Should it be considered?
You do not have permission to vote on this poll.
Yes, it's just as legitimate as the alternate portrayal of fights in the RotS novel.
4
16.00%
Yes, but it shouldn't be an end-all, be-all sort of thing. It's good for reference though.
9
36.00%
No, it shouldn't be used because X, Y, and Z reasons.
12
48.00%
Total:
25 votes
100%
Jaggarath
DarthAnt66
Registered: Feb 2013
Location: USA
Is the Revenge of the Sith video-game usable for debates?
Should the Revenge of the Sith video-game, and in particular Windu vs Anakin, be taken as an alternate yet canonical representation on how such a fight would go down?
Here's Nick Gillard's comments concerning the video-game:
quote: What are you doing here at ILM?
Nick Gillard: I’m over here at Lucasfilm working on the game for Episode III. Hopefully working out the moves and the fights to get it as real as we can to the movie.
What have you been doing so far?
This week we’ve been working on breaking down the Jedi moves. Trying to work with the system—a written system that only a few of us know. Only the actors and the stunt guys do it, so I’ve been trying to teach the animators of the game and show the specific moves—show them how wrists move, how feet move—so we can get it as close as possible to the movie.
Have you been involved in a videogame project before?
I’ve never been involved in a videogame project. It’s very new to me. In fact, I’ve only played three games, and it was, you know, knocking around with Hayden, who plays a lot. I caught up with him quick, and I’m now determined to win this game, because I’ll know more about it than he will.
What are your thoughts on what you’ve seen of the game?
I’ve only seen the renderings of characters, but they look amazing. The set’s exactly what we have in the film.
What’s your approach to working on a film project? How is it different to work on the game?
On a movie, obviously I have a script. I know the story of the movie. I know how the characters are feeling, why they’re fighting, where they’ve got to go. I think it’s going to be pretty much the same on this game. The sets are all the same. The characters are the same. I’m going to take the same approach—I’m just going to get it much more detailed because it’s much tighter than it is on the movie, and there’s so much more time with the game.
Are there any moves that didn’t make the film but did make the game?
The glory of doing the game is that there are lots of moves that don’t work on the movie. They might be too complicated, or they might be too fierce, and get rejected for the film—we can now put those into the game.
Would you say you have more freedom to draw up fights in the videogame world?
Yeah, I think that the game is going to give a whole lot of freedom because you can be so much more extreme. When we do the movie, it has to be believable. But I think with a game it should be more unbelievable.
Is there something particular you’re looking forward to seeing in the game?
Yes. I’m in the game. I’m really excited to see how I look in the game. My character in the game is larger than he is in the film—it’s only a hologram in the film. And I’m going to try my damndest to make him a character that nobody can actually beat, and you have to lure him onto something to kill him. I think he could certainly take out Anakin without any trouble at all (laughs).
Can you tell us more about the character in the movie?
I only did it providing my name could be my own name. So I have my own name backward. Which is Cin Drallig. I play an instructor, and I get killed by Anakin (laughs). Obviously in real life, I’d cream him.
Working with the videogame team, have there been any pleasant surprises?
Yeah, there’s been a huge difference between working with the videogame team as opposed to Lucasfilm. It’s that they’re all like 17 years old! (Laughs.) You can’t impress them as much. So in a way it’s been harder.
What was most important to teach the animators? What did you want to show them to make sure they create authentic fighting sequences?
Having played a few games myself, you’re playing it thinking, “God, I wish I could do this in the game!” Or, “I wish this button did that.” Because we’re working on this game, we’re in the position to do that. And also, in the games I’ve played, the character movement seems to be incorrect, and I know that the people here were keen on how they could fix that. So we’re working particularly on the footwork—how exactly they move. How their wrists move when they turn, that they turn the right way, that the blocks and grapples are correct. We spent a lot of time showing how Count Dooku walked, how Anakin walks now as opposed to how he walked in Episode II—which is different—and why Obi is so bouncy and jolly.
Tell us about your hands-on demonstration session for the team.
When I came, I brought three lightsabers out with me—the ones that we use on the movies, which the guys on the game got pretty excited about. I think they’ve been using, like, rolled-up bits of cardboard. Although, there’s a couple of the animators who made their own lightsaber fights, which were just amazing. I mean, I watched these guys and thought, “You know, I could use these guys in the film.”
Which lightsabers did you bring?
I brought Anakin’s, Obi’s, and mine. And they’re all actually like the characters. They’re all different lights, different weights, different lengths. I think it was good for the guys to see that and how it’s not just a generic lightsaber. They all have their own weight. Obi’s is always much thicker than everyone else’s. Anakin’s is longer.
How do you look at the swordfights you design?
[When I’m doing swordfights on movies, I pretty much treat it totally as a dance. The footwork is as important as the swordwork, so everything has tot stay in synch. It’s more like choreography than fight arranging.
Do you think about the characters involved when choreographing a fight scene?
When we started on Phantom Menace, I set out certain styles and, particularly, faults for characters. Once you know the line of them, you know why they’re going to do something. You know why they’re going to behave a certain way, what’s going to make them angry or not angry. It’s very easy to just knock through a fight. If you know the script and you know why they’re there—where they’re going, why they’re going there—it makes the whole thing much easier.
Do you take into account the use of sound and special effects when you’re looking to do a scene or sequence?
I have tapes that I get from Ben Burtt of lightsaber noises. The sound effects and the lighting effects can help you a great deal—you know what’s going on. You know there are explosions or flashes of light. It makes it a whole lot easier.
How was it to work with Ewan McGregor and Hayden Christensen? Especially on such a long and arduous fight?
The fight with Anakin and Obi-Wan at the end is an incredibly long fight—I think it’ll be the longest fight in cinema history. It was fantastic to work on. I had Hayden for maybe seven weeks of rehearsal. I tried to keep Hayden and Ewan apart for a long time. I would fight them against doubles, and I kept it right until the very end before they went against each other. And even then I think the two of them weren’t too keen on that—you know, they wanted to almost save it for when we were shooting. Because it’s so emotional.
What do you expect to see from this game when it comes to this sequence?
I expect it to be exactly the same. The moves are going to be the same. The emotion is going to be the same. You should know you’re playing as either of them—it’s going to be that different. They certainly won’t be making the same moves. They both have very different moves and very different emotions.
How would you say Obi-Wan evolves as a swordsman from Episode I to Episode III?
Obi-Wan has gone up one level from Episode I to Episode III, but it’s a huge jump from one level to another. It’s not just about a style of fighting—it’s mental as well. Anakin has gone up probably four levels from Episode II to Episode III. So he’s gone beyond Obi-Wan, but he hasn’t gone beyond him mentally.
How has Anakin’s style changed?
Anakin’s style has changed completely between Episode II and Episode III. He now no longer cares. He knows he’s unbeatable. He’s far more dangerous than anybody in the universe.
What’s been your favorite fight sequence from Episodes I through III?
Without question, it’s Obi-Wan versus Anakin in Episode III. One was the master, one was the pupil. One has replaced the other one, technically. Obi knows that Anakin is better than him, but because he taught him, he knows emotionally how he’s going to behave. I took it on as like a fight between a husband and wife. It sounds silly, but Obi doesn’t want to kill him. Obi has got to try and withstand this onslaught—this huge onslaught that’s going to cover like a mile and be 10 minutes long, which is an enormous amount of time for a fight. So I took it as Obi trying to take this onslaught continuously and hoping that Anakin was going to eventually, you know, get over it and calm down. That doesn’t happen.
How do you choreograph things taking into account, say, Hayden’s height advantage?
Height doesn’t matter. It doesn’t matter at all. I just work on what they have. Their faults, mostly. So I’ve always had a fault for both of them.
What’s Anakin’s particular fault?
Anakin has the least of them all, but his would be being on a slope.
How about Obi-Wan?
Obi’s is his aggression. If he has a downfall that’s it.
Thoughts?
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Sep 5th, 2016 06:58 PM
Jaggarath
DarthAnt66
Registered: Feb 2013
Location: USA
quote: Working closely with famed Star Wars stunt coordinator Nick Gillard, the development team is creating the most authentic lightsaber combat ever with choreography taken directly from the films as well as many new stunts created exclusively for the game under the auspices of Gillard. Expanding on the upcoming movie , the game will take place in never-before-seen locations that will give fans a sneak peek into the highly anticipated Star Wars: Revenge of the Sith film, releasing worldwide on May 19, 2005. (
http://nightly.net/topic/9483-star-...ith-video-game/ )
And this, which states the video-game isn't retconning the movie, but rather expanding upon it. That's the official LucasArts summary, BTW.
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Sep 5th, 2016 07:01 PM
The Ellimist
The Shadow
Registered: Apr 2016
Location: United States
I'd take it very tentatively.
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Sep 5th, 2016 07:04 PM
UCanShootMyNova
Senior Member
Registered: Aug 2016
Location:
Probably not.
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Sep 5th, 2016 07:07 PM
Zenwolf
Senior Member
Registered: Dec 2013
Location: United States
Ehh...
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Sep 5th, 2016 07:07 PM
Kurk
Restricted
Registered: Jul 2015
Location: The Darkest Corner of your MindAccount Restricted
Yes to an extent.
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Sep 5th, 2016 07:13 PM
cs_zoltan
Senior Member
Registered: Jul 2015
Location: Hungary
The first quote didn't really convince me since it only talkes about how they make the fights authentic.
Btw is there a reason we don't take the game seriously?
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Sep 5th, 2016 07:14 PM
Zenwolf
Senior Member
Registered: Dec 2013
Location: United States
/Shrug
I just figured it's not used, seeing as there's other material that shows better stuff.
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Sep 5th, 2016 07:17 PM
cs_zoltan
Senior Member
Registered: Jul 2015
Location: Hungary
Well if it used to be C-canon under the old hierarchy then I see no reason not to use it unless contradicted.
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Sep 5th, 2016 07:20 PM
Petrus
Debonaire Member
Registered: Sep 2013
Location: Lost in space
Like the Drallig fight, for example. But would you use Anakin vs. Windu as a reference or take it at face-value for a real versus scenario?
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Sep 5th, 2016 08:00 PM
cs_zoltan
Senior Member
Registered: Jul 2015
Location: Hungary
Probably not, because that's blatantly contradicts the movie, the novel and virtually every source on RotS. On the other hand different interpretation of fights that actually happened I see both as valid representations.
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Sep 5th, 2016 08:14 PM
Darth Thor
Senior Member
Registered: Apr 2008
Location: Asgard
Also Anakin fought Windu right after Windu just fought Palpatine. So the prior fight is bound to have weakened him. Unless we take the quote "no possibility of fatigue" completely literally.
Sep 5th, 2016 08:36 PM
Petrus
Debonaire Member
Registered: Sep 2013
Location: Lost in space
quote: (post ) Originally posted by cs_zoltan
Probably not, because that's blatantly contradicts the movie, the novel and virtually every source on RotS. On the other hand different interpretation of fights that actually happened I see both as valid representations.
Yeah, I meant it as an example as something that contradicts higher canon.
But what about fights that didn't actually happen? Like the Windu vs. Anakin one.
Sep 5th, 2016 08:43 PM
cs_zoltan
Senior Member
Registered: Jul 2015
Location: Hungary
quote: (post ) Originally posted by cs_zoltan
Probably not, because that's blatantly contradicts the movie, the novel and virtually every source on RotS.
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Sep 5th, 2016 08:46 PM
Petrus
Debonaire Member
Registered: Sep 2013
Location: Lost in space
quote: (post ) Originally posted by cs_zoltan
But it's not like the Drallig fight, where we actually see Anakin stomp him in the movie. This is an alternate reality.
Sep 5th, 2016 08:54 PM
cs_zoltan
Senior Member
Registered: Jul 2015
Location: Hungary
Which doesn't exist. I'd put more stock in the Drallig fight.
How would something be more legit that never happened than something that happened differently?
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Sep 5th, 2016 09:01 PM
Petrus
Debonaire Member
Registered: Sep 2013
Location: Lost in space
Well, some people might think it's what would've happened.
I agree, though.
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Sep 5th, 2016 09:03 PM
cs_zoltan
Senior Member
Registered: Jul 2015
Location: Hungary
quote: (post ) Originally posted by Petrus
Well, some people might think it's what would've happened.
That's nice and all, but they'd have to prove Anakin would win without using the game as a source. Because it never happened. Just like how Galen beating Sidious didn't happen, for example.
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Sep 5th, 2016 09:06 PM
Petrus
Debonaire Member
Registered: Sep 2013
Location: Lost in space
Yeah, I agree.
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Sep 5th, 2016 09:16 PM
MythLord
Diamond
Registered: Feb 2015
Location: Homeworld
I feel like it's a mostly accurate portrayal of the character's capabilities(aside from outliars made to make the game challenging like Cin and Serra).
I think that its safe to use the facts that do not contradict the movie, novel or junior novelisation.
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Sep 6th, 2016 05:18 AM
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