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Are Giant Bosses Getting Old?
Started by: Nemesis X

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Nemesis X
Cynical Tyrant

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Are Giant Bosses Getting Old?

Do you think having giant boss battles all the time are awesome or do you think it's getting old?

Old Post Feb 26th, 2009 12:30 AM
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Scarlet Fox
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Awsome.


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Old Post Feb 26th, 2009 12:31 AM
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Smasandian
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It depends on if they are good or not.

What I don't like is bosses that are cheap, or really hard. Or bosses that have a bad learning curve ( game is easy, and that one boss is impossible), and I don't like when bosses have minions that they respawn. It drives me crazy.

I know it sounds weak, but I dont mind easy games nowadays. I don't have the time to practice a game just to beat it.

Old Post Feb 26th, 2009 01:06 AM
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Kero_Co
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Awesome 96% of time. I don't mind if they're hard, as long as they aren't tedious. Tedium is my kryptonite, and I've played a few games where the boss is just a little too easy, but it has way too much hp, destroying what should be an epic encounter.

Old Post Feb 26th, 2009 01:25 AM
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General Kaliero
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If they can be done well, like in Shadow of the Colossus, or Twilight Princess, I enjoy them. The feeling of achievement after causing a towering behemoth to fall to the ground is addictive.


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Old Post Feb 26th, 2009 01:40 AM
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Sadako of Girth
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That concept was old in 1989.


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Old Post Feb 26th, 2009 01:48 AM
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NemeBro
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If they're like Shadow of the Collossus, they are pure win.


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Old Post Feb 26th, 2009 02:58 AM
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Kazenji
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Re: Are Giant Bosses Getting Old?

quote: (post)
Originally posted by Nemesis X
Do you think having giant boss battles all the time are awesome or do you think it's getting old?


You must be really bored.

Old Post Feb 26th, 2009 07:01 AM
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jinXed by JaNx
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The anticipation of a Boss fight really brings a lot of excitement to the table in video games. Like most of you, i too love me a good Boss battle but loathe the tedium that they can be known to cause. As long as the Boss isn't included out of a sense of obligation i always enjoy finding a big bad guy at the end of a major story point.

Some games just throw a Boss into the mix because they are lazy and it's the only way they could heighten the mood (or gameplay). Even then, however, they can be fun, if done right.


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Old Post Feb 26th, 2009 10:52 AM
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-Pr-
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When its done well (God of War, Shadow of the Colossus), it's great. When it's done badly (DOW 2, Path of Neo), it blows. Hard.


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Old Post Feb 26th, 2009 10:57 AM
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Neo Darkhalen
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quote: (post)
Originally posted by General Kaliero
If they can be done well, like in Shadow of the Colossus, or Twilight Princess, I enjoy them. The feeling of achievement after causing a towering behemoth to fall to the ground is addictive.


Sums it all up.

Old Post Feb 26th, 2009 12:51 PM
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Re: Are Giant Bosses Getting Old?

quote: (post)
Originally posted by Nemesis X
Do you think having giant boss battles all the time are awesome or do you think it's getting old?


Nah, battles against giant bosses are pretty cool. It feels good when you defeat a monster/human who is several times bigger than you.


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Old Post Feb 26th, 2009 04:34 PM
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Mairuzu
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quote: (post)
Originally posted by ThunderGodEneru
If they're like Shadow of the Collossus, they are pure win.


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Old Post Feb 26th, 2009 05:38 PM
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Re: Re: Are Giant Bosses Getting Old?

quote: (post)
Originally posted by General Kaliero
If they can be done well, like in Shadow of the Colossus, or Twilight Princess, I enjoy them. The feeling of achievement after causing a towering behemoth to fall to the ground is addictive.


Also,

quote: (post)
Originally posted by Kazenji
You must be really bored.


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Old Post Feb 26th, 2009 08:22 PM
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Mandrag Ganon
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Re: Are Giant Bosses Getting Old?

quote: (post)
Originally posted by Nemesis X
Do you think having giant boss battles all the time are awesome or do you think it's getting old?


Awesome. Provided that they are not too easy. Take Twilight Princess for an example:

(please log in to view the image)

This boss looked awesome when he was revealed. But when it took me a few seconds to figure out how to kill him and then another minute to kill him, I was alittle upset.

(please log in to view the image)

Now, this boss on the other hand (Though he also didn't take long to figure out) had enough complexities to the battle itself to be a very fun battle.


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Last edited by Mandrag Ganon on Feb 26th, 2009 at 09:20 PM

Old Post Feb 26th, 2009 09:14 PM
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SaTsuJiN
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Depends.. I'm of the opinion that the size doesn't matter as long as they are challenging, but not cheap (as in having a ton of immunity or something along these lines)

having them be big just adds to epic-ness, as long as they're well designed


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Old Post Feb 27th, 2009 02:24 AM
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Mandrag Ganon
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quote: (post)
Originally posted by SaTsuJiN
Depends.. I'm of the opinion that the size doesn't matter as long as they are challenging, but not cheap (as in having a ton of immunity or something along these lines)

having them be big just adds to epic-ness, as long as they're well designed


True.


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Old Post Mar 1st, 2009 04:55 AM
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Barker
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Echoing all posts in this thread involving SotC.


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Old Post Mar 1st, 2009 07:02 AM
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MadMel
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same erm


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Old Post Mar 1st, 2009 11:14 AM
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Sappho
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If they do it right, its usually cool. but it wouldnt hurt to have some small bosses in a game that are still strong. To walk up to this puny enemy and then see him speed blitz you in the boss fight and the fact that you underestimated him because hes small would be awesome.


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Old Post Mar 2nd, 2009 02:45 AM
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