

in the end i had to go on the extras that were thrown in and who i think had the most options or might simply outlast each other. mutant says he would keep absorbing heat from the area. but at absolute zero, there IS no heat in the area to absorb. i have to think that eventually he'd simply tire--he's still human, and when he did stax could swoop in and finish him. stax also had the advantage of mentioning some longer-game plans, and showed the ability to attack in other ways (coming from below, for example, byb drilling into the earth, causing earthquakes, etc....)

in the end, for reasons of versatility, my vote goes to staxamillion.

Blair Wind

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