Just wondering what people thought of this. Include TSLRCM to make it fairer.
Here's my two cents:
Story: KotOR
Characters: KotOR II
Themes: KotOR II
Sandbox: KotOR
Music: Draw
Atmosphere: KotOR II
Replayability: KotOR II (pretty much just down to the diversity of companion influence and the bigger differences between LS and DS throughout the game)
@Azronger - How does the story go to KotOR II? I mean, they tried hard to make a unique story, not to mention that there are some gems in the storyline, and I appreciate both of those things, but the story was founded on a giant plot hole, and there's other plot holes as well.
I don't know how KotOR II isn't flat-out better in terms of characters, though. Most of KotOR I's companions lacked the depth of the companions in KotOR II, who also had better chemistry with each other. It also helps when you have villains with a weakness for you (Sion) and villains with a greater sense of purpose and original goals (Traya) as opposed to cartoonishly routine Sith like Malak.
I am interested in a good defense for the other game in both of those cases, though.
Registered: Jun 2016
Location: The Throne of the Sheevites
KotOR 1 was the generic save the world crap that we've seen a thousand times. I mean, it was a well-done save the world story, but you get what a mean.
Tbh, I didn't even notice any plot holes in KotOR 2 even without TSLRCM. I focused on the better aspects the whole time, and the good outweighed the bad by a longshot, IMO.
Ah, I thought it was only companions. Well, in that case, I agree that KotOR 2 gets the nod over the first one. If only for its villains.
I find debates like this kinda pointless, since they're about subjective opinions.
No, I mentioned the companions as being better in KotOR II as well. The companions do count - all characters do.
Also, the plot hole I was talking about was the fact that the Exile didn't know how she was cut off from the Force. She lost it on Malachor V, yet she somehow believed Kreia when the latter suggested that the Council severed her from her powers, even though she had the entire trip from Malachor V to Coruscant without the Force.
There's another plot hole on Korriban where she immediately recognizes Bastila in the Malak vision. Despite that, she doesn't know who Bastila is in T3's hologram.
Also, the Force Bond aspect of the plot was never properly tied up, even in TSLRCM. There's still no in-game explicit explanation for why you don't die when Kreia does, which forces a host of fan-made explanations.
Last edited by SunRazer on Oct 16th, 2016 at 12:12 PM
I thought the droid planet mod explained that force bonds can be broken if one of the two people in the bond turned to the DS, so I thought Kreia's act of turning into Darth Traya broke the bond between them. That does leave another plothole though of how Traya could threaten the Exile if the Exile already knew this.
It's never actually established that the Exile believes the explanation Kreia offers. What prompts the search for the last Jedi is the recording of the Exile's trial. The Exile sees the Council discussing her condition, so she becomes aware of the fact that they know something happened to her.
Beyond that, it's up to how you RP the character. The Exile can seek the Jedi so that they can heal her(or so she believes), or for help against the Sith, or for revenge, or not search for them at all(i.e: you go to Nar Shaddaa for information on the bounty, or to Dantooine for crystals/relics).
But even if the Exile did believe her, you can chalk it up to a combination of a decade passing, emotional trauma, Kreia's skill as a manipulator and the recording, which indicates the Council is aware something was wrong with her and chose to keep her in the dark.
There's also the issue that the Exile is subconsciously aware that Kreia is playing her, as evidenced by her visions in Ludo Kreesh's tomb and her final conversation with Kreia(in the tomb, not the game).
All in all, I wouldn't call it a plot hole. Just the self-deception that all people engage in, especially in complex/tragic situations. It's easy to see someone else's flaws, not so easy to see your own.
No one said anyone had to explain anything. Either way, aside from characters(and even that's questionable), everything else goes to KotOR. I hate Obsidian and Avellone's edgelord writing.
Story: KotOR II
Characters: KotOR II
Themes: KotOR II
Sandbox: KotOR
Music: Draw
Atmosphere: KotOR II
Replayability: either
Legacy: KotOR
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