USH'S MATRIX GAME- The first Campaign Journey (Philosophy Path)- revealed!
Well, kinda. If you want total answers you are going to be disappointed.
When the Matrix game was first defined as having a 'Philosophy Path', no-one knew quite what to expect. Which is nice, as it meant a surprise could be sprung, but a lot of effort still had to go into explaining what it was not.
It was not a philosophy class. It was absolutely nothing at all like the Philosophy subforum of the GDF (God forbid! It didn't ctually exist at the time for me to make such a compartison, though). And I definitely wanted to get away from the idea of it being the boring option.
Here are some facts on the concept of the Philosophy path:
1. It is not non-violent. Aside from the fact that the two Paths often interact, it is central to the Matrix that violence and set-piece fights occur. The difference is that in the Combat path your entire objective, success/fail, will depend on victory in certain key fights, and the result in each fight will affect the background of the next. The Philosophy path success/fail will depend on something else. Get killed in a fight and you are still dead though, success or fail. And you still have major opponents to fight.
(Indeed, the most central of all fighting opponents in the first game, Captain Jericho, turned up as a Philosophy foe, not for the Combat path. There was good reason for that)
2. It is not sitting in a classroom or auditorium blabbing on about the meaining of life with a small crowd. There iS a certain element of information provided upon which you have to make choices (choice, as ever, central to the Matrix experience), but that is integrated into the expeirence of the game
3. It is not directly educational or didactic. This was VERY important. The trouble with RPing a philosophy section is that everyone's ideas differ greatly, and it would be very easy to be too judgmental- indeed, even with the effort not to be like this, certain aspects of the Philosophy path caused heavy argument. So in the end, it has to be accepted that information you are given is provided by in-game characters and events, and you should play within that spirit. Nonetheless, every effort is made to keep the Philosophy path neutral and open to all views. The final resolution was NOT baed on a right or wrong answer, it was based upon the construction of a logical argument in turn based upon information received. So long as a player made the effort for the choice to make sense, it passed.
4. It was NOT a trick. It is importamt people understand this, thinking that if they make the 'right' choice they will be rewarded regardless of the circumstances of the choice. The choice is real. To quickly summarise, one of the options in the Philosophy path before was self-termination, an option a player might take if he or she concluded during the Path that he/she did not exist and was therefore hampeiring someone who did.
A very brave choice, BUT the logic would be followed through., Self-terminate and you stop playing the game- indeed, it would have been a declaration that you never really were in the game in the first place. Dramatic, yes... but the assumption was made that players would like to hold onto their characters rather than bin them. I think some felt that they might die and come back again with someone saying "Well done, you made the right choice." Nah- a choice is a choice, and if you die, you die. Not everyone has Neo around to ressurrect them, either.
5. It happens in the films! It is very much part of the Matrix experience. In Reloaded, Morpheus and Trinity are on the Combat Path. Their objective is to fight to keep the Keymaker alive.
But Neo is on the Philosophy Path, He does fight, but only to get him to the next section of plot, where he constantly runs into people- the Oracle, the Merovingian, the Architect- who hit him with beliefs and philosophical points. And for him, it all comes down to a final choice.
So, all that in mind... what WAS going on in the Philosophy path in the first game? I shall complete this thread over the next hour or so.
First, though, a recap of the set-up.