KillerMovies - Movies That Matter!

REGISTER HERE TO JOIN IN! - It's easy and it's free!
Home » Misc » Computer / Video Games Discussion » Video Game Demakes!

Video Game Demakes!
Started by: Macabre

Forum Jump:
Post New Thread    Post A Reply
  Last Thread   Next Thread
Author
Thread
KnivesOut
nuff sed

Gender: Male
Location: The Mighty Boosh. Gender: Male.

Video Game Demakes!

Calling all pixel artists, graphic artists, graphic designers, and anyone with a computer! I say, we have a a DEmake contest!
The aim is to take an existing game, and roll it back to the past. Don't worry though, you aren't making a full game, just a screen shot! For this contest, we are going to make our games for the gameboy. Yep, that's the right, the original, the big grey brick.
For those of you not in the know, here are the Gameboy's specs:

    160x144 resolution
    2-bit color (black, dark grey, light grey, white)
    8x8 tiles
    8x8, 8x16 and 16x8 sprites
    1 4-color background palette
    2 3-color sprite palettes (that must choose from same 4 colors as the bg)
    Background tiles each get a foreground/background flag (in front of or behind the sprites)
    No more than 10 sprites per scanline on the raster


Here is an example of colours used in the old GB games:
(please log in to view the image)

For more inspiration, head over here.

Here is an excerpt from that site, which explains things way better than I ever could.



quote:
Background tile palette: every background tile can use any of the 4 colors.
Background tile priority: each tile has a 0 or 1 that determines whether or not it is drawn in front of or behind the sprites. This doesn't matter a TON for mockups either, but still interesting! However, I believe it works across whole tiles; so you couldn't have half a tile covering up part of a sprite, or something, because tiles don't have transparency.
Sprite palettes: this one is pretty weird, even I admit that, but it does actually make sense. Since the GB only has 4 colors, and sprites need at least 1 color slot for transparency, the GB lets you use up to 2 different palettes for your sprites, each (one would assume) indicating a different color for transparency. E.g. palette one might mark black as the transparent color, for bright sprites on a dark background, while palette two might have white as trans, which would be good for making dark sprites over a light background. If you look at each of the screenshots above you'll see that nearly all of their sprite palettes drop one or the other of the grays, to keep sprite contrast high.


__________________


[5:20][showcase]

Old Post Jan 2nd, 2009 03:10 PM
KnivesOut is currently offline Click here to Send KnivesOut a Private Message Find more posts by KnivesOut Edit/Delete Message Reply w/Quote Quick Quote
§P0oONY
Senior Member

Gender: Male
Location: Northumberland, United Kingdom

I would do it if we could stretch to 8 or 16-bit but can't be bothered making an old GB type one.


__________________
...

Old Post Jan 2nd, 2009 05:16 PM
§P0oONY is currently offline Click here to Send §P0oONY a Private Message Find more posts by §P0oONY Edit/Delete Message Reply w/Quote Quick Quote
KnivesOut
nuff sed

Gender: Male
Location: The Mighty Boosh. Gender: Male.

quote: (post)
Originally posted by §P0oONY
I would do it if we could stretch to 8 or 16-bit but can't be bothered making an old GB type one.


hmm, maybe we COULD do an 8-bit one. But I think a 4-bit one would be more fun for now.


__________________


[5:20][showcase]

Old Post Jan 3rd, 2009 10:11 PM
KnivesOut is currently offline Click here to Send KnivesOut a Private Message Find more posts by KnivesOut Edit/Delete Message Reply w/Quote Quick Quote
All times are UTC. The time now is 09:47 AM.
  Last Thread   Next Thread

Home » Misc » Computer / Video Games Discussion » Video Game Demakes!

Email this Page
Subscribe to this Thread
   Post New Thread  Post A Reply

Forum Jump:
Search by user:
 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON

Text-only version
 

< - KillerMovies.com - Forum Archive - Forum Rules >


© Copyright 2000-2006, KillerMovies.com. All Rights Reserved.
Powered by: vBulletin, copyright ©2000-2006, Jelsoft Enterprises Limited.