What was so good that you want one...come on now..if you playe dit details. How does the controller feel, start-up screen, menus, speed, graphics, sound... you're holding back.
Gender: Male Location: Northumberland,
United Kingdom
It all runs nice and smoothly... the graphics we're pretty decent. I didn't see any of the start up screens because it was already running when I started to play.
The controller is alright.. I didn't play for long.. so I didn't really get the feel of it.
Yeah real funny
How do you think they develop games without having the console?
Well, I didnt play the 360, but I played the Revolution from Nintendo.
Its kicks ass.
The "Secret" controller is pretty awesome. It like moulds to your hands, and then this thing comes out of the console and sticks a needle in your brain so it reads your brain patters and thats how you control it. You become one with console, or something like that.
The game I played was pretty cool. Nintendo is definitly going mature on us. No more kiddie games.
The game was called, "Mario Goes Wild"
Mario does shrooms, Peach gets drunk and like flashes people, and there is yoshi love. Its prettty sweet. Oh yeah, Toadstool is a stripper and the koomba's are Bowsers homosexual bodyguards.
Its going to be a kickass system
Err... what? The XBox 360 is actually proving what it can do. Games, up and running and playable. Good for them.
The PS3 has so far given us lies. A fake pre-render of Killzone (there's no way in hell finished PS3 games will look like this) and a big render of Alfred Molinas realistic head (yeah, while you spend a month making the characters head, you may wish to consider the rest of the game you'll need to make and, you know, program).
Sony has everyone fooled. Everyone seems to forget the PS2. Emotion Engine? Remember that? Remember how the PS2 was gonna link up to everything you have? Remember the promises of super-realistic graphics (which we still have NEVER even seen a game come close to copying)? Remember The Bouncer and how it would define next gen (and when it was released, was a pile of crap - how many of you have heard of this game anyway)?
The PS3 chip isn't even finished and tested. Nothing was truly running on the hardware.
Sony are known for empty promises. Sony are smart however, in that they know most people these days have the memory and attention span of a retarded goldfish. Throw any tech specs and promises of teraflop power and they'll be sold. Just like the PS2.
So far, I trust Microsoft. Wow, I never thought I'd ever hear myself say that. They have games, almost finished, ready to go. They've proven themselves. They have also acknowledged smaller development companies and what they can do. Sony, on the other hand, have shown us whats possible, in a best case scenario (a movie-like budget, with a team the size of the Lord Of The Rings crew, with a massive, generous budget, and with the best coders and artists on hand, could MAYBE make a game like Killzone 2). In the real world, PS3 is gonna be no better than the 360. It'll be like what the XBox was to the PS2. More powerful, but hardly used to it's full potential. Just more polygons.
Last edited by Red Superfly on Aug 11th, 2005 at 11:43 AM
You guys don't know the first thing about the Next Gen consoles, and if you do you don't seem to be showing any signs of it.
First off the Killzone Demo was not Pre-Rendered however it was sped up from 5fps to 60fps for the video.
Second you are right about the PS3 and the hardware not ready yet, and that it wasn't done on the PS3 hardware. However the Alpha kit which produced the fine looking trailers at E3 are less powerful than what the PS3 is going to be when it is finalized. The Graphics cards that were being used were 2 x 6800 Ultras in SLi, the RSX which is what will be used in the final version is supposed to be twice as powerful. Quite a few of the trailers just used the Cell Chip to render the graphics and the sounds.
Heres what the specs are looking like for when it will come out.
CPU
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
Controller
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
Not to mention that the PS3 will be using Blu Ray while XBOX 360 will still be using DVD-9, which is definitely not enough to hold the amount of High Definition gaming and Movies to whet our appetite.