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Mutant x Registration thread
Started by: feralboy

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PsyrenAviance
The Body Beautiful

Gender: Unspecified
Location: Any spotlight

Mutant x Registration thread

post your bio here

Attachment: mutantx.jpg
This has been downloaded 54 time(s).


__________________
get yo life cause I'm sickning
ty Starlock

Old Post Aug 10th, 2005 02:05 AM
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PsyrenAviance
The Body Beautiful

Gender: Unspecified
Location: Any spotlight

POWERS
HYBIDS CAN NOW BE PLAYED
Ferals are New Mutants who have had their DNA spliced with that of an animal. They are generally very athletic, and possess many of the traits found in their host animal.

From most common to rarest -

Feral Felines
Feral Felines are the most commonly found Feral Mutant. Types include cats, lions, tigers, etc.
Weaknesses: All Feral Felines have a instinctual fear of fire. As well, they are especially prone to hypnosis.

Feral Ursines
Type: Bear

Feral Canines
Types: Dogs, Wolfs, etc.

Feral Porcines
Types: Boar, Hog, Pig, etc.

Feral Cervine
Type: Deer

Feral Reptus'
Types: Lizards, Snakes, etc.
Some varieties of Feral Reptus' have the ability to give off venom.

Feral Amphibian
Types: Frog, etc.

Feral Piscis
Type: Fish

Feral Insectum
Type: Insect
Some Feral Insectum have the ability to give off venom.

Feral Aves
Type: Bird
Note: As of yet, Genomex has not successfully created any Feral Aves, but may have future successes in this area.




Elemental Mutants have the ability to channel and project various energies through their bodies.

Elemental Electricals
Elemental Electricals have the ability to generate, or absorb, electrical energy.
Note: Caution should be taken that an absorbing Elemental Electrical does not absorb a generating Elemental Electrical, as this could cause a catastrophic explosion.
Weakness: Electrical powers become weaker when the Mutant bearing them is soaked in water. As well, if they are currently generating, the water will have the effect of turning the electricity back on them, effectively electrocuting the elemental.

Elemental Thermals
Elemental Thermals have the ability to channel heat or cold. Mutants
with Elemental Thermal Transfer abilities also have the ability to project that energy.

Elemental Sonics
Elemental Sonics have the ability to channel various sound-related abilities.

Elemental Chemicals
[No data available at this time]

Elemental Botanicals
Elemental Botanicals have the ability to affect plants and other organic objects.

Elemental Geographicals
Elemental Geographicals have the ability to channel various earth-related energies.




Molecular-based mutations give subjects attributes which defy physical science.

Intangibles
Molecular Intangibles have the ability to lessen their body density, allowing them be become almost completely permeable. This mutations lets them pass through solid objects with ease, including objects such as walls or floors.
Note: While the clothing that an Intangible is wearing 'phases out' with them, the same does not apply to objects that they holding, no matter what the object's size or composition.
Weakness: The ability of Intangibles to 'phase out' seems to be limited to the amount of time they can hold their breath. As well, there seems to be time limit on how long they can use their abilities before the effect becomes permanent.

Impervious
Molecular Impervious mutants have the ability to increase their body density, allowing them to withstand penetration from solid objects, such as bullets.
Weakness: The ability of Impervious' to 'mass out' seems to be limited to the amount of time they can hold their breath.

Invisibles
Molecular Invisibles have the ability to create an aura around themselves to deflect light. This aura gives them the ability to function invisible to the naked eye, however, invisibles can be detected using infrared goggles. They are more commonly known as having stealth abilities, and have very short lifespans, as their mutation often deteriorates, killing them in the process.

Propulsives
Molecular propulsives have the ability to move at unnaturally high speeds.

Gravitatives
Molecular Gravitatives have the ability to alter the weight of object, other people, or themselves.

Chromatics
Molecular Chromatics have the ability to effect color, light, and related factors.

Stasis-suspension
Mutants with the ability of Molecular Stasis-Suspension have the ability to alter or freeze time.

Replicators
Molecular replicators have the ability to replicate themselves, through such methods as self-cloning.

Elastics
Molecular Elastics have the ability to alter their size or shape. This classification of mutant is extremely rare.it is commom two see these mutants have 2 or more of of the Molecular power.



Psionic mutants have abilities with are associated with heightened mental capabilities. This classification is the hardest to keep records of.

Telepaths
Psionic Telepaths have the ability to recieve and alter the thoughts of other people. They may also possess the ability to communicate mentally with other people, especially with other Psionic Telepaths

Telekinetics
Psionic Telekinetics are able to lift and move objects using only their mind.

Telempaths
Psionic Telempaths have the ability to read and alter the emotions of others. They may also possess the ability to transmit their own emotions to other people. Telempathic visions sometimes appear in metaphorical terms.
Note: As a side effect to this ability, Telempaths are prone to migranes.

Tele-cybers
Tele-cybers have the ability to mentally interact with and manipulate computers and other electronic devices.
Note: As a side effect to this ability, Telecybers are prone to severe emotional swings.

Precognitives
Psionic Precognitives, otherwise known as Precogs, have the ability to see future events. It is speculated that these visions are only of possible futures, and may shift constently.

Illusionist
Psionic Illusionists have the ability to project unreal visuals or attitudes. However, the quality of these illusions is generally poor, appearing as a holographic, monochromatic image.


__________________
get yo life cause I'm sickning
ty Starlock

Old Post Aug 10th, 2005 02:22 AM
PsyrenAviance is currently offline Click here to Send PsyrenAviance a Private Message Find more posts by PsyrenAviance Edit/Delete Message Reply w/Quote Quick Quote
PsyrenAviance
The Body Beautiful

Gender: Unspecified
Location: Any spotlight

i play shalimar the blond in the pic


__________________
get yo life cause I'm sickning
ty Starlock

Old Post Aug 10th, 2005 03:03 AM
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Thunder Fox
F.M.L

Gender: Male
Location: In the Big Empty

quote: (post)
Originally posted by feralboy
POWERS
HYBIDS CAN NOW BE PLAYED
Ferals are New Mutants who have had their DNA spliced with that of an animal. They are generally very athletic, and possess many of the traits found in their host animal.

From most common to rarest -

Feral Felines
Feral Felines are the most commonly found Feral Mutant. Types include cats, lions, tigers, etc.
Weaknesses: All Feral Felines have a instinctual fear of fire. As well, they are especially prone to hypnosis.

Feral Ursines
Type: Bear

Feral Canines
Types: Dogs, Wolfs, etc.

Feral Porcines
Types: Boar, Hog, Pig, etc.

Feral Cervine
Type: Deer

Feral Reptus'
Types: Lizards, Snakes, etc.
Some varieties of Feral Reptus' have the ability to give off venom.

Feral Amphibian
Types: Frog, etc.

Feral Piscis
Type: Fish

Feral Insectum
Type: Insect
Some Feral Insectum have the ability to give off venom.

Feral Aves
Type: Bird
Note: As of yet, Genomex has not successfully created any Feral Aves, but may have future successes in this area.




Elemental Mutants have the ability to channel and project various energies through their bodies.

Elemental Electricals
Elemental Electricals have the ability to generate, or absorb, electrical energy.
Note: Caution should be taken that an absorbing Elemental Electrical does not absorb a generating Elemental Electrical, as this could cause a catastrophic explosion.
Weakness: Electrical powers become weaker when the Mutant bearing them is soaked in water. As well, if they are currently generating, the water will have the effect of turning the electricity back on them, effectively electrocuting the elemental.

Elemental Thermals
Elemental Thermals have the ability to channel heat or cold. Mutants
with Elemental Thermal Transfer abilities also have the ability to project that energy.

Elemental Sonics
Elemental Sonics have the ability to channel various sound-related abilities.

Elemental Chemicals
[No data available at this time]

Elemental Botanicals
Elemental Botanicals have the ability to affect plants and other organic objects.

Elemental Geographicals
Elemental Geographicals have the ability to channel various earth-related energies.




Molecular-based mutations give subjects attributes which defy physical science.

Intangibles
Molecular Intangibles have the ability to lessen their body density, allowing them be become almost completely permeable. This mutations lets them pass through solid objects with ease, including objects such as walls or floors.
Note: While the clothing that an Intangible is wearing 'phases out' with them, the same does not apply to objects that they holding, no matter what the object's size or composition.
Weakness: The ability of Intangibles to 'phase out' seems to be limited to the amount of time they can hold their breath. As well, there seems to be time limit on how long they can use their abilities before the effect becomes permanent.

Impervious
Molecular Impervious mutants have the ability to increase their body density, allowing them to withstand penetration from solid objects, such as bullets.
Weakness: The ability of Impervious' to 'mass out' seems to be limited to the amount of time they can hold their breath.

Invisibles
Molecular Invisibles have the ability to create an aura around themselves to deflect light. This aura gives them the ability to function invisible to the naked eye, however, invisibles can be detected using infrared goggles. They are more commonly known as having stealth abilities, and have very short lifespans, as their mutation often deteriorates, killing them in the process.

Propulsives
Molecular propulsives have the ability to move at unnaturally high speeds.

Gravitatives
Molecular Gravitatives have the ability to alter the weight of object, other people, or themselves.

Chromatics
Molecular Chromatics have the ability to effect color, light, and related factors.

Stasis-suspension
Mutants with the ability of Molecular Stasis-Suspension have the ability to alter or freeze time.

Replicators
Molecular replicators have the ability to replicate themselves, through such methods as self-cloning.

Elastics
Molecular Elastics have the ability to alter their size or shape. This classification of mutant is extremely rare.it is commom two see these mutants have 2 or more of of the Molecular power.



Psionic mutants have abilities with are associated with heightened mental capabilities. This classification is the hardest to keep records of.

Telepaths
Psionic Telepaths have the ability to recieve and alter the thoughts of other people. They may also possess the ability to communicate mentally with other people, especially with other Psionic Telepaths

Telekinetics
Psionic Telekinetics are able to lift and move objects using only their mind.

Telempaths
Psionic Telempaths have the ability to read and alter the emotions of others. They may also possess the ability to transmit their own emotions to other people. Telempathic visions sometimes appear in metaphorical terms.
Note: As a side effect to this ability, Telempaths are prone to migranes.

Tele-cybers
Tele-cybers have the ability to mentally interact with and manipulate computers and other electronic devices.
Note: As a side effect to this ability, Telecybers are prone to severe emotional swings.

Precognitives
Psionic Precognitives, otherwise known as Precogs, have the ability to see future events. It is speculated that these visions are only of possible futures, and may shift constently.

Illusionist
Psionic Illusionists have the ability to project unreal visuals or attitudes. However, the quality of these illusions is generally poor, appearing as a holographic, monochromatic image.
Tele-cybers
Tele-cybers have the ability to mentally interact with and manipulate computers and other electronic devices.
Note: As a side effect to this ability, Telecybers are prone to severe emotional swings. isn't that being a technopath


__________________

Merc with a Mouth, the Crimson Nutcase

Old Post Aug 10th, 2005 03:36 AM
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PsyrenAviance
The Body Beautiful

Gender: Unspecified
Location: Any spotlight

yea there the same


__________________
get yo life cause I'm sickning
ty Starlock

Old Post Aug 10th, 2005 05:22 AM
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Thunder Fox
F.M.L

Gender: Male
Location: In the Big Empty

oh ok


__________________

Merc with a Mouth, the Crimson Nutcase

Old Post Aug 10th, 2005 05:24 AM
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PsyrenAviance
The Body Beautiful

Gender: Unspecified
Location: Any spotlight

elemental chromatic-bend light and color.making them selfs invisible.only they can be seen by feline ferals only


__________________
get yo life cause I'm sickning
ty Starlock

Old Post Aug 10th, 2005 05:31 AM
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Thunder Fox
F.M.L

Gender: Male
Location: In the Big Empty

do this mean i have to create a profile for lance then


__________________

Merc with a Mouth, the Crimson Nutcase

Old Post Aug 10th, 2005 05:32 AM
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PsyrenAviance
The Body Beautiful

Gender: Unspecified
Location: Any spotlight

not if you did already


__________________
get yo life cause I'm sickning
ty Starlock

Old Post Aug 10th, 2005 05:37 AM
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Thunder Fox
F.M.L

Gender: Male
Location: In the Big Empty

i don't remember if i did


__________________

Merc with a Mouth, the Crimson Nutcase

Old Post Aug 10th, 2005 05:37 AM
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PsyrenAviance
The Body Beautiful

Gender: Unspecified
Location: Any spotlight

its up to V


__________________
get yo life cause I'm sickning
ty Starlock

Old Post Aug 10th, 2005 05:39 AM
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Thunder Fox
F.M.L

Gender: Male
Location: In the Big Empty

V?


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Merc with a Mouth, the Crimson Nutcase

Old Post Aug 10th, 2005 05:39 AM
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PsyrenAviance
The Body Beautiful

Gender: Unspecified
Location: Any spotlight

Vincent


__________________
get yo life cause I'm sickning
ty Starlock

Old Post Aug 10th, 2005 05:41 AM
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Thunder Fox
F.M.L

Gender: Male
Location: In the Big Empty

oh how did you know my name


__________________

Merc with a Mouth, the Crimson Nutcase

Old Post Aug 10th, 2005 05:42 AM
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PsyrenAviance
The Body Beautiful

Gender: Unspecified
Location: Any spotlight

Telempath no u and posted it


__________________
get yo life cause I'm sickning
ty Starlock

Old Post Aug 10th, 2005 05:51 AM
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PsyrenAviance
The Body Beautiful

Gender: Unspecified
Location: Any spotlight

jill


__________________
get yo life cause I'm sickning
ty Starlock

Old Post Aug 10th, 2005 05:53 AM
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Thunder Fox
F.M.L

Gender: Male
Location: In the Big Empty

really when did i post it?


__________________

Merc with a Mouth, the Crimson Nutcase

Old Post Aug 10th, 2005 05:55 AM
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PsyrenAviance
The Body Beautiful

Gender: Unspecified
Location: Any spotlight

somewherein herohigh bout days ago


__________________
get yo life cause I'm sickning
ty Starlock

Old Post Aug 10th, 2005 06:01 AM
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Thunder Fox
F.M.L

Gender: Male
Location: In the Big Empty

oh ok


__________________

Merc with a Mouth, the Crimson Nutcase

Old Post Aug 10th, 2005 06:07 AM
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PsyrenAviance
The Body Beautiful

Gender: Unspecified
Location: Any spotlight

how can i make this rp better


__________________
get yo life cause I'm sickning
ty Starlock

Old Post Aug 10th, 2005 06:13 AM
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