Consular has a strong story in my opinion. I might have enjoyed it so much because people had told me that it was bad, so I appreciated it more when it was actually really good. The story for Nar Shaddaa and Hoth was pretty dumb for the Consular, but I otherwise thought it was a strong storyline. Vivicar and the First Son are good villians and I enjoyed the overall storyline of going around saving Jedi Masters and helping the Rift Alliance. I also really enjoyed the Tython storyline with the ghost of the first ever Dark Jedi. It was really cool!
I recommend going for a female character if you go Consular. The Male voice is really annoying. I deleted my male consular like 10 minutes into the game and restarted.
I liked both Sith ones more than the Agent one. I think from an objective standpoint the Agent one is the best written, but I just prefer the more "forcey" star wars stuff, personally.
__________________ "Happiness is a lie. Life is horror. The light is always dying all across the universe. The last star will flicker out someday, when it does, all that remains is shadow. And I will be its king!"'-Amahl Farouk
SI's Act 1 is still better than the JC's Act 1, which is just repetitive (the same things happen on every single planet, lol) and has a plot twist that's pretty damn obvious.
Whereas SI's plot twist isn't obvious? SI has a repetitive plot that you have no real investment in, it's worse that the JC. Vivicar is also a better villain than Zash and poses a real threat.
I'd rather have the gathering relics thing with reference to the ancient Sith over having no moral choices apart from saving/killing the masters on every single world.
Not sure if SI's plot twist is even a plot twist, because it's repeatedly suggested throughout the storyline that you're going to be up against Zash eventually. It's more a matter of how it happens.
Vivcar was a generic, arrogant, power-hungry Sith-spirit-in-a-body villain. Zash was at least interesting when she had to share bodies with Khem Val.
Gathering relics for something you have no stakes in and actively know is bad for you. At least with saving the masters there's real stakes and you feel like you're accomplishing something and saving people.
Meaning that it's predicable.
Vivicar was still a threatening villain with an interesting backstory. I thought that with the Parkanas and Morhage plots he was pretty unique and I enjoyed how his personal story tied in with the entire rest of the act. His power is extremely dangerous and he feels like a massive threat to the whole galaxy. Zash is just some random Sith.
1. Saving the masters was an identical copy+paste on every single world. The JC's third act was easily better.
And for Legend, who seems to enjoy the hype of ancient Sith, I'd say playing the SI's Act 1 would be more rewarding due to its references of Tulak Hord.
2. And the JC one isn't? At least I was actually interested interested to see how it goes down for the boss battle in SI, and what happens to Zash afterwards is more of a plot twist than what happens to Vivicar (kill or exorcise, it's obvious).
3. Vivicar is a cardboard cut-out of a Sith - the same power-hungriness of an ancient Sith spirit inhabiting a younger body attempting to exact vengeance against the Jedi. Zash was at least a genuine manipulator and her fusing of personalities with Khem Val is easily more interesting than Morrhage taking over Parkanas in my opinion.