The Merchant
Let's say you were in charge making a fleet of ships, how would yours be? I would choose these ships
Gunship: Braha'tok class gunship
Corvette/Frigate: DP20 Frigate
Frigate/Cruiser: Carrack-Class Light Cruiser
Cruiser: Immobilizer 418 Cruiser
Heavy Cruiser: Refit Acclamator 2 Star destroyer.
"Star Destroyer" or Battleship: Refit Victory II
Battlecruiser: Allegiance class battlecruiser
Dreadnaught: Bellator class star destroyer
Fleet Carrier: Lucrehulk class battleship
By refit for the Acclamator 2 id remove all transport capabilities for guns, making it a full dedicated warship. I'd add 50% more guns on a victory 2, unless for some reason I can't.
Starfighters that I would have are shielded TIE Interceptors and TIE Schimitar bombers.
My fleet is meant to be cheap but effective and powerful, putting heavy emphasis on anti star fighter capabilities while also having strong warships.
I'd also have an.extremely scaled down superlaser for my Bellator, which would have the capability of crippling dreadnaughts at 100%
Gunship: Braha'tok class gunship
Corvette/Frigate: DP20 Frigate
Frigate/Cruiser: Carrack-Class Light Cruiser
Cruiser: Immobilizer 418 Cruiser
Heavy Cruiser: Refit Acclamator 2 Star destroyer.
"Star Destroyer" or Battleship: Refit Victory II
Battlecruiser: Allegiance class battlecruiser
Dreadnaught: Bellator class star destroyer
Fleet Carrier: Lucrehulk class battleship
By refit for the Acclamator 2 id remove all transport capabilities for guns, making it a full dedicated warship. I'd add 50% more guns on a victory 2, unless for some reason I can't.
Starfighters that I would have are shielded TIE Interceptors and TIE Schimitar bombers.
My fleet is meant to be cheap but effective and powerful, putting heavy emphasis on anti star fighter capabilities while also having strong warships.
I'd also have an.extremely scaled down superlaser for my Bellator, which would have the capability of crippling dreadnaughts at 100%