KillerMovies - Movies That Matter!

REGISTER HERE TO JOIN IN! - It's easy and it's free!
Home » Misc » Computer / Video Games Discussion » Level length

Level length
Started by: ArthasKnight

Forum Jump:
Post New Thread    Post A Reply
Pages (2): [1] 2 »   Last Thread   Next Thread
Author
Thread
ArthasKnight
Dark Lord of the Sith

Gender: Male
Location: The Unknown Regions

Angry Level length

Is it just me or have FPS levels grown way out of hand? Medal of Honor: Rising Sun and GoldenEye: Rogue Agent are good examples. I mean, the levels (especially in RA) can take more than an hour, and that's if you don't die and respawn. The Hong Kong level in RA was such a pain. And in both games there were like 8 levels and each one was wicked long. What happened to the days where FPS levels were smaller but there were many more levels in the game? Like MOH: Frontline had like, 20+ levels but they weren't that long and they were still fun, GoldenEye for N64 was th esame way.

I think game designers are spending way too much time on making levels longer and better looking and it's taking away from the gameplay. I find myself just wanting levels to end instead of enjoying them and I hate that. Who else agrees with me?


__________________

Old Post Jan 7th, 2005 12:25 AM
ArthasKnight is currently offline Click here to Send ArthasKnight a Private Message Find more posts by ArthasKnight Edit/Delete Message Reply w/Quote Quick Quote
Smasandian
Smell the Ashes

Gender: Male
Location:

I think developers should go Half-Life's route and have one seamless world without level's and just have save points and loading areas.
I'm all for long level's if they have the correct amount of savepoints so that you dont have the problem of dying at the very end and have to do it all over again.

Old Post Jan 7th, 2005 02:01 AM
Smasandian is currently offline Find more posts by Smasandian Edit/Delete Message Reply w/Quote Quick Quote
DarkC
-KMC THREAD KILLER-

Gender: Male
Location: Cacapoopoopeepeeshire.

I dunno, I liked Halo 2's one big style that you can keep on playing, the first time I played it beginning to end, and I could barely tell where a new level came on.


__________________


Bored? Amuse yourself with Tower Defense!

Old Post Jan 7th, 2005 04:57 AM
DarkC is currently offline Click here to Send DarkC a Private Message Find more posts by DarkC Edit/Delete Message Reply w/Quote Quick Quote
Robo-Chocobo
Senior Member

Gender: Unspecified
Location:

I agree. I do owever believe that shooters must not only have huge levels like halo 2. that go on for an hour on hard mode., but they must have more than 15 of theml

Old Post Jan 7th, 2005 07:11 AM
Robo-Chocobo is currently offline Click here to Send Robo-Chocobo a Private Message Find more posts by Robo-Chocobo Edit/Delete Message Reply w/Quote Quick Quote
Smasandian
Smell the Ashes

Gender: Male
Location:

Half-Life introduced the seamless world that Halo has.

Old Post Jan 7th, 2005 05:26 PM
Smasandian is currently offline Find more posts by Smasandian Edit/Delete Message Reply w/Quote Quick Quote
DarkC
-KMC THREAD KILLER-

Gender: Male
Location: Cacapoopoopeepeeshire.

And Halo improved on it. big grin


__________________


Bored? Amuse yourself with Tower Defense!

Old Post Jan 7th, 2005 05:35 PM
DarkC is currently offline Click here to Send DarkC a Private Message Find more posts by DarkC Edit/Delete Message Reply w/Quote Quick Quote
ChickinMeat
Senior Member

Gender: Male
Location: The Zone

then halflife2 perfected it stick out tongue


__________________

http://www.myspace.com/chickinmeat

Old Post Jan 7th, 2005 10:03 PM
ChickinMeat is currently offline Click here to Send ChickinMeat a Private Message Find more posts by ChickinMeat Edit/Delete Message Reply w/Quote Quick Quote
Smasandian
Smell the Ashes

Gender: Male
Location:

I actually think Halo took a step back in the level design.

Old Post Jan 7th, 2005 11:21 PM
Smasandian is currently offline Find more posts by Smasandian Edit/Delete Message Reply w/Quote Quick Quote
dave123
Funny Boy

Gender: Female
Location: Cactusland?

it's not the size of the boat, it's the motion in the ocean yes


__________________


Thanks to Ladyluck for the softcore porn!

Old Post Jan 7th, 2005 11:24 PM
dave123 is currently offline Click here to Send dave123 a Private Message Find more posts by dave123 Edit/Delete Message Reply w/Quote Quick Quote
SaTsuJiN
Wielder of Thunder Seal

Gender: Male
Location: The Grand Vestibule

I really appreciate lengthy levels as long as they contain interesting content throughout.. such as the half life 2 levels which seem to have life breathed into every square foot. The halo2 levels were obviously alot better than the first.. but they still felt cold and lifeless at points.. and slightly repetetive, like that area with the slider bridges (im still curious why a multiplayer map doesnt have those slide bridges btw). But yes.. I like lengthy levels as opposed to short. Only if the game sucks so badly will I want the level to end fast


__________________

My MySpace SaTsu's Sketchbook My Deviant Art

Old Post Jan 8th, 2005 01:11 AM
SaTsuJiN is currently offline Click here to Send SaTsuJiN a Private Message Find more posts by SaTsuJiN Edit/Delete Message Reply w/Quote Quick Quote
Red Superfly
You creepy little stalker

Gender: Male
Location:

The issue isn't about Goldeneye: Rogue Agents' Level Design - the REAL enigma would be to answer this question: what the hell were you doing playing Goldeneye Rogue Agent in the first place!?

Medal Of Honor and Goldeneye Rogue Agent. Two of the most mundane games ever made. Theye are even almost the same game, only one has Bond, the other has Nazis.

Play the likes of Call Of Duty, Halo, Halo 2, Half-Life 2, heck, pretty much any DECENT FPS game and you'll see there's nothing to worry about.

Last edited by Red Superfly on Jan 8th, 2005 at 02:06 AM

Old Post Jan 8th, 2005 02:03 AM
Red Superfly is currently offline Click here to Send Red Superfly a Private Message Find more posts by Red Superfly Edit/Delete Message Reply w/Quote Quick Quote
ArthasKnight
Dark Lord of the Sith

Gender: Male
Location: The Unknown Regions

quote:
Originally posted by Red Superfly
The issue isn't about Goldeneye: Rogue Agents' Level Design - the REAL enigma would be to answer this question: what the hell were you doing playing Goldeneye Rogue Agent in the first place!?

Medal Of Honor and Goldeneye Rogue Agent. Two of the most mundane games ever made. Theye are even almost the same game, only one has Bond, the other has Nazis.

Play the likes of Call Of Duty, Halo, Halo 2, Half-Life 2, heck, pretty much any DECENT FPS game and you'll see there's nothing to worry about.


Medal of Honor: Rising Sun was good because I loved the co-op campaigns and Frontline was cool just because, I dunno. Good music to go along with levels that weren't too long. I was fooled into thinking Rogue Agent was a good game when the multiplayer is way too overrated and the levels are way too freaking long. That's my major complaint: lack of levels but the ones that were there were too long and took away from the experience.


__________________

Old Post Jan 8th, 2005 03:55 AM
ArthasKnight is currently offline Click here to Send ArthasKnight a Private Message Find more posts by ArthasKnight Edit/Delete Message Reply w/Quote Quick Quote
Smasandian
Smell the Ashes

Gender: Male
Location:

Medal of Honor Allied Assult was awesome. The level design was ok, but the use of scripted events was phenomal. Rising Honor was a joke and beat that game in one night.

Old Post Jan 8th, 2005 06:27 PM
Smasandian is currently offline Find more posts by Smasandian Edit/Delete Message Reply w/Quote Quick Quote
Fire
Senior Member

Gender: Male
Location: On vacation

I didn't think AA was that good
IMO CoD is much better than MoH


__________________

Be smart, be cool, be sexy = be LIBERAL!

Old Post Jan 8th, 2005 08:55 PM
Fire is currently offline Click here to Send Fire a Private Message Find more posts by Fire Edit/Delete Message Reply w/Quote Quick Quote
Tptmanno1
Life Ponder-er

Gender: Male
Location: Dreaming...Or am I living...

oh yea easily.
But I liked Mohaa's Level design,
but Call Of duty's engine and weapons were FAR superior. I would love to see the Mohaa D-day(one of the best levels in the game) level with the CoD "touch"


__________________

Old Post Jan 8th, 2005 09:43 PM
Tptmanno1 is currently offline Click here to Send Tptmanno1 a Private Message Find more posts by Tptmanno1 Edit/Delete Message Reply w/Quote Quick Quote
Smasandian
Smell the Ashes

Gender: Male
Location:

I love CoD also and I think it's much better.

But AA came out a year before and half the team of CoD is from AA. But when i first played the game, i thought it was awesome.

Old Post Jan 9th, 2005 08:32 AM
Smasandian is currently offline Find more posts by Smasandian Edit/Delete Message Reply w/Quote Quick Quote
Fire
Senior Member

Gender: Male
Location: On vacation

true Samas


__________________

Be smart, be cool, be sexy = be LIBERAL!

Old Post Jan 9th, 2005 09:13 AM
Fire is currently offline Click here to Send Fire a Private Message Find more posts by Fire Edit/Delete Message Reply w/Quote Quick Quote
JToTheP
Waitin for Brawl

Gender: Male
Location: Somewhere on the internet

Individual levels in FPS games haven't worked well since Goldeneye and Perfect Dark. FPS games call for one huge world.


__________________
Feel free to shop at any T.J.Maxx other than mine.

Old Post Jan 9th, 2005 04:11 PM
JToTheP is currently offline Click here to Send JToTheP a Private Message Find more posts by JToTheP Edit/Delete Message Reply w/Quote Quick Quote
Smasandian
Smell the Ashes

Gender: Male
Location:

True if the game is about story, atmosphere and character design then the huge world level is definitly the way to go.
If the game is all about shooting and not worrying about story elements than individual levels are good to use. For example, Painkiller, CoD and FPS like that wouldn't work so well if its one huge world.
Half Life, Halo and others would suck if it used individual levels.

Old Post Jan 10th, 2005 01:10 AM
Smasandian is currently offline Find more posts by Smasandian Edit/Delete Message Reply w/Quote Quick Quote
SaTsuJiN
Wielder of Thunder Seal

Gender: Male
Location: The Grand Vestibule

quote:
Originally posted by dark1365
I dunno, I liked Halo 2's one big style that you can keep on playing, the first time I played it beginning to end, and I could barely tell where a new level came on.
Halo is not one big world, nor is half life or half life 2.. they are seperate maps that load up after each checkpoint / cinematic etc. "one big world" is something like a lineage 2 type of massive game where no loading occurs at any point to display the world.


__________________

My MySpace SaTsu's Sketchbook My Deviant Art

Old Post Jan 10th, 2005 02:53 PM
SaTsuJiN is currently offline Click here to Send SaTsuJiN a Private Message Find more posts by SaTsuJiN Edit/Delete Message Reply w/Quote Quick Quote
All times are UTC. The time now is 12:05 AM.
Pages (2): [1] 2 »   Last Thread   Next Thread

Home » Misc » Computer / Video Games Discussion » Level length

Email this Page
Subscribe to this Thread
   Post New Thread  Post A Reply

Forum Jump:
Search by user:
 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON

Text-only version
 

< - KillerMovies.com - Forum Archive - Forum Rules >


© Copyright 2000-2006, KillerMovies.com. All Rights Reserved.
Powered by: vBulletin, copyright ©2000-2006, Jelsoft Enterprises Limited.